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Fruitseller (Cool) may change his race in GSL #2 - Page 28

Forum Index > SC2 General
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Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 23 2010 20:34 GMT
#541
On September 24 2010 02:24 Toadily wrote:
can't say i'm surprised at all, i'm not sure if roaches back to 1 supply would even break even at this point


It wouldn't because marauders own roaches so hard. I think fixing zerg would require a new unit or two.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Disastorm
Profile Joined January 2008
United States922 Posts
September 23 2010 20:35 GMT
#542
btw quick question, fruitseller is just raging about his practice games, hes still in GSL right? They havn't played RO16 yet ?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 23 2010 20:35 GMT
#543
On September 24 2010 05:24 superbabosheki wrote:
Show nested quote +
On September 24 2010 02:28 LuciferSC wrote:
On September 24 2010 02:25 superbabosheki wrote:
On September 24 2010 02:14 travis wrote:
who can blame him blizzard clearly is either bad at balancing the game or just doesn't care very much about making it good for top level competition

i guess they just don't mind taking 2 years to balance the game when people are trying to play it for a living


That's stupid. Nobody should be playing SC for a living, maybe as an experience or something, but those who try to make a living off it deserve to get screwd. It's just a game.



You are being ignorant and foolish.
Times are changing,and many progamers in Korea are and have been making incomes way above average for a long time now.

Maybe for a few years, what the hell are they going to do after?


Well, fortunately for bw progamers, they play through their prime when their prime age is around 15-20. Then when they are done, they have a good amount of money, they can go back to school and easily proceed onto some sort of trade if they wish.

Compare this to physical sports, where tons of players end up not making as much money as they can really support, because they are quite a bit older, and then they can't go back to school as easily because of their age.
Yargh
zimms
Profile Joined November 2009
Austria561 Posts
September 23 2010 20:36 GMT
#544
On September 24 2010 05:30 The Touch wrote:
Arguably a steeper learning curve is an imbalance of sorts. If zerg really is more difficult to learn, and if executing the right tactics requires more awareness and skill, then the case can be made that changes are due; either to make zerg simpler or the other races more complex.


I don't really agree with you on this one. Yet of course it's important on what level this "imbalance" exists. I think everyone agrees that in BW Terran was the most difficult to learn to play effectively, but that didn't matter on higher levels of play. SC2 is so young, that even the pros haven't figured it out yet.

And to avoid the flames, I agree that zerg needs improvement. I just wanted to add this comment to your view of imbalance.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-09-23 20:36:59
September 23 2010 20:36 GMT
#545
On September 24 2010 05:33 Disastorm wrote:
Show nested quote +
On September 24 2010 05:28 Mearis wrote:
Nazgul, look at it this way - a zerg player at a certain point on a learning curve should compare favorably to a terran player at a similar point of the learning curve.

If you take a really good zerg like Idra or Sen, they would crush a mid-diamond terran player, but that's hardly meaningful - Idra or Sen are much better players and have a lot investement in the game in terms of man-hours. Unless you assume there is a plateau beyond which skill cannot improve you any further, if zerg require more 'learning' to hit a particular level of effectiveness, zerg will always be inferior, unless at a particularly high level of skill that nobody has even approached, zerg become very easy to improve with.

Second - most zerg players play really really well, and have their core mechanics down. A 1200+ zerg player is by no means a pro, but if you watch his replays, he usually has solid APM, good micro, a good sense of timing/strategic flexibility. I don't really think most high end zergs are terrible at all. I think if you look at a similarly rated terran, you are often astonished at just how completely awful they are - I beat a 1100 rated terran about ~3 weeks ago who forgot to wall off against me, and I simply sent wave after wave of speedlings into his base.

This is a fact 100%, any 1200 point zerg player has incredibly good game sense about timings, build orders, counters, micro, macro, apm, strategy, everything. I've played 1400 or 1500 terrans which are garbage, even have seen 1400 elo rank 1 diamond terran who just goes 5 racks mass marines with reactors as their entire build and get owned by speed banelings.


