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Fruitseller (Cool) may change his race in GSL #2 - Page 27

Forum Index > SC2 General
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Prev 1 25 26 27 28 29 89 Next
Headshot
Profile Blog Joined May 2010
United States1656 Posts
September 23 2010 20:23 GMT
#521
It doesn't matter how much creep you spread because battles never happen on creep due to one scan, one Raven, or one Observer.
-
Punkstar
Profile Joined July 2010
Slovakia522 Posts
September 23 2010 20:23 GMT
#522
All zergs should now tune in the Viking cup stream, Lalush is goin to play in finals after some cool play + little bm
When in doubt, just drone up.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 23 2010 20:24 GMT
#523
On September 24 2010 02:28 LuciferSC wrote:
Show nested quote +
On September 24 2010 02:25 superbabosheki wrote:
On September 24 2010 02:14 travis wrote:
who can blame him blizzard clearly is either bad at balancing the game or just doesn't care very much about making it good for top level competition

i guess they just don't mind taking 2 years to balance the game when people are trying to play it for a living


That's stupid. Nobody should be playing SC for a living, maybe as an experience or something, but those who try to make a living off it deserve to get screwd. It's just a game.



You are being ignorant and foolish.
Times are changing,and many progamers in Korea are and have been making incomes way above average for a long time now.

Maybe for a few years, what the hell are they going to do after?
bakedace
Profile Blog Joined March 2010
United States672 Posts
September 23 2010 20:24 GMT
#524
I dont blame him. Hes right. Idra and cool are the some ofthe best players of any race and they are willing to come out and say it.. either zerg is UP or terran is OP.
NeRzyMan
Profile Joined August 2010
United States13 Posts
September 23 2010 20:24 GMT
#525
nazgul youre wrong

User was warned for this post
iNty.sCream
Profile Joined April 2010
Germany195 Posts
September 23 2010 20:25 GMT
#526
even if i have pretty much respect for you nazgul, it takes immense time to creep up to your enemys base, while taking the big risk of loosing your overlords and getting supply blocked. still got the fake notes with "creep during flight" in mind..
Bisu best hairspray = win
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 23 2010 20:26 GMT
#527
On September 24 2010 02:15 Xith wrote:
The horrible balance starts to surface as players reach a softcap of skill. I guess I won't buy a GSL season 2 ticket if all we see is TvT.


Actually TvT is a lot of fun to watch, at least it was pre-1.1. If you don't believe me you seriously need to watch the Demuslim vs BratOK finals from that recent cup a few weeks ago. We don't know enough about 1.1 yet to know how it affects TvT.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Vz0
Profile Joined August 2010
Canada378 Posts
September 23 2010 20:26 GMT
#528
On September 24 2010 05:24 bakedace wrote:
I dont blame him. Hes right. Idra and cool are the some ofthe best players of any race and they are willing to come out and say it.. either zerg is UP or terran is OP.

I am curious to what tester has to say.

And also what NaDa and JulyZerg have to say.

Nada and July may not have delved very deep SC but from their BW background I am sure their analytical skill of the game and predictions are fairly accurate.
In1t4themoney
Profile Joined April 2010
Germany77 Posts
September 23 2010 20:26 GMT
#529
Creep actually is beeing destroyed alot faster than built. And most of the good players do it.
asdfghjkl
iNty.sCream
Profile Joined April 2010
Germany195 Posts
September 23 2010 20:27 GMT
#530
that would be really interesting. have rts legends honestly talking about the state of the game. but i dont think they would bash too hard on it
Bisu best hairspray = win
Mearis
Profile Joined August 2010
Italy76 Posts
September 23 2010 20:28 GMT
#531
Nazgul, look at it this way - a zerg player at a certain point on a learning curve should compare favorably to a terran player at a similar point of the learning curve.

