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Official State of the Game Podcast Thread - Page 814

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 812 813 814 815 816 2731 Next
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
April 20 2011 05:45 GMT
#16261
You know that earthquake in Japan?
My Casts: www.youtube.com/Shaetan
Deindar
Profile Joined May 2010
United States302 Posts
April 20 2011 05:51 GMT
#16262
Wow, that's really drastic from Tyler.
EG|Liquid|QxG|DTG fighting!
kOre
Profile Blog Joined April 2009
Canada3642 Posts
April 20 2011 05:51 GMT
#16263
What a crazy hotkey system ...
http://www.starcraftmecca.net - Founder
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 20 2011 05:53 GMT
#16264
On April 20 2011 14:27 windsupernova wrote:
Show nested quote +
On April 20 2011 14:11 CEPEHDREI wrote:
On April 20 2011 14:10 windsupernova wrote:
Awww, poor InControl, don't worry about NASL you guys have done fantastically for the manpower you guys have and I am sure it will improve and improve.


dont get me wrong i dont wanna shit on the NASL but what have they done "fantastically"? what is there beside the problmes? i dont see any production or anything like that. what is there which is fantastic in your eyes.

pls open my eyes.


They have delivered the matches, the quality is not terrible, the casting is IMO good enough, and they have done their best to ensure all matches are done.

I mean its not professional level yet, but I am not going to say they have done a terrible job just because a few mistakes that chances are that they will iron out as they go.

Thats exactly what was criticised in your post ... because "delivering games, not terrible quality, good enough casting" dont add up to FANTASTIC ...
If you cant say what you're meaning, you can never mean what you're saying.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 20 2011 05:54 GMT
#16265
On April 20 2011 14:51 kOre wrote:
What a crazy hotkey system ...


Whatever works man. I never understood a 'normal' hotkey system when the point of hotkeys/control groups is to match your personal preference.
Enervate
Profile Joined August 2010
United States1769 Posts
April 20 2011 05:56 GMT
#16266
Such a great episode.

Tyler's hotkey system sounds really interesting. I think I'm gonna have to try it out.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 20 2011 05:56 GMT
#16267
On April 20 2011 14:53 Rabiator wrote:
Show nested quote +
On April 20 2011 14:27 windsupernova wrote:
On April 20 2011 14:11 CEPEHDREI wrote:
On April 20 2011 14:10 windsupernova wrote:
Awww, poor InControl, don't worry about NASL you guys have done fantastically for the manpower you guys have and I am sure it will improve and improve.


dont get me wrong i dont wanna shit on the NASL but what have they done "fantastically"? what is there beside the problmes? i dont see any production or anything like that. what is there which is fantastic in your eyes.

pls open my eyes.


They have delivered the matches, the quality is not terrible, the casting is IMO good enough, and they have done their best to ensure all matches are done.

I mean its not professional level yet, but I am not going to say they have done a terrible job just because a few mistakes that chances are that they will iron out as they go.

Thats exactly what was criticised in your post ... because "delivering games, not terrible quality, good enough casting" dont add up to FANTASTIC ...


You know.....

good, bad, great,fantastic, excellent are kinda like subjective adjectives. To me they have done a fantastic job, I may not be holding them to such a high standard as you, but so far I have enjoyed NASL and that is what makes it fantastic for me.

"Its easy, just trust your CPU".-Boxer on being good at games
DoubleLariat
Profile Joined October 2010
Canada190 Posts
April 20 2011 06:00 GMT
#16268
as always good show. Good to hear incontrol being very apologetic on behalf of NASL and the mistakes that were made. It brings me hope that they know, that they're working on it.

Keep it up!
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 20 2011 06:12 GMT
#16269
On April 20 2011 15:00 DoubleLariat wrote:
as always good show. Good to hear incontrol being very apologetic on behalf of NASL and the mistakes that were made. It brings me hope that they know, that they're working on it.

