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[VOTE] SC2 Player quality limits in order to post - Page 32

Forum Index > SC2 General
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Maaku
Profile Joined May 2010
United Kingdom142 Posts
September 22 2010 22:35 GMT
#621
On September 23 2010 07:34 Cell.cell wrote:
Don't forget guys its a subforum. Sub. Forum. Like, you can still post your inane shit everywhere else, but not in that sub-forum.

Then it turns into lol your not in pro section stfu.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 22 2010 22:36 GMT
#622
On September 23 2010 07:29 Maaku wrote:
Show nested quote +
On September 23 2010 07:27 Stoli wrote:
On September 23 2010 07:21 tedster wrote:
The problem is that it doesn't really account for people that know the game extremely well but don't play at the highest level.

For example, I could give detailed, high-level commentary for SC1 and describe in intimate detail the specifics of the metagame, various players, and matchups, but I am a terrible player because I've never actually taken up SC at all. There are certainly posters like this in SC2, who are great analysts or commentators but not great players, and who might have just as much, if not more, insight into the game than most players who meet some ethereal criteria.


This is bullshit imo. If you can't play, you only think you know what you are talking about.
This is the entire problem that exists now as I see it; low level players who believe they have a higher strategic level of understanding are actually simply grasping key points and making suppositions on the basis of their level of play, where inconsistent macro from one game to the next makes discussing strategy or balance completely ridiculous, let alone the impact of good micro or the potential it has to save you.

This is not real sports; understanding SC2 requires game experience because it's an artificial environment with a set of rules arbitrarily created that requires practical ingame application to even begin to understand.


Guess sports commentators know nothing also by your theory?


Well I've played one sport semi-professionally and no, they don't, unless they're former players. Lots of coaches who've worked for 30+ years still have no clue what they're talking about and it's painful to have to listen to them.

Of course SC is different from normal sports, but most people who think they're god's gift to SC analysis even though they're horrible at the game are kidding themselves.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
butter
Profile Blog Joined July 2009
United States785 Posts
September 22 2010 22:37 GMT
#623
On September 23 2010 06:46 brocoli wrote:
IMHO, we don't need to segregate the good users from the bad users, we need to make the good posts and threads visible and the bad posts and threads invisible.

This just screams a rating/karma system, not a separate subforum.

I think it's fascinating that this kind of Slashdot karma system is becoming popular on other sites now that Slashdot itself has receded beneath a tide of karma-whoring and meta-trolling.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 22 2010 22:37 GMT
#624
Best way would be to base it on tournament ratings..
What qxc said.
Stoli
Profile Joined May 2010
Canada173 Posts
September 22 2010 22:38 GMT
#625
On September 23 2010 07:29 Maaku wrote:
Show nested quote +
On September 23 2010 07:27 Stoli wrote:
On September 23 2010 07:21 tedster wrote:
The problem is that it doesn't really account for people that know the game extremely well but don't play at the highest level.

For example, I could give detailed, high-level commentary for SC1 and describe in intimate detail the specifics of the metagame, various players, and matchups, but I am a terrible player because I've never actually taken up SC at all. There are certainly posters like this in SC2, who are great analysts or commentators but not great players, and who might have just as much, if not more, insight into the game than most players who meet some ethereal criteria.


This is bullshit imo. If you can't play, you only think you know what you are talking about.
This is the entire problem that exists now as I see it; low level players who believe they have a higher strategic level of understanding are actually simply grasping key points and making suppositions on the basis of their level of play, where inconsistent macro from one game to the next makes discussing strategy or balance completely ridiculous, let alone the impact of good micro or the potential it has to save you.

This is not real sports; understanding SC2 requires game experience because it's an artificial environment with a set of rules arbitrarily created that requires practical ingame application to even begin to understand.


Guess sports commentators know nothing also by your theory?


Well first, even in real sports commentators with real game experience are preferred, even common. They aren't contemporary players simply because there is so much more money to be made actually playing, but still.

