• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:16
CEST 21:16
KST 04:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL72
StarCraft 2
General
RSL Revival patreon money discussion thread RSL Season 1 - Final Week TL Team Map Contest #4: Winners Esports World Cup 2025 - Final Player Roster Server Blocker
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click ASL20 Preliminary Maps
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 765 users

Pacifying the Zerg - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Techno
Profile Joined June 2010
1900 Posts
September 09 2010 03:09 GMT
#61
On September 09 2010 09:59 RavenNevermore wrote:
I don't like that I have to constantly on my toes about harassment and drops, while being unable to lay any meaningful form of pressure on the opponent until the mid-late game.

Why don't you do harassment/drops. Use Nydus or Overlord drops to get behind the wall. And don't dropships come out mid-late game?
Hell, its awesome to LOSE to nukes!
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
Last Edited: 2010-09-09 03:12:40
September 09 2010 03:11 GMT
#62
On September 09 2010 12:09 Techno wrote:
Show nested quote +
On September 09 2010 09:59 RavenNevermore wrote:
I don't like that I have to constantly on my toes about harassment and drops, while being unable to lay any meaningful form of pressure on the opponent until the mid-late game.

Why don't you do harassment/drops. Use Nydus or Overlord drops to get behind the wall. And don't dropships come out mid-late game?



Ventral Sacs and OL speed is 300/300 - Very pricy - and lets not mention the build time on sacs. Nydus is ok but can be busted if P has 1 warp gate on no cool down + some pylons to scout which most P do anyways. Also its enough to have 1-2 zealots on patrol if that floats your boat.
No Quote
Rabbet
Profile Joined December 2009
Canada404 Posts
September 09 2010 03:16 GMT
#63
When I first started playing Brood War, I could never understand why my marines sucked against zerglings so bad(and zeolots). I couldn't even get a decent number of marines to be aggressive with because I had to bunker my ramp or my minerals to stop zerg(protoss) from destroying me in the first 5 minutes of the game. One day I observed another terran playing and learned how to wall off my choke. It made the game instantly better and made the terran race actually playable with low apm. After that the problem of harassment by air was the next major obstacle and I had to basically expect mutalisks and build a bunch of turrets(we did have ONE scan to figure the tech out). So after making mutas useless on a backstab, I could finally begin to think about moving out of my base...but not until I had a tank or 2 and a science vessel. So after researching 3 upgrades(irradiate, stim and range for marines), building several barracks, several turrets, all the depots to match the army, an engineering bay, academy, a factory with machine shop and a starport I could finally think about later in the game and plan for a command center for the extra economy. I must say that playing Terran in Brood War was a learning curve, but I toughed it out and eventually people(and maps) started doing 1 rax expansions and mech play etc.

Does this uphill battle sound familiar?

My point? Zergs just have to tough it out and learn how to combat the early crap Terran and Protoss can throw at them. I didn't like fighting uphill in Brood War, but I did it and didn't think it was unfair because eventually the evolution of the game will occur. If I didn't see Boxer kicking ass with Terran I wouldn't be playing the game anymore either, meaning that if most of you zergs suck that doesn't mean that zerg sucks you just are not capable of playing them.
ayababa
Profile Joined May 2010
Australia347 Posts
Last Edited: 2010-09-09 03:23:34
September 09 2010 03:22 GMT
#64
I think the balance relies heavily on the map selection.. scrap station is a good example of a zerg favored map (i think)... big choke, close air distance (fast muta harass) etc. also rock walls at the second entrance is a good example that favors Z and P... Terrans with siege tanks would most likely want to take there wall down head on.

I believe we need better maps. Don't get me wrong, we need maps with good small chokes... just not all of them.

