Situation report 1 posted! - Page 51
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Zlasher
United States9129 Posts
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Bibdy
United States3481 Posts
So irritating that they're slated to survive yet another patch with their unbelievably absurd cost-effectiveness. Early-game, no problem. Mid-game, ho-lee-frakking shieet. | ||
ArtemisKnives
United States210 Posts
It's just balancing. The game is the SAME whether a unit is NERFED to fix a problem or BUFFING everything across the board to deal with said PROBLEM unit. Nerfs AND buffs will always go hand in hand. Pull your head out of your ass instead of crying to buff everything. Retarded. | ||
Karliath
United States2214 Posts
I swear, the chrono boost is more of a curse than a blessing. Everything that can be chrono boosted can potentially come out/finish too fast, so Blizzard makes those processes take longer. That said, protoss players can't chrono boost everything. | ||
Gigaudas
Sweden1213 Posts
On August 28 2010 07:44 iEchoic wrote: The ultra nerf was 100% necessary. I posted a replay on the strategy forums a bit ago where my 180 food army got annihilated by 7-9 ultras even though my army was far more expensive and I had a good anti-ultra composition. The general consensus was "wtf, that is retarded". Good changes overall, although I'm not a big fan of the battlecruiser change and I wish that the siege tank change made a bigger difference in TvT. Nice work Blizzard, these proposed changes really show that they're analyzing all aspects of the game and not just giving into whining. It's all situational. Immortals and plenty of storms can be pretty much unbeatable as long as you pick your battles. I've seen many Zergs control the entire map but lose to a Protoss building up to 200/200 on much fewer bases. | ||
VanGarde
Sweden755 Posts
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Izzachar
Sweden285 Posts
Where is the infestor buff? | ||
Froadac
United States6733 Posts
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UisTehSux
United States693 Posts
I'm a Terran player, and I'm interested to see how well Siege tanks are going to perfrom now. ![]() | ||
Sadistx
Zimbabwe5568 Posts
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Bibdy
United States3481 Posts
On August 28 2010 07:58 Gigaudas wrote: It's all situational. Immortals and plenty of storms can be pretty much unbeatable as long as you pick your battles. I've seen many Zergs control the entire map but lose to a Protoss building up to 200/200 on much fewer bases. That's just how the match-up works. Zerg has map-control right from the get-go thanks to Speedlings. They might need more bases to win, but they have plenty of opportunity to get them and don't have much trouble denying the Protoss any more than one expansion a lot of the time. Getting your 2nd expansion on Metalopolis is an exercise in driving nails through your genitalia. | ||
iEchoic
United States1776 Posts
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Furycrab
Canada456 Posts
On August 28 2010 07:53 Izzachar wrote: I like the changes. However hydra is just such a bad unit vs terran the tank nerf does not make it viable IMO. Reapers own them Helions own them Marauders are cost effective against them Marines are cost effective against them Thors are cost effective against them I'd bet tanks are still pretty efficient against them I do not see a place for the hydra in T even with these changes. Maybe I'm wrong though,... And what about T should do now. Having the best defense in the game I always assumed should lead to great harass potential brat-ok style. Drop everywhere and harass opponent to death as he cannot enter your base. Instead of just turtling in a base whole game then roll out and win this seems like a much more reasonable tactic. In small numbers vs unupgraded tanks you'll notice that extra shot to kill hydras, or when moving into a line of tanks that is just starting to siege up. You obviously won't be able to A move a bunch of hydras into a sieged up tank line. The tank change I think is mostly TvP (TvT might change the dynamic a bit, but not all that much) Chargelots will take possibly 2 more shots to kill? Mix in chargelots + storms and you have a ground siege breaker for the mid game, kinda old nostalgia going of Zealot bombs in BW. | ||
lololol
5198 Posts
On August 28 2010 08:00 UisTehSux wrote: Isn't the Ultra 'nerf' actually buff from what they said? "the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target." I'm a Terran player, and I'm interested to see how well Siege tanks are going to perfrom now. ![]() They will deal 5 less damage to armored. That's the nerf. | ||
arb
Noobville17920 Posts
On August 28 2010 07:51 PulseSUI wrote: White-ra also complained about them, not sure if it was about them specificly or more general about terrans. HasoObs RAGED HARD during the games against LuciferoN because of his marauder only play. Tester complained on multiple occassions about imbalance when he was beaten to pupl by Ensnares marauder only play, there is even a replay up on youtube where he complains about it. Socke also said something if i remember correctly, not sure what it was thought. correct me if i am wrong, but Zealots where also considered Small -> only took 50% as well. Shields in BW and SC2 took full damage, so the first tank shot did 70 to zealots(i think they were 60/100?) so iirc a single siege shot left a zealot with like 95 hp or something | ||
Droodjerky
United States76 Posts
On August 28 2010 07:59 Izzachar wrote: No I rethinked the patch and I do not like it. Where is the infestor buff? Infestors takes 3 shots from a tank now and not two? | ||
Kpyolysis32
553 Posts
EDIT: Looks like iEchoic beat me too it, and also looks like I forgot combat shields. After Combat Shields, Tanks kill Marines in the same number of hitsas they used to, except that upgrades no longer allow them to 1 hit the Rines. It still matters very little. | ||
refraxion
Canada88 Posts
Now lets hope people will stop with the QQ when they get beat by T. | ||
branflakes14
2082 Posts
On August 28 2010 07:58 Karliath wrote: "We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost." I swear, the chrono boost is more of a curse than a blessing. Everything that can be chrono boosted can potentially come out/finish too fast, so Blizzard makes those processes take longer. That said, protoss players can't chrono boost everything. Chrono Boost is really overvalued in my opinion. 50 energy will get you 20 seconds off production, which is 2/3 of a Zealot now, 1/2 of one if this patch goes through as is, compared to 50 energy for a MULE which gives enough minerals for 5.4 Marines. I'd take the Marines any day of the week. Really. | ||
Stegosaur
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Netherlands1231 Posts
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