Second, almost every sport has been around for more than 100 years, and the rules are relatively simple. It's common that everyone understands them and that they have a much larger history (wealth of data) that laymen can draw on to gain insight, insights which most PLAYERS know intuitively or are difficult to discern without research, and perhaps only begin to apply consciously when the research realizes what the successful players are doing.

Third, as I mentioned SC2 is an artificial environment whereas sports are based in the real world, it's far harder to "learn" the intricacies and nuances in a game where you start from scratch.

Fourth, the physical abilities of athletes is standard, and unchanging from game to game. In SC2, it's an entirely mental game, which is much more inconsistent and difficult to judge. On this basis alone, sports commentators who haven't played can judge and comment on the match.

It's really incomparable, and even if it was, it's extremely common for ex athletes to be more valued as commentators.
Twisting joints like a contortionist
Mohdoo
Profile Joined August 2007
United States15664 Posts
September 22 2010 22:39 GMT
#626
On September 23 2010 07:21 tedster wrote:
The problem is that it doesn't really account for people that know the game extremely well but don't play at the highest level.

For example, I could give detailed, high-level commentary for SC1 and describe in intimate detail the specifics of the metagame, various players, and matchups, but I am a terrible player because I've never actually taken up SC at all. There are certainly posters like this in SC2, who are great analysts or commentators but not great players, and who might have just as much, if not more, insight into the game than most players who meet some ethereal criteria.



You are right. This isn't perfect, but it is a hell of a lot better than what we have now. High level players have no capacity to discuss this game intelligently as it currently stands.
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 22 2010 22:44 GMT
#627
I still haven't seen a reason why anyone of value/extreme skill would even want to post on these "sub forums" if they were made.

If I was a great player, why would I want to go give away everything that makes me so in order that other players benefit from my work, while doing little to none of their own?

These forums would either be

1. a graveyard or

2. only slightly better than the normal forums, if at all.
Maaku
Profile Joined May 2010
United Kingdom142 Posts
September 22 2010 22:46 GMT
#628
On September 23 2010 07:38 Stoli wrote:
Show nested quote +
On September 23 2010 07:29 Maaku wrote:
On September 23 2010 07:27 Stoli wrote:
On September 23 2010 07:21 tedster wrote:
The problem is that it doesn't really account for people that know the game extremely well but don't play at the highest level.

For example, I could give detailed, high-level commentary for SC1 and describe in intimate detail the specifics of the metagame, various players, and matchups, but I am a terrible player because I've never actually taken up SC at all. There are certainly posters like this in SC2, who are great analysts or commentators but not great players, and who might have just as much, if not more, insight into the game than most players who meet some ethereal criteria.


This is bullshit imo. If you can't play, you only think you know what you are talking about.
This is the entire problem that exists now as I see it; low level players who believe they have a higher strategic level of understanding are actually simply grasping key points and making suppositions on the basis of their level of play, where inconsistent macro from one game to the next makes discussing strategy or balance completely ridiculous, let alone the impact of good micro or the potential it has to save you.

This is not real sports; understanding SC2 requires game experience because it's an artificial environment with a set of rules arbitrarily created that requires practical ingame application to even begin to understand.


Guess sports commentators know nothing also by your theory?


Well first, even in real sports commentators with real game experience are preferred, even common. They aren't contemporary players simply because there is so much more money to be made actually playing, but still.

Second, almost every sport has been around for more than 100 years, and the rules are relatively simple. It's common that everyone understands them and that they have a much larger history (wealth of data) that laymen can draw on to gain insight, insights which most PLAYERS know intuitively or are difficult to discern without research, and perhaps only begin to apply consciously when the research realizes what the successful players are doing.

Third, as I mentioned SC2 is an artificial environment whereas sports are based in the real world, it's far harder to "learn" the intricacies and nuances in a game where you start from scratch.

