• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1278 users

Z v T: Current situation and comparison to BW - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 65 Next
raph
Profile Joined May 2010
United States204 Posts
Last Edited: 2010-08-15 21:45:13
August 15 2010 21:43 GMT
#421
it definitely eats away greatly at your ability to macro, but the nagging issue with zerg is you have to do what keeps you alive the longest, not whats best for your strategy, which is completely bullshit. you constantly have to make radical deviations from strategies just to stay alive.

terran AND protoss can easily defend early game but there are a fucking plethora of things the races can do to just get an abusive win and be done with the game in 9 minutes flat or throw at least some fucking gravel in your engine for a relatively cheap price.

im not trying to knock on silver because hes actually a pretty skilled terran, but i cant count the number of TvZ games ive seen him play where he does some pseudo allin tank marine hellion push and gets a free win in under 10 minutes.

EDIT: for grammar
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2010-08-15 21:45:51
August 15 2010 21:44 GMT
#422
The problem with players who argue when they don't have a legitimate backing is the more white noise you add to a thread, the less complete it looks. Hellions for example are too effective risk-reward in TvZ. Terran early game especially on some maps against Zerg is too lopsided due to flexibility of T1.5 and T2 compared to Zerg. Yes, these are legitimate issues.

But let's look at some of these proposed arguments,

"For each unit or unit combination of Zerg, Terran can find a very effective unit or unit combo to counter it hard. Ex. Muta - Thors/Ghosts, Broodlords - Vikings, Roaches - Marauders/Tanks, Hydra - Bio/Tanks/Thors, lings - Helions... unit combo: Muta&lings - bio/Thors&Helions, Roaches&Hydras - Marader&Tanks/Mech, Zerg everything together - Mech..."

This is just a flat out exaggeration. ZvT never works in a unit vacuum where a Terran will hard counter your unit production every single time. The issue has always been that a terran soft counter is often stable enough to not lose the game.

"
If a game gets late game, I seriously have to make 940875043793 zerglings, and I have to keep pumping larva, and get like double the bases. Its the most boring thing ever, I can't just simply hard counter, like in zvp. "

O RLY, over 9000 zerglings? If I double a terran base's and get to late game, it BOGGLES my mind how you cannot say you don't have a fighting chance without making that many zerglings. Zerg late game against terran is actually quite decent.

"Basically, terran can issue one or two commands for two groups of units (thor and SCV) and force zerg into a situation where they need to execute perfectly a 300APM technique to come out ahead."

300 APM technique. Enough said. I would LOVE to see these 300 APM techniques first hand from these plat-mid diamond players.

The list goes on and on and on. And every time one of these arguments goes up it just makes me cringe because it just exaggerates the original post so much more.
raph
Profile Joined May 2010
United States204 Posts
Last Edited: 2010-08-15 21:53:35
August 15 2010 21:47 GMT
#423
On August 16 2010 06:44 KissBlade wrote:
"For each unit or unit combination of Zerg, Terran can find a very effective unit or unit combo to counter it hard. Ex. Muta - Thors/Ghosts, Broodlords - Vikings, Roaches - Marauders/Tanks, Hydra - Bio/Tanks/Thors, lings - Helions... unit combo: Muta&lings - bio/Thors&Helions, Roaches&Hydras - Marader&Tanks/Mech, Zerg everything together - Mech..."


im sorry but thats not an exaggeration, when i played t thats exactly howd id approach mid/late game situation, "i counter this with this and that with that" and id win 75% of tvz's.

EDIT: all i can say is go test those unit matchups up in relatively equivalent numbers, hell go test it when a zerg is up 30 food and the terran has ass positioning, ive been up by some dumb fuck numbers and been beaten by some ass clown that chills on 2 base for 25-30 minutes.
Nooborghini
Profile Joined August 2010
Canada136 Posts
August 15 2010 21:50 GMT
#424
On August 16 2010 06:44 KissBlade wrote:
The problem with players who argue when they don't have a legitimate backing is the more white noise you add to a thread, the less complete it looks. Hellions for example are too effective risk-reward in TvZ. Terran early game especially on some maps against Zerg is too lopsided due to flexibility of T1.5 and T2 compared to Zerg. Yes, these are legitimate issues.

