• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CEST 13:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1609 users

Official State of the Game Podcast Thread - Page 2430

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2428 2429 2430 2431 2432 2731 Next
Femari
Profile Joined June 2011
United States2900 Posts
June 30 2012 00:14 GMT
#48581
On June 30 2012 09:09 Defacer wrote:
Show nested quote +
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless. Ghosts are a poor choice in TvZ because any good zerg does what qxc said, keep his infestors behind. And with the Queen buff you will not be able to catch them out of position because of the creep spread. Ravens are too expensive and are useless for a very long time. They sorta are useless.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Mczeppo
Profile Joined March 2010
Germany319 Posts
June 30 2012 00:15 GMT
#48582
On June 29 2012 23:08 -Archangel- wrote:
Show nested quote +
On June 29 2012 22:38 Mczeppo wrote:
On June 29 2012 22:35 -Archangel- wrote:
On June 29 2012 22:29 Rabbitmaster wrote:
On June 29 2012 22:25 -Archangel- wrote:
On June 29 2012 22:22 Rabbitmaster wrote:
On June 29 2012 22:19 Elldar wrote:
So, you had to have QXC to say what Avilo was "trying" to say because he had made poor arguments and silly examples (which was so funny that they made JP laugh), when he started to derail everything from a debate he got cut off, what a surprise.


How did avilo derail the debate? I agree his arguments weren't that solid, but i think the people telling him to "shut the fuck up" are the ones derailing the debate.

No, people telling him shut the fuck up were just stating the fact. Avilo was like a student that decided to teach his teacher. It was irritating and stupid. He was clearly on the show for drama only and that is what we got.

Only people complaining in here are either Avilo fanboys (good thing they didn't do this to Destiny :D) or the most hardcore whiners that moved over the that Terran whine topic that was closed recently.


I had never even heard of Avilo before this show. And telling a person to shut the fuck up in a debate, no matter how bad one party is doing, is both bad mannered and immature. Also i play protoss, not terran. I have a problem with this kind of behaviour, nothing else.

If you look at it as a debate from equals then that is true. And if Idra said to QXC at any point to shut the fuck up I would also be here holding a pitchfork or a torch but to Avilo?! Did you listen to him at all?
As I said, it was like when a teacher who obviously knows much more then you tries to teach you something and you start acting like he knows shit and you should teach him what did you expect?!
Has never in your schooling years a teacher told one of his students to Shut up?


Idra being avilos teacher. Are you serious with that comparison? wth

I don't know how long you have been following Sc2 but Idra has been a relevant player for a very long time. In addition to that he has been talking balance and tactics for as long and has almost always been right (and he admitted to being wrong when he did like when he called Nestea bad after Nestea 1st GSL win and admitted being wrong). Then him an QXC have a really good and smart talk about current state of TvZ. The Avilo comes in and shows kid like knowledge and understanding, ignores all that has been said prior to that.

Yes, my comparison stands.


I have followed the scene since beta and Idra isnt playing at the highest level anymore for a long time now.
Avilo is a player good enough to talk to i guess.
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
flodeskum
Profile Joined September 2010
Iceland1267 Posts
June 30 2012 00:15 GMT
#48583
On June 30 2012 09:03 codonbyte wrote:
Show nested quote +
On June 30 2012 05:31 dvorakftw wrote:
On June 30 2012 05:20 Dosey wrote:
That's actually the 6th picture and easily overlooked. Especially if you're just trying to find a quick picture because someone refuses to turn on his webcam.

It's the second pic of avilo. I could go for debate points but discussing fine points of language but will skip that to say it takes a normal human a fraction of a second to look at the results of the google image search of avilo sc2 to see there was more than one choice and that avilo did not refuse to turn on his webcam - he did but they couldn't get it to work.

Nice try, though.

User was temp banned for this post.


So I'm confused... Why was Dvorkftw banned? Which commandment did he break? That post seemed completely benign.

Mod told him to stop talking about the picture. He did not stop talking about the picture.
IdrA: " my fans are kinda retarded"
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
June 30 2012 00:20 GMT
#48584
On June 30 2012 09:14 Femari wrote:
Show nested quote +
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless.


