• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting4[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)73Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw ASL20 General Discussion [ASL20] Ro4 Preview: Descent
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B [ASL20] Semifinal A [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1498 users

[D]Why Colossi instead of Carriers? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-08-17 12:20:24
August 17 2010 12:18 GMT
#21
On August 17 2010 19:59 vyyye wrote:
Keep in mind that upgrades synergize better with colossi. Ground +1 will give your colossi as well as your whole gateway army +1, while ship weapons will only help your carriers.

Good point.

What I also forgot and was mentioned in this thread is that the Colossi are useless without the Thermo lance upgrade. But so are Carriers in a number lower then 2-3.

Fells like if carriers are to be rushed too, they will have to be used defensively until you have more then 3.

Still, I encourage protoss players to experiment a bit with the Carriers.
And forgive me nothing for I truly meant it all
phuzi0n
Profile Joined April 2010
United States308 Posts
August 17 2010 12:24 GMT
#22
Carriers need to hit a critical mass to be effective, 1-2 just get their interceptors destroyed. They also move really slow and take forever to build even if you crono boost them the entire build time. Crono boost speeds up collosus production the same as it does for carriers so that's a totally moot point. Even if you didn't crono boost the collosus it would come out 5 secs faster than a fully crono boosted carrier.
Pyre
Profile Joined July 2010
United States1940 Posts
August 17 2010 12:57 GMT
#23
Carriers are in insane investment and rarely yields any reward. You have to keep in my mind how important weapon damage upgrades are for carriers. If your opponent has +3 armor when your carriers pop they are only doing 40% of the their normal efficiency. So not only do you have to get the tech/unit you have to get air damage upgrades as well.

I see no real useful way to add this into your games. The risk vs reward really isn't there.

Vs. Terran vikings are easily spam able and will destroy these
Vs. Zerg corruptors get a bonus damage from massive and shield easily destroy these
Vs. Protoss Blink stalkers or speed rays will take advantage of the carriers slow speed.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-17 15:27:35
August 17 2010 15:25 GMT
#24
Collosi build almost twice as fast, if I'm not mistaken. 60 seconds versus 120 seconds. When I've tried to go Carriers I've literally lost the game while they're building. Or I just get my second and my opponent pushes, and its still getting interceptors and not doing much damage.

If interceptors counted as ground weapons like broodlings they'd be amazing.

Going carriers kinda forces you to make a ton of zealots, and the fact that they will be quite unupgraded makes them sadlots.

Unlike Collosi, when your opponent whipes out your army with mass producable corrupters or vikings, you have completely lost your investment. You will have upgraded air weapons, air research, etc, and you wont be able to retake aerial dominance, especially since rebuilding a Protoss air army takes a lifetime.

The ground weapons upgrades on your Collosi wont cease to be useful if they all get pwnt.
Veritassong
Profile Joined April 2010
Canada393 Posts
August 17 2010 15:36 GMT
#25
On August 18 2010 00:25 Ndugu wrote:
Collosi build almost twice as fast, if I'm not mistaken. 60 seconds versus 120 seconds. When I've tried to go Carriers I've literally lost the game while they're building. Or I just get my second and my opponent pushes, and its still getting interceptors and not doing much damage.

If interceptors counted as ground weapons like broodlings they'd be amazing.

Going carriers kinda forces you to make a ton of zealots, and the fact that they will be quite unupgraded makes them sadlots.

Unlike Collosi, when your opponent whipes out your army with mass producable corrupters or vikings, you have completely lost your investment. You will have upgraded air weapons, air research, etc, and you wont be able to retake aerial dominance, especially since rebuilding a Protoss air army takes a lifetime.

The ground weapons upgrades on your Collosi wont cease to be useful if they all get pwnt.


LOL "SADLOTS", nice name.

