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On August 28 2010 04:21 Jinsin5 wrote: In ZvZ you can defend a 6pool with a 13 pool easily using just your drones, you even have to kill a spine crawler before it can be completed. What is so different between 6pooling in ZvZ and ZvP, can't protoss just use probes to kill the zerglings while a zealot finishes production?
You could lose probably have your probes and still be in an economical advantage, anyone care to explain this? Lings take down pylons, we need pylons for power :S no power = no gates, no gates = no retaliation
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On August 28 2010 04:23 junemermaid wrote:Show nested quote +On August 28 2010 04:20 Azarkon wrote:On August 28 2010 04:19 junemermaid wrote:On August 28 2010 04:15 LuciferSC wrote:On August 28 2010 04:10 junemermaid wrote:On August 28 2010 03:59 LuciferSC wrote: It's welcoming to hear chat channel implementation coming soon, but CANNOT believe Blizzard is nerfing Siege tank to that degree. It's absurd to say the least.
Siege dmg 50 to 35... wow, that's like cutting it in half. Now we'll be seeing more maurader abuse, especially in TvT... bye bye to tanks in TvT.
If anything, restore tank at least back up to 40 or 45 dmg and nerf mauraders..
Can't believe that nerf. *facepalm* I don't mean to start a flaming war, but do you care to elaborate please? Read the situation report again. Tanks still do the same amount to armored units. So it doesn't change any dynamic in TvT. At all. Whatsoever. Yes it does. It opens up the possibility of using marines, which were made obsolete by tanks. I wouldn't count on it. Just like marines are trash against colossus, marines are still trash against tanks.
Marines will require 2x the tank shots to die. Interestingly, +1 armour Zerglings will also take 2x the tank shots to die, assuming the tanks have no attack upgrades.
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Thank God for the terran nerfs.
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On August 28 2010 04:15 LuciferSC wrote:Show nested quote +On August 28 2010 04:10 junemermaid wrote:On August 28 2010 03:59 LuciferSC wrote: It's welcoming to hear chat channel implementation coming soon, but CANNOT believe Blizzard is nerfing Siege tank to that degree. It's absurd to say the least.
Siege dmg 50 to 35... wow, that's like cutting it in half. Now we'll be seeing more maurader abuse, especially in TvT... bye bye to tanks in TvT.
If anything, restore tank at least back up to 40 or 45 dmg and nerf mauraders..
Can't believe that nerf. *facepalm* I don't mean to start a flaming war, but do you care to elaborate please? They still do 50 damage against Armored units. And Maruaders are armored (along with other common units, such as Stalkers and Roaches).
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On August 28 2010 04:20 iCCup.Diamond wrote:Show nested quote +On August 28 2010 04:18 arsenic wrote: To defend a 6/7 pool as Protoss, you just need to set up your wall on top of your ramp in a manner that fully blocks it off with two Gates or Gate and Cybernetics. Yes, this is possible even on a map such as Steppes of War and you can do it in time if you scout after Pylon. Zerglings take years to take down a building and Zealots are good against them. This is a common misconception. Your wall (and the ONLY wall u can get in time against a ling rush) is one pylon, one gateway, and one zealot. Now you have to fully wall off (which screws you), or just hope to god your probe micro is as good as Bisu's (ie: which screws you). It's a bad bad bad nerf. I don't know if that's true. You could be right but my friend who plays Protoss has his wall up in plenty time when I 7 pool him on Steppes. Are you sure you are not defending it optimally, probably cutting a probe or two to get that second building up? You have to remember that Zerg is cutting considerably into their early game econ and losing larva repop doing this. You can cut a little bit and still be ahead.
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ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight.
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other
I'm pretty sure Marauders will still take 50 damage.
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight.
Did you read the fucking post? It doesn't change the damage output vs marauders at all.
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight.
Tanks v tanks and marauders is unchanged.
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight. dont tanks do the same amount of dmg to roaches and marauders still?
