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Unconfirmed Patch 1.1 Notes - Page 24

Forum Index > SC2 General
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Hekmat
Profile Joined August 2010
4 Posts
September 16 2010 12:24 GMT
#461
Excrete creep? Shouldn't that be Generate Creep? I doubt they'd change the name or give a new ability for spewing creep while moving. That + the 4 interceptor change scream fake to me.

(Although I think the overlord changes would be excellent)
Lucius2
Profile Joined June 2010
Germany548 Posts
September 16 2010 12:24 GMT
#462
On September 16 2010 21:02 navara wrote:
too good to be true ? : 3


sadly
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 16 2010 12:25 GMT
#463
If there was any doubt that these were fake...

- Ground Units of type Psionic now have vision in the air plane.

This would give sentries high ground vision? Yeah ok...
=O
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 16 2010 12:26 GMT
#464
Overlords pooping creep on the go seems a bit drastic of a change to do in one patch, especially combined with speed. This is Blizz we're talking about, here.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2010-09-16 12:34:17
September 16 2010 12:31 GMT
#465
Some changes seem to be legit (they were announced), but a lot are obviously fake. IE I don't see blizzard doubling overlord base speed like that, maybe in the beta but not now. The whole psyonic vision thing is faked too obviously.

Also, I can't see blizzard put a cooldown on chronoboost and mule (it makes sense for mule, but its blizzard).
magh
Profile Joined August 2008
Sweden95 Posts
September 16 2010 12:31 GMT
#466
On September 16 2010 18:20 Floophead_III wrote:
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.

thats the point?
and its very fair, if you compare to the zerg macro mechanic
And the front door is open.. AGAIN!!
Phanekim
Profile Joined April 2003
United States777 Posts
September 16 2010 12:33 GMT
#467
Let the good times for zerg begin. Goooo zerg.
i like cheese
notwelldone
Profile Joined June 2010
92 Posts
September 16 2010 12:33 GMT
#468
Fake.
Losing is Fun
pechkin
Profile Joined August 2010
158 Posts
September 16 2010 12:35 GMT
#469
i think the psionic change is about their inability to cast upcliff atm, not the vision
Aikin
Profile Joined April 2010
Austria532 Posts
September 16 2010 12:36 GMT
#470
- Carriers now spawn with four Interceptors prebuilt.


Ähm a carrier already spawns with 4 interceptors. Sounds fake to me.
[A]dmiral Bulldog | Naniwa | [A]lliance
crappen
Profile Joined April 2010
Norway1546 Posts
September 16 2010 12:36 GMT
#471
What I love about this, is the fairness in macro. I really hope chronoboost and mules get a cooldown. People say, we zerg can just build another hatchery to spew more larva. How about you just build another nexus/cc for more?

Overlord creeping on the go will make me want to make hydras, a very good change. PLEASE let the overlord change come.

nforce
Profile Joined March 2010
Bulgaria116 Posts
Last Edited: 2010-09-16 12:42:02
September 16 2010 12:37 GMT
#472
Sentries, High Templars, Dark Templars, Archons and Queens - all of those will have vision on higher ground. This is retarded and obviously fake. No point in discussing this further, imo.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
September 16 2010 12:37 GMT
#473
I believed it until I saw the MULE cooldown.

Some confirmed changes mixed in with fake ones.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 16 2010 12:40 GMT
#474
This should be closed now -.-
Craton
Profile Blog Joined December 2009
United States17281 Posts
September 16 2010 12:41 GMT
#475
On September 16 2010 21:31 magh wrote:
Show nested quote +
On September 16 2010 18:20 Floophead_III wrote:
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.

thats the point?
and its very fair, if you compare to the zerg macro mechanic

Except P macro mechanics don't work the same way that protoss ones do. Protoss don't want to chrono everytime the cooldown is up; Zerg want inject asap always (if they are injecting).
twitch.tv/cratonz
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 16 2010 12:42 GMT
#476
lol thats kinda wierd what they did with chrono, guess people cant save up now, good thing thats not part of my strat
I have a Hunch.770
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 12:43 GMT
#477
On September 16 2010 21:37 ChrisXIV wrote:
I believed it until I saw the MULE cooldown.

Some confirmed changes mixed in with fake ones.


Why would you stop believing it then? the MULE cooldown is just about the most balanced change in those notes. Keep in mind that with that change it's still amazingly easy to use when compared to inject larvae. Being able to completely forget your macro mechanic for ages while concentrate on something else, and then spamming an obscene amount of MULEs to compensate whenever you have time for it is in no way difficult. This change would mean that while it would still not be very unforgiving, you can not just ignore your OC for excessive periods at a time.

lololol
Profile Joined February 2006
5198 Posts
September 16 2010 12:43 GMT
#478
On September 16 2010 21:41 Craton wrote:
Show nested quote +
On September 16 2010 21:31 magh wrote:
On September 16 2010 18:20 Floophead_III wrote:
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.

thats the point?
and its very fair, if you compare to the zerg macro mechanic

Except P macro mechanics don't work the same way that protoss ones do. Protoss don't want to chrono everytime the cooldown is up; Zerg want inject asap always (if they are injecting).


Also, warpgates are the equivalent macro mechanic to spawn larva.
If you don't warp in as soon as the cooldown is up, you're losing production.
I'll call Nada.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 16 2010 12:43 GMT
#479
Disturbing how many people seem to believe this. Should just close this.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
September 16 2010 12:44 GMT
#480
Is it just me or does the Chrono boost cooldown actually remove strategic elements from the game? It's obviously a fake. The fact that you could save up chrono boost for certain pushes and updgrades was a great strategic feature the protoss had. Now they pretty much have to be used on workers early, and chrono boosting 1/4 production facilities just screws up macro.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
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