But let's look at some of these proposed arguments,

"For each unit or unit combination of Zerg, Terran can find a very effective unit or unit combo to counter it hard. Ex. Muta - Thors/Ghosts, Broodlords - Vikings, Roaches - Marauders/Tanks, Hydra - Bio/Tanks/Thors, lings - Helions... unit combo: Muta&lings - bio/Thors&Helions, Roaches&Hydras - Marader&Tanks/Mech, Zerg everything together - Mech..."

This is just a flat out exaggeration. ZvT never works in a unit vacuum where a Terran will hard counter your unit production every single time. The issue has always been that a terran soft counter is often stable enough to not lose the game.

"
If a game gets late game, I seriously have to make 940875043793 zerglings, and I have to keep pumping larva, and get like double the bases. Its the most boring thing ever, I can't just simply hard counter, like in zvp. "

O RLY, over 9000 zerglings? If I double a terran base's and get to late game, it BOGGLES my mind how you cannot say you don't have a fighting chance without making that many zerglings. Zerg late game against terran is actually quite decent.

"Basically, terran can issue one or two commands for two groups of units (thor and SCV) and force zerg into a situation where they need to execute perfectly a 300APM technique to come out ahead."

300 APM technique. Enough said. I would LOVE to see these 300 APM techniques first hand from these plat-mid diamond players.

The list goes on and on and on. And every time one of these arguments goes up it just makes me cringe because it just exaggerates the original post so much more.



The counters listed above are NOT exaggeration. You have CLEARLY no clue what you are talking about if you think this is exaggeration. I'm not justifying this because you already did.
"So we're undefeated today vs everything else (T and P). But the games were ling all ins... and... DesRow twice (Protoss Player)." Greggers - Twitch.Tv/Nooborghini - Twitter/NuBrGNi
antelope591
Profile Joined October 2007
Canada820 Posts
August 15 2010 21:51 GMT
#425
I do think there's a TvZ imbalance and I'm a T player...unlike some people have said I think the imbalance is actually more at mid level play than top level. This is due to the fact that zerg has to work a lot harder to come out ahead in the game whether its in micro or macro and mid level players don't have great mechanics. I'm not gonna get into what's broken and what should be fixed because plenty of better players have already done that. I do hope that Blizz fixes it because its getting really boring when 70% of ur games are TvT. Actually considered switching to toss to get some variety -_-
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2010-08-15 21:58:05
August 15 2010 21:52 GMT
#426
On August 16 2010 06:47 raph wrote:
Show nested quote +
On August 16 2010 06:44 KissBlade wrote:
"For each unit or unit combination of Zerg, Terran can find a very effective unit or unit combo to counter it hard. Ex. Muta - Thors/Ghosts, Broodlords - Vikings, Roaches - Marauders/Tanks, Hydra - Bio/Tanks/Thors, lings - Helions... unit combo: Muta&lings - bio/Thors&Helions, Roaches&Hydras - Marader&Tanks/Mech, Zerg everything together - Mech..."


im sorry but thats not an exaggeration, when i played t thats exactly howd id approach mid/late game situation, "i counter this with this and that with that" and id win 75% of tvz's.

EDIT: all i can say is go test those unit matchups up in relatively equivalent numbers, hell go test it when a zerg is up 30 food and the terran has ass positioning, ive been up by some dumb fuck numbers and been beaten by some ass clown that chills on 2 base for 25-30 minutes..


You took a very SMALL part of what I wrote on that and tried to quote that alone. I didn't state that the counters don't exist but you don't walk out with your Z army and POOF there's an INSTANT terran counter there already standing in place. I mean, dear god really? If the terran hard counters your army, you wont' win it? I mean DAMN, that's the surprise of a life time. The big problem isn't the hard counter system. The big problem is the fact that terrans can guess wrong and can build up to a hard counter in the mean time.

