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New game clock feature - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 19 Next All
Neuuubeh
Profile Joined July 2010
138 Posts
September 22 2010 09:07 GMT
#261
I like it, I really think it will help MOST people. Then again, I dont think its any good for "predicting timing attacks", its purpose will be to help optimize builds further.
Humga
Profile Joined March 2008
Australia43 Posts
September 22 2010 09:15 GMT
#262
This is a feature i've been looking for for a long time.

Incredibly useful. i could improve my timings in builds. Know where i should be at. Know if i'm behind.
Hellbike
Profile Joined July 2010
39 Posts
September 22 2010 09:23 GMT
#263
This clock really doesn't change pretty much anything. It will allow you to put turret against fast dt/cloacked banshee exactly when it's needed and that's all. It also maybe useful for spawning larvas.
LLuke
Profile Joined May 2010
Austria228 Posts
September 22 2010 09:29 GMT
#264
This will be a gamebreaking feature for Zerg, as they can now scout at certain time for certain builds like 5raxreaper (if it remains as a viable strategy after the new patch). IE: "scout at 2:30 for warpgates, by that time, if you see 3 warpgates, prepare." etc. Awesome for me, as a Zerg, who needs such information desperately.
Tripping off the beat kinda, dripping off the meatgrinder
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-22 09:53:44
September 22 2010 09:51 GMT
#265
On September 22 2010 06:34 Day[9] wrote:
This seems like a completely reasonable change and I see absolutely no reason to be upset about this. You can already be really exact with the time by checking the remaining mineral/gas count on your resources. Most broodwar progamers don't do timing attacks based on food. Instead they check the mineral count at their expo or main and do "a timing push when I have 900 minerals at a mineral patch at my expo."

Despite the fact that, for years, progamers talked about doing this, 99% of players still relied on food timings (ie I do a push at 77/85 food). This isn't a bad thing, but it bothers me that such players ignore the mineral/gas timings, a timing effectively equivalent to having an in-game clock. As far as I'm concerned, an in-game clock a good thing! At the very least, I don't have to do any of my goofy conversions anymore

If everything happenes exactly according to your plan, then yes, you're able to time your attack based on your mineral count. The problem is that no two games are the same, which just means it is not PERFECT/EXACT. This also means that you are unable to perfectly account for your opponent's timings, not through your mineral count nor your food count.

Basically, I agree very much with Pop's arguments in this thread, but I wonna stress one.
Yes, this is incredibly useful to your gameplay, since it enables you to figure out timings. But the question is not whether it's useful or not - maphack would hopefully improve your play aswell. My concern is that the game basically gets less exciting. BUT, where Pop kept saying that he is making it sound like a bigger deal than it is, I think this is a huge fucking deal! It will make the game very predictable, not only to the players, but to the viewers aswell.
+ Show Spoiler +
화이팅
Coeus1
Profile Joined May 2010
Finland160 Posts
September 22 2010 10:08 GMT
#266
Helps to (learn how to) defend against cheeses. Anything against cheeses is good in my book.
xxx
Lobotomist
Profile Joined May 2010
United States1541 Posts
September 22 2010 10:09 GMT
#267
I think it's a nice feature, for me (someone who plays mostly ladder, and sees a lot of the same builds) to be able to compare my builds more easily. When in the game do roaches pop? Compared to zergling speed? Oh roaches pop fifteen seconds earlier, well then, that's good to know.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-09-22 10:13:46
September 22 2010 10:11 GMT
#268
what stopped people from using a 3rd party clock, or just looking at a clock on the desk?

this just evens up the playing field at higher level, and it does help casuals. if the game is easier to learn, why is that a bad thing? broodwar was pretty much exclusive to nerds because it was too hard to learn.

also i'll add that team games saying "attack on 7min" would be more organised than "gogogogoggogggogo".
mcbrite
Profile Joined April 2010
Germany229 Posts
Last Edited: 2010-09-22 10:17:55
September 22 2010 10:16 GMT
#269
Great change!

Since I'm a noob it gives you a certain security knowing:

"Ok, I have exactly that many seconds/minutes to prepare for the obligatory X-rush"...

