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Zerg Build Order optimizer. - Page 14

Forum Index > SC2 General
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DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
October 14 2010 06:54 GMT
#261
i am actually really curious about this program, i hope you will release it. i dont see any problems with morale on this either..
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Almania
Profile Joined September 2010
145 Posts
October 14 2010 07:17 GMT
#262
Even some very simple logic could cut out quite a few million of those BOs. For instance many of them would be make 1-2 hatcheries right away, which simple logic would tell you is not cost efficient.

I was only allowing one of each building to be built .

But yes, if you're only testing Zerglings, it's pointless testing if a Roach Warren would speed the build up. From the original post (see below) I got the impression the goal was to evaluate every single build order of Zerg ever, and then have a human skim over it and find the ones that really stand out. Which is absurd , I was merely trying to demonstrate that.

Wouldn't mapping every possible build up to say 25min of game and then building a DB be more efficient than what you're doing?

I don't think theres that many builds specially when you disconsider the obvious silly builds.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 14 2010 07:23 GMT
#263
dude, release this!

be e-famous! xD
666pool
Profile Joined October 2010
United States15 Posts
Last Edited: 2010-10-14 11:03:23
October 14 2010 10:07 GMT
#264
So I tried the 7 roach build order a few times, and actually got very close to the same timings. My 7th roach finished about 4:48, 8 seconds later than predicted. I tried my very best to be precise on building as soon as possible, but I don't quite have the APM for perfection.

Anyway I did this in a VS computer Very Hard Terran and uploaded a replay for you guys. I rallied the first 7 roaches to their front and attacked, wiping out their marine army with ease. My apologies it's not an actual ladder game.

http://replayfu.com/r/jbgnqp
Everyone likes to root for the underdog. GO ZERG!
metaldragon
Profile Joined October 2009
United States251 Posts
October 14 2010 10:17 GMT
#265
Thats really a deadly fast rush.

Looks like it might be fast enough to shut down a 1/1/1
Lightspeed
Profile Joined August 2010
130 Posts
October 14 2010 10:43 GMT
#266
So what exactly is your genome? Just like DroneDroneDroneOverlordPoolDroneDroneExtractorDroneDrone...?
Is transferring workers to gas or to an expansion part of the genome or done when testing?
Looking forward to the release.
We have one cup here, but really only two girls
icezar
Profile Joined June 2010
Germany240 Posts
October 14 2010 11:42 GMT
#267
WOW 7 Roach build is impressive!!!!!!
Yes it is just a rush, but it is a very good one!!!!!
It is unbelievable that this build was done by a program! Please release it a soon a possible or at least give us more build example.

What i do is rally all Roach to enemy, after 7th Roach i pool 1 drone off gas and i have just enough to keep making Roaches

This is so very hard to hold!!!!!!!!

I think the only option is a run-by and then force a base race.
Almania
Profile Joined September 2010
145 Posts
October 14 2010 12:02 GMT
#268
On October 14 2010 19:43 Lightspeed wrote:
Is transferring workers to gas or to an expansion part of the genome or done when testing?


Current version doesn't put workers on/take workers off gas, places 3 per extractor. To be fair, most builds do that anyway.

Adding commands for "Move 1 worker to gas", "Remove 1 from gas", "Maynard 1 worker to expansion", "Maynard 2 workers to expansion" etc would be a neat improvement though! I wonder if any surprises would come about from that.
tetracycloide
Profile Joined July 2010
295 Posts
October 14 2010 12:15 GMT
#269
On October 14 2010 13:59 Eknoid4 wrote:
Show nested quote +
On October 14 2010 09:40 tetracycloide wrote:
On October 14 2010 09:29 Eknoid4 wrote:
On October 14 2010 08:54 Dionyseus wrote:
On October 14 2010 08:48 Eknoid4 wrote:
this really is not as special or significant as this thread makes it seem.

It's not realistic. At best it would be a worse version of heal meters in WoW. "Yeah dude ur so bad u got ur 7th roach out at 4:42 instead of 4:40 that's why u lost"


Believe it or not for pros 1 second can be enough time to be the reason why you won or lost.

Believe it or not pros would still have to figure out how this build actually holds up in real combat which means practicing it regardless of the computer's "perfect timing"

So they'd be back to where they are now. Working the kinks out of builds they've tried. Having a computer program spit out a time wouldn't help any pro more than playing it against another pro would.

I think you're missing the point. If a pro wants to know 'can I squeeze an extra X in at Y time' then this is a way more cost efficient way to determine that then practicing it. It's like video taping movements in other sports and analyzing it to look for inefficiencies of movement you'd never notice without the aid of a machine. Which is, believe it or not, pretty common in many sports. It's not there to teach you how to read opponents or how to react in game or even to show what the 'best' build is for any given situation. It's simply a tool that, once polished enough to be useful, could reveal some efficiency flaws in any given set of play.


that totally wouldn't be the use of this at all. We already have replays that fulfill EXACTLY what you describe for every other game/sport.

this only serves to say "what time can i get ___ out by"

Replays simply don't work for that purpose in this sport or any other, there are to many other variables for them to do so. It's all done by computers.
My vanity is justified
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
October 14 2010 12:20 GMT
#270
I wonder what kind of impact will this have on community/e-sport of SC2.
...has arrived.
accaris
Profile Joined May 2010
98 Posts
October 14 2010 12:25 GMT
#271
In 2v2 yesterday I was fortunate enough to face up against 2 zerg both doing the 4:30 seven roach bust. I'm not sure if 14 roaches is possible to defend against that early in the game, given that at my fastest play with 10 gate, I'm able to get at most 3 stalkers out by the time they arrive. My partner, who is also doing the seven roach bust, is able to do some damage, but we can't clean it up in time before 20 speedlings arrive.

