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Faster Creep Spread - Page 3

Forum Index > SC2 General
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Barook
Profile Joined July 2010
Germany143 Posts
September 14 2010 23:26 GMT
#41
On September 15 2010 05:54 oesis wrote:
I read before that creep spread by looking for the next empty space and putting creep there. This is why putting multiple creep tumors down increases creep spread speed because they individually find an empty place to put down creep. Anyways I figured out a way you could use this to spread creep faster, or more specifically further.

I don't play Zerg and I didn't know about this part of the creep mechanics (except that more tumors = faster creep regeneration).

Creep regenerates faster with more creep-regenerating sources? Awesome! Grab a group of 2-3 Overlords and generate creep next to a spawning tumor, on creep-free ground into the direction you want to place your next tumor. The creep will now spread blazing fast. I just tested it with a group of 3 Overlords. The creep pretty much reaches its maximum radius from the tumor once its cooldown is finished, ready to turbo-spread the next tumor.

Why isn't this used more on Pro level? I have seen some fancy tricks of TLO with Overlords, a Queen and Tumors in a game on Delta Quadrant, but that's it. I have never seen Pros abusing a group of Overlords to "pimp" their tumors.
"Blink is pretty good, it helps your Stalkers to die quicker."
AcePioneer
Profile Joined August 2010
8 Posts
September 14 2010 23:28 GMT
#42
Or you could make 2 creep tumors beside each other. It makes creep spread faster, but u do waste more queen energy.
nekuodah
Profile Joined August 2010
England2409 Posts
Last Edited: 2010-09-14 23:38:36
September 14 2010 23:37 GMT
#43
Jeez its so simple now you look at it, thank you for bringing that to our attention im definatly going to try to incorporate this more.

On September 15 2010 08:28 AcePioneer wrote:
Or you could make 2 creep tumors beside each other. It makes creep spread faster, but u do waste more queen energy.


This is about maxmising creep spread from a single tumour or group not 'just make more'.
brain_
Profile Joined June 2010
United States812 Posts
September 15 2010 00:28 GMT
#44
Neato. You should make an identical thread so the idea spreads faster.
Barook
Profile Joined July 2010
Germany143 Posts
September 15 2010 00:42 GMT
#45
On September 15 2010 08:28 AcePioneer wrote:
Or you could make 2 creep tumors beside each other. It makes creep spread faster, but u do waste more queen energy.

Creep tumors spread into every direction (thus slowing down the advancement) and cost energy.

Overlords must be built anyway and you can spread the creep specifically into the direction you want to go. Don't nail me on the numbers, but it's roughly two times as fast to spread tumors into the direction you want with decent Overlord support.

Why is hasn't been utilized by Pros so far is a mystery for me, especially considering it isn't very micro-intensive to do so.
"Blink is pretty good, it helps your Stalkers to die quicker."
bobbingmatt
Profile Joined June 2010
Australia224 Posts
September 15 2010 00:42 GMT
#46
wow, this is really smart! good job!!!
no
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
September 15 2010 00:46 GMT
#47
Amazing thread. It's always refreshing to see good threads in the SC2 section

Keep it up!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 15 2010 00:48 GMT
#48
Actually theres a video and a creep tumor does spread to higher and lower terrain if you drop some there with an overlord for only a second.
Being weak is a choice.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 15 2010 01:34 GMT
#49
On September 15 2010 07:36 Lokian wrote:
Doesn't this decrease the surface area by placing the tumors next to un-spreadable terrain?

Yes. Which is precisely why it spreads faster. You don't need surface area if you just want a highway.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 15 2010 01:42 GMT
#50
so intuitive, but just one of those things that you never think about.

and facepalm when you do. thanks dude, this is a great find!
Xapti
Profile Joined April 2010
Canada2473 Posts
September 15 2010 02:02 GMT
#51
I guess this is kind of useful, but two tumors seem to be about 80% of maximum efficiency anyway (on completely open ground, probably 90-10% on somewhat restricted areas), 3 being about 90-100%

Usually zergs tend to get 3 queens for 2 hatcheries anyway (or am I mistaken?), so that makes for 2 creep tumors quite fast.

