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Faster Creep Spread - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Grachuus
Profile Joined August 2010
United States57 Posts
September 14 2010 21:30 GMT
#21
An odd but related question I have not tested and I hope someone has an answer too. What if you have an overlord spreading creep out and you plop a tumor in the middle of it. If you move the overlord will the creep be fully formed (assuming the vomit was covering that much area)?
Idiots believe they are infallible. The wise realize they know nothing.
oesis
Profile Blog Joined August 2010
117 Posts
September 14 2010 21:30 GMT
#22
Is anyone else unable to watch the replay?
1000==0011
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 14 2010 21:31 GMT
#23
There was this thread as well that had a nice explanation to the mechanics of creep spreading: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134665

So yea, by having a smaller "square" to fill up alogn the edges, creep spread more quickly. I don't know if any of the numbers in that other posts can help with any stuff here
Jang Yoon Chul hwaiting!
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 14 2010 21:33 GMT
#24
As an addition to the OP. Creep will spread up cliffs if you use an overlord to puke creep for just a second, the creep will spread up the cliff from the creep tumor and stay there permanently. This is very useful to jump creep not only up cliffs but also across chasms. For example, on LT if you get an overlord to drop a tiny bit of creep on the natural high ground you can put a creep tumor there, then using the overlord again you can jump it across to the island expansion. I mean, maybe its common knowledge that you can "jump" creep up cliffs like that but I havent really seen anyone do it.

[image loading]
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-09-14 21:38:05
September 14 2010 21:37 GMT
#25
On September 15 2010 06:13 oesis wrote:
comrh: I waited for the creep to fill out of be almost as far forward as possible before putting down the next tumor, since the creep next to the wall spread faster I was able to put down the next tumor sooner. This is why the left had more tumors than the right.


Imo you shouldn't have done that, instead immediately place another tumor as soon as cooldown finishes.

Ps. Interesting post above me.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 14 2010 21:38 GMT
#26
On September 15 2010 06:02 Logo wrote:
Show nested quote +
On September 15 2010 05:59 blitzkrieger wrote:
Or you could just build an extra queen.

And creep does spread up/down cliffs you just need vision on a ramp.


Making an extra queen has nothing to do with connecting bases faster.

Also you don't need a ramp. Creep will spread to any path-able terrain within the turmor's radius that is adjacent to a spot of creep (bolded for being the concise rule that explains a lot of subtle behavior)... The cliff is a 1 tile barrier that cannot contain creep so that's why it doesn't naturally transition from high to low ground. This is also how overlord creep spreads which is why an overlord over a cliff tile will not spread any creep at all.


Yeh so that means, you need a ramp, to make the creep spread, which is what I said.

If you build 3 creep tumors the creep spreads 3x as fast meaning its easy to cover the entire map quickly. Extra queens are useful anyway. 150 minerals to get vision of a huge area of the map and have your units be faster? Sounds like a good deal.
Yurie
Profile Blog Joined August 2010
12175 Posts
Last Edited: 2010-09-14 21:41:58
September 14 2010 21:41 GMT
#27
On September 15 2010 06:38 blitzkrieger wrote:
Show nested quote +
On September 15 2010 06:02 Logo wrote:
On September 15 2010 05:59 blitzkrieger wrote:
Or you could just build an extra queen.

And creep does spread up/down cliffs you just need vision on a ramp.


Making an extra queen has nothing to do with connecting bases faster.

Also you don't need a ramp. Creep will spread to any path-able terrain within the turmor's radius that is adjacent to a spot of creep (bolded for being the concise rule that explains a lot of subtle behavior)... The cliff is a 1 tile barrier that cannot contain creep so that's why it doesn't naturally transition from high to low ground. This is also how overlord creep spreads which is why an overlord over a cliff tile will not spread any creep at all.


Yeh so that means, you need a ramp, to make the creep spread, which is what I said.


Check two posts above you to see why you are incorrect.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 14 2010 21:44 GMT
#28
On September 15 2010 06:33 Wihl wrote:+ Show Spoiler +

As an addition to the OP. Creep will spread up cliffs if you use an overlord to puke creep for just a second, the creep will spread up the cliff from the creep tumor and stay there permanently. This is very useful to jump creep not only up cliffs but also across chasms. For example, on LT if you get an overlord to drop a tiny bit of creep on the natural high ground you can put a creep tumor there, then using the overlord again you can jump it across to the island expansion. I mean, maybe its common knowledge that you can "jump" creep up cliffs like that but I havent really seen anyone do it.

