Fruitseller (Cool) may change his race in GSL #2 - Page 27
Forum Index > SC2 General |
Headshot
United States1656 Posts
| ||
Punkstar
Slovakia522 Posts
![]() | ||
Deleted User 47542
1484 Posts
On September 24 2010 02:28 LuciferSC wrote: You are being ignorant and foolish. Times are changing,and many progamers in Korea are and have been making incomes way above average for a long time now. Maybe for a few years, what the hell are they going to do after? | ||
bakedace
United States672 Posts
| ||
NeRzyMan
United States13 Posts
User was warned for this post | ||
iNty.sCream
Germany195 Posts
| ||
Dionyseus
United States2068 Posts
On September 24 2010 02:15 Xith wrote: The horrible balance starts to surface as players reach a softcap of skill. I guess I won't buy a GSL season 2 ticket if all we see is TvT. Actually TvT is a lot of fun to watch, at least it was pre-1.1. If you don't believe me you seriously need to watch the Demuslim vs BratOK finals from that recent cup a few weeks ago. We don't know enough about 1.1 yet to know how it affects TvT. | ||
Vz0
Canada378 Posts
On September 24 2010 05:24 bakedace wrote: I dont blame him. Hes right. Idra and cool are the some ofthe best players of any race and they are willing to come out and say it.. either zerg is UP or terran is OP. I am curious to what tester has to say. And also what NaDa and JulyZerg have to say. Nada and July may not have delved very deep SC but from their BW background I am sure their analytical skill of the game and predictions are fairly accurate. | ||
In1t4themoney
Germany77 Posts
| ||
iNty.sCream
Germany195 Posts
| ||
Mearis
Italy76 Posts
If you take a really good zerg like Idra or Sen, they would crush a mid-diamond terran player, but that's hardly meaningful - Idra or Sen are much better players and have a lot investement in the game in terms of man-hours. Unless you assume there is a plateau beyond which skill cannot improve you any further, if zerg require more 'learning' to hit a particular level of effectiveness, zerg will always be inferior, unless at a particularly high level of skill that nobody has even approached, zerg become very easy to improve with. Second - most zerg players play really really well, and have their core mechanics down. A 1200+ zerg player is by no means a pro, but if you watch his replays, he usually has solid APM, good micro, a good sense of timing/strategic flexibility. I don't really think most high end zergs are terrible at all. I think if you look at a similarly rated terran, you are often astonished at just how completely awful they are - I beat a 1100 rated terran about ~3 weeks ago who forgot to wall off against me, and I simply sent wave after wave of speedlings into his base. | ||
pksens
United Kingdom156 Posts
On September 24 2010 05:22 Liquid`Nazgul wrote: Nobody still has a clue about learning curves of the races. It's hard enough to find balance in RTS but to control the learning curves of 3 different games (races) this complicated to be similar is pretty much impossible. How hard is basic control for tank/marauder, now compare it to how hard it is to control the correct counter ling/infestor. Clearly Zerg needs more time to reach its max than Terran does. That and every Zerg out there still doesn't creep properly. You see top level Zergs not getting multiple tumors at all times in the game, not getting overlord speed. Why complain about unit strength when you aren't getting the number one upgrade for your units (creep) in the whole game. This is just puzzling. There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance. You hypothesize that IF zerg play has been completely refined and perfected that there would be either a) No balance issue, b) Less balance issues, c) Still fairly unbalanced. I think most people agree that the learning curve for zerg is very tough, with the macro elements and the unit control being tough & important, but could you not say the same for the future of Protoss & Terran - why can't they refine their play further and further? Just because creep spread is instantly a recognizable part to the game, you can instantly assess this, this doesn't exist for other races on instant view too, doesn't mean that they aren't screwing up a whole lot in top level games also. | ||
Disastorm
United States922 Posts
On September 24 2010 05:24 superbabosheki wrote: Maybe for a few years, what the hell are they going to do after? All athletes that partake in sports can all only do so for a number of years while they are in their prime. Thats just how it is, you don't see anyone saying they are foolish for participating in these games as a living. | ||
The Touch
United Kingdom667 Posts
On September 24 2010 05:22 Liquid`Nazgul wrote: There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance. Arguably a steeper learning curve is an imbalance of sorts. If zerg really is more difficult to learn, and if executing the right tactics requires more awareness and skill, then the case can be made that changes are due; either to make zerg simpler or the other races more complex. | ||
Too_MuchZerg
Finland2818 Posts
| ||
howerpower
United States619 Posts
but seriously, I always feel insecure when I play the zerg or protoss. | ||
Pekkz
Norway1505 Posts
Hilarious:D | ||
partysnatcher
156 Posts
On September 24 2010 05:07 fdsdfg wrote: No amount of theory or creativity will let you get an overlord past their marines, or a zergling past their wall. This means ZvT, Zerg enters the midgame at an economic disadvantage (mule), tech disadvantage (had to spend $ on beating potential harass to avoid dying instantly), and information disadvantage (no scouting). When you enter the midgame at that severe a disadvantage, and you have no options to deal damage to the opponent, you spend the entire game playing catchup. That's really how ZvT and ZvP both play - you spend the entire game trying to recover from your inherent disadvantages. Add to the fact that zerg has a lot of HUGE holes that can be exploited (cloaked ghosts sniping queens, marauder drops on tech buildings, vikings hunting overlords, etc), Zerg really spends the entire midgame trying not to die to 20 different things as well. Agreed completely. In my opinion, the information and initiative disadvantage is why it is so hard to create new strategies with Zerg. I mean, counters only take you so far. It is initiative and surprises that changes the odds of a game. | ||
FortuneSyn
1825 Posts
![]() | ||
Disastorm
United States922 Posts
On September 24 2010 05:28 Mearis wrote: Nazgul, look at it this way - a zerg player at a certain point on a learning curve should compare favorably to a terran player at a similar point of the learning curve. If you take a really good zerg like Idra or Sen, they would crush a mid-diamond terran player, but that's hardly meaningful - Idra or Sen are much better players and have a lot investement in the game in terms of man-hours. Unless you assume there is a plateau beyond which skill cannot improve you any further, if zerg require more 'learning' to hit a particular level of effectiveness, zerg will always be inferior, unless at a particularly high level of skill that nobody has even approached, zerg become very easy to improve with. Second - most zerg players play really really well, and have their core mechanics down. A 1200+ zerg player is by no means a pro, but if you watch his replays, he usually has solid APM, good micro, a good sense of timing/strategic flexibility. I don't really think most high end zergs are terrible at all. I think if you look at a similarly rated terran, you are often astonished at just how completely awful they are - I beat a 1100 rated terran about ~3 weeks ago who forgot to wall off against me, and I simply sent wave after wave of speedlings into his base. This is a fact 100%, any 1200 point zerg player has incredibly good game sense about timings, build orders, counters, micro, macro, apm, strategy, everything. I've played 1400 or 1500 terrans which are garbage, even have seen 1400 elo rank 1 diamond terran who just goes 5 racks mass marines with reactors as their entire build and get owned by speed banelings. | ||
| ||