Shit like this is why balance discussions are laughable.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Femari
Profile Joined June 2011
United States2900 Posts
June 30 2012 00:23 GMT
#48585
On June 30 2012 09:20 I_Love_Bacon wrote:
Show nested quote +
On June 30 2012 09:14 Femari wrote:
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless.


Shit like this is why balance discussions are laughable.

What, am I going to do a hellion run by into his queen that is blocking the ramp? Am I going to try and control his creep? I can't. The creep spread advances too quickly.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Mczeppo
Profile Joined March 2010
Germany319 Posts
June 30 2012 00:25 GMT
#48586
On June 29 2012 23:36 IshinShishi wrote:
QXC's discussion with Idra was decent, but not good enough, Idra has a golden boy personality("I am always right, stfu") and QXC is not the type of guy that is gonna call him out on that, so whatever discussion they can have is essentially limited, you could see that at several times when Idra threw some general statements with nothing to back them up, and while Qxc definetely had something in mind to say, he chose not to, it was somewhat subtle but you could see there was discomfort for him to be in that situation, it was kinda like arguing with a tribe leader surrounded by his people.

If you play greedy, zerg can always play greedier than you SAFELY, or choose to bust you, because the same building used for building workers, can be used for units, which means that they can go 3 hatch and still bust you for doing 3cc, terran does not have that option, and there's no answer to that lack of options, you either go full-blown macro, or you don't, there's no in-between, it's how the game works nowadays, some suggest doing 11/11 or 12/14 to gain a decent econ advantage while being somewhat safe, but that's always naturally a big gamble that can't and shouldn't be relied on, late game problems is another discussion altogether.


This is absolutely true!
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
TigerKarl
Profile Joined November 2010
1757 Posts
Last Edited: 2012-06-30 00:30:55
June 30 2012 00:30 GMT
#48587
If you're a smart person, then you know it's best for your own and everyone's health to avoid this thread at all. I'm not smart, and you neither when reading this.
Elvin
Profile Blog Joined May 2010
149 Posts
Last Edited: 2012-06-30 00:34:17
June 30 2012 00:33 GMT
#48588
On June 30 2012 09:25 Mczeppo wrote:
Show nested quote +
On June 29 2012 23:36 IshinShishi wrote:
QXC's discussion with Idra was decent, but not good enough, Idra has a golden boy personality("I am always right, stfu") and QXC is not the type of guy that is gonna call him out on that, so whatever discussion they can have is essentially limited, you could see that at several times when Idra threw some general statements with nothing to back them up, and while Qxc definetely had something in mind to say, he chose not to, it was somewhat subtle but you could see there was discomfort for him to be in that situation, it was kinda like arguing with a tribe leader surrounded by his people.

If you play greedy, zerg can always play greedier than you SAFELY, or choose to bust you, because the same building used for building workers, can be used for units, which means that they can go 3 hatch and still bust you for doing 3cc, terran does not have that option, and there's no answer to that lack of options, you either go full-blown macro, or you don't, there's no in-between, it's how the game works nowadays, some suggest doing 11/11 or 12/14 to gain a decent econ advantage while being somewhat safe, but that's always naturally a big gamble that can't and shouldn't be relied on, late game problems is another discussion altogether.


This is absolutely true!


Honestly idra has a personality of an asshole (No surprises there, after calling other people fucking terrible and basically tell them to fuck off). He also has strong zerg bias. Of course almost EVERY pro player has a bias on race he's playing but Idra is a special case. If Idra was playing terran he would be shitting on zerg and complaining about balance/OP/whatever exactly as Avilo did.
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
Last Edited: 2012-06-30 00:35:24
June 30 2012 00:34 GMT
#48589
People should listen to the extremely sensible Kennigit http://www.teamliquid.net/blogs/viewblog.php?topic_id=349101 who touches on eSports celebraties instigated by last nights SotG

BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 30 2012 00:34 GMT
#48590
Hellions are useful early and if, for some reason, you want to go mech you can make them all game and like it (sort of).