[image loading]


Basically any creep that is within the creep tumours range will spead. Regardless of what is between the creep and the tumour. This is why it appears creep spreads down/up cliffs.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-14 21:46:30
September 14 2010 21:45 GMT
#29
On September 15 2010 06:38 blitzkrieger wrote:
Show nested quote +
On September 15 2010 06:02 Logo wrote:
On September 15 2010 05:59 blitzkrieger wrote:
Or you could just build an extra queen.

And creep does spread up/down cliffs you just need vision on a ramp.


Making an extra queen has nothing to do with connecting bases faster.

Also you don't need a ramp. Creep will spread to any path-able terrain within the turmor's radius that is adjacent to a spot of creep (bolded for being the concise rule that explains a lot of subtle behavior)... The cliff is a 1 tile barrier that cannot contain creep so that's why it doesn't naturally transition from high to low ground. This is also how overlord creep spreads which is why an overlord over a cliff tile will not spread any creep at all.


Yeh so that means, you need a ramp, to make the creep spread, which is what I said.

If you build 3 creep tumors the creep spreads 3x as fast meaning its easy to cover the entire map quickly. Extra queens are useful anyway. 150 minerals to get vision of a huge area of the map and have your units be faster? Sounds like a good deal.


No it doesn't mean that at all. It means exactly what I said, nothing more or less. I don't think there's any other way to completely explain the tumor's spread without missing information or adding in extra clarification.

Ramps are not the only way to have a spot of creep on a different height of ground within the range of a tumor. For instance canceled hatcheries, existing hatcheries, overlords, other tumors & nydus worms can all cause spread across gaps or height changes.
Logo
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 14 2010 21:46 GMT
#30
Good to see all the little tiny tricks starting to come out. hopefully more and more of these will be found!

I'll definitely make use of this on maps like scrap station, where if you hug the inside edge of the rock-blocked bridge you'll get creep very quickly to their base.
Hikari
Profile Blog Joined May 2010
1914 Posts
September 14 2010 22:06 GMT
#31
use ov to make creep on cliffs. The tumor will feed the creep. You can then place new tumor on high/low ground.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 14 2010 22:09 GMT
#32
On September 15 2010 06:45 Logo wrote:
Show nested quote +
On September 15 2010 06:38 blitzkrieger wrote:
On September 15 2010 06:02 Logo wrote:
On September 15 2010 05:59 blitzkrieger wrote:
Or you could just build an extra queen.

And creep does spread up/down cliffs you just need vision on a ramp.


Making an extra queen has nothing to do with connecting bases faster.

Also you don't need a ramp. Creep will spread to any path-able terrain within the turmor's radius that is adjacent to a spot of creep (bolded for being the concise rule that explains a lot of subtle behavior)... The cliff is a 1 tile barrier that cannot contain creep so that's why it doesn't naturally transition from high to low ground. This is also how overlord creep spreads which is why an overlord over a cliff tile will not spread any creep at all.


Yeh so that means, you need a ramp, to make the creep spread, which is what I said.

If you build 3 creep tumors the creep spreads 3x as fast meaning its easy to cover the entire map quickly. Extra queens are useful anyway. 150 minerals to get vision of a huge area of the map and have your units be faster? Sounds like a good deal.


No it doesn't mean that at all. It means exactly what I said, nothing more or less. I don't think there's any other way to completely explain the tumor's spread without missing information or adding in extra clarification.

Ramps are not the only way to have a spot of creep on a different height of ground within the range of a tumor. For instance canceled hatcheries, existing hatcheries, overlords, other tumors & nydus worms can all cause spread across gaps or height changes.


...I know all this... but you aren't going to have lair up fast enough to spread the creep in any other way than placing more tumors. If you wanna get a ton of creep spread making more tumors is the best way because it only cost minerals which is more important than wasting gas on w/e else and queens are useful. U can get a 3rd queen at your 1st expo easy and have tons of creep.

Plus I don't think there is a map where spreading creep along a cliff is going to be faster or better than a straight line and getting another queen will help you defend tumors, nor does a smaller strip of creep help get a concave.