Anyway, still interesting to know, and can definitely be helpful in some situations.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 16 2010 07:10 GMT
#52
Wow, will try this out for sure!
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-16 07:13:27
September 16 2010 07:12 GMT
#53
I've seen sen doing this a lot. he builds 3 creep tumors next to each other and they spread the creep really freaking fast. seems to work really well. it's like perfectly timed out in a way that when the 3 tumors are finished and can pop out another tumor, the previous creep has spread completely.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Evark
Profile Joined October 2010
United States44 Posts
October 21 2010 21:49 GMT
#54
I wanted to bump this thread because I realized a second implication of the creep mechanic the other day (after realizing the first independently, of course).

High ground cliffs edges are IDEAL for creep tumor placement. Why?

- Vision/concealment benefits (you can see over the cliff edges without ground units being able to see the tumor/creep spread.
- Faster spreading (splitting it in half means it's only got ONE direction to go in: away from the existing creep)
- Spillover

Now, the important part is the last part I noticed the other day. Eventually, while following the high ground cliff's edge, you reach the ramp. When you reach the ramp, the creep will spread down the ramp and ALL THE WAY BACK WITHIN RANGE OF YOUR EXISTING TUMORS. I can't take screen shots at the moment, but it's cool that you basically DOUBLE the length of your creep highway in no time.

Maps that I can think of offhand where this might be useful?
- Jungle basin (they'll expect creep at your expansion, but then you move past the rocks and up to the high-ground third and it'll piggy-back all the way back along the other tumors when you get to the ramp.
... actually, I'm only going to list Jungle basin 'cause it seems to me that that's the only map that would really make it useful (in 1 player anyway, I discovered this on a free-for all, and it was useless because... well, pretty much anything you do in free for all is useless what a lame game type).
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 21 2010 21:53 GMT
#55
You can cause spillover at lair with an overlord as well. Just spit 1 square of creep on the low ground within the tumor's range and the tumor will begin spreading creep at the lowground. I tend to do this a lot on maps like metalopolis and LT.
Logo
BanelingXD
Profile Joined April 2010
130 Posts
October 21 2010 22:04 GMT
#56
I think your heart is in the right spot except that Zerg need to be spread out to get effective DPS. What good does faster creep do you if you have to run your Hydras and Roaches single file into whatever OP build* the Terran is using?



*No longer valid, maybe, since Blizz neutered Reapers (which were actually interesting). Still valid, maybe, since Blizz refuses to acknowledge that Mules are ridiculously OP
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
Baby_Seal
Profile Joined August 2010
United States360 Posts
October 21 2010 22:06 GMT
#57
This is fantastic and makes a lot of sense. Good find! You can actually fill out the old tumors later too with an overlord. Spread creep to one of the ridges above or below the tumor, and pretty much all the rest will fill up on its own with some time..

Overall, I think using an overlord+tumor would be better than spreading along the edges, but this is less APM intensive and especially useful in the early game when your creep hasn't spread very far yet.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 21 2010 22:11 GMT
#58
Huh, interesting. I didn't know about that, but it sort of makes sense.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
RedHelix
Profile Joined August 2010
250 Posts
October 21 2010 22:15 GMT
#59
very nice find, didn't know about this, but i don't know exactly how useful this will be, the problem is while the creep spreads faster, you get less overall creep for each tumor, this seems nice for some situational maps in which you could connect your expansions together with a thin layer of creep near a cliff but post lair you definitely want an overlord to spew creep in front of each tumor to get the most efficient spread
SpaceYeti
Profile Joined June 2010
United States723 Posts
October 21 2010 22:15 GMT
#60
As interesting as this is, I'm not sure that it's very advantageous because:

1) It means your forces have to walk along cliffs to take advantage from the creep. This is less an issue if your creeping on the high ground side, but quite an issue if creeping on the low ground side. It seems like just opening yourself up for cliff abuse.

2) Having 1 overlord vomiting ahead of your creep tumors negates the need for this technique entirely.
Behavior is a function of its consequences.
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