Official State of the Game Podcast Thread - Page 814
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Shaetan
United States1175 Posts
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Deindar
United States302 Posts
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kOre
Canada3642 Posts
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Rabiator
Germany3948 Posts
On April 20 2011 14:27 windsupernova wrote: They have delivered the matches, the quality is not terrible, the casting is IMO good enough, and they have done their best to ensure all matches are done. I mean its not professional level yet, but I am not going to say they have done a terrible job just because a few mistakes that chances are that they will iron out as they go. Thats exactly what was criticised in your post ... because "delivering games, not terrible quality, good enough casting" dont add up to FANTASTIC ... | ||
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holy_war
United States3590 Posts
On April 20 2011 14:51 kOre wrote: What a crazy hotkey system ... Whatever works man. I never understood a 'normal' hotkey system when the point of hotkeys/control groups is to match your personal preference. | ||
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Enervate
United States1769 Posts
Tyler's hotkey system sounds really interesting. I think I'm gonna have to try it out. | ||
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windsupernova
Mexico5280 Posts
On April 20 2011 14:53 Rabiator wrote: Thats exactly what was criticised in your post ... because "delivering games, not terrible quality, good enough casting" dont add up to FANTASTIC ... You know..... good, bad, great,fantastic, excellent are kinda like subjective adjectives. To me they have done a fantastic job, I may not be holding them to such a high standard as you, but so far I have enjoyed NASL and that is what makes it fantastic for me. | ||
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DoubleLariat
Canada190 Posts
Keep it up! | ||
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Defacer
Canada5052 Posts
On April 20 2011 15:00 DoubleLariat wrote: as always good show. Good to hear incontrol being very apologetic on behalf of NASL and the mistakes that were made. It brings me hope that they know, that they're working on it. Keep it up! Here, here! I think people on this site really, really underestimate how difficult it is to broadcast 3 to 4 hours of original and new content, 5 days a week, with players from all over the world. That's on par with the average TV Network. While the NASL has had some technical errors and programming glitches, the amount of criticism (and entitlement) from the Team Liquid community towards the NASL is truly ludicrous. In particular, I find the comparisons to Dreamhack to be laughable. That's a weekend LAN event localized in a single location. Quite frankly, it's relatively basic compared to what NASL is trying to do. | ||
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dacthehork
United States2000 Posts
I use R - Factories - qwe factory units T - Staports - qweas Starport units F - barracks - asdq barracks units G - Command Center - SE units with f1 - main base location , f2 natural, f3 third, f4 fourth 1-6 units Q - patrol S - Stim It's all wierd at first but moving buildings/etc to letters, and keeping 1-6 for units is pretty nice. Also the macro is slightly more comfortable in terms of not moving fingers/up/down normally. I dont see why he changed Build from B as your thumb can press B pretty easily. I also changed space to next idle worker. | ||
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Executor1
1353 Posts
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Mashes
Canada441 Posts
, eagerly awaiting the audio! :D | ||
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L3g3nd_
New Zealand10461 Posts
On April 20 2011 15:24 Mashes wrote: missed the show , eagerly awaiting the audio! :Dsame here! SotG is one of the highlights of my week, love these guys <3 Cant wait to hear about Nony's hotkey system (from above posts sounds like thats something they talked about) | ||
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Jibba
United States22883 Posts
On April 20 2011 15:12 Defacer wrote: Here, here! I think people on this site really, really underestimate how difficult it is to broadcast 3 to 4 hours of original and new content, 5 days a week, with players from all over the world. That's on par with the average TV Network. While the NASL has had some technical errors and programming glitches, the amount of criticism (and entitlement) from the Team Liquid community towards the NASL is truly ludicrous. In particular, I find the comparisons to Dreamhack to be laughable. That's a weekend LAN event localized in a single location. Quite frankly, it's relatively basic compared to what NASL is trying to do. Not all criticism is equal and while I think the NASL should ignore a lot of it (including myself), there are very experienced people pointing out problems and offering advice, particularly with production, and they need to soak up every bit of criticism from those people. It just seems extremely hard to believe that with two days and 2 pro editors, all those specific errors would slip through. And it's more than editing. Grey/black background, desks, monitors, sign, casters. Very few graphics, no transitions, a set composition missing many broadcasting/imaging basics. I have a mancrush on iNcontroL and Gretorp and it saddens me because people behind the scenes are letting them down. It just doesn't look like there are experienced professionals working on it. | ||
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Tachion
Canada8573 Posts
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MrSexington
United States1768 Posts
On April 20 2011 15:18 dacthehork wrote: Tylers hotkey system is pretty good I use *snip* Hello, I finally bought SC2 yesterday (after having plaed SC1 casually for a few years and for the past year just lurking Team Liquid and watching SC2) and I'm looking at the hotkey options now... ...What does Tyler mean "2 will always select all my Stargates and Q (I think) will always select all my nexuses." The options I'm looking at now can change the hotkeys, but even if you changed, wouldn't you still have to manually add all the stargates to a hotkey for it to work? The way he was saying it made it sound like his hotkeys (which selects all) would be set even before he started the game. (Tyler may be lurking this thread...) | ||
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Perplex
United States1693 Posts
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Alphonsse
United States518 Posts
On April 20 2011 15:29 MrSexington wrote: Hello, I finally bought SC2 yesterday (after having plaed SC1 casually for a few years and for the past year just lurking Team Liquid and watching SC2) and I'm looking at the hotkey options now... ...What does Tyler mean "2 will always select all my Stargates and Q (I think) will always select all my nexuses." The options I'm looking at now can change the hotkeys, but even if you changed, wouldn't you still have to manually add all the stargates to a hotkey for it to work? The way he was saying it made it sound like his hotkeys (which selects all) would be set even before he started the game. (Tyler may be lurking this thread...) He still has to bind the buildings to the hotkeys. I think he said it like that because he specifically picked certain hotkeys to be for certain buildings, like he had the robo in mind for Z when he picked Z, rather than a system where 4 can be robo or 4 can be stargate for example. | ||
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MrSexington
United States1768 Posts
On April 20 2011 15:48 Alphonsse wrote: He still has to bind the buildings to the hotkeys. I think he said it like that because he specifically picked certain hotkeys to be for certain buildings, like he had the robo in mind for Z when he picked Z, rather than a system where 4 can be robo or 4 can be stargate for example. Okay, thanks. edit: 1 more question: When is the alternative hotkey used over the primary? Messing with it all and some keys getting unbound. (I'm trying to bind a control group to Q, but the Queen gets unbound. Is there any way for the Q = Queen only stand when the hatchery is selected? | ||
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LittleAtari
Jordan1090 Posts
VOD is up! | ||
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, eagerly awaiting the audio! :D