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Overlord party, Total Maxed Units. - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
johax
Profile Joined August 2010
Sweden165 Posts
August 20 2010 10:44 GMT
#21
Very good for keeping the vikings and thors of you when you clear out the tanks with your mutas.
psion
Profile Joined May 2010
106 Posts
August 20 2010 11:44 GMT
#22
Our Overlods will blot out the sun.
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-08-20 13:18:06
August 20 2010 13:17 GMT
#23
Just got a friend to test this. He got to over 2.5k units before giving up.

Sure you weren't just space blocked preventing units to come out?
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
August 20 2010 13:32 GMT
#24
Can't see the first picture Perhaps somebody could rehost?
O_o
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 20 2010 13:33 GMT
#25
Making overlords is a very good skill toi have
"We have unfinished business, I and he."
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 20 2010 13:37 GMT
#26
On August 20 2010 18:30 ArdentZeal wrote:
lets assume we have a 4vs4, there is a unit limit needed from 1600 supply (4 * 2 * 200), theoretically this could be 3200 zerglings, not counting mass ovis.

Is it even possible to MAX OUT a 4vs4 when the unit limit seems to be at 1500?

Well, most units are not 1 food when you get to 200/200, but yea, the lag would be terrible because the game looks good.
I always try to shield slam face, just to make sure it doesnt work
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 20 2010 13:45 GMT
#27
in bw when you had CCMU on overlords and scourges in the air it would bounce around the map because units pushing against themselves trying to get to 1 overlord. Does it do that in sc2? Or does the mass just sit still?
..and then I would, ya know, check em'. (Aka SpoR)
J7S
Profile Joined March 2009
Brazil179 Posts
August 20 2010 13:48 GMT
#28
How do you counter Overlords?
"Mein Führer, I can walk!" - Dr. Strangelove
jambam
Profile Joined June 2010
United States324 Posts
August 20 2010 13:57 GMT
#29
one time i was winning so bad i just made mass overlords and sent them to his base. He complained about how he couldnt click on any of his buildings. At first it was funny, but then i realized how sad it really was.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
August 20 2010 14:10 GMT
#30
Hah, your computer must hate you now for that.
Z-R0E
Profile Joined April 2009
United States147 Posts
Last Edited: 2010-08-20 14:45:00
August 20 2010 14:24 GMT
#31
I decided to try and do this myself, and my results were well over 1500. I never noticed a "cannot create more units" message, but it's entirely possible I missed it.

I have the game still running now, with 8 full control groups of overlords, an additional group of 90, 144 drones, 1 Nydus Network & 2 Worms, 22 hatcheries. Each of those hatcheries has three ready-to-hatch overlords that refuse to hatch and no larva.

So if you include the hatcheries & nyduses and exclude the eggs (I'll explain why in a moment), that's 2299.

So I destroy a hatchery. 1 of those ready-to-hatch overlords comes out, and all my hatcheries now have 1 larva. However, I can't use any of them. All of the portraits to build a unit are gone. The icon to create a new Nydus Worm is there, but when I try it doesn't work. If I cancel one of the won't-hatch overlords, all my hatcheries get another larva, but I am still unable to use it.

So buildings count towards the final amount. Larva and eggs do not, and eggs will simply not hatch if you're at the limit. Minerals don't seem to count either, because I still had some on the map when my hatcheries stopped producing larva, and when they were gone new overlords didn't hatch.

As far as lag, it's really not as bad as I expected so long as things are standing still. If I move all my control groups of overlords it doesn't even lag that much at first, until they get to their destination. The act of them spreading out practically locks up my computer, but once they are it's not that bad (all things considered).

Edit: It seems I was wrong about the non-hatching overlords. They did count to the total, as canceling some causes others to hatch. So the total is somewhere between 2300-2400.
The Z-g0d http://atZinc.org
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 20 2010 15:10 GMT
#32
On August 20 2010 18:30 ArdentZeal wrote:
lets assume we have a 4vs4, there is a unit limit needed from 1600 supply (4 * 2 * 200), theoretically this could be 3200 zerglings, not counting mass ovis.