On topic, if you look at damage output. Carrier would be stronger against small quantities of high hp units, while colossi are much better at dealing with mass quantities of low-hp units.
Now, think MM, Hydra roach Zling. those are all massed low- hp units. Which colossi is better at dealing with.
Also, I feel that there's the niches of Carriers and Voidrays are overlaped,and in many cases voidrays are much better.
人族英巴
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 17 2010 21:36 GMT
#26
On August 18 2010 00:36 Logican wrote:
Show nested quote +
On August 18 2010 00:25 Ndugu wrote:
Collosi build almost twice as fast, if I'm not mistaken. 60 seconds versus 120 seconds. When I've tried to go Carriers I've literally lost the game while they're building. Or I just get my second and my opponent pushes, and its still getting interceptors and not doing much damage.

If interceptors counted as ground weapons like broodlings they'd be amazing.

Going carriers kinda forces you to make a ton of zealots, and the fact that they will be quite unupgraded makes them sadlots.

Unlike Collosi, when your opponent whipes out your army with mass producable corrupters or vikings, you have completely lost your investment. You will have upgraded air weapons, air research, etc, and you wont be able to retake aerial dominance, especially since rebuilding a Protoss air army takes a lifetime.

The ground weapons upgrades on your Collosi wont cease to be useful if they all get pwnt.


LOL "SADLOTS", nice name.

On topic, if you look at damage output. Carrier would be stronger against small quantities of high hp units, while colossi are much better at dealing with mass quantities of low-hp units.
Now, think MM, Hydra roach Zling. those are all massed low- hp units. Which colossi is better at dealing with.
Also, I feel that there's the niches of Carriers and Voidrays are overlaped,and in many cases voidrays are much better.


Worth mentioning is that high HP units tend to have armor. 1 armor takes 16 damage away from Carriers so... there is not really a niche where they excel.

Maybe in the next expac someone will get a unit that is air to ground only and favored as a normal army composition... or something like that that will make capital ships more worthwhile.
roymarthyup
Profile Joined April 2010
1442 Posts
August 17 2010 22:15 GMT
#27
vr comes much faster than carriers. a charged VR can kill 4 stimmed marines with combat shields but loses to 5.

carriers are actually stronger than VR's but carriers come so much slower that VR's do better ingame

i get carriers a lot. carriers are beefy units and they dont suck.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 17 2010 22:20 GMT
#28
On August 17 2010 19:24 NoNoNoNoNyoron wrote:
Most of the time a player is using colossus is because they are fighting against MMM or a Hydra composition. Either would destroy all the interceptors in the carrier before it can do anything.

This is correct. Marines, at least, kill Interceptors soooo fast.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-08-17 22:27:30
August 17 2010 22:26 GMT
#29
Carriers are like an awesome version of BC. They are way faster and deal massive damage to air as well as ground. Teching to Carriers in the late game is always a good idea against Terran.

The days of TLO's BC play are long over.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Mantikor
Profile Joined August 2010
United States68 Posts
August 17 2010 22:30 GMT
#30
As said before,
You already have a robobay for observers/immortals
they benefit from your other ground UPs
They are faster
They aoe from far range
have greater harass capabilities
They basically bolster your ground army better than a carrier would.

Carries would be a natural transition from VRs or somthing. You wouldnt go voidrays then make a Collosus.

But really, who sees an army of lots/stalkers/immortals, and 1 carrier. Not only are you showing your hand, they can pop that sucker down in 2 seconds.
wat
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 17 2010 22:30 GMT
#31
colossi has a gas heavy price ratio which give you extra minerals to get zealots(which create a wall to block units trying to focus colossi) and pylons while for carrier, you need to SAVE minerals for interceptor production if any die. If you have played BW, you would know that interceptor isnt that great anymore in sc2 which will die quite easy. one more thing is that 5 colossi can swipe out ground units almost 1 volley but carriers cant, they dont have splash.
Im daed. Follow me @TL_NB
Dreadwolf
Profile Joined July 2010
Canada220 Posts
August 17 2010 22:38 GMT
#32
I would say because Carriers are not that great and super expensive, void ray can replace those in most situation and are cheaper.

Robo will give you access to observers and those are always usefull, and sometime having a warp prism is nice too.