EDIT: i should add there is a lot of maps that favor T which does not help the T OP spam. (kulas Ravine ESP)
Well done is better than well said - Benjamin Franklin
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 09 2010 03:26 GMT
#65
On September 09 2010 12:16 Rabbet wrote:
When I first started playing Brood War, I could never understand why my marines sucked against zerglings so bad(and zeolots). I couldn't even get a decent number of marines to be aggressive with because I had to bunker my ramp or my minerals to stop zerg(protoss) from destroying me in the first 5 minutes of the game. One day I observed another terran playing and learned how to wall off my choke. It made the game instantly better and made the terran race actually playable with low apm. After that the problem of harassment by air was the next major obstacle and I had to basically expect mutalisks and build a bunch of turrets(we did have ONE scan to figure the tech out). So after making mutas useless on a backstab, I could finally begin to think about moving out of my base...but not until I had a tank or 2 and a science vessel. So after researching 3 upgrades(irradiate, stim and range for marines), building several barracks, several turrets, all the depots to match the army, an engineering bay, academy, a factory with machine shop and a starport I could finally think about later in the game and plan for a command center for the extra economy. I must say that playing Terran in Brood War was a learning curve, but I toughed it out and eventually people(and maps) started doing 1 rax expansions and mech play etc.

Does this uphill battle sound familiar?

My point? Zergs just have to tough it out and learn how to combat the early crap Terran and Protoss can throw at them. I didn't like fighting uphill in Brood War, but I did it and didn't think it was unfair because eventually the evolution of the game will occur. If I didn't see Boxer kicking ass with Terran I wouldn't be playing the game anymore either, meaning that if most of you zergs suck that doesn't mean that zerg sucks you just are not capable of playing them.


TvZ is in no way an uphill battle for T in BW. You just didn't know how to play properly.

Suggesting that every Zerg player (including players like IdrA and DIMAGA) just hasn't figured out how to play is pathetic and a poorly thought out excuse by non-Zerg players. Not only that, it's a problem either way - isn't it a problem if it's significantly harder for Zerg to figure out/execute anything compared to P and T?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-09 03:32:35
September 09 2010 03:29 GMT
#66
We complain about the weak t1 zerg...


And we know the answer... zerg didn't need a long range t1 unit with the early beta roach design... thuogh they were clearly op and needed to be nerfed... however once a balance was found there was too little development time to rebuild the zerg early game to something meaningful....


And TAAA-DAAAAAA we have release.



Zergs will learn and we will grow a lot in the next year. However I do not expect us to catch up in the # of viable build and just pure options until the next release.



It's unfortunate but it is what it is.


edit:
(also, I do actutually think it's completely reasonable to someone to say that even the very best players haven't figured out how to play yet... I have little doubt that game play a year from now will look little like it does today, we forget how new the game really is. It's not a knock on great players, it's just the simple reality that this is a VERY complex system, doesn't mean they are not the very best players, now)
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 09 2010 03:31 GMT
#67
Wait since when was zerg ever aggressive? Zerg was definately the most passive in brood war.
As a disclaimer I'm not counting old style brood war, because while they may not have been playing wrongly, there's probably a reason they stopped using those builds.
ZvZ: Well, let's not mention this abomination of a match up. We're comparing races anyways.
ZvT: Sunken and drone while giving away map control, use mutas to buy time for lurkers, then use lurkers to stall and buy more time for defilers. Then use defilers to buy more time for ultralisks then attack.
ZvP: 5 hatcheries before your first attack unit (scourge hardly count).

It's just the way zerg works because of larvae and how you can't make drones and attack units at the same time to the extent other races can. If you can catch a break and don't have to defend for a period of time, the less risky option will be droning, given that you have the experience to know how much to drone. So while the harassing shennanigans might look cute, the goal of them is just more time.
SuperGnu
Profile Joined August 2010
Sweden240 Posts
September 09 2010 03:31 GMT
#68


Not to mention, you could block ramps with only 2 zealots/marines/SCVs in BW, and it's impossible to do that in SC2, hence why walling is seen so much more.

.


1 was enough. Atleast with SCV's and Zealots.

