They have different uses.
[D]Why Colossi instead of Carriers? - Page 4
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TedJustice
Canada1324 Posts
They have different uses. | ||
terranghost
United States980 Posts
Because mothership rushing is more funny to watch. Ask Huk On August 18 2010 16:48 TedJustice wrote: The difference I'd say is that Collosi rip apart infantry while carriers are exceptional at focusing down large, threatening units quickly. (The catapult upgrade is pretty much a must.) They have different uses. Well the catapult upgrade is a must but so is the extended lance to a degree. | ||
Liquorshot_852
Korea (South)72 Posts
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Jarmam
Denmark140 Posts
On August 18 2010 07:26 link0 wrote: Carriers are like an awesome version of BC. They are way faster and deal massive damage to air as well as ground. Teching to Carriers in the late game is always a good idea against Terran. The days of TLO's BC play are long over. That's funny, cuz I see BCs all the time, but never Carriers. I've seen them 4 games so far, and only once were they actually contributing to a victory. | ||
Ryuu314
United States12679 Posts
Sure they have insane DPS with catapult upgrade, but their interceptors die so fast it's retarded. Add to the fact that you can no longer micro carriers and you have naught but a shadow of the original behemoth. | ||
Ownos
United States2147 Posts
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Ghad
Norway2551 Posts
You are simply too exposed while teching and building carriers, you are going to need some kind of robo tech to get there. | ||
LolnoobInsanity
United States183 Posts
On August 17 2010 19:23 Lighioana wrote: I'm not a protoss play, but just looking at the numbers, I have to wonder why protoss players go Colossi instead of Carriers. The facts: After the cybernetics core a protoss player could go 2 ways: 1. Colossi Robotics Facility 200 minerals 100 minerals 65 seconds Robotics Bay 200 minerals 200 gas 65 seconds Tech total: 400 minerals 300 gas 190 seconds 1 Colossus 300 minerals 200 gas 75 seconds 6 supply 2. Carriers Stargate 150 minerals 150 gas 60 seconds Fleet Beacon 300 minerals 200 gas 60 seconds Tech total: 450 minerals 350 gas 180 seconds 1 Carrier 350+100 (4 interceptors) minerals 250 gas 120 seconds 6 supply The Carriers tech is 10 seconds faster and remember that tech cannot be chrono boosted. While the carriers themself take more amount to build, chronoboost should help a lot and I think that 1 Carrier is better then 1 Colossus in most circumstances, unless you are going against a lot of marines. So, am I wrong that in theory we should see more Carriers? Well this is for one colossus and one carrier. If you want to have a nice carrier fleet you'd need at least another stargate, and the other unit options from the stargate aren't as easily viable as the ones from the robo. Observers immortals and warp prisms are all useful for many different purposes, and voids are used for pretty much the same thing as carriers. Also you can pump out a good number of colossi from one robo (they take almost half as long and can also be chronoboosted) and you can't really get a good carrier fleet from one stargate. And even then, one colossi is more useful than one carrier. | ||
Cloak
United States816 Posts
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youngminii
Australia7514 Posts
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