So people are clearly reading this thread.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
October 14 2010 12:38 GMT
#272
I have to say this looks like an amazing project. I'll be following you guys Don't have the needed computer skills as I'm just a lowly electronics engineer, but the goal looks awesome.

I was just checking out the 7 roach rush and muta builds and it seems the AI always does 10 lord. Is that because you program it with a "fastest" goal? Could we get this thing to solve the 9lord/10lord problem once and for all?

If it works, you should team up with an AI programmer. Could make for a cool AI. Rock solid counters.

To the people saying: "Well, than you have 7 roaches and he makes marauders and you have no economy and you die". I don't think you quite understood the goal of the program...
Bankai - Correlation does not imply causation
icezar
Profile Joined June 2010
Germany240 Posts
October 14 2010 13:04 GMT
#273
Also this does not count the economy part of the game....

In the 7 Roach build i do like this:
go until:
2:10 M:224 G:0 L:3 S:10.0/18 -- BuildRoachWarren
but immidiatly after i do
Drone
OV
5x Roach
take a drone off gas
2x Roach
... Keep making roach (and 1 OV if needed) and build a queen when i have 150 spare minerals

This way the 7 Roach are at the same time but you have more money.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
October 14 2010 13:29 GMT
#274
as a lot of people here i hardly think it's gonna destroy the metagame unless you make it perfect so it can adapt to the limitations you just said ( " gas steals, scouting, or anything of that sort. ") .

If you release it as a program and not web app please make it crossplatforms (java?) so us, mac users, can enjoy it
Imo the web app is just the best : runable from every system and even with your smartphone. And i'm not saying that because i'm a web dev' :D
twitter@RickyMarou
Baguette
Profile Joined July 2010
Canada19 Posts
October 14 2010 13:43 GMT
#275
On October 13 2010 13:30 Chill wrote:
lol i like how you pretend this will singlehandedly destroy sc2 as an esport or something.


It does have the ability to change the early early game quite a lot. Although, after the 15 minute mark, the possibilities grow so much (must faster than say, in Chess) that you would need many supercomputers or distributed computing to calculate any given build, since the permutations would be insane.

Unfortunately this is basically an NP hard problem and I like that it is solved using GP. Very cool.
The reason there are no top zergs is because fags like you do builds like this
puzzl
Profile Joined October 2010
United States263 Posts
Last Edited: 2010-10-14 19:11:06
October 14 2010 19:10 GMT
#276
On October 14 2010 01:43 Lomilar wrote:
I'm confused about the extractor trick.


Pretty obvious, really: you are using an evolutionary algorithm, which by definition is not optimized except in extremely rare instances. Just like human men have nipples, your evolution will contain confusing, often useless hitches along the way that keep it imperfect. At some point your program may mutate away the extractor trick and realize it is 4 minerals better off from doing so, but with such a small change it is unlikely to do so without many more iterations.

I must admit confusion as to why you chose to conquer this in a (notoriously slow and slightly imperfect) evolutionary algorithm rather than going with a fast heuristic approach or a perfect, more robust graph-based approach. With the graph based approach and decent pruning you should be able to "solve" zerg up till at least 10 minutes without too much in the way of difficulty, and in doing so the program would only need to run a single time and could output any and all pertinent scenarios along the way, not just a single end goal.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 14 2010 19:26 GMT
#277
Yeah, you need fast-fail options when looking at NP problems. Sure, there's always the OPTION of throwing down random actions, like arbitrarily throwing down an evo chamber in your roach rush, but you can instantly discard that action and ignore anything down that tree, greatly constraining the number of RELEVANT action trees. (Still technically metric fucktons of them, but for a computer, that's not so bad.)
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-10-14 22:03:30
October 14 2010 22:00 GMT
#278
theres a full 25 seconds in the 7rr build where the pool is done where the roachwarren hasnt started, so its probably better to be doing ~12/13 pool

infact where the spawning pool starts there is after the overlord pops, and the 13th drone is 24s after the pool starts

it might be just as fast to overpool but the 13 pool can do the 7rr with more economy
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cade
Profile Joined August 2010
Canada1420 Posts
October 14 2010 22:01 GMT
#279
On October 15 2010 07:00 Cyber_Cheese wrote:
theres a full 25 seconds in the 7rr build where the pool is done where the roachwarren hasnt started, so its probably better to be doing ~12/13 pool


Get us a replay of you get 7 roaches out faster then.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-10-14 22:07:36
October 14 2010 22:05 GMT
#280
On October 15 2010 07:01 Cade wrote:
Show nested quote +
On October 15 2010 07:00 Cyber_Cheese wrote:
theres a full 25 seconds in the 7rr build where the pool is done where the roachwarren hasnt started, so its probably better to be doing ~12/13 pool


Get us a replay of you get 7 roaches out faster then.


its not about having a replay of faster roaches, in fact, it has nothing to do with "faster roaches" im saying that it can be done as fast with better eco
edited my post with better reasoning

just because its the fastest way doesnt mean it couldnt still be optimized
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
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