Fourth, the physical abilities of athletes is standard, and unchanging from game to game. In SC2, it's an entirely mental game, which is much more inconsistent and difficult to judge. On this basis alone, sports commentators who haven't played can judge and comment on the match.

It's really incomparable, and even if it was, it's extremely common for ex athletes to be more valued as commentators.

Starcraft isn't so complex compared to most sports. Also its far easier to learn the intricacies off a game.

Dj wheat is one off the best casters around if not the best. For sure he isn't top off the games he commentates on.
Maaku
Profile Joined May 2010
United Kingdom142 Posts
September 22 2010 22:46 GMT
#629
On September 23 2010 07:44 On_Slaught wrote:
I still haven't seen a reason why anyone of value/extreme skill would even want to post on these "sub forums" if they were made.

If I was a great player, why would I want to go give away everything that makes me so in order that other players benefit from my work, while doing little to none of their own?

These forums would either be

1. a graveyard or

2. only slightly better than the normal forums, if at all.



Agreed
Williowa
Profile Joined April 2010
129 Posts
September 22 2010 22:52 GMT
#630
Here's a brilliant concept for a forum I've never seen properly implemented before.


Rule No 1

Everything you say must be supported by evidence

This game is new to all of us. No one has a definite answer for every strategy related question for SC2. This game has not been tested out in every detail to the death like BW has. Thus it is extremely important that you back up everything with sound reasoning, a replay, a VOD, anything that supports the point you are making. Your word is not enough - you know just as little about the game as everybody else.

That said, there are already people much more qualified to talk about strategy than others. This includes ladder top spots, Blizzard employees, good BW players that have logged a decent number of games in SC2, and people who have shown they got what it takes through streaming a lot of high level gaming. Naturally, statements by these individuals will be weighted differently than had they be posted by complete unknowns. Thus, the less reputation you have the more you need to back up your claims as described further up (Note however that this does not excuse outrageous claims by a good player – in the end everything will need proof).

Also keep in mind:

- Nothing is imba. If you found something imba, it's most likely not. Find a counter.
- This is no place for balance discussion.
- B.net league placements aren't that relevant. Your Diamond spot doesn't mean anything.

Categorization

Always put the right tag ([H][D][G][Q]) in your thread title

Tagging your threads is very important. The difference between [D] Bisu Build and [G] Bisu Build is worlds apart. Please use thread categorization correctly as described below. Not only will the expectation to your thread depend on it but of course you will get feedback faster also.
Categorizing thread makes it easy to find threads later using the search. You can search for “[H] Bisu Build ” and there you are.

[H] Help threads.

Post a replay, give your own analysis, get help!

The classic “Why did I lose this game?”. For these threads it is absolutely required that you post a replay. No exceptions. Nobody is going to be able to help you if you won’t post a replay.

Additionally, first put some thought into what happened in the game, and include your own analysis into the thread. It might be wrong, but try your best. It doesn’t have to be long, a few point form lines is enough to give people a starting point to give you advice. Your thread won’t last if you won’t put any effort in it.

If you have specific questions, ask them along with your analysis. It’s always easier to reply if we know what exactly you need help with.

[Q] Question threads

Ask for help with or against a specific strategy

In a [Q] thread you may ask about a specific, situational strategy, whether that is executing it yourself of playing against it. It is very important that you keep these threads specific. A general "How to FE against Zerg?" is not acceptable. This is the most important distinction from the [H] threads.

Post some analysis of the problem, and what you have tried so far. This not only avoids redundant advice but also shows people you have put some effort into this yourself.

As with the [H] threads, it makes it a lot easier to help you if you ask a couple of specific questions regarding the strategy you are unsure about.

Feedback on [H] and [Q] threads

Be respectful and accept the advice you get

Be respectful of the opinions people give you – you came here looking for help. If you disagree with a reply, cite examples or give some sort of analysis supporting why you disagree. Potentially post a replay that shows the given advice is incorrect. If you engage in fruitless arguments with people trying to help you, your thread will be closed and you may be banned from the strategy section.