If you take a really good zerg like Idra or Sen, they would crush a mid-diamond terran player, but that's hardly meaningful - Idra or Sen are much better players and have a lot investement in the game in terms of man-hours. Unless you assume there is a plateau beyond which skill cannot improve you any further, if zerg require more 'learning' to hit a particular level of effectiveness, zerg will always be inferior, unless at a particularly high level of skill that nobody has even approached, zerg become very easy to improve with.

Second - most zerg players play really really well, and have their core mechanics down. A 1200+ zerg player is by no means a pro, but if you watch his replays, he usually has solid APM, good micro, a good sense of timing/strategic flexibility. I don't really think most high end zergs are terrible at all. I think if you look at a similarly rated terran, you are often astonished at just how completely awful they are - I beat a 1100 rated terran about ~3 weeks ago who forgot to wall off against me, and I simply sent wave after wave of speedlings into his base.
pksens
Profile Joined July 2010
United Kingdom156 Posts
September 23 2010 20:28 GMT
#532
On September 24 2010 05:22 Liquid`Nazgul wrote:
Nobody still has a clue about learning curves of the races. It's hard enough to find balance in RTS but to control the learning curves of 3 different games (races) this complicated to be similar is pretty much impossible. How hard is basic control for tank/marauder, now compare it to how hard it is to control the correct counter ling/infestor. Clearly Zerg needs more time to reach its max than Terran does.

That and every Zerg out there still doesn't creep properly. You see top level Zergs not getting multiple tumors at all times in the game, not getting overlord speed. Why complain about unit strength when you aren't getting the number one upgrade for your units (creep) in the whole game. This is just puzzling.

There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance.


You hypothesize that IF zerg play has been completely refined and perfected that there would be either a) No balance issue, b) Less balance issues, c) Still fairly unbalanced.

I think most people agree that the learning curve for zerg is very tough, with the macro elements and the unit control being tough & important, but could you not say the same for the future of Protoss & Terran - why can't they refine their play further and further?
Just because creep spread is instantly a recognizable part to the game, you can instantly assess this, this doesn't exist for other races on instant view too, doesn't mean that they aren't screwing up a whole lot in top level games also.
Disastorm
Profile Joined January 2008
United States922 Posts
September 23 2010 20:30 GMT
#533
On September 24 2010 05:24 superbabosheki wrote:
Show nested quote +
On September 24 2010 02:28 LuciferSC wrote:
On September 24 2010 02:25 superbabosheki wrote:
On September 24 2010 02:14 travis wrote:
who can blame him blizzard clearly is either bad at balancing the game or just doesn't care very much about making it good for top level competition

i guess they just don't mind taking 2 years to balance the game when people are trying to play it for a living


That's stupid. Nobody should be playing SC for a living, maybe as an experience or something, but those who try to make a living off it deserve to get screwd. It's just a game.



You are being ignorant and foolish.
Times are changing,and many progamers in Korea are and have been making incomes way above average for a long time now.

Maybe for a few years, what the hell are they going to do after?

All athletes that partake in sports can all only do so for a number of years while they are in their prime. Thats just how it is, you don't see anyone saying they are foolish for participating in these games as a living.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
The Touch
Profile Joined September 2010
United Kingdom667 Posts
September 23 2010 20:30 GMT
#534
On September 24 2010 05:22 Liquid`Nazgul wrote:
There may or may not be balance issues, but let's start with these things. It's like Terrans forgetting concussive shells and siege mode every game they play. Creep spread is simply a lot harder to pull off than just pressing an upgrade button, but that brings us back to not knowing the learning curves of each race, which is not the same as imbalance.


