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Situation report 1 posted! - Page 66

Forum Index > SC2 General
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Prev 1 64 65 66 67 68 101 Next
DreXxiN
Profile Joined July 2010
United States494 Posts
August 28 2010 05:42 GMT
#1301
Has anyone ever thought to make a custom map that puts all of these changes in so we can test them before they are released?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-08-28 05:49:34
August 28 2010 05:46 GMT
#1302
Battlecruiser nerf blows my mind. 20% DPS decrease in unbelievably huge. A unit that takes so long to tech to should be slightly more cost effective than Tier 1.5 (Stalker) or Tier 2 (Hydra) units. How often do you see BC's in professional play (tournaments) so far? TLO and maybe a couple others against Protoss very rarely. This change must have been based on low level play. This is one of the worst things Blizzard has done. Already marginal units should not be nerfed into oblivion.

Why should Tier 3.5 units not be more cost effective than 1.5-2? It is only logical, lest there be no incentive to tech. I would love for someone to calculate the changes in the amount of Stalkers / Hydras to take down a BC from before to after, and calculate the cost. If the BC cost is equal or god-forbid more expensive, then Blizzard truly is lost.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 28 2010 05:55 GMT
#1303
On August 28 2010 14:46 Crisium wrote:
Battlecruiser nerf blows my mind. 20% DPS decrease in unbelievably huge. A unit that takes so long to tech too should be slightly more cost effective than Tier 1.5 (Stalker) or Tier 2 (Hydra) units. How often do you see BC's in professional play (tournaments) so far? TLO and maybe a couple others against Protoss very rarely. This change must have been based on low level play. This is one of the worst things Blizzard has done. Already marginal units should not be nerfed into oblivion. This nerf is just so wrong on so many levels.


agreed. they are creating patches to cater for low level players who most likely haven't even the knowledge of all their units and what beats what let alone any understanding of when to expand upgrade and tech switch. when hundreds of these low level players fill their forums with their jargen its often flooding over the imput of higher level players who actually have valid points about matchups.

battle cruisers have never been a problem. they are the T3 "uber ima take 5 minutes of building just for one unit but it will rape lots of stuff" unit. yet now they are managable for a low level players small army to beat. battle cruisers only happen in tvt games, and well that matchup is dominated by tank viking so whats the harm of BCS joining in. and they happen in low level games where the T players turtle up and mass like 5 BC'S. and the other low level players who have yet to understand when their opponent is turtling they expand, and they sit on their 1 base expecting to win. those low level players then whine and get their way.

blizz cannot CANNOT start patching this game from the advice of lower level players.
Forever ZeNEX.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46150 Posts
August 28 2010 06:01 GMT
#1304
+ Show Spoiler +

On August 28 2010 14:55 TyrantPotato wrote:
Show nested quote +
On August 28 2010 14:46 Crisium wrote:
Battlecruiser nerf blows my mind. 20% DPS decrease in unbelievably huge. A unit that takes so long to tech too should be slightly more cost effective than Tier 1.5 (Stalker) or Tier 2 (Hydra) units. How often do you see BC's in professional play (tournaments) so far? TLO and maybe a couple others against Protoss very rarely. This change must have been based on low level play. This is one of the worst things Blizzard has done. Already marginal units should not be nerfed into oblivion. This nerf is just so wrong on so many levels.


agreed. they are creating patches to cater for low level players who most likely haven't even the knowledge of all their units and what beats what let alone any understanding of when to expand upgrade and tech switch. when hundreds of these low level players fill their forums with their jargen its often flooding over the imput of higher level players who actually have valid points about matchups.

battle cruisers have never been a problem. they are the T3 "uber ima take 5 minutes of building just for one unit but it will rape lots of stuff" unit. yet now they are managable for a low level players small army to beat. battle cruisers only happen in tvt games, and well that matchup is dominated by tank viking so whats the harm of BCS joining in. and they happen in low level games where the T players turtle up and mass like 5 BC'S. and the other low level players who have yet to understand when their opponent is turtling they expand, and they sit on their 1 base expecting to win. those low level players then whine and get their way.

blizz cannot CANNOT start patching this game from the advice of lower level players.