From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 09 2010 03:32 GMT
#69
On September 09 2010 09:47 avilo wrote:
solution: play the game it is and get better at it.

oh yeah the guy who switched from Z to T when mech became OP?
Yeah, lets listen to you.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
September 09 2010 03:33 GMT
#70
On September 09 2010 12:16 Rabbet wrote:
When I first started playing Brood War, I could never understand why my marines sucked against zerglings so bad(and zeolots). I couldn't even get a decent number of marines to be aggressive with because I had to bunker my ramp or my minerals to stop zerg(protoss) from destroying me in the first 5 minutes of the game. One day I observed another terran playing and learned how to wall off my choke. It made the game instantly better and made the terran race actually playable with low apm. After that the problem of harassment by air was the next major obstacle and I had to basically expect mutalisks and build a bunch of turrets(we did have ONE scan to figure the tech out). So after making mutas useless on a backstab, I could finally begin to think about moving out of my base...but not until I had a tank or 2 and a science vessel. So after researching 3 upgrades(irradiate, stim and range for marines), building several barracks, several turrets, all the depots to match the army, an engineering bay, academy, a factory with machine shop and a starport I could finally think about later in the game and plan for a command center for the extra economy. I must say that playing Terran in Brood War was a learning curve, but I toughed it out and eventually people(and maps) started doing 1 rax expansions and mech play etc.

Does this uphill battle sound familiar?

My point? Zergs just have to tough it out and learn how to combat the early crap Terran and Protoss can throw at them. I didn't like fighting uphill in Brood War, but I did it and didn't think it was unfair because eventually the evolution of the game will occur. If I didn't see Boxer kicking ass with Terran I wouldn't be playing the game anymore either, meaning that if most of you zergs suck that doesn't mean that zerg sucks you just are not capable of playing them.



Big pile of nonsense. What do you know about Starcraft 1.00 to be honest? Here you come and talk about BW and Boxer which became known in 2001? 2002? Hey man, as i recall it that was BW and after patch 1.08 (January 2001 i remember correctly) was released, which basically was the final balance patch for BW. 2 ½ years after the games release with an expansion to boost. Don't compare this game to BW and the whine popping up now as if it would be the same as if people whined in BW.

Back in the days - yeah i played Starcraft 1 from release day until 2000, and the talk was much similar to the current whine/talk/ideas (although we didn't have the same structured forums and community) and the first balance patches that came really changed a lot and dealt with loads of balance issues which hopefully will happen to this game too. So all these things are legitimate complaints - and its up to blizzard to find out which ones are severe and that needs to be dealt with and which ones that can be dealt with by strategy and skill.
No Quote
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 09 2010 03:36 GMT
#71
Wall-ins have very little to do with how passive Zerg has to be and react to the opponent. People could "wall-in" as Terran or Protoss back in BW as well, and they effectively shut down early aggression outside of all-in mass speedlings. Even then, it's very unreliable. One problem is that Hydras got moved to Tier 2, so now 3 hatch hydra bust isn't even an option (a fairly effective all-in against Protoss).

But...

The problem now is how tier 1-1.5 units for Protoss and Terran are so strong now. They can be so aggressive (especially with the aid of smaller maps). BW Zerg can get away with FE with sunkens and zerglings until Mutas. Terrans wouldn't even try to break sunken walls+lings with M&M because it simply just wasn't powerful enough to break a good zerg player in early-mid game. Protoss still has 2-gate aggression, and now they have effective ways to deal with zerglings as Zealots are much better in SC2 against zerglings, and Force Fields allow Protoss to create "chokes" in the middle of the map.
Jaedong <3 HOOK'EM HORNS!
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
September 09 2010 03:39 GMT
#72
I really don't see the point in comparing BW PvZ with SC2 PvZ.

In SC2, you go 1base, and you have to wall off with gate/buildings/zealots.