They don't stop creep spread quite as well as they used to, minus the occasional darting around and sniping of creep tumours, newly planted ones or ones not covered by a queen, but they are still a good thing to get early. The difference between now hellions and prepatch hellions is once you've got enough scouting in and you feel the zerg isn't doing some timing and is in fact saturating 3 bases it's best just to sacrifice the hellions, run 'em into a drone line and kill as many drones as you can before they die.

It's not great but it's better then useless.
ProgamerAustralian alcohol user follow @iaguzSC2
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 30 2012 00:36 GMT
#48591
People feel bad for avilo, before sc2 he was a "pro" in the redalert 3 scene. He was such a problem in our community that he was banned from nearly every webforum for insulting people in balance discussions. He single handedly made a rift within our already small and struggling stream... watching idra cut him down to what he is made me smile. Avilo lacks some serious social skills.
bring back weapon of choice for hots!
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-06-30 00:38:07
June 30 2012 00:37 GMT
#48592
On June 30 2012 09:23 Femari wrote:
Show nested quote +
On June 30 2012 09:20 I_Love_Bacon wrote:
On June 30 2012 09:14 Femari wrote:
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless.


Shit like this is why balance discussions are laughable.

What, am I going to do a hellion run by into his queen that is blocking the ramp? Am I going to try and control his creep? I can't. The creep spread advances too quickly.


Most Terrans and Protoss wall off and position their units in such in a way that makes zerglings seem pretty useless in the first ten minutes.

That doesn't mean I can't use lings to scout, control the map, or counter attack when they are out of position or not paying attention.

I like to think of this as a 'strategic' use of lings, inspired by Blizzard's suggestion that SC2 is a real-time 'strategy' game.

Woizit
Profile Joined June 2011
801 Posts
June 30 2012 00:38 GMT
#48593
On June 30 2012 09:33 Elvin wrote:
Show nested quote +
On June 30 2012 09:25 Mczeppo wrote:
On June 29 2012 23:36 IshinShishi wrote:
QXC's discussion with Idra was decent, but not good enough, Idra has a golden boy personality("I am always right, stfu") and QXC is not the type of guy that is gonna call him out on that, so whatever discussion they can have is essentially limited, you could see that at several times when Idra threw some general statements with nothing to back them up, and while Qxc definetely had something in mind to say, he chose not to, it was somewhat subtle but you could see there was discomfort for him to be in that situation, it was kinda like arguing with a tribe leader surrounded by his people.

If you play greedy, zerg can always play greedier than you SAFELY, or choose to bust you, because the same building used for building workers, can be used for units, which means that they can go 3 hatch and still bust you for doing 3cc, terran does not have that option, and there's no answer to that lack of options, you either go full-blown macro, or you don't, there's no in-between, it's how the game works nowadays, some suggest doing 11/11 or 12/14 to gain a decent econ advantage while being somewhat safe, but that's always naturally a big gamble that can't and shouldn't be relied on, late game problems is another discussion altogether.


This is absolutely true!


Honestly idra has a personality of an asshole (No surprises there, after calling other people fucking terrible and basically tell them to fuck off). He also has strong zerg bias. Of course almost EVERY pro player has a bias on race he's playing but Idra is a special case. If Idra was playing terran he would be shitting on zerg and complaining about balance/OP/whatever exactly as Avilo did.


What I find most funny is that Idra claims Zerg has random weak timings for Terrans to attack, and then goes on to claim that one of the best Terran in the world is bad because he does random stuff once in a while.
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 30 2012 00:40 GMT
#48594
On June 30 2012 09:38 Woizit wrote:
Show nested quote +
On June 30 2012 09:33 Elvin wrote:
On June 30 2012 09:25 Mczeppo wrote:
On June 29 2012 23:36 IshinShishi wrote:
QXC's discussion with Idra was decent, but not good enough, Idra has a golden boy personality("I am always right, stfu") and QXC is not the type of guy that is gonna call him out on that, so whatever discussion they can have is essentially limited, you could see that at several times when Idra threw some general statements with nothing to back them up, and while Qxc definetely had something in mind to say, he chose not to, it was somewhat subtle but you could see there was discomfort for him to be in that situation, it was kinda like arguing with a tribe leader surrounded by his people.