Arguably a steeper learning curve is an imbalance of sorts. If zerg really is more difficult to learn, and if executing the right tactics requires more awareness and skill, then the case can be made that changes are due; either to make zerg simpler or the other races more complex.
You Got The Touch
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
September 23 2010 20:32 GMT
#535
And btw who says that Fruitseller (Cool) even qualifies to GSL #2 :D Its open offline prelims. He might face other "good" players and get eliminated early on.
howerpower
Profile Blog Joined June 2010
United States619 Posts
Last Edited: 2010-09-23 20:34:02
September 23 2010 20:32 GMT
#536
I smile as I drink hot cocoa in my fuzzy terran snuggie.

but seriously, I always feel insecure when I play the zerg or protoss.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 23 2010 20:32 GMT
#537
On September 24 2010 05:22 Fa1nT wrote:
Show nested quote +
On September 24 2010 05:21 Vz0 wrote:
On September 24 2010 05:00 Perkins1752 wrote:
On September 24 2010 04:55 dahornnn wrote:
they should split the GSL2 into 2 tourneys, one for terrams and one for everyone else =[

They already did this: The Terran league is called Ro8, the others play qualification for GSL2

LOl your awesome !!!

I laughed, hard.

Hilarious:D
partysnatcher
Profile Joined August 2010
156 Posts
September 23 2010 20:32 GMT
#538
On September 24 2010 05:07 fdsdfg wrote:
Show nested quote +
On September 24 2010 04:56 partysnatcher wrote:
On September 24 2010 04:49 skipdog172 wrote:
I'm surprised that nobody here could possibly suggest that Zergs just haven't come up with the right strategies yet.


People have been saying that for months, but most of those who have said this, have been ignorant people who really don't know how the 1v1 game works.

This isn't about "strategies" or the strength of individual units, but about a lack of initiative and scouting.


No amount of theory or creativity will let you get an overlord past their marines, or a zergling past their wall.

This means ZvT, Zerg enters the midgame at an economic disadvantage (mule), tech disadvantage (had to spend $ on beating potential harass to avoid dying instantly), and information disadvantage (no scouting).

When you enter the midgame at that severe a disadvantage, and you have no options to deal damage to the opponent, you spend the entire game playing catchup. That's really how ZvT and ZvP both play - you spend the entire game trying to recover from your inherent disadvantages. Add to the fact that zerg has a lot of HUGE holes that can be exploited (cloaked ghosts sniping queens, marauder drops on tech buildings, vikings hunting overlords, etc), Zerg really spends the entire midgame trying not to die to 20 different things as well.


Agreed completely. In my opinion, the information and initiative disadvantage is why it is so hard to create new strategies with Zerg. I mean, counters only take you so far. It is initiative and surprises that changes the odds of a game.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 23 2010 20:32 GMT
#539
I hate balance threads that's all i see on teamliquid nowadays. ugh quality reading has decreased so much over the past year...
Disastorm
Profile Joined January 2008
United States922 Posts
September 23 2010 20:33 GMT
#540
On September 24 2010 05:28 Mearis wrote:
Nazgul, look at it this way - a zerg player at a certain point on a learning curve should compare favorably to a terran player at a similar point of the learning curve.

If you take a really good zerg like Idra or Sen, they would crush a mid-diamond terran player, but that's hardly meaningful - Idra or Sen are much better players and have a lot investement in the game in terms of man-hours. Unless you assume there is a plateau beyond which skill cannot improve you any further, if zerg require more 'learning' to hit a particular level of effectiveness, zerg will always be inferior, unless at a particularly high level of skill that nobody has even approached, zerg become very easy to improve with.

Second - most zerg players play really really well, and have their core mechanics down. A 1200+ zerg player is by no means a pro, but if you watch his replays, he usually has solid APM, good micro, a good sense of timing/strategic flexibility. I don't really think most high end zergs are terrible at all. I think if you look at a similarly rated terran, you are often astonished at just how completely awful they are - I beat a 1100 rated terran about ~3 weeks ago who forgot to wall off against me, and I simply sent wave after wave of speedlings into his base.

This is a fact 100%, any 1200 point zerg player has incredibly good game sense about timings, build orders, counters, micro, macro, apm, strategy, everything. I've played 1400 or 1500 terrans which are garbage, even have seen 1400 elo rank 1 diamond terran who just goes 5 racks mass marines with reactors as their entire build and get owned by speed banelings.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
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