In BW, you most often fast expanded with cannons, so it was a completely different animal. If you were going 1base, you could still block the choke with 2 hold position Zealots, before any lings get to you (save a 5pool). Or if it was a rampless map, and you went 1base, you were probably cheesing or are going to lose.

TvAnything in BW would often involve walling, anyway.


Your comparison to BW is completely flawed, and the Zerg do have a tier 1 ranged unit. Its called the Roach.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-09 03:50:17
September 09 2010 03:48 GMT
#73
It's an entire set of changes that makes zerg more passive than BW.

-Wall-ins less expensive. Easier to build a wall-in that also allows large #s of units out later on.
-Zerglings nerfed in effectiveness
-Hellions introduced (roasts lings, harasses early) compared to vulture has AoE damage
-Hydras moved to tier 2
-Mutas cannot stack
-Missile turrets stronger/faster
-Marauders introduced (they're a meatshield that Terran previously lacked + do at least alright vs any zerg ground unit + kill buildings)
-Reapers introduced (roasts lings, harasses early)
-Queens introduced (places 75% of Zerg's production capabilities into a unit that has 175 hp making not-defending much riskier)
-Bunkers only have opportunity cost
-Static defense takes longer to build
-No defensive unit (lurker) to fall back on after aggression
-Sentries introduced
-Zealots stronger vs lings
-Stalkers can kite zerg's T1 counterpart (roaches)
-Protoss AoE threats (colossi) that can't be flanked (unless the protoss is terrible)
Logo
Playguuu
Profile Joined April 2010
United States926 Posts
September 09 2010 03:49 GMT
#74
Agree. As a zerg I feel as if I'm at the mercy of whatever it is my opponent is doing and have to adapt to him instead of the other way around if I choose to be somewhat aggressive. You simply can't pressure enough as zerg before tier 2 and gain little scouting information suiciding lings. If only the other races had to fly a slow moving supply unit into certain doom just to catch a glimpse of what the opponent is making.

I think it's a huge map issue, and also just once of the many problems that is wrong with zerg right now. Lack of reliable early scouting, easy of wall ins for the other race, units that are literally hard countered in some way by the other races units that they would probably make any way (marauders/stalkers/hellions/tanks, etc.), the time it takes to get to tier 3, the necessity of getting to tier 3 if the opponent turtles in the least. I could go on and on, but it's all been said before. Also, where is zergs ranged splash unit? I'd take lurker over baneling any day, but they're just using the overlapping roles argument to sell expansions IMO.
I used to be just like you, then I took a sweetroll to the knee.
RavenNevermore
Profile Joined July 2010
Canada66 Posts
September 09 2010 03:51 GMT
#75
People saying that the Roach is a ranged Tier 1 unit don't seem to understand. 3 Range attacking a wall may as well be Melee, as it is in plain range of any unit behind the wall.

We really should keep the references to Brood War style out of this. That wasn't my intention when making the post. I merely mentioned that Walls weren't as commonplace or as effective in Brood War.

I COMPLETELY agree that If wall-ins were completely impossible that Zerglings would be overpowered. I would never suggest that Wall-ins should be impossible, but perhaps there should be some potential negatives to building that wall... some threats to that wall at a Tier 1 level. A unit that can attack the wall from a distance at an early level, something that forces the terran or protoss to do something other than sit in his base and smile.

I've seen allot of stuff saying "Just use Nydus, overlord drops, muta harass", Yes, there are some mid-late game options for Zerg to begin being agressive, but this isn't about that. This is about the early game, which is a critical time to set the game.
Grond
Profile Blog Joined June 2010
599 Posts
September 09 2010 03:55 GMT
#76
If you removed all ramps and cliffs the game would be reasonably balanced. I don't think its necessarily any one thing. Some things may stick out more than others but it's all the little advantages and disadvantages added together.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 09 2010 04:07 GMT
#77
On September 09 2010 12:51 RavenNevermore wrote:
People saying that the Roach is a ranged Tier 1 unit don't seem to understand. 3 Range attacking a wall may as well be Melee, as it is in plain range of any unit behind the wall.