Experienced players should be direct and give advice that is generally accepted as standard. Their advice should be as specific as possible, as open-ended advice (“play faster”) isn’t very helpful.

Only reply to a help thread if you are an experienced SC2 player. Otherwise, these threads are simply NO PLACE FOR YOU TO POST. Do not make your own suggestions or ask your own questions in a help thread. If you need help, make your own [H] thread, don't derail an existing one.

[D] Discussion threads

Be clear about the topic and the feedback your are hoping for

This is the most open form of thread. Use a Discussion thread if you are not certain about some game mechanic and you want to get the feedback from other players. This can be about strategy and tactics, the role and viability of certain units, rock paper scissor counters, etc. The building blocks of what becomes sound SC2 strategy.

While the thread is less formal, please be clear and concise on the topic you want to discuss about, and open with your own opinion. Don’t make the topic too broad.

This is the perfect way to post a strategy you came up with that is not quite ready to be turned into a guide (See below). Post your strategy and point out the areas where you are not sure about it’s validity and ask for feedback.

Feedback on discussion threads

Be respectful and remember Rule No 1


You wanted to generate discussion, so please don’t brush off suggestions you don’t agree with. Post your counter argument and back it up (Rule No 1). The same goes for people replying to such threads.

Threads like these are a welcome place for people less experienced to ask for opinions, make suggestions and engage in discussion.

[G] Guides

Know what you are talking about

Guides are complete, detailed, and comprehensive advice for a specific strategy or tactic that can be generally executed and is not situational. Guides are held up against the highest standards of quality in this forum. They are the most valuable resource for the average player. Writing a good guide may yield you wide appreciation and e-fame, but comes with a lot of work and responsibility.

Naturally, do not write a guide about something you are not experienced with. If you have come up with a new build and you just won 6 games in a row with it, do not start writing a guide. Play your build more, tweak it, find out it’s weaknesses and follow-ups and branches. A good rule of thumb is to play a strategy until you lose a couple of times with it against different counters, then modify it until you win most games again, then start to think about writing a guide.

A good guide does not necessarily have to be written about a build in a specific matchup, although that is most common. If you have found a new, incredibly effective way to micro Helions you can write a generic Helion micro guide.

Most of the time guides will introduce builds in specific matchups though. Look through our legacy Strategy forum to get an idea on how to write good matchup build guides. There is no perfect recipe, but a few things to take care of: State the goal of the build, strengths, weaknesses, possible follow-up, and adaptations to what the opponent does. Dedicate a chapter to scouting and how to react to what you see within your build.

To give you an idea of the quality we are eventually aiming for have a look at this incredible SC:BW guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

Feedback on Guides

Be respectful and remember Rule No 1

A guide is always evolving as the game is being more and more understood and as people find counter strategies. As the author it is your job to keep the guide up to date. If other players find weaknesses or suggest changes to the build, it is your job to alter it accordingly. If you disagree, fall back to Rule No 1: Post a replay or some other form of proof that the criticism isn’t valid.

If you think you found a hole in a posted guide, describe your findings and why you think the guide is weak there. It makes your point incredibly more believable if you post a replay along. Also don't be lazy: Make a suggestion on how to adapt the guide to address your criticism. This is how the best guides that stand the test of time are created.

Contribute


Contribute to this forum! Give good and meaningful advice when you can. Write good introductory OPs to spawn discussion. Even when your thread does not follow these rules here at all, if it's still a well written OP it will stay. We will always reward effort put into our forums.

This site has been the number one resource for Starcraft strategy for one reason: Because it's base of enthusiastic players put an indescribable amount of combined effort into it. Be a part of the best source for Starcraft2 Strategy from the beginning!


Seems like good use of the rules and moderation of rule breakers could make this work out pretty good. Seems to be the perfect balance of what any side of this discussion wants.
It's A Zergling Lester
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
September 22 2010 23:28 GMT
#631
On September 23 2010 07:44 On_Slaught wrote:
I still haven't seen a reason why anyone of value/extreme skill would even want to post on these "sub forums" if they were made.