Is it even possible to MAX OUT a 4vs4 when the unit limit seems to be at 1500?


8 person FFA all-Zerg 15 minutes no rush Zergling fight. Make it happen. That would be pretty amazing to watch on video.
Gee gee gee gee baby baby baby
Lucius2
Profile Joined June 2010
Germany548 Posts
August 20 2010 15:16 GMT
#33
theres atleast on the EU servers a fast map with basically infinite resources AND no supply for any unit. having 100 broodlords flooding the screen with broodlings or like 200 sentries activating guardian shield isnt good for your fps
Sparta
Profile Joined August 2010
United States41 Posts
August 20 2010 15:25 GMT
#34
On August 21 2010 00:10 Takkara wrote:
Show nested quote +
On August 20 2010 18:30 ArdentZeal wrote:
lets assume we have a 4vs4, there is a unit limit needed from 1600 supply (4 * 2 * 200), theoretically this could be 3200 zerglings, not counting mass ovis.

Is it even possible to MAX OUT a 4vs4 when the unit limit seems to be at 1500?


8 person FFA all-Zerg 15 minutes no rush Zergling fight. Make it happen. That would be pretty amazing to watch on video.



I saw a video on youtube back in Phase 1 of the beta where someone did a 1v1, maxed population limits with speedlings and then went at it.

It was pretty insane!

8 person FFA Speedling match would equal 1600 speedlings... omfg????????
Boredom is the devil's workshop.
Scytone
Profile Joined July 2010
United States34 Posts
August 20 2010 19:08 GMT
#35
Re uploaded the pictures, sorry for that. As to the poster a few posts up. 2400 is crazy.

It may be that we miscounted, or that the lag just stopped us from making more units, but pressing the buttons, the hot keys, etc wouldn't create the units unless we killed off other things.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 20 2010 19:21 GMT
#36
kkkkk, reminds me of 3v3 games on hunters. wall in the last guy standing and create 20,000 minerals worth of overlords and send them all into his base for the fun of it.
age: 84 | location: california | sex: 잘함
baconbits
Profile Joined April 2010
United States419 Posts
August 20 2010 19:24 GMT
#37
On August 21 2010 00:25 Sparta wrote:
Show nested quote +
On August 21 2010 00:10 Takkara wrote:
On August 20 2010 18:30 ArdentZeal wrote:
lets assume we have a 4vs4, there is a unit limit needed from 1600 supply (4 * 2 * 200), theoretically this could be 3200 zerglings, not counting mass ovis.

Is it even possible to MAX OUT a 4vs4 when the unit limit seems to be at 1500?


8 person FFA all-Zerg 15 minutes no rush Zergling fight. Make it happen. That would be pretty amazing to watch on video.



I saw a video on youtube back in Phase 1 of the beta where someone did a 1v1, maxed population limits with speedlings and then went at it.

It was pretty insane!

8 person FFA Speedling match would equal 1600 speedlings... omfg????????


3200 actually

200 pop = 400 lings x 8
SyN_FiR3
Profile Joined May 2010
United States85 Posts
August 20 2010 19:27 GMT
#38
Yo dawg, I heard you like overlords...
"How 'bout changin' a line cause it don't make sense..."
Tareth
Profile Joined March 2004
United States46 Posts
August 20 2010 19:45 GMT
#39
Now imagine if those were all Overseers and Overseers still had the infested terran spell....
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-20 20:01:05
August 20 2010 19:55 GMT
#40
Did it really not let him make more units? interesting

I built a bunch of creep tumors once, and it would only show a certain number of units on the mini-map and remove everything else (buildings, etc.). Can't remember how many though, exactly.

Might have been around 1000 units total, not sure.

Interesting how there'd be only a 1500 limit though.

Edit: Makes sense that that 1500 wasn't a real limit. I wonder if values around 2250-2500 are per player or not.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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