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[Trick] Early Game +7% Mineral Boost - Page 43

Forum Index > SC2 General
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Prev 1 41 42 43 44 45 53 Next
Ryzu
Profile Joined September 2010
United States369 Posts
September 14 2010 03:09 GMT
#841
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


In my head I agree with you, it seems a little too quirky and buggy to really spend the rest of the SC2 life doing this trick.

My heart, however, says "Fuck it, I'll find a more creative way to overcome those 30 gd minerals."
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 14 2010 03:12 GMT
#842
I've wanted to keep several cutesy tricks in the game. Fazing probably being the most recent but this is just dumb.
fenster
Profile Joined July 2010
United States73 Posts
September 14 2010 03:44 GMT
#843
On September 14 2010 12:03 shtdisturbance wrote:
I do not like it.
Reason: Anyone can spam at the start of game, i dont want everyone to have to do it every game for the next 10 years...


Yeah, I am inclined to agree. There's nothing inherently skill-capping here, it's just spamming a bit in the early game, which if it stays in the game will just turn into a chore.

But I do like little quirks like this. So I'm torn.
Moonling
Profile Blog Joined May 2010
United States987 Posts
September 14 2010 04:42 GMT
#844
i am very torn after this even more after experimenting with it a lot because it moves the skill cap sorta but at the same time its kinda stupid and pointless "button mashing"
1% of koreans control 99% of starcraft winnings. #occupykorea.
nar
Profile Joined April 2010
United States12 Posts
September 14 2010 04:44 GMT
#845
I tried this out. It doesn't seem to big such a big factor. I personally avoid it in multiplayer games. I also tried just spamming c (group your workers and just hold c). To my surprise my apm rose to 1000-1200 ^^. I know it's a bug but it was kinda funny and I just wanted to share that.
ejac
Profile Blog Joined January 2009
United States1195 Posts
September 14 2010 05:12 GMT
#846
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.
esq>n
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 14 2010 06:23 GMT
#847
I just watched PoltPrime vs IrOn and it looked like Polt already knew about this
I wonder how many other koreans do this trick?
terranghost
Profile Joined May 2010
United States980 Posts
September 14 2010 06:32 GMT
#848
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Yurie
Profile Blog Joined August 2010
12160 Posts
September 14 2010 06:47 GMT
#849
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-14 07:29:23
September 14 2010 07:27 GMT
#850
On September 14 2010 15:47 Yurie wrote:
Show nested quote +
On September 14 2010 15:32 terranghost wrote:
Just for your information guys I found an even cooler thing to add onto this
This boast works for for gas a bit too.
not by much I told a single drone to mine from a geyser and noticed it collected 20 gas after 20 sec and at the 20 sec mark it had just deposited the last 4 gas. Then I told a drone to mine gas and did the boosting trick and at 20 sec I still had 20 gas but the drone had just entered the extractor.
This could be very useful with a timing push.


If this is true it might be useful. Some Z builds only have 1 drone on gas.


It should be noted that it doesn't boost it much even after a min I still did not notice an increase in the gas but the scv that did the trick was just always just a smiget further in his trip no matter what time interval I used.

The workers don't delay nearly to same degree mining gas as they do mining minerals


Even if it doesn't increase it enough to matter it at least keeps the hands warm.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
oskuboi
Profile Joined March 2010
Finland72 Posts
September 14 2010 07:31 GMT
#851
why ppl are hating this and wanting it to be removed? it doesnt even effect much.. its almost like splitting workes in bw..
MiraMax
Profile Joined July 2009
Germany532 Posts
September 14 2010 07:42 GMT
#852
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 14 2010 08:11 GMT
#853
hmm.. wonder how much faster people gonna hit with 6 or 7 pool now
dig dig dig dig dig dig die!
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2010-09-14 08:19:02
September 14 2010 08:18 GMT
#854
On September 14 2010 16:42 MiraMax wrote:
This is definitely an amazing find. The only thing that bugs me is the seemingly arbitrary delay in the mineral gathering script. Does anybody have an idea why it's 0.5 seconds to begin with? Is it to "fake" a pickup animation?


I'd guess because it "looked better." So in a way you could say that. Or it could be completely unintentional.
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 14 2010 09:17 GMT
#855
Heya All,

I posted a short video on the specifics of the mule trick.



There is some commentary on the Starcraft sub-reddit

http://www.reddit.com/r/starcraft/comments/ddkp7/tutorial_and_proof_that_7_mining_boost_on_mule/
Seraph.yongweihua
Profile Joined April 2010
Canada224 Posts
September 14 2010 11:00 GMT
#856
At first I was all for this trick, but after playing around with it, I kind of want this extremely small mineral advantage removed.

Doing this trick with 1 harvester, I found I had 145 minerals after 2 minutes instead of 140 without the trick (this included the 50 starting minerals), however, after a minute and a half, it becomes pointless because you will start having more than 1 harvester per patch, and it will start forcing the harvesters who have shift relayed commands to always check that mineral patch first before trying another. So after say 1.5-2 minutes, this really only benefits terrans because of mules.

Please patch blizzard.
Doomrok
Profile Joined April 2010
United States38 Posts
Last Edited: 2010-09-14 13:22:51
September 14 2010 13:19 GMT
#857
On September 14 2010 14:12 ejac wrote:
Here's some explanation as to why holding down C doesn't work and to the dumbasses who don't read (not like they'll read this).

Workers only with minerals in their hand have the C (return cargo command). If they're mining, they don't have the C command. Consequently they can only respond to the C command when they have minerals. Due to the latency in sc2, by the time the worker would receive the C command (since they can only get it when they have minerals), the scv would have turned around itself.

Hypothetically if the worker could accept the C command before it had minerals in its hand (it wouldn't do anything), holding down C would work.


If you say so, holding down C my income rate was 20 higher than everyone else that had six harvesters in the random 4v4 I tested it in. I ended up making my 12 gateway on 11 which was basically zero difference but there still was one.

I also did it with holding C, Shift and spamming right click and there didn't seem to be a difference (except my APM not being the retarded 1,800 you get from holding C down with workers selected)
http://www.danrok.com/stats/profile/1/ - Win/Loss Breakdown by Race and Map
noproblem
Profile Joined May 2010
United Kingdom161 Posts
Last Edited: 2010-09-14 14:44:21
September 14 2010 14:39 GMT
#858
This makes me slightly worried when it comes to mules. It is said one of the hardest things for Terrans spending all those extra minerals but someone is eventually going to figure out, just like Flash figured out how to spend extra gas in BW. One of the scariest things I can foresee as a Zerg player will be seeing mules sockfolding on a gold expansion. I am sure as some will now tell me probably too micro intensive for the mid / late game when gold expansions are used and probably not worth it as you are getting so many minerals anyway but it is still a technical possibility.

Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?
(╯°□°)╯︵ du
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 14 2010 14:46 GMT
#859
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.
noproblem
Profile Joined May 2010
United Kingdom161 Posts
September 14 2010 14:49 GMT
#860
On September 14 2010 23:46 shawabawa wrote:
Show nested quote +
On September 14 2010 23:39 noproblem wrote:
Has anyone got any figures on the amount of extra minerals a sockfolding mule brings in per blue / gold on a near / far patch?

It's been said many times before in this thread, they get 1 extra trip. So that's 30 for blue and 42 for gold.


Thanks!
(╯°□°)╯︵ du
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