If you play greedy, zerg can always play greedier than you SAFELY, or choose to bust you, because the same building used for building workers, can be used for units, which means that they can go 3 hatch and still bust you for doing 3cc, terran does not have that option, and there's no answer to that lack of options, you either go full-blown macro, or you don't, there's no in-between, it's how the game works nowadays, some suggest doing 11/11 or 12/14 to gain a decent econ advantage while being somewhat safe, but that's always naturally a big gamble that can't and shouldn't be relied on, late game problems is another discussion altogether.


This is absolutely true!


Honestly idra has a personality of an asshole (No surprises there, after calling other people fucking terrible and basically tell them to fuck off). He also has strong zerg bias. Of course almost EVERY pro player has a bias on race he's playing but Idra is a special case. If Idra was playing terran he would be shitting on zerg and complaining about balance/OP/whatever exactly as Avilo did.


What I find most funny is that Idra claims Zerg has random weak timings for Terrans to attack, and then goes on to claim that one of the best Terran in the world is bad because he does random stuff once in a while.


Why would that make you laugh? Theres a big gray area between a terran doing random bad stuff, and zergs having certain vulnerable timings....
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 30 2012 00:40 GMT
#48595
On June 30 2012 09:36 Destro wrote:
People feel bad for avilo, before sc2 he was a "pro" in the redalert 3 scene. He was such a problem in our community that he was banned from nearly every webforum for insulting people in balance discussions. He single handedly made a rift within our already small and struggling stream... watching idra cut him down to what he is made me smile. Avilo lacks some serious social skills.


Second this btw. I don't like seeing incontrol being a dick, but I do like bad things happening to people I dislike, in this case avilo!
ProgamerAustralian alcohol user follow @iaguzSC2
Femari
Profile Joined June 2011
United States2900 Posts
June 30 2012 00:41 GMT
#48596
On June 30 2012 09:37 Defacer wrote:
Show nested quote +
On June 30 2012 09:23 Femari wrote:
On June 30 2012 09:20 I_Love_Bacon wrote:
On June 30 2012 09:14 Femari wrote:
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless.


Shit like this is why balance discussions are laughable.

What, am I going to do a hellion run by into his queen that is blocking the ramp? Am I going to try and control his creep? I can't. The creep spread advances too quickly.


Most Terrans and Protoss wall off and position their units in such in a way that makes zerglings seem pretty useless in the first ten minutes.

That doesn't mean I can't use lings to scout, control the map, or counter attack when they are out of position or not paying attention.

I like to think of this as a 'strategic' use of lings, inspired by Blizzard's suggestion that SC2 is a real-time 'strategy' game.


Problem is you cannot afford to do that when a Zerg is macroing, you have to try and keep up. Hellions put you behind because they don't delay stuff anymore.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Talack
Profile Joined September 2010
Canada2742 Posts
Last Edited: 2012-06-30 00:54:07
June 30 2012 00:45 GMT
#48597
On June 30 2012 08:55 chipmonklord17 wrote:
Show nested quote +
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Wat?

Terrans have like...

15+ different openings for TvZ, and none of them out-side of an all-in are able to do any damage to zergs anymore. The whole metagame behind TvZ was "if you just let them make drones, then you deserve to lose" and that was fair. Now it's "you can't prevent them from droning, you deserve to lose" Zerg is going to outmacro you HARD no matter what you do as terran. It's not a matter of economy, it's a matter of not having anything to use in the late game which is what all the econ builds go for. Zerg is just better at all 3 stages of the game right now, one of them has to be made weaker.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 30 2012 00:49 GMT
#48598
On June 30 2012 09:14 Femari wrote:
Show nested quote +
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless. Ghosts are a poor choice in TvZ because any good zerg does what qxc said, keep his infestors behind. And with the Queen buff you will not be able to catch them out of position because of the creep spread. Ravens are too expensive and are useless for a very long time. They sorta are useless.