Keep it up!


Here, here!

I think people on this site really, really underestimate how difficult it is to broadcast 3 to 4 hours of original and new content, 5 days a week, with players from all over the world.

That's on par with the average TV Network.

While the NASL has had some technical errors and programming glitches, the amount of criticism (and entitlement) from the Team Liquid community towards the NASL is truly ludicrous.

In particular, I find the comparisons to Dreamhack to be laughable. That's a weekend LAN event localized in a single location. Quite frankly, it's relatively basic compared to what NASL is trying to do.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-04-20 06:19:48
April 20 2011 06:18 GMT
#16270
Tylers hotkey system is pretty good

I use

R - Factories - qwe factory units
T - Staports - qweas Starport units
F - barracks - asdq barracks units
G - Command Center - SE units

with f1 - main base location , f2 natural, f3 third, f4 fourth

1-6 units

Q - patrol
S - Stim

It's all wierd at first but moving buildings/etc to letters, and keeping 1-6 for units is pretty nice.

Also the macro is slightly more comfortable in terms of not moving fingers/up/down normally.

I dont see why he changed Build from B as your thumb can press B pretty easily.

I also changed space to next idle worker.
Warturtle - DOTA 2 is KING
Executor1
Profile Joined April 2011
1353 Posts
April 20 2011 06:19 GMT
#16271
I dont know how anyone can call it fantastic, even the creators know its not up to snuff. Geoff sounds really dissapointed in how its gone so far and i would say hes still more enthusiastic then most. Anyone who thinks they did fantastic so far is just a fanboy who would say that no matter how poorly things went and i put no stock in their oppinions. It wasnt fantastic get over it.
Mashes
Profile Blog Joined October 2010
Canada441 Posts
April 20 2011 06:24 GMT
#16272
missed the show , eagerly awaiting the audio! :D
"life of lively to live to life of full life thx to shield battery"
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
April 20 2011 06:26 GMT
#16273
On April 20 2011 15:24 Mashes wrote:
missed the show , eagerly awaiting the audio! :D

same here! SotG is one of the highlights of my week, love these guys <3

Cant wait to hear about Nony's hotkey system (from above posts sounds like thats something they talked about)
https://twitter.com/#!/IrisAnother
Jibba
Profile Blog Joined October 2007
United States22883 Posts
April 20 2011 06:28 GMT
#16274
On April 20 2011 15:12 Defacer wrote:
Show nested quote +
On April 20 2011 15:00 DoubleLariat wrote:
as always good show. Good to hear incontrol being very apologetic on behalf of NASL and the mistakes that were made. It brings me hope that they know, that they're working on it.

Keep it up!


Here, here!

I think people on this site really, really underestimate how difficult it is to broadcast 3 to 4 hours of original and new content, 5 days a week, with players from all over the world.

That's on par with the average TV Network.

While the NASL has had some technical errors and programming glitches, the amount of criticism (and entitlement) from the Team Liquid community towards the NASL is truly ludicrous.

In particular, I find the comparisons to Dreamhack to be laughable. That's a weekend LAN event localized in a single location. Quite frankly, it's relatively basic compared to what NASL is trying to do.

Not all criticism is equal and while I think the NASL should ignore a lot of it (including myself), there are very experienced people pointing out problems and offering advice, particularly with production, and they need to soak up every bit of criticism from those people. It just seems extremely hard to believe that with two days and 2 pro editors, all those specific errors would slip through. And it's more than editing. Grey/black background, desks, monitors, sign, casters. Very few graphics, no transitions, a set composition missing many broadcasting/imaging basics. I have a mancrush on iNcontroL and Gretorp and it saddens me because people behind the scenes are letting them down. It just doesn't look like there are experienced professionals working on it.
ModeratorNow I'm distant, dark in this anthrobeat
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 20 2011 06:29 GMT
#16275
After hearing how the players are dealing with all the tournaments time wise, I had to wonder how Incontrol is dealing with his practice time now that he's casting the NASL. I know Artosis felt like he couldn't play competitively while he was casting both code S and code A, but back then I think he was casting like 6 hours a day with code S and code A on the same day? I wonder how much time a day the NASL takes out of his schedule.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-04-20 06:29:59
April 20 2011 06:29 GMT
#16276
On April 20 2011 15:18 dacthehork wrote:
Tylers hotkey system is pretty good