We really should keep the references to Brood War style out of this. That wasn't my intention when making the post. I merely mentioned that Walls weren't as commonplace or as effective in Brood War.

I COMPLETELY agree that If wall-ins were completely impossible that Zerglings would be overpowered. I would never suggest that Wall-ins should be impossible, but perhaps there should be some potential negatives to building that wall... some threats to that wall at a Tier 1 level. A unit that can attack the wall from a distance at an early level, something that forces the terran or protoss to do something other than sit in his base and smile.

I've seen allot of stuff saying "Just use Nydus, overlord drops, muta harass", Yes, there are some mid-late game options for Zerg to begin being agressive, but this isn't about that. This is about the early game, which is a critical time to set the game.


100% agreed!
https://soundcloud.com/thesamplethief
leeznon
Profile Joined April 2010
United States255 Posts
September 09 2010 04:10 GMT
#78
I agree.

Terran players/players who wall in, almost never experience early pressure/aggressiveness.

Zerg was the race to force pressure and be aggressive, but that's very hard for Zerg to do in SC2.
Zerg=Skill
Cynoks
Profile Joined May 2010
United States87 Posts
September 09 2010 04:12 GMT
#79
It's thinking like this imo that is the cause of the 4-gate/finish this asap syndrome plaguing ladder atm. I absolutely hate games that end in 10 minutes or less because of some lame early game rush that takes minimum skill and just happens to work half the time by chance. I'll wall-off and forcefield all day long until I'm ready to steamroll my opponent.

Also just food for thought but a Z T1 unit with long range would shut down any zealot use from P lead to questionable balance.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2010-09-09 04:17:10
September 09 2010 04:16 GMT
#80
On September 09 2010 13:12 Cynoks wrote:
It's thinking like this imo that is the cause of the 4-gate/finish this asap syndrome plaguing ladder atm. I absolutely hate games that end in 10 minutes or less because of some lame early game rush that takes minimum skill and just happens to work half the time by chance. I'll wall-off and forcefield all day long until I'm ready to steamroll my opponent.

Also just food for thought but a Z T1 unit with long range would shut down any zealot use from P lead to questionable balance.



In what manner?

Make it 1.5 if you must but either way I don't see what you're saying because currently good zergling usage and roaches negate zealots on their own just as well...
Python is garbage, number 1 advocate of getting rid of it.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
DaveTesta Events
18:00
Kirktown Ready Room #3
davetesta36
Liquipedia
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 1
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
LiquipediaDiscussion
CSO Cup
16:00
#82
Liquipedia
PSISTORM Gaming Misc
15:55
FSL week 5 - CN vs IC
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 268
BRAT_OK 87
MindelVK 27
StarCraft: Brood War
ZZZero.O 201
Dewaltoss 99
HiyA 96
LaStScan 49
Terrorterran 24
Dota 2
qojqva2533
monkeys_forever171
syndereN91
League of Legends
Grubby3755
Dendi1257
Counter-Strike
fl0m1711
Stewie2K799
flusha383
Foxcn295
Heroes of the Storm
Khaldor782
Other Games
B2W.Neo1408
Mlord458
ToD126
Hui .112
Pyrionflax62
Trikslyr61
Sick42
Organizations
Other Games
gamesdonequick51223
StarCraft 2
CranKy Ducklings260
Other Games
BasetradeTV29
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 165
• StrangeGG 47
• printf 45
• tFFMrPink 19
• Legendk 6
• OhrlRock 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2681
League of Legends
• Jankos2204
Other Games
• imaqtpie1976
• Shiphtur364
Upcoming Events
Sparkling Tuna Cup
14h 44m
RSL Revival
14h 44m
Classic vs Clem
FEL
19h 44m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
22h 44m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
ZZZero.O201
Wardi Open
1d 15h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.