If I was a great player, why would I want to go give away everything that makes me so in order that other players benefit from my work, while doing little to none of their own?

These forums would either be

1. a graveyard or

2. only slightly better than the normal forums, if at all.


I disagree with this. At 1200 points (following the poll) you are not a GREAT player. I wouldn't see it as becoming a place where only pros come to post their killer strategies. Rather, it would be a place for good or semi pro players (read: high diamond) to discuss the problems they are having at their level. Only getting feedback from similarly talented players would help them tremendously, as they would not have to wade through a plethora of obviously incorrect and unhelpful replies that plague many of the SC2 strategy threads. Other lesser players would be able to look at this forum and gain knowledge that they could apply to their own gameply based on the questions being asked. Posting in this forum would be a priveledge to members (I know posting on TL is already, but people don't seem to understand that), and members that abuse this priveledge or repeatedly provide shitty advice could easily have their priveledge revoked.

On the issue of people knowing a lot about the game but not being able to play well: I believe this is only true to an extent. As mentioned above, many people who think they grasp the game well are likely deluding themselves. Skill level and ranking are much better indicators of overall game knowledge. However, there are a some exceptions. If such a forum were created (dreaming, I know), notable casters, posters, etc who have repeatedly demonstrated that they obviously have a high level understanding of the game that is not equal to their skill level would be allowed to post. I don't think this can really come from any other way other than casting at a high level, but I suppose watching Day9 religiously as well as lots of tournaments could help.

TL is worried about appearing elitist, and such a forum would likely bolster these complaints. I don't really think TL should care too much about how it appears to bnet scrubs and the like, and instead focus on the goal of generating high level gameplay discussion. Such a forum would without a doubt further this and the amount of interaction between high level players as a whole. And if some people are offended by this and refuse to post at all because there is a section of the forum they can't post in, who cares? People who stubbornly refuse to see and appreciate the benefits of having such a forum probably shouldn't be posting at all
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Perscienter
Profile Joined June 2010
957 Posts
September 23 2010 00:19 GMT
#632
You could at least enforce some quality or enforce correct spelling.
lFrost
Profile Blog Joined July 2009
United States295 Posts
September 23 2010 00:39 GMT
#633
I also disagree with that. Like the OP has stated, if you've ever played WoW competitively, there is a site called Arena Junkies where only players with "gladiator" titles may post - you need to be among the top 0.5% ranking of WoW arena players to obtain this title. There is even an "ask a gladiator" subforum which gets a lot of new threads and posts daily as well. If this idea is brought over to sc2 it could work really well.
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-09-23 21:37:39
September 23 2010 21:36 GMT
#634
On September 23 2010 07:09 FoxSpirit wrote:
Show nested quote +
On September 23 2010 06:46 brocoli wrote:

Rating/Karma system pros:
- Doesn't segregate users, only the infos (which is the part that really matters in a forum). This means that the problems from "users =/= posts" are minimized
- Can be easily tweaked and improved for optimal results even while it is working.
- Is a smaller step towards elitism than the other solution. (While the philosophy here is that there's no reason to deny elitism if it is necessary, there's no reason to make a huge step towards it if unnecessary either).
- Incentivates quality posting from Everyone. This means the community as a whole will become more skilled at doing quality posts as time goes by.
- Awards better users by giving them more tools to influence the community as a whole through more points.
- No changes to the actual forums structure means it is easy to restart if it ever goes wrong.

Rating/Karma system cons:
- More refined solution means it is much harder to implement initially, both in work spent and hardware requirements, as in technical knowledge and creativity. (in other words
- Giving power to the community means it can be abused or have the opposite results if not implemented/moderated correctly.
- While incidents concerning this kind of system wouldn't be nearly as problematic than ones caused by the other solution, the system needs to be complex enough that some accidents are to be expected.
- If badly implemented, it won't achieve its goal.