I agree, Tyrant, that we should definitely be listening to the top tier players but... I haven't really heard many people (let alone only lower level players) complaining about BCs. Blizzard gave reasons why BCs were nerfed. We may not agreed with them, but I doubt they nerfed them because noobs whined about them.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 28 2010 06:03 GMT
#1305
I don't get why they don't make warpin take longer, and cooldown being low. That would solve korean 4 gate.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
b_unnies
Profile Blog Joined March 2006
3579 Posts
August 28 2010 06:04 GMT
#1306
i dont get this change for warp gates. they're increasing cool down for warp so protoss spends slower. yet now we're going to see 5 gates instead of 4 gate
Ownos
Profile Joined July 2010
United States2147 Posts
August 28 2010 06:08 GMT
#1307
Lots of good changes. I saw a lot of these changes coming for awhile. Called tanks going back to SC1 style of doing less damage to light units.
Proxy zealots, nerfed! It took awhile, but when they leaked zealot build time nerf at the end of beta I knew they were thinking about it at least.

But such a shame that the ram attack has to go. Would've been nice to just adjust it to match the Kaiser Blades DPS so we can keep the animation. Crota totally called that one on one his videos. Definitely ultralisks started looking real mean after the players Idra abusing the crap out of them. It's still not much of a nerf though.

Don't really see much point in the BC nerf though. Kited to death by vikings, out ranged by carriers, and get owned by stalkers fairly well. I guess Blizzard's concern is, IF you get a critical mass of BCs its hard to start with ground forces?
...deeper and deeper into the bowels of El Diablo
junkacc
Profile Joined July 2010
99 Posts
August 28 2010 06:15 GMT
#1308
Looks like we'll see more and more MMM BALL, as if that wasn't the most predictable and boring thing to see in every game already. MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL MMM BALL

User was warned for this post
http://filesmelt.com/dl/1284595498849.gif
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
August 28 2010 06:16 GMT
#1309
I think all the toss players in this thread need to calm down. I'm pretty sure Blizzard will check to see if any readily available cheeses will completely own toss now with the zealot nerf. Either that or they'll be forced to release a quick patch anyways so they might as well do their testing now.

I just love how everyone clamors for a balance patch, and when they get one they all start complaining about it. Welcome, Blizzard, to your unpleasable fanbase.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
ElTigre
Profile Joined May 2010
12 Posts
August 28 2010 06:25 GMT
#1310
On August 28 2010 13:04 therealmeal wrote:
Show nested quote +
On August 28 2010 12:54 Darpa wrote:
I still think banelings should friend splash, just like all the AOE that other races have.


Wouldn't that make them pretty useless? You shoot one and a whole pack of units dies immediately because of the chain reaction? They'd have to do a lot more damage so they could be used in fewer numbers, or have more armor, or something to balance that.


Well in the name of fairness and equality, lets then give banelings some way to have 9+ range.

/joking,
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2010-08-28 06:29:44
August 28 2010 06:29 GMT
#1311
People don't seem to get that other AOE units are range units :o and I don't think colossus does any splash to friendly units? Could be wrong there. But seriously, banelings with friendly AOE damage would be the most useless unit in the game.
Grond
Profile Blog Joined June 2010
599 Posts
August 28 2010 06:32 GMT
#1312
On August 28 2010 13:11 VanGarde wrote:

I just don't get why the tank is nerfed against everything except armored units, when people are only using the tank to deal with NON armored units. If I want to deal with armored units I get marauders.


