New game clock feature - Page 12
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Kare
Norway786 Posts
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goswser
United States3548 Posts
What is more worrisome (unless they've fixed this), is that if players learn the timing that an opponent would normally be dropping a mule, since you can (or could?) see a mule dropping through the fog of war, people could just scroll over an opponents base at the right time for a few seconds, and it will tell them if their opponent is in this location, or reveal whether or not that player is cheesing. For instance, in the recent GSL match between TLO and Hyperdub... + Show Spoiler + Hyperdub cheesed TLO with proxy barracks, and because of the scouting order TLO scouted Hyperdub last. Now, what if TLO, when not finding his opponent in the first 2 locations he scouted, could have scrolled over the remaining base at a specific time using the game clock, and guessed that a cheese was coming because no mule was dropped? | ||
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crms
United States11933 Posts
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StuBob
United States373 Posts
you can time your inject/mule/CB just look at the clock and + ~25/50 seconds and then you wont miss another inject! (mules and CB's are not as detrimental if you miss one) | ||
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MrMotionPicture
United States4327 Posts
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StuBob
United States373 Posts
On September 22 2010 09:23 MrMotionPicture wrote: It could help with reminding people to use the queen/mule/chrono. hrmm..... it might... | ||
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AzianPhoenix
United States21 Posts
TL;DR -Love the timer | ||
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proctological
Canada2 Posts
On September 22 2010 08:09 Raiden X wrote: For practice i think its great. Blizzard should make practice area in which timers and other helpful junk is present. But a timer in game is too much. This is asking for the game to fall apart. SC requires GAME SENCE and without that skill factor the game just get boring if i know the 4 warp gate push is coming at minimum X time. So until then im just gonna Power Drone. How many times have you died because you didnt do something in time? Thats part of the game and shouldn't be changed I don't see how this changes much - players at the top levels already have this game sense, so it really won't affect them as they don't need to rely on a clock. Newer players now have a timer available to them on-screen (something they could've already been doing with a stopwatch!), which will encourage them to pay attention to their timings and help them acquire this sense for when things are happening. If anything, I see this as a way to gently push players into being a little more diverse with their builds. | ||
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dRaW
Canada5744 Posts
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Hrrrrm
United States2081 Posts
This is just another example of, "You damn whippersnappers have it so much easier these days, back in my day(BW) we didn't have MBS, One Control Group Syndrome, Automine, Smartcast, Smart Targeting, Auto-surround, yadda yadda" Meanwhile if these things had been in BW they would've been accepted since there was nothing to compare it to. | ||
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thesideshow
930 Posts
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gogogadgetflow
United States2583 Posts
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ThirstyFroG
Malaysia8 Posts
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mierin
United States4944 Posts
On September 22 2010 02:20 SnakeChomp wrote: Why would tournaments disallow a feature added to the game by Blizzard from being used? That's like tournaments banning reapers because they are just "so annoying." Those both sound like great ideas ![]() | ||
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Sanguinarius
United States3427 Posts
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Valikyr
Sweden2653 Posts
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noD
2230 Posts
now i know if (hypotetical examples) i take 4m30s to build 2 cloaked banshees against zerg they will already have a spore or overseer but if I can make then at 4m maybe the harass will be good high level diamonds and top players already had the time in mind so no big changes for the 2% best gamers ... | ||
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FortuneSyn
1826 Posts
Quick example: PvT I now know the exact second his marauder gets concussive done off a 12 rax. | ||
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Pistolfied
Canada79 Posts
This will be nice for some to see how long a game has been going for though as sometimes I lose track of time while playing long UMS games. | ||
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Iggyhopper
United States259 Posts
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