Fruitseller (Cool) may change his race in GSL #2 - Page 14
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DarkspearTribe
568 Posts
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Tenks
United States3104 Posts
On September 24 2010 03:26 billyX333 wrote: then nada lied to us? he said himself that he had only played for 10 days before IEM Even Day was questioning the validity of that statement | ||
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IntoTheWow
is awesome32269 Posts
On September 24 2010 03:26 billyX333 wrote: then nada lied to us? he said himself that he had only played for 10 days before IEM NaDa was being paid by a pro-team to play BW. You think NaDa would base his future career off 10 games? lol. | ||
Logo
United States7542 Posts
On September 24 2010 03:17 heishe wrote: Yeah, on the Terran side, new strategies are popping up every day. On the Zerg side... not so much. They've pretty much exhausted everything they can do. I think this is going to be a serious problem. As the # of zerg players drop off the amount of innovation in the zerg camp is going to diminish terribly. Sure some random diamond or play non-professional can come up with a build, but without precise mechanics, good practice partners, and tourney experience such strategies are going to be slow to spread (if they spread at all). I feel like even if Zerg were buffed after pros switch away it'd be a long long time before you see much out of Zerg because there's just not the player base there to support the race. Pros are really really important in spreading popular strategies. For example, 5-rax reaper was popular in Korea before IEM, but it took a top level tourney player to spread the concept of the strategy at all. Without a single prominent western zerg tournament player really championing new stuff (if DiMaga, Idra, etc. switch) all us Zergs are in trouble regardless. | ||
billyX333
United States1360 Posts
you're welcome. i guess you were expecting some sort of empirical data? | ||
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Liquid`Jinro
Sweden33719 Posts
On September 24 2010 03:24 Koukalaka wrote: You're not seriously suggesting that Cool, IdrA and Checkprime (arguably the three best Zergs there are) are all playing Zerg, a supposedly reactive rather than active race, incorrectly when they play reactively? I really hope you didn't just say the best three Zerg players in the world are playing it wrong because TLO plays Zerg once a month. Not at all what I said -_- I do, however, think that there are things TLO does that other zergs should do. This doesnt mean hes better than said players with Zerg... To me it seems like the biggest problems for Zerg is being incapable of fighting off-creep (hydras and ultras are just useless once they get off creep), and there not being sufficient space for proper flanking on a lot of maps (or, even if there is a flank, the paths are still so small that a few force fields will turn the flank into nothing). | ||
billyX333
United States1360 Posts
On September 24 2010 03:28 IntoTheWow wrote: NaDa was being paid by a pro-team to play BW. You think NaDa would base his future career off 10 games? lol. re-read what i said | ||
Hypatio
549 Posts
On September 24 2010 03:21 SoLaR[i.C] wrote: The patch has been out what...two days and this is already beginning? People need to see how things develop instead of demanding immediate nerfs. I think remedial mathematics suggests that a seige tank nerf vs. light units will not significantly change the game. Furthermore, if the reaper nerf 'fixed' TvZ, one can deduce that a pro-level game in which a reaper harass is unsuccessful, what follows in the later game should be balanced. It is not, and it is not fixed by the tank. IMO, it is almost universally unrealized what a huge conundrum it is to balance a race in which every unit has giant range against a race where there is a huge population of short ranged and melee units and relatively expensive ranged units. Even not considering the fact that zerg ranged units are absurdly slow, the difficulty is still massive. | ||
DarkspearTribe
568 Posts
give me a break | ||
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IntoTheWow
is awesome32269 Posts
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nodq
Germany123 Posts
On September 24 2010 02:09 LuciferSC wrote: Original post: http://www.playxp.com/sc2/bbs/view.php?article_id=2105291&search=3&search_pos=&q= (in Korean of course) In short, Fruitseller went berserk on Korean forum, expressing his frustration with swears and incoherent sentences. Translation: Topic: To hell if I play zerg in GSL2 (swears) Content: incoherent Fruitseller's reply on bottom: All I can get is 10% win ratio with zerg in practice. (swears) This is a crapload of garbage. Fruitseller's 2nd reply: What am I supposed to do when they use 3 dropships and expand all over the map. What am I suppose to stop the dropships with Blizzard? If I maintain my muta number, I can't win. (swear, swear, swear) Fruitseller's 3rd reply: Really.. I feel like throwing away my keyboard and mouse and whatever out the window. (swears) Ogs.Zenio's replies: There's no answer to zerg right now.. It's past the point of overcoming through practice. ** Don't mean to add fuel to the zerg UP notion, but with these 2 top zergs of the world QQing.. what more can anyone say? Wow... and i thought something is wrong with myself, that i rage that much when i lose, especially if i KNOW that i am actually twice as good as my opponent but lose because of stupid game mechanics of the other Races etc. Hmmmm. and when IdrA rages, everyone hates him :D IdrA maybe rage sometimes, but all hes saying is actually the truth always (about the game ofc). | ||
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IntoTheWow
is awesome32269 Posts
yeah, typo. Same thing. | ||
dacthehork
United States2000 Posts
On September 24 2010 03:29 Hypatio wrote: I think remedial mathematics suggests that a seige tank nerf vs. light units will not significantly change the game. Furthermore, if the reaper nerf 'fixed' TvZ, one can deduce that a pro-level game in which a reaper harass is unsuccessful, what follows in the later game should be balanced. It is not, and it is not fixed by the tank. IMO, it is almost universally unrealized what a huge conundrum it is to balance a race in which every unit has giant range against a race where there is a huge population of short ranged and melee units and relatively expensive ranged units. Even not considering the fact that zerg ranged units are absurdly slow, the difficulty is still massive. dont forget that reapers/hellions with Ideal micro are impossible to kill with any zerg unit until lair. It's really obvious that zerg sucks. Look at any first 10 minute "rush" or all in that zerg can do. Every single one is countered by barrack/factory wall off and a handful of units. Almost all high pressure terran builds at least break even. | ||
billyX333
United States1360 Posts
On September 24 2010 03:29 DarkspearTribe wrote: Lol @ people comparing Nada's skill level with July's give me a break can we agree they comparable mechanics? throwing these two in a brand new game, the only thing separating them would be strategy, learning, and experience. | ||
Doko
Argentina1737 Posts
Lurkers i think would be fine to add... but scourge would basically remove colossus from the PvZ matchup. And as much I love templars over colossus i think it would be a little broken. | ||
billyX333
United States1360 Posts
ok then, what else do you want me to say? my source is his words. On September 24 2010 03:30 IntoTheWow wrote: I was expecting something that made sense. For apocalyptic messages and signs of SC2 going to hell I have the rest of the thread! because i was speaking of imminent doom for sc2 when i compared july/nada's stats, right? | ||
floor exercise
Canada5847 Posts
On September 24 2010 03:29 DarkspearTribe wrote: Lol @ people comparing Nada's skill level with July's give me a break Can you elaborate? I really don't know what this is trying to say. Do you mean their skill levels in SC2? Or in BW? If it's the latter, they are two of the most accomplished progamers, why would you question either of their skill levels | ||
Koukalaka
United Kingdom80 Posts
That's how it read. O.o Sorry if I misread it. | ||
Khaymus
United States750 Posts
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Thunderfist
Poland159 Posts
It's not like he can't do it. | ||
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