I use

*snip*


Hello,

I finally bought SC2 yesterday (after having plaed SC1 casually for a few years and for the past year just lurking Team Liquid and watching SC2) and I'm looking at the hotkey options now...

...What does Tyler mean "2 will always select all my Stargates and Q (I think) will always select all my nexuses."

The options I'm looking at now can change the hotkeys, but even if you changed, wouldn't you still have to manually add all the stargates to a hotkey for it to work? The way he was saying it made it sound like his hotkeys (which selects all) would be set even before he started the game.

(Tyler may be lurking this thread...)
Perplex
Profile Joined March 2011
United States1693 Posts
April 20 2011 06:30 GMT
#16277
I pray the audio is up for download before my flight tomorrow or i'll be extremely bored for all 4 hours of my flight instead of just 2 and a half or so
http://www.lolking.net/summoner/na/24238059
Alphonsse
Profile Blog Joined March 2009
United States518 Posts
April 20 2011 06:48 GMT
#16278
On April 20 2011 15:29 MrSexington wrote:
Show nested quote +
On April 20 2011 15:18 dacthehork wrote:
Tylers hotkey system is pretty good

I use

*snip*


Hello,

I finally bought SC2 yesterday (after having plaed SC1 casually for a few years and for the past year just lurking Team Liquid and watching SC2) and I'm looking at the hotkey options now...

...What does Tyler mean "2 will always select all my Stargates and Q (I think) will always select all my nexuses."

The options I'm looking at now can change the hotkeys, but even if you changed, wouldn't you still have to manually add all the stargates to a hotkey for it to work? The way he was saying it made it sound like his hotkeys (which selects all) would be set even before he started the game.

(Tyler may be lurking this thread...)


He still has to bind the buildings to the hotkeys. I think he said it like that because he specifically picked certain hotkeys to be for certain buildings, like he had the robo in mind for Z when he picked Z, rather than a system where 4 can be robo or 4 can be stargate for example.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-04-20 07:06:14
April 20 2011 06:49 GMT
#16279
On April 20 2011 15:48 Alphonsse wrote:
Show nested quote +
On April 20 2011 15:29 MrSexington wrote:
On April 20 2011 15:18 dacthehork wrote:
Tylers hotkey system is pretty good

I use

*snip*


Hello,

I finally bought SC2 yesterday (after having plaed SC1 casually for a few years and for the past year just lurking Team Liquid and watching SC2) and I'm looking at the hotkey options now...

...What does Tyler mean "2 will always select all my Stargates and Q (I think) will always select all my nexuses."

The options I'm looking at now can change the hotkeys, but even if you changed, wouldn't you still have to manually add all the stargates to a hotkey for it to work? The way he was saying it made it sound like his hotkeys (which selects all) would be set even before he started the game.

(Tyler may be lurking this thread...)


He still has to bind the buildings to the hotkeys. I think he said it like that because he specifically picked certain hotkeys to be for certain buildings, like he had the robo in mind for Z when he picked Z, rather than a system where 4 can be robo or 4 can be stargate for example.


Okay, thanks.

edit: 1 more question: When is the alternative hotkey used over the primary? Messing with it all and some keys getting unbound. (I'm trying to bind a control group to Q, but the Queen gets unbound. Is there any way for the Q = Queen only stand when the hatchery is selected?
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
April 20 2011 07:07 GMT
#16280
http://itmejp.blip.tv/file/5044551/

VOD is up!
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