• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:35
CET 02:35
KST 10:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1576 users

[Trick] Early Game +7% Mineral Boost - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 53 Next
Ryzu
Profile Joined September 2010
United States369 Posts
September 14 2010 03:09 GMT
#841
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


In my head I agree with you, it seems a little too quirky and buggy to really spend the rest of the SC2 life doing this trick.

My heart, however, says "Fuck it, I'll find a more creative way to overcome those 30 gd minerals."
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 14 2010 03:12 GMT
#842
I've wanted to keep several cutesy tricks in the game. Fazing probably being the most recent but this is just dumb.
fenster
Profile Joined July 2010
United States73 Posts
September 14 2010 03:44 GMT
#843
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


Yeah, I am inclined to agree. There's nothing inherently skill-capping here, it's just spamming a bit in the early game, which if it stays in the game will just turn into a chore.

But I do like little quirks like this. So I'm torn.
Moonling
Profile Blog Joined May 2010
United States987 Posts
September 14 2010 04:42 GMT
#844
i am very torn after this even more after experimenting with it a lot because it moves the skill cap sorta but at the same time its kinda stupid and pointless "button mashing"
1% of koreans control 99% of starcraft winnings. #occupykorea.
nar
Profile Joined April 2010
United States12 Posts
September 14 2010 04:44 GMT
#845
I tried this out. It doesn't seem to big such a big factor. I personally avoid it in multiplayer games. I also tried just spamming c (group your workers and just hold c). To my surprise my apm rose to 1000-1200 ^^. I know it's a bug but it was kinda funny and I just wanted to share that.
ejac
Profile Blog Joined January 2009
United States1195 Posts
September 14 2010 05:12 GMT
#846
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.
esq>n
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 14 2010 06:23 GMT
#847
I just watched PoltPrime vs IrOn and it looked like Polt already knew about this
I wonder how many other koreans do this trick?
terranghost
Profile Joined May 2010
United States980 Posts
September 14 2010 06:32 GMT
#848
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Yurie
Profile Blog Joined August 2010
11923 Posts
September 14 2010 06:47 GMT
#849
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-14 07:29:23
September 14 2010 07:27 GMT
#850
On September 14 2010 15:47 Yurie wrote:
Show nested quote +
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.


It should be noted that it doesn't boost it much even after a min I still did not notice an increase in the gas but the scv that did the trick was just always just a smiget further in his trip no matter what time interval I used.

The workers don't delay nearly to same degree mining gas as they do mining minerals


Even if it doesn't increase it enough to matter it at least keeps the hands warm.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
oskuboi
Profile Joined March 2010
Finland72 Posts
September 14 2010 07:31 GMT
#851
why ppl are hating this and wanting it to be removed? it doesnt even effect much.. its almost like splitting workes in bw..
MiraMax
Profile Joined July 2009
Germany532 Posts
September 14 2010 07:42 GMT
#852
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 14 2010 08:11 GMT
#853
hmm.. wonder how much faster people gonna hit with 6 or 7 pool now
dig dig dig dig dig dig die!
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2010-09-14 08:19:02
September 14 2010 08:18 GMT
#854
On September 14 2010 16:42 MiraMax wrote:
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?


I'd guess because it "looked better." So in a way you could say that. Or it could be completely unintentional.
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 14 2010 09:17 GMT
#855
Heya All,

I posted a short video on the specifics of the mule trick.



There is some commentary on the Starcraft sub-reddit

http://www.reddit.com/r/starcraft/comments/ddkp7/tutorial_and_proof_that_7_mining_boost_on_mule/
Seraph.yongweihua
Profile Joined April 2010
Canada224 Posts
September 14 2010 11:00 GMT
#856
At first I was all for this trick, but after playing around with it, I kind of want this extremely small mineral advantage removed.

Doing this trick with 1 harvester, I found I had 145 minerals after 2 minutes instead of 140 without the trick (this included the 50 starting minerals), however, after a minute and a half, it becomes pointless because you will start having more than 1 harvester per patch, and it will start forcing the harvesters who have shift relayed commands to always check that mineral patch first before trying another. So after say 1.5-2 minutes, this really only benefits terrans because of mules.

Please patch blizzard.
Doomrok
Profile Joined April 2010
United States38 Posts
Last Edited: 2010-09-14 13:22:51
September 14 2010 13:19 GMT
#857
On September 14 2010 14:12 ejac wrote:
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.


If you say so, holding down C my income rate was 20 higher than everyone else that had six harvesters in the random 4v4 I tested it in. I ended up making my 12 gateway on 11 which was basically zero difference but there still was one.

I also did it with holding C, Shift and spamming right click and there didn't seem to be a difference (except my APM not being the retarded 1,800 you get from holding C down with workers selected)
http://www.danrok.com/stats/profile/1/ - Win/Loss Breakdown by Race and Map
noproblem
Profile Joined May 2010
United Kingdom161 Posts
Last Edited: 2010-09-14 14:44:21
September 14 2010 14:39 GMT
#858
This makes me slightly worried when it comes to mules. It is said one of the hardest things for Terrans spending all those extra minerals but someone is eventually going to figure out, just like Flash figured out how to spend extra gas in BW. One of the scariest things I can foresee as a Zerg player will be seeing mules sockfolding on a gold expansion. I am sure as some will now tell me probably too micro intensive for the mid / late game when gold expansions are used and probably not worth it as you are getting so many minerals anyway but it is still a technical possibility.

Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?
(╯°□°)╯︵ du
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 14 2010 14:46 GMT
#859
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.
noproblem
Profile Joined May 2010
United Kingdom161 Posts
September 14 2010 14:49 GMT
#860
On September 14 2010 23:46 shawabawa wrote:
Show nested quote +
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.


Thanks!
(╯°□°)╯︵ du
Prev 1 41 42 43 44 45 53 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
CranKy Ducklings180
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 266
Nathanias 83
Livibee 76
CosmosSc2 47
StarCraft: Brood War
Horang2 5340
NaDa 67
Dota 2
PGG 180
Counter-Strike
fl0m748
taco 79
Other Games
summit1g11722
tarik_tv6379
shahzam625
C9.Mang0269
Maynarde131
ToD49
Organizations
Other Games
gamesdonequick996
Counter-Strike
PGL229
Other Games
BasetradeTV111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta24
• Sammyuel 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21366
League of Legends
• Stunt300
Other Games
• Scarra427
Upcoming Events
Sparkling Tuna Cup
8h 25m
WardiTV Korean Royale
10h 25m
LAN Event
13h 25m
Replay Cast
1d 7h
WardiTV Korean Royale
1d 10h
LAN Event
1d 13h
OSC
1d 21h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.