• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services What tournaments are world championships?
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $10,000 live event $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 757 users

[G] Baneling Magic Boxes

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
Last Edited: 2010-08-26 00:42:30
August 25 2010 22:25 GMT
#1
Hello Teamliquid folks! Inspired by game one between Dimaga and Morrow on Steppes of War from the IEM, and the increasingly popular Mutalisk Magic Box technique, I sat down and explored potential ways to apply the magic box technique elsewhere in the Zerg arsenal.

This thread is not a semantic debate about the term 'Magic Box'. Please discuss the technique, not the title.


+ Show Spoiler +
In the game, Dimaga went muta-baneling versus Morrow's marines, tanks, and medivacs. In one major confrontation at the center of the map, Dimaga established a nice concave to let his banelings approach the bio ball from multiple flanks. However, Morrow's tanks proved too plentiful and Morrow suffered minimal casualties. Acid, futile acid, stained the fertile grasslands.


This technique can be used to reduce the effects of splash on baneling balls charging toward balls of marines who are supported by tanks. It also increases the baneling's potency versus a roach/hydra/infestor ball in ZvZ, since fungal growth is not as effective (and if you've never seen banelings tear up hydralisks, I suggest you go into a unit tester right now).

[image loading]
A group of banelings looking to get shelled.

How it Works

As with mutalisks, a group of selected banelings are assigned a "magic box" which will cause the units to maintain their formation within that box when you issue a move command outside of it. If you manually spread out a small group of banelings and tell them to move, they will maintain their formation as they move. However, manually spacing out small groups banelings proves to be a demanding task, never mind spacing out 10+.

[image loading]
Confident banelings marching to victory

Enter the PATROL command. When you select a group of banelings and issue a patrol command (not too near, not too far), they will gradually space themselves out as each individual baneling tries to execute their patrol. The STOP command will freeze the banelings in their formation, and when you tell them to move, they will maintain their formation. The system will have a hard time assigning a magic box for patrolling banelings which have assumed an erratic shape. A single click + STOP command will fix this, assuming you aren't dealing with too large a group.

[image loading]
Coach Bobby Baneling delivers a pep talk as his rag-a-muffins get ready for the fight

With the patrol method of spreading your banelings, you can issue a patrol command when your banelings spawn in your base and forget about the patrol until you need them for a battle. Alternatively, you can wait a couple seconds, press STOP, and have your formations established prior to a battle.

Large Groups of Banelings

This technique only worked for me with groups of banelings no smaller than about 16-20. For larger baneling groups, the magic box system appears to have difficulties maintaining unit formations, and when you issue a move command, and they will cluster as they reach their destination. You can still issue a patrol command to spread them out, but afterward you must issue move commands in smaller groups. This is the only work-around I have come up with, if someone finds a better one, I invite you to share.

I implore you to explore the possibilities of this technique and share your experiences here. If you can refine this technique in any way, please also share.

Edit! See this thread for more uses of patrol micro to combat clustering! Sorry for not spotting it originally!
Nuda Veritas
rockon1215
Profile Joined May 2009
United States612 Posts
August 25 2010 22:27 GMT
#2
cool find
Flash v Jaedong The finals that is ALWAYS meant to be
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 25 2010 22:32 GMT
#3
Thanks for the find. These magic boxes will definitely change the game!
gerundium
Profile Joined June 2010
Netherlands786 Posts
August 25 2010 22:36 GMT
#4
Cool. Same works for zerglings and zealots i guess?
Tiwo
Profile Joined March 2009
Netherlands306 Posts
August 25 2010 22:38 GMT
#5
I love how slowly tiny micro tricks are found out, Magic boxing has been in my ZvT for AGES in my custom games (I'm T on ladder *hides*), but this is a good trick to space them out, gonna try that with marines too.. :D (to counter your precious banelings!!
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
August 25 2010 22:42 GMT
#6
I'm thats quite interesting, thanks
Jang Yoon Chul hwaiting!
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 25 2010 22:46 GMT
#7
I really like that many of you applying this concept to the other races! Keep it up!
Nuda Veritas
Bull-Demon
Profile Joined January 2003
United States582 Posts
August 25 2010 22:49 GMT
#8
Not at home so I can't test but if this works for all units, this could be pretty important. Especially lings.
~_~
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 25 2010 22:50 GMT
#9
On August 26 2010 07:36 gerundium wrote:
Cool. Same works for zerglings and zealots i guess?