The fleet becon is also horribly expensive building, and you kinda need graviton catapult to make carrier better, this add even more to the cost. and you need to build some more interceptor and replace those who die.. thats ALOT of mineral and gas for a unit that is not very good.

I dont know, carrier need some sort of neat ability to make em worth this huge investment. Maybe the interceptors could go kamikaze and crash into vikings and explode a few! Or a gravity inverter beam to make light/med flyer crash!
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 17 2010 23:24 GMT
#33
Collosi tech also gives you viable units such as observers and immortals to bolster your army composition with
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 17 2010 23:28 GMT
#34
because colossi have massive splash damage that wipes out entire zerg armies, why bother going stargate tech with such a potent unit in the robo tech route. Carriers are VASTLY inferior except taht they can hit air, colossi/sentries make a protoss army completely immune to melee until ultras are out, and then they can just have immortals taking the ultra damage. I still don't know why a protoss would get HT over colossi, it just feels like colossi have an auto (albeit smaller) storm as an auto attack).
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
moopie
Profile Joined July 2009
12605 Posts
August 17 2010 23:37 GMT
#35
Colossus tech, as you call it is mostly necessary anyway (Robo) for observers, which are crucial. Observatory is also useful. Colossus transition in the midgame to back your ground armies makes a huge difference, where as 1-2 carriers are pretty worthless. Should you decide to rush to a carrier transition, skipping Robo tech, you will usually get swarmed.
I'm going to sleep, let me get some of that carpet.
Tritonus
Profile Joined August 2010
Denmark125 Posts
August 17 2010 23:40 GMT
#36
Maybe if your long term plan is to go for Mothership, but otherwise, as others have pointed out, Robo bay just have more options to fall back on.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 17 2010 23:41 GMT
#37
Corruptors kill carriers a lot more effectively than they do colossus, since colossus do enough damage that by the time they die all your ground ia dead.

Things like mass marines can also beat a carrier build. Carriers aren't safe for that early game.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-08-17 23:43:01
August 17 2010 23:41 GMT
#38
simple answer: carriers suck.

they can EASILY be countered by vikings or corruptors without doing much of any dmg at all. even at critical mass i doubt carriers will do much of anything if the player has enought corruptors and vikings.

colossus is much more viable to work with ur ground army.
epik640x
Profile Joined May 2010
United States1134 Posts
August 17 2010 23:45 GMT
#39
I like the investment resource/time comparison OP gave us. Wish more discussions were started like this. It's certainly something to try out. I think a lot of people just hear "man, carriers suck in sc2" and don't even give them a chance.
tetrash0t
Profile Joined March 2010
United States42 Posts
August 17 2010 23:47 GMT
#40
does anyone even attempt to use colossus without the range upgrade? i feel like that should be factored in
Its all about perspective
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 498
IndyStarCraft 137
ProTech78
Railgan 72
BRAT_OK 70
Codebar 22
MindelVK 20
trigger 11
StarCraft: Brood War
Rain 1377
hero 346
Leta 271
Larva 210
Mini 203
Hyun 141
Light 96
Dewaltoss 96
Mong 71
sas.Sziky 36
[ Show more ]
scan(afreeca) 23
Aegong 20
Movie 19
ggaemo 19
NaDa 14
Shine 5
Dota 2
Gorgc7735
PGG 80
LuMiX0
Counter-Strike
byalli627
Stewie2K385
Foxcn231
Heroes of the Storm
Liquid`Hasu351
Other Games
FrodaN1428
fl0m848
Beastyqt719
Mlord327
Skadoodle317
markeloff62
Trikslyr41
Mew2King35
OptimusSC25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 65
• Reevou 3
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2706
• Ler58
League of Legends
• Nemesis4865
• imaqtpie2011
Other Games
• Shiphtur264
• WagamamaTV23
Upcoming Events
OSC
3h 45m
Replay Cast
3h 45m
The PondCast
14h 45m
OSC
16h 45m
Wardi Open
1d 15h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.