In a nutshell: complicated, but better solution. Fitting for the best SC community in the web.


Major disadvantage: If this is a Karma system open to everyone, people who voice the most liked opinion are getting the most points. And when top players said they stopped posting because every of their posts gets pounced on by 10 bronzies, accept it as truth. Us low level players are the majority.
And as thus, those people will upvote each other until huge idiots with huge support rule the Karma pool.

I'll take my quality handpicked forum every day of the week. And I trust the TL staff to make good and careful choices in the participants.


Obviously, It isn't. Only people with 1200+ ladder points would be able to vote up or down a post.

On September 23 2010 07:17 CagedMind wrote:
Karma voting system is horrible!!!!!! its a popularity contest and basing it off of ladder points is 10 times as accurate

What do you mean it can't be tweaked easily? You have it separated by ladder points and you can change where it's cutoff at and you can also invite people in. How does it waste good posts? People contributing bad posts is part of problem so you limit how some people contribuate to some extent no matter how you do it. If we go with one of my ideas you can still post but you have to open up posts to see them.

Segregation can happen to some extent but I don't think it will be too much and overall the quality will improve. sc2 General is not gonna to become immediate trash and you can even argue that subforum will set a good example and top players will come to tl more and some posts end up in other sc2 places.

No matter if there's a subforum or not I think there should be a indication next to name of "pro and "good" players. Non restricted forums will benefit from it always. You can impose some rules that noobs can't argue and post rubbish at pros and only politely ask questions or introduce a new thought.

Karma systems are terrible lets leave it at that.


Again, the karma points are based on ladder points.


Of course not everyone can have the same power. That's the issue here in tl.net. Also, if I was talking about a common system, why would it be hard to implement? Just copy paste from a pre-made solution.

The whole difficulty of the thing is deciding who has power, hoiw much power these people have, and who won't be given power.


What I'm suggesting, is having the same limits as mentioned in the OP (i.e. you can only ever vote if you have 1200+ ladder points, and even then your voting capacity is limited), except that instead of a private sub-forum, the good users would decide which posts are visible and which aren't : low rated posts would become invisible. High rated posts would show up higher on searches, and that's it.
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-09-24 00:35:28
September 24 2010 00:33 GMT
#635
This would only work if the pts were changed based on the poweredness of a race. For example its pretty common knowledge that 1200+ zerg players know alot more about the mechanics of the game then say a 1500 Terran. A 1200+ Terran would probably be equivalent to like a 250+ Zerg or something (this is because Terran players do not need to actually understand the mechanics of the game to win, thus it would be innapropriate to examine anything they say assuming you want this kind of elitist community).
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 24 2010 00:58 GMT
#636
omg, I would be able to post and I'm terrible :D

in BW what would you putted the scale on?

B? A? Olympic?
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
September 24 2010 01:22 GMT
#637
I'm just just curious as to how on earth anyone can even possibly remotely justify the option of both blocking both public posting and reading of the hypothetical sub-forum. Pointless elitism, much?
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
miranakerr
Profile Joined September 2010
Australia24 Posts
October 16 2010 07:32 GMT
#638
I believe a solution to both sides would be to allow a TOP level player forum for discussion (posting/reviewing) but allow LOWER level players to only view this forum so they cannot alter it in anyway but still gain knowledge and insight......
Technique
Profile Joined March 2010
Netherlands1542 Posts
October 16 2010 07:50 GMT
#639
1200+ points are noobs aswell
If you think you're good, you suck. If you think you suck, you're getting better.
Teddyjex
Profile Joined October 2010
Canada35 Posts
October 16 2010 07:51 GMT
#640
This is a great idea to increase the efficiency of forums as we wont have to wade through trollings and general stupidity (for the most part). This MUST be accessible to the general public otherwise it IS extremely elitist as 120938 people have pointed out.
I would like to see this happen!
Vegeta, what does the scouter say about his power level?
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