But an extra tumor = faster creep production so the more you have the faster you flood that area with creep and can place more as far as possible and spread creep fast, over a large area, and cheaply. If someone can post a use for this maybe it mattersbut it doesn't look likei t.
drlame
Profile Joined February 2010
Sweden574 Posts
September 14 2010 22:13 GMT
#33
On September 15 2010 06:10 comrh wrote:
Don't you have 6 colonies on the left path and only 5 on the right?


That's irrelevant since the sixth tumor hasn't started spreading creep. So technically it's 5 tumors on both sides.
Lucius2
Profile Joined June 2010
Germany548 Posts
Last Edited: 2010-09-14 22:17:44
September 14 2010 22:16 GMT
#34
arent all these creep tricks already pretty old?!

and idk why ppl always talk about high level play, the best trick so far was prolly fazing and i didnt see a single person utilize that in a high level game.

and all these minor tricks like these gateway-warpgate transform,auto inject queen, super charge lots, return minerals trick, stalife drop and what not else we had

in every thread millions of person write cool trick, so useful, will become standard etc... and i didnt see it once...

is it like fashion atm to open a thread for every single thing someone discovers to call it a "trick" and even name it after himself..?!
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 14 2010 22:22 GMT
#35
On September 15 2010 07:16 Lucius2 wrote:
arent all these creep tricks already pretty old?!

and idk why ppl always talk about high level play, the best trick so far was prolly fazing and i didnt see a single person utilize that in a high level game.

and all these minor tricks like these gateway-warpgate transform,auto inject queen, super charge lots, return minerals trick, stalife drop and what not else we had

in every thread millions of person write cool trick, so useful, will become standard etc... and i didnt see it once...

is it like fashion atm to open a thread for every single thing someone discovers to call it a "trick" and even name it after himself..?!


It doesn't happen overnight

Also, awesome find!
I can only play starcraft when I am shit canned. IPXZERG is a god.
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 14 2010 22:22 GMT
#36
On September 15 2010 07:16 Lucius2 wrote:
arent all these creep tricks already pretty old?!

and idk why ppl always talk about high level play, the best trick so far was prolly fazing and i didnt see a single person utilize that in a high level game.

and all these minor tricks like these gateway-warpgate transform,auto inject queen, super charge lots, return minerals trick, stalife drop and what not else we had

in every thread millions of person write cool trick, so useful, will become standard etc... and i didnt see it once...

is it like fashion atm to open a thread for every single thing someone discovers to call it a "trick" and even name it after himself..?!

What do you expect? That every single of these little things will completely revolutionize the game?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 14 2010 22:23 GMT
#37
magic boxes get used 100% of the time now in muta vs. thor, so thats one "trick" which definitely caught on.
He drone drone drone. Me win. - ogsMC
Lucius2
Profile Joined June 2010
Germany548 Posts
September 14 2010 22:29 GMT
#38
well thats true, i forgot about the magic box, but still
Lokian
Profile Joined March 2010
United States699 Posts
September 14 2010 22:36 GMT
#39
Doesn't this decrease the surface area by placing the tumors next to un-spreadable terrain?
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 14 2010 22:45 GMT
#40
On September 15 2010 07:16 Lucius2 wrote:
arent all these creep tricks already pretty old?!

and idk why ppl always talk about high level play, the best trick so far was prolly fazing and i didnt see a single person utilize that in a high level game.

and all these minor tricks like these gateway-warpgate transform,auto inject queen, super charge lots, return minerals trick, stalife drop and what not else we had

in every thread millions of person write cool trick, so useful, will become standard etc... and i didnt see it once...

is it like fashion atm to open a thread for every single thing someone discovers to call it a "trick" and even name it after himself..?!


TLO used the stalife drop in a GSL game.

The "return minerals trick" WILL, 100%, become standard for high lvl play if it isn't patched out. An edge that has to do with getting money faster at stages of the game, namely the beginning (tho terran will abuse it with mules forever), necessarily has to become standard since that is what competitive gaming is all about.

I for one really enjoy seeing all these tricks popping up. People are trying to innovate and find that next "amazing" thing like muta stacking was in BW. This is what should happen when a new game comes out and the fact you're trying to stifle it is both pathetic (especially on a SC forum) and counter-productive.
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