I don't think anyone can argue that many Terrans who are high diamond/near the top of ladder have no actual skill and are only there because they play Terran :/
blabberrrrr
Zach_Attack
Profile Joined June 2010
United States13 Posts
Last Edited: 2010-09-23 20:38:13
September 23 2010 20:36 GMT
#546
I can't remember who posted this or where it was from but the biggest issue zerg has is the lack of a good aa unit in tier 1 or 1.5. The queen is expensive and not entirely viable as an offensive unit as well as defensive. No aa is creating huge issues against ZvP voids and ZvT banshees and drops. Both terran and toss have solid aa in the marine and stalker/sentry. Also a marine and stalker can later be used to push out while queens not so much. It would be interesting to see a buffed roach moved to tier 2 and a nerfed hydra to 1.5.

KamuL
Profile Blog Joined May 2010
United States154 Posts
September 23 2010 20:37 GMT
#547
On September 24 2010 05:30 The Touch wrote:
Show nested quote +
On September 24 2010 05:22 Liquid`Nazgul wrote:
There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance.


Arguably a steeper learning curve is an imbalance of sorts. If zerg really is more difficult to learn, and if executing the right tactics requires more awareness and skill, then the case can be made that changes are due; either to make zerg simpler or the other races more complex.


Terran/Zerg were 10x harder in sc1 to learn than protoss, until it got to the top levels, then protoss became the hardest?
IsAi.199 =) Roar
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 23 2010 20:37 GMT
#548
Who didnt see something like this coming? I changed to protoss myself a few days back when the changes did not fix zerg.
no dude, the question
old
Profile Joined May 2010
United States15 Posts
Last Edited: 2010-09-23 20:40:34
September 23 2010 20:40 GMT
#549
and i thought i was the only one who was upset zerg got no buffs
under hot fluorescent lights
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
September 23 2010 20:41 GMT
#550
marauders has been a broken unit since day 1 of beta
ur pro or ur noob , thats life
Incanus
Profile Joined October 2009
Canada695 Posts
September 23 2010 20:41 GMT
#551
Don't know if this has been said but....

The maps play a huge part of this imbalance / frustration. Island expansions, tons of cliffs overlooking natural expansions, small chokes, etc. only make it harder for zerg, while there is really nothing to compensate.
Flash: "Why am I so good?" *sob sob*
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-09-23 20:42:30
September 23 2010 20:41 GMT
#552
On September 24 2010 05:22 Liquid`Nazgul wrote:
Nobody still has a clue about learning curves of the races. It's hard enough to find balance in RTS but to control the learning curves of 3 different games (races) this complicated to be similar is pretty much impossible. How hard is basic control for tank/marauder, now compare it to how hard it is to control the correct counter ling/infestor. Clearly Zerg needs more time to reach its max than Terran does.

That and every Zerg out there still doesn't creep properly. You see top level Zergs not getting multiple tumors at all times in the game, not getting overlord speed. Why complain about unit strength when you aren't getting the number one upgrade for your units (creep) in the whole game. This is just puzzling.

There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance.

because... you spread creep for 5 minutes and then it all dies in 20 seconds. The only way spreading creep would make sense would be if the zerg was able to hold the edges of the creep which it cant. Also if the balance is so fragile and all that shit why not revert back to the times when roach was 1 food?
Everyone is so brave only when its not their race that's in the gutter.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
bakedace
Profile Blog Joined March 2010
United States672 Posts
September 23 2010 20:42 GMT
#553
On September 24 2010 03:57 Liquid`Jinro wrote:

I have actually played a zerg or two who did a more normal infestor build, and it was tough, especially as it comes as a total surprise when you expect mutas (or roaches) from like everyone.


You hit it right on the head. Zerg do not use mass infestor because its only going to work on surprise.