Hellions go well with marine marauder pushes, very commonly seen in gsl tvzs. They also get to be part of the BFH and marine strat to punish zerglings and banes with tech.

I'll admit if you are facing a BL infest army, ghosts aren't the answer. But if you watch games like the one freaky had in code A you'll know that terrans are rediculously against ghosts, forgetting they exist. Ghosts need to be flavored in, Their absence makes ultralisks with infestors and banes seem like a good comp.

Ravens..yeah. You need good micro, but ravens stop an unkillable zerg deathball by punishing clumping. However, they require a very specific lategame scenario, and can be owned by infestors if you suck at raven micro=get ghosts.


Overall, I hazard a guess that some very narrow timings could/are being laid down to make those now deemed useless units useful. Because their are problems with those units niches as solutions.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
kinglemon
Profile Joined September 2011
Germany199 Posts
June 30 2012 00:52 GMT
#48599
On June 30 2012 09:37 Defacer wrote:
Show nested quote +
On June 30 2012 09:23 Femari wrote:
On June 30 2012 09:20 I_Love_Bacon wrote:
On June 30 2012 09:14 Femari wrote:
On June 30 2012 09:09 Defacer wrote:
On June 30 2012 09:03 Elvin wrote:
On June 30 2012 08:55 chipmonklord17 wrote:
On June 30 2012 08:50 Talack wrote:
On June 30 2012 08:30 Defacer wrote:
I'd like to remind people that it took a full year before the zerg queen range and overlord speed was buffed.

During that time, Zergs endured imbalanced maps with close positions or cliffs over exansions, and ridiculously abusive units/builds like two-shot blue flame hellions and reaper rushes. We had to try everything under the sun to remain competitive.

It wasn't until guys like Aquanda and Spanishiwa proved the viability of no-gas high econ/larvae openings* that Zergs seemed to get some kind of footing, and even then it felt like the only way Zergs could win was if they spotted and exploited an error by Terrans.

I'm not going to argue that ZvT is balanced, but a month and a half of Terrans mostly doing the same tired variations of hellion openings definitely does not prove it is imbalanced.

*Think about how radical it is to not get gas until you have 30-plus drones. Can you imagine how many times Spanishiwa had to lose, over and over again before he perfected that opening? Are there any Terrans that are experimenting in such a manner?




Probably because zerg didn't get their late game nerfed repeatedly as this went on.

Zerg can have a strong early game, but why the hell do they get an insanely ridiculous late game with no possibility of terran being able to compete with it? This patch just highlighted how insanely imbalanced zerg is when they do not have to fear harassment. Terran simply does not have the units required to compete with a zergs race design.

Zerg needs a late-game nerf or a hard production nerf. I am more than fine with larve inject being nerfed so for once zerg needs more than 4-5 production facilities.


This patch really highlighted how insanely stubborn terrans are. Terrans are just not changing it up. Hell even with zero change to the PvZ metagame protosses are experiementing with going back to gateway first instead of forge fe. Where are the terrans doing new things?

It seems like no where


Are Terrans supposed to pull "new thing" out of their ass? At the start of the beta everyone thought that siege tank sucks (60pure damage,75 with upgrades). After some time we saw their usage more and more until they were nerfed to (60->50 and after that 50-> 35(light). Same with reapers and BFH. They are heavily used for 2-4 weeks and then BAM ,nerfed to oblivion. Same with ghost and RAVEN
Patch 11 (version 0.13.0.15250)
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Patch 1.3.3
(Undocumented) PDD no longer stops broodlings from spawning from brood lord attacks.

TLDR: You are dumb.


One of the things that IdrA pointed out is that even though there has been some nerfs to Terran unit, it doesn't mean those things are suddenly worthless just because you can't a-move or insta-win with them.


Actually hellions are useless.


Shit like this is why balance discussions are laughable.

What, am I going to do a hellion run by into his queen that is blocking the ramp? Am I going to try and control his creep? I can't. The creep spread advances too quickly.


Most Terrans and Protoss wall off and position their units in such in a way that makes zerglings seem pretty useless in the first ten minutes.

That doesn't mean I can't use lings to scout, control the map, or counter attack when they are out of position or not paying attention.