It also gives you passive scouting information if for some reason you couldn't/didn't get your own scout off. eg:

"Ok, the Reaper-Window has passed by now, obviously he's doing something else..."

For the real pros it won't make any difference anyway and I'm sure there was people in the past that used a stop-watch to do the same... So don't be a dick about it. I bet it's the EXACT same morons that used to say "Auto-mine?!?!?! WTF??? World is ending!!!!"
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 22 2010 10:17 GMT
#270
On September 22 2010 19:11 hoovehand wrote:
what stopped people from using a 3rd party clock, or just looking at a clock on the desk?

That it was a 3rd party component of the game, thus illigal - Just like map hacking.
화이팅
mcbrite
Profile Joined April 2010
Germany229 Posts
September 22 2010 10:19 GMT
#271
On September 22 2010 19:17 XsebT wrote:
Show nested quote +
On September 22 2010 19:11 hoovehand wrote:
what stopped people from using a 3rd party clock, or just looking at a clock on the desk?

That it was a 3rd party component of the game, thus illigal - Just like map hacking.


lol...

You MUSTN'T own a clock in the house you plan to play SC in...
bull0563
Profile Blog Joined April 2010
112 Posts
September 22 2010 10:30 GMT
#272
Hello i would like to join the nerd rage of the clock. I am definitely against it.
mcbrite
Profile Joined April 2010
Germany229 Posts
Last Edited: 2010-09-22 10:31:33
September 22 2010 10:30 GMT
#273
I forgot the most important point!

I tend not to play with build orders, but rather like:

"Ok, I have that and that, drone is building, supply is cool, I have 80 mineral, let's build the gas..."

So it's great to have when I'm not bound by a build order... It also helps me time my expansion better... If it's past X and I haven't got an expansion up yet time to do it quick...

Overall this will be HUGE!!!! Bigger than 80% of you guys can imagine...

I give it 2 weeks till guys like Day[9], Husky and HD use it ROUTINELY to give certain timings and so on...
Obviously supply will still be important, but that clock will become AS important as supply-number for later game....
Mongery
Profile Joined May 2009
892 Posts
September 22 2010 10:36 GMT
#274
This will help the low-skilled players improving their timings. Nothing else.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Woony
Profile Blog Joined August 2010
Germany6657 Posts
September 22 2010 10:37 GMT
#275
You could also just put a clock beside your monitor, what is all this rage about this? If you wanted a timer so desparately you could also have a timer before.
WECKL
Profile Joined August 2004
Sweden36 Posts
September 22 2010 10:40 GMT
#276
if you dont like it, dont use it
Gyro
Profile Joined May 2010
Norway36 Posts
September 22 2010 10:44 GMT
#277
On September 22 2010 19:37 Woony wrote:
You could also just put a clock beside your monitor, what is all this rage about this? If you wanted a timer so desparately you could also have a timer before.


Thats true, this just makes it more convenient.

Game clock, APPROVED !
That really hurt
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 22 2010 10:46 GMT
#278
I really dont think an in-game clock was necessary. If players really needed to see a time they'd have their own methods
Yenticha
Profile Joined July 2010
257 Posts
September 22 2010 10:55 GMT
#279
I think it's great. It shouldnt add imbalance, so people who dont like it will just not use it. And people, like me, who started their gamer-life on AoK/TC, will be delighted to be able to think in terms of time instead of food.
Obviously, I will only use this clock for the time window 00:00 -> first fight/good scouting opportunity. Once you actually interact with you oppo/scout, the clock sounds kind of useless to me...

Overall: useful, harmless, and probably very cheap to implement for blizzard=>awesome!
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2010-09-22 11:03:16
September 22 2010 11:00 GMT
#280
On September 22 2010 19:17 XsebT wrote:
Show nested quote +
On September 22 2010 19:11 hoovehand wrote:
what stopped people from using a 3rd party clock, or just looking at a clock on the desk?

That it was a 3rd party component of the game, thus illigal - Just like map hacking.


Thats wrong. If you want to use a clock while playing, no matter if on your desk or installed as programm on your pc, you can use it. LEGAL. Cause it does nothing with your sc2.

Of course its redundant now anyway..
workers, supply, money, workers, supply, money, workers, ...
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