Maybe this is in preparation for removing the armored damage bonus from marauders, Tanks will not have a bonus vs armor in regular mode and siege mode. Many people feel the Marauder bonus vs armor is the most broken aspect of the game.
dolpiff
Profile Joined June 2010
France300 Posts
August 28 2010 06:36 GMT
#1313
On August 28 2010 07:44 Gecko wrote:
I think the tank nerf was intended to throw roach/hydra a bone

doesnt change anything against roaches, they're armored, and still take full 50 dmg
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 28 2010 06:37 GMT
#1314
On August 28 2010 14:41 rexyrex wrote:
Are zealots considered light armored units? If so, what about stalkers, sentries, HT... ?

If these units arn't affected, would the seige tank nerf play any role in PvT?


Its exactly how it is in BW now. siege tanks do half damage to zealots in sc1 70 -> 35dmg, and now they do 50 -> 35 damage in sc2.

oh dear blizzard, how to scorn scbw, yet continue to so desperately rely on it.
starleague forever
Ownos
Profile Joined July 2010
United States2147 Posts
August 28 2010 06:38 GMT
#1315
On August 28 2010 13:05 farseerdk wrote:
I agree with the tank change in principle but I think it was overkill. Maybe it should be 35 +20 instead of 35+15. If they're going to be bad vs. zealots (like in BW) they need to be as good against stalkers as they were against goons.


As soon as stalkers start having as much health and damage output as goons then maybe.
...deeper and deeper into the bowels of El Diablo
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
August 28 2010 06:52 GMT
#1316
woohoo it seems blizzard, the statistics, and the community are in general agreement with the balances in this patch.

I haven't played enough protoss to comment on the zeal/mineral dump, but the other changes are awesome. They are light enough nerfs that dont outright kill the existing strategies, but round off the edges a bit by giving people a few more seconds of breathing room.

The tank/ultra/battlecruiser nefs are all appealing, and i hope it makes late game casters shine more
~\(。◕‿‿◕。)/~,,,,,,,,>
universalwill
Profile Blog Joined August 2010
United States654 Posts
August 28 2010 06:53 GMT
#1317
as a z player this makes me very happy. the siege tank nerf really increases the viability of hydralisks and, to an extent, lings because of the decreased splash damage. the reaper build time increase was necessary, because as morrow said, the 5rax reaper was a way to guarantee coming out ahead in the early game. also, the warp gate change is probably going to help make the 4gate less of so-good-it-will-carry-a-noskilled-player-to-dia build.

i also thought that, what with the tank nerf, the ultra nerf was necessary. but the battlecruiser nerf was ridiculous. they aren't good units at all as they are. we all saw how madfrog held off tlo's battlecruiser rush with a relatively small amount of hydralisks. if anything, bcs need a small buff (but not a huge one because does terran really need another air unit that is tempting to rush?)
escobari
Profile Joined July 2010
Finland192 Posts
August 28 2010 07:01 GMT
#1318
These seem pretty ridicilous. Just because so silver players have problem with zealots, and pvp matchup, you nerf P?! RIDICILOUS. (Why so many P use 2/4gate rushes is because that's the only time when P is actually strong.) Holding MM rushes and even ling rushes is going to be pain. Most stupid stupid thing is still the tank nerf, damage to 35 wtf? Tank damage isnt the problem, it's that you cant get to them anyways, BECAUSE OF BIOBALL, where the real imbalance lies. Also seems like blizzard cant touch anything than the ultralisk on zerg side.
st3roids
Profile Joined June 2010
Greece538 Posts
August 28 2010 07:08 GMT
#1319
What happens when zerg gets a + 1 armor upgrade for ground units ?


what changes vs toss where all key units are armored ?


Blizzard simply changes the formula , the end result will be the same




Antimage
Profile Blog Joined March 2010
Canada1293 Posts
August 28 2010 07:15 GMT
#1320
Still nothing to help combat the popular 2 player map tvp 6 rax/7rax marine/bunker cheese... =/ even worse, zealot build speed is nerfed so it's harder to counter it.
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