• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview1TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8056 users

[Trick] Early Game +7% Mineral Boost - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 53 Next
Ryzu
Profile Joined September 2010
United States369 Posts
September 14 2010 03:09 GMT
#841
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


In my head I agree with you, it seems a little too quirky and buggy to really spend the rest of the SC2 life doing this trick.

My heart, however, says "Fuck it, I'll find a more creative way to overcome those 30 gd minerals."
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 14 2010 03:12 GMT
#842
I've wanted to keep several cutesy tricks in the game. Fazing probably being the most recent but this is just dumb.
fenster
Profile Joined July 2010
United States73 Posts
September 14 2010 03:44 GMT
#843
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


Yeah, I am inclined to agree. There's nothing inherently skill-capping here, it's just spamming a bit in the early game, which if it stays in the game will just turn into a chore.

But I do like little quirks like this. So I'm torn.
Moonling
Profile Blog Joined May 2010
United States987 Posts
September 14 2010 04:42 GMT
#844
i am very torn after this even more after experimenting with it a lot because it moves the skill cap sorta but at the same time its kinda stupid and pointless "button mashing"
1% of koreans control 99% of starcraft winnings. #occupykorea.
nar
Profile Joined April 2010
United States12 Posts
September 14 2010 04:44 GMT
#845
I tried this out. It doesn't seem to big such a big factor. I personally avoid it in multiplayer games. I also tried just spamming c (group your workers and just hold c). To my surprise my apm rose to 1000-1200 ^^. I know it's a bug but it was kinda funny and I just wanted to share that.
ejac
Profile Blog Joined January 2009
United States1195 Posts
September 14 2010 05:12 GMT
#846
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.
esq>n
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 14 2010 06:23 GMT
#847
I just watched PoltPrime vs IrOn and it looked like Polt already knew about this
I wonder how many other koreans do this trick?
terranghost
Profile Joined May 2010
United States980 Posts
September 14 2010 06:32 GMT
#848
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Yurie
Profile Blog Joined August 2010
12095 Posts
September 14 2010 06:47 GMT
#849
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-14 07:29:23
September 14 2010 07:27 GMT
#850
On September 14 2010 15:47 Yurie wrote:
Show nested quote +
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.


It should be noted that it doesn't boost it much even after a min I still did not notice an increase in the gas but the scv that did the trick was just always just a smiget further in his trip no matter what time interval I used.

The workers don't delay nearly to same degree mining gas as they do mining minerals


Even if it doesn't increase it enough to matter it at least keeps the hands warm.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
oskuboi
Profile Joined March 2010
Finland72 Posts
September 14 2010 07:31 GMT
#851
why ppl are hating this and wanting it to be removed? it doesnt even effect much.. its almost like splitting workes in bw..
MiraMax
Profile Joined July 2009
Germany532 Posts
September 14 2010 07:42 GMT
#852
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 14 2010 08:11 GMT
#853
hmm.. wonder how much faster people gonna hit with 6 or 7 pool now
dig dig dig dig dig dig die!
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2010-09-14 08:19:02
September 14 2010 08:18 GMT
#854
On September 14 2010 16:42 MiraMax wrote:
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?


I'd guess because it "looked better." So in a way you could say that. Or it could be completely unintentional.
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 14 2010 09:17 GMT
#855
Heya All,

I posted a short video on the specifics of the mule trick.



There is some commentary on the Starcraft sub-reddit

http://www.reddit.com/r/starcraft/comments/ddkp7/tutorial_and_proof_that_7_mining_boost_on_mule/
Seraph.yongweihua
Profile Joined April 2010
Canada224 Posts
September 14 2010 11:00 GMT
#856
At first I was all for this trick, but after playing around with it, I kind of want this extremely small mineral advantage removed.

Doing this trick with 1 harvester, I found I had 145 minerals after 2 minutes instead of 140 without the trick (this included the 50 starting minerals), however, after a minute and a half, it becomes pointless because you will start having more than 1 harvester per patch, and it will start forcing the harvesters who have shift relayed commands to always check that mineral patch first before trying another. So after say 1.5-2 minutes, this really only benefits terrans because of mules.

Please patch blizzard.
Doomrok
Profile Joined April 2010
United States38 Posts
Last Edited: 2010-09-14 13:22:51
September 14 2010 13:19 GMT
#857
On September 14 2010 14:12 ejac wrote:
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.


If you say so, holding down C my income rate was 20 higher than everyone else that had six harvesters in the random 4v4 I tested it in. I ended up making my 12 gateway on 11 which was basically zero difference but there still was one.

I also did it with holding C, Shift and spamming right click and there didn't seem to be a difference (except my APM not being the retarded 1,800 you get from holding C down with workers selected)
http://www.danrok.com/stats/profile/1/ - Win/Loss Breakdown by Race and Map
noproblem
Profile Joined May 2010
United Kingdom161 Posts
Last Edited: 2010-09-14 14:44:21
September 14 2010 14:39 GMT
#858
This makes me slightly worried when it comes to mules. It is said one of the hardest things for Terrans spending all those extra minerals but someone is eventually going to figure out, just like Flash figured out how to spend extra gas in BW. One of the scariest things I can foresee as a Zerg player will be seeing mules sockfolding on a gold expansion. I am sure as some will now tell me probably too micro intensive for the mid / late game when gold expansions are used and probably not worth it as you are getting so many minerals anyway but it is still a technical possibility.

Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?
(╯°□°)╯︵ du
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 14 2010 14:46 GMT
#859
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.
noproblem
Profile Joined May 2010
United Kingdom161 Posts
September 14 2010 14:49 GMT
#860
On September 14 2010 23:46 shawabawa wrote:
Show nested quote +
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.


Thanks!
(╯°□°)╯︵ du
Prev 1 41 42 43 44 45 53 Next
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 163
ViBE125
ProTech85
StarCraft: Brood War
Calm 1457
Mind 108
Leta 85
ToSsGirL 58
Icarus 5
Counter-Strike
Stewie2K684
m0e_tv352
Super Smash Bros
C9.Mang01024
Mew2King156
Heroes of the Storm
Khaldor113
Other Games
summit1g10422
PiGStarcraft1733
JimRising 553
WinterStarcraft441
Temp034
Organizations
Other Games
gamesdonequick1131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH291
• practicex 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo755
Upcoming Events
GSL
4h 6m
herO vs Rogue
Maru vs Cure
Patches Events
9h 6m
uThermal 2v2 Circuit
11h 6m
BSL
15h 6m
Bonyth vs Dewalt
OSC
20h 6m
Monday Night Weeklies
1d 12h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.