I like to think of this as a 'strategic' use of lings, inspired by Blizzard's suggestion that SC2 is a real-time 'strategy' game.



zergling faster than hellion
zergling only 25 minerals compared to 100
zergling no need extra building, terran needs factory and reactor
Woizit
Profile Joined June 2011
801 Posts
June 30 2012 00:54 GMT
#48600
On June 30 2012 09:40 PanN wrote:
Show nested quote +
On June 30 2012 09:38 Woizit wrote:
On June 30 2012 09:33 Elvin wrote:
On June 30 2012 09:25 Mczeppo wrote:
On June 29 2012 23:36 IshinShishi wrote:
QXC's discussion with Idra was decent, but not good enough, Idra has a golden boy personality("I am always right, stfu") and QXC is not the type of guy that is gonna call him out on that, so whatever discussion they can have is essentially limited, you could see that at several times when Idra threw some general statements with nothing to back them up, and while Qxc definetely had something in mind to say, he chose not to, it was somewhat subtle but you could see there was discomfort for him to be in that situation, it was kinda like arguing with a tribe leader surrounded by his people.

If you play greedy, zerg can always play greedier than you SAFELY, or choose to bust you, because the same building used for building workers, can be used for units, which means that they can go 3 hatch and still bust you for doing 3cc, terran does not have that option, and there's no answer to that lack of options, you either go full-blown macro, or you don't, there's no in-between, it's how the game works nowadays, some suggest doing 11/11 or 12/14 to gain a decent econ advantage while being somewhat safe, but that's always naturally a big gamble that can't and shouldn't be relied on, late game problems is another discussion altogether.


This is absolutely true!


Honestly idra has a personality of an asshole (No surprises there, after calling other people fucking terrible and basically tell them to fuck off). He also has strong zerg bias. Of course almost EVERY pro player has a bias on race he's playing but Idra is a special case. If Idra was playing terran he would be shitting on zerg and complaining about balance/OP/whatever exactly as Avilo did.


What I find most funny is that Idra claims Zerg has random weak timings for Terrans to attack, and then goes on to claim that one of the best Terran in the world is bad because he does random stuff once in a while.


Why would that make you laugh? Theres a big gray area between a terran doing random bad stuff, and zergs having certain vulnerable timings....


It's precisely that it's a big gray area that it makes me laugh at it, especially since we all know the results of how both players fare in TvZ. It's up to you to see the humour in the attitude of how Idra calls people out.
Prev 1 2428 2429 2430 2431 2432 2731 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #6
RotterdaM355
WardiTV330
Rex119
PiGStarcraft107
TKL 101
IndyStarCraft 86
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 370
OGKoka 198
PiGStarcraft115
TKL 113
Rex 105
IndyStarCraft 86
ProTech72
StarCraft: Brood War
Britney 31287
Bisu 1980
Rain 1906
Flash 1863
GuemChi 1820
Horang2 1363
Hyuk 1172
actioN 726
firebathero 701
BeSt 530
[ Show more ]
Mini 302
Larva 296
EffOrt 283
Hyun 263
Killer 222
Last 168
hero 161
PianO 121
Barracks 108
ggaemo 90
Snow 83
ZerO 76
Nal_rA 63
ToSsGirL 55
Liquid`Ret 52
Rush 50
JYJ36
Backho 34
Sharp 31
Icarus 23
soO 22
Sexy 19
Free 18
scan(afreeca) 15
Yoon 13
Sacsri 12
ajuk12(nOOB) 11
HiyA 9
Terrorterran 6
Bale 6
Dota 2
singsing3611
Dendi686
XcaliburYe551
BananaSlamJamma489
Counter-Strike
olofmeister640
x6flipin569
zeus554
shoxiejesuss554
allub157
Other Games
B2W.Neo694
DeMusliM353
crisheroes301
XaKoH 160
NeuroSwarm41
Trikslyr19
ZerO(Twitch)15
Hui .0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1479
• Jankos995
Upcoming Events
OSC
7h 14m
RSL Revival
22h 14m
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 1h
RSL Revival
1d 22h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.