Yep there was a thread about using patrol with zealots earlier.
teamsolid
Profile Joined October 2007
Canada3668 Posts
August 25 2010 22:51 GMT
#10
This looks like a pretty cool technique. Will definitely help w/marine tank a lot. However, when dealing with pure bio, I think just letting them cluster is probably better so they don't get picked off 1 by 1.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
August 25 2010 22:53 GMT
#11
I like how in sc1 you had to do everything to bunch units up and ceep them together while the AI tried to scramble them.

While in sc2 you gotta try everything to ceep them from growing into a huga ball
Lucius2
Profile Joined June 2010
Germany548 Posts
August 25 2010 22:55 GMT
#12
didnt we have this already as patrol moving for anti cluster?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 25 2010 22:55 GMT
#13
This was actually found quite a while ago but still interesting.
Just tried it and while it spreads the banelings initially, attacking with a decent amount of banelings will still cause them to clump. Now what needs to be done is determine exactly how many banelings fit inside each magic box to prevent them from clumping when going on attack move.
Nayl
Profile Joined March 2010
Canada413 Posts
Last Edited: 2010-08-25 22:59:52
August 25 2010 22:59 GMT
#14
On August 26 2010 07:55 kNyTTyM wrote:
This was actually found quite a while ago but still interesting.
Just tried it and while it spreads the banelings initially, attacking with a decent amount of banelings will still cause them to clump. Now what needs to be done is determine exactly how many banelings fit inside each magic box to prevent them from clumping when going on attack move.


They'll always clump if you a move...the point of magic box is to just move, like with mutas.

besides, there is no reason to a move banelings, they still do damage even if enemy kills them.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
August 25 2010 23:00 GMT
#15
I'd just like to add that every unit has a box size in which it maintains it's formation (bigger units have bigger boxes). If you make a selection that is bigger than this box then the units will clump when you issue a move command.
gozima
Profile Joined April 2010
Canada602 Posts
August 25 2010 23:01 GMT
#16
These "magic box" techniques are really interesting.

Does anyone know if there is a way to magic box terran mmm balls? /shivers..
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 25 2010 23:02 GMT
#17
Nice, thanks!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
August 25 2010 23:03 GMT
#18
you can magic box anything, thats the point, there is just a limit on the amount of units since the box size is always the same
SpicyCrab
Profile Blog Joined March 2010
402 Posts
August 25 2010 23:03 GMT
#19
I think it'd be neat if Blizz increased the magic box side across the board for all units.
I'm such a baller in my dreams. - HiFriend
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 25 2010 23:05 GMT
#20
could be useful, thx!
https://soundcloud.com/thesamplethief
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O192
LiquipediaDiscussion
FEL
09:00
Cracow 2025
SKillous vs LamboLIVE!
Clem vs TBD
Reynor vs TBD
RotterdaM2433
ComeBackTV 1849
IndyStarCraft 620
WardiTV418
CranKy Ducklings167
3DClanTV 153
Rex123
EnkiAlexander 101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2433
IndyStarCraft 620
Rex 123
Vindicta 51
MindelVK 19
StarCraft: Brood War
Shine 347
firebathero 272
ZZZero.O 192
BeSt 158
Soulkey 121
Dewaltoss 116
Hyun 63
Dota 2
qojqva4996
capcasts50
Counter-Strike
fl0m3662
flusha261
Super Smash Bros
hungrybox1321
Mew2King820
Heroes of the Storm
Khaldor629
Liquid`Hasu401
Other Games
Grubby1292
B2W.Neo822
Hui .192
KnowMe162
Organizations
Other Games
gamesdonequick2360
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• iHatsuTV 14
• LUISG 9
• Legendk 8
• davetesta8
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 9
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2442
• WagamamaTV822
Other Games
• imaqtpie1187
• Shiphtur341
Upcoming Events
Wardi Open
16h 7m
Sparkling Tuna Cup
1d 15h
WardiTV European League
1d 21h
Online Event
1d 22h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.