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On August 28 2010 04:25 Frack wrote:Show nested quote +On August 28 2010 04:21 Jinsin5 wrote: In ZvZ you can defend a 6pool with a 13 pool easily using just your drones, you even have to kill a spine crawler before it can be completed. What is so different between 6pooling in ZvZ and ZvP, can't protoss just use probes to kill the zerglings while a zealot finishes production?
You could lose probably have your probes and still be in an economical advantage, anyone care to explain this? Lings take down pylons, we need pylons for power :S no power = no gates, no gates = no retaliation Use probes to attack? Even if you get surrounded, you can tell all your probes to mine minerals and they will have no collision.
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight. dude the damage of tanks to marauders is UN-CHAN-GED 35 + 15 = 50
edit: lmao , 5th or somth? xD
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On August 28 2010 04:18 Turbo.Tactics wrote: I want to take a moment to remember all the Terrans defending Siege Tanks for beeing "perfectly fine".
I'm opening a bottle of Bordeaux now... this is the first time since the Roachincident that i feel my prayers are heard.
Just a quick note that because it is patched does not mean it not was perfectly fine. It takes years to figure this stuff out.
Edit:
TvT mass barracks mass marines? What's the counter?
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On August 28 2010 04:25 Radio.active wrote: ok a small group of like 5 marauders are officially stronger than a group of six tanks, it'll completely break tvt in half like none other.
siege tanks will do about 35 damage plus like 10 dmg splash. While the marauders have 125 life... stim, get in close gfg baby. im pretty sure a group of roaches could walk up to the tanks fast enough and get in close to actually kill the tanks before the roaches die. A tank should feel like a tank, that can deal a large amount of damage. now they'll feel like a over priced paper weight.
You can't break a mirror matchup. Sure, tank/viking wars may not occur anymore but in no way can that matchup become imbalanced.
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A more insightful look at the Marauder vs. Tank match-up would take into account the fact that the Marauder user now does not auto-lose to Banshees, since he can incorporate more Marines into his mix without auto-losing to Tanks...
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They want to all us , go and play terran, banshees and so on.
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On August 28 2010 04:22 Thunderflesh wrote:Show nested quote +On August 28 2010 03:58 stroggos wrote: heh, remember when tanks did 60 damage in beta and no one used them? funny times Haha; you're right, I almost forgot about that...
Well you have to remember the splash damage was changed.
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On August 28 2010 04:27 Iggyhopper wrote:Show nested quote +On August 28 2010 04:25 Frack wrote:On August 28 2010 04:21 Jinsin5 wrote: In ZvZ you can defend a 6pool with a 13 pool easily using just your drones, you even have to kill a spine crawler before it can be completed. What is so different between 6pooling in ZvZ and ZvP, can't protoss just use probes to kill the zerglings while a zealot finishes production?
You could lose probably have your probes and still be in an economical advantage, anyone care to explain this? Lings take down pylons, we need pylons for power :S no power = no gates, no gates = no retaliation Use probes to attack? Even if you get surrounded, you can tell all your probes to mine minerals and they will have no collision. Pull all our probes to attack the lings, which are continually reproducing at a rate of about 4 or 5 every 20 or so seconds, meaning we cant mine for zealots? The situation in zvz is different because lings build faster, its only a stop gap, zealots are also slower than lings, much easier to surround. The situations are not comparable.
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The protoss in me died inside, the good news however, is they are giving us like a month to all switch to Terran and MMM vs every race in every situation on every map, So much for all my work focusing on using zealots to fight marauder zzzzzzz.
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On August 28 2010 04:28 Carthage wrote:Show nested quote +On August 28 2010 04:18 Turbo.Tactics wrote: I want to take a moment to remember all the Terrans defending Siege Tanks for beeing "perfectly fine".
I'm opening a bottle of Bordeaux now... this is the first time since the Roachincident that i feel my prayers are heard. Just a quick note that because it is patched does not mean it not was perfectly fine. It takes years to figure this stuff out. Edit: TvT, all in 6 rax marines? What's the counter?
Bunkers...
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