Not to mention you become SO vulnerable early-mid game. you practically need muta or mass baneling to stay alive versus a terran right now.
Martinni
Profile Joined October 2007
Canada169 Posts
September 23 2010 20:42 GMT
#554
I have experimented with a lot of baneling drops on the worker line and there's really nothing they can do about it. But it is a considerable ressource investment, but it work extrodinary well! Also burrowed banelings are fantastic! More zergs like me should incorporate these tricks in their play.

Right now the big problem in ZvT for me is early game, if I can survive the baneling drop and burrowed baneling really put me at the advantage.
this is kinda like the guy that started milking and cows... what the hell was he doing?
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-09-23 20:48:41
September 23 2010 20:43 GMT
#555
Blizzard ment the baneling to be the unit to bust walls and kill people who turtled up etc. So they put it on tier 1,5, however, with correct blocking etc, it just doesnt work. I see no point in keeping baneling nest on tier 1, its should be switched with hydra in tech tree. And balance the hydra for tier 1,5 , with less dmg and upgrades on tier 2.

Also the corrupter is incredible retarded unit that costs more then muta, but only works decent against one unit in the game, collosus.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 23 2010 20:44 GMT
#556
This makes me so sad. I hope Check doesn't switch, and I hope Cool fights through it.
"Infestors are the suck" - LzGamer
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 23 2010 20:45 GMT
#557
No matter how much people try to analyze what's truly wrong with Zerg, I think the top level Korean players just generally complaining pretty much set the situation into serious mode.
Photographer@shindags || twitch.tv/shindigs
Silvanus_Invictus
Profile Joined July 2010
Austria7 Posts
September 23 2010 20:45 GMT
#558
On September 24 2010 05:36 Zach_Attack wrote:
[...]
It would be interesting to see a buffed roach moved to tier 2 and a nerfed hydra to 1.5.


this sounds so awesome, but there is just no way blizz is goin to integrate stuff like this into patches in the near future :S

I see big Zerg changes with HotS, but hell... it's so freakin' long till this is going to be released
Des Ois mocht erm kan Kumma- wei er is in Wien!
Leviance
Profile Joined November 2009
Germany4079 Posts
September 23 2010 20:46 GMT
#559
On September 24 2010 02:54 SeaSmoke wrote:
Nooooooo fruitseller...! One of our finest generals...

I agree dropships are a pain in the ass to handle. But how would you fix that? Make them more expensive? Nerf healing? How about nerf capacity?


Maybe split up the Medivac in Medic and Dropship again? So no Bio Terran has Dropships available, just because they have to build their bio healing unit anyway. So if they wanna drop they have to invest ressources in a drop unit instead of getting it for free.

Or is this too BW like?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 23 2010 20:46 GMT
#560
On September 24 2010 05:41 Sfydjklm wrote:
Show nested quote +
On September 24 2010 05:22 Liquid`Nazgul wrote:
Nobody still has a clue about learning curves of the races. It's hard enough to find balance in RTS but to control the learning curves of 3 different games (races) this complicated to be similar is pretty much impossible. How hard is basic control for tank/marauder, now compare it to how hard it is to control the correct counter ling/infestor. Clearly Zerg needs more time to reach its max than Terran does.

That and every Zerg out there still doesn't creep properly. You see top level Zergs not getting multiple tumors at all times in the game, not getting overlord speed. Why complain about unit strength when you aren't getting the number one upgrade for your units (creep) in the whole game. This is just puzzling.

There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance.

because... you spread creep for 5 minutes and then it all dies in 20 seconds. The only way spreading creep would make sense would be if the zerg was able to hold the edges of the creep which it cant. Also if the balance is so fragile and all that shit why not revert back to the times when roach was 1 food?
Everyone is so brave only when its not their race that's in the gutter.

Indeed, it hard to do perfect macro and on top of that creep spread, then to see 20 tumors get killed in 30 seconds.

I can't explain why exactly, but i'm so so so mad at blizzard at the moment
no dude, the question
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