^^ Double goes for you too.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-15 21:56:54
August 15 2010 21:53 GMT
#427

The zerg doesn't have to get into a sieged up main, he can out-expand the Terran. If the Terran tries to move out, that's when you use nydus to abuse T's immobility. You can try backdoors, or just flanks.

This is all theorycraft, but I don't think the issue is being gone about appropriately.


The bolded part is the main point. Everything you're saying is theorycraft that is consistently proved wrong by actual play.


I don't think you read my post. Try again, please. Hint: The third sentence of my post.


Connect expo's? Flank? Right. Because a Nydus Worm spitting out one unit at a time can effectively defend a sudden push on your expo, and if he notices that you're trying to flank him at all, he just moves into your undefended base. Not only that, the Nydus Worm still takes 20 seconds to spawn and costs 100 gas each. That's 1) a resource sink and 2) you're still relying on him not seeing your Nydus Worm at all. That's just bad design of a unit. Oh, oh, and lets not forget that the Worm roars no matter where it is on the map.

Not only that, how are you actually getting to this point with a solid economy? You're failing to explain that.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
August 15 2010 21:54 GMT
#428
I'm sorry but did that guy just say Ghosts are used to counter Mutas and Thors are used to counter Hydras?....
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
August 15 2010 21:54 GMT
#429
I suggest to you all to make this kind of thread on the B.net forum too just because Blizzard will release a lot of patches and obviously is waiting for your feedback.
"I am very tired of your grammar errors" - Zoler[MB]
raph
Profile Joined May 2010
United States204 Posts
August 15 2010 21:57 GMT
#430
that was the only section that dealt with true unit matchups and that was a list of what the op wrote. i didnt in any way address the other sections of your post because im not concerned with someone compairing mechanics issues and having a billion zerglings.

the main issue is that relatively equivalently priced armies are hugely lopsided in power.
raph
Profile Joined May 2010
United States204 Posts
August 15 2010 21:58 GMT
#431
On August 16 2010 06:54 GodIsNotHere wrote:
I'm sorry but did that guy just say Ghosts are used to counter Mutas and Thors are used to counter Hydras?....


thors 2 shot hydras and ghosts 3-4 ghosts snipe through plenty of mutas
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 15 2010 22:00 GMT
#432
Yeah, the OP needs to be posted on Blizzard forums.
https://liquipedia.net/starcraft2/Monitor
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2010-08-15 22:06:08
August 15 2010 22:00 GMT
#433
On August 16 2010 06:57 raph wrote:
that was the only section that dealt with true unit matchups and that was a list of what the op wrote. i didnt in any way address the other sections of your post because im not concerned with someone compairing mechanics issues and having a billion zerglings.

the main issue is that relatively equivalently priced armies are hugely lopsided in power.


Two queens will handily beat two banshees. I think banshees need buff because they're priced more expensive. Do you see why the previous statement is retarded?

To clarify, I am not saying the hard counter system doesn't favor the terran, it's just really damn stupid that people are using the argument and applying it totally irrationally. The original argument was put in place because terran army hard counters without being able to fall to a zerg alternative hard counter. That is completely true. But for people to take it and be like, "I can't win because anything I build the terran always has a counter ready" is so stupid because it completely distorts the original point. It is /risk reward/ not flat mineral costs that the original point was getting to.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
Last Edited: 2010-08-15 22:04:47
August 15 2010 22:02 GMT
#434
On August 16 2010 06:58 raph wrote:
Show nested quote +
On August 16 2010 06:54 GodIsNotHere wrote:
I'm sorry but did that guy just say Ghosts are used to counter Mutas and Thors are used to counter Hydras?....


thors 2 shot hydras and ghosts 3-4 ghosts snipe through plenty of mutas

Except hydras in a small group will eat a thor alive its just not an effective counter at all and the day someone goes "Oh hes getting mutas... Time to get some ghosts!" instead of just getting marines I'll punch a kitten.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
August 15 2010 22:02 GMT
#435
While I agree that Z doesn't have alot of options and I can't stand playing ZvT (in my T games, I feel like I have to do nothing to roll a zerg), you correctly said it took a few weeks for Terran to really start exploiting Zerg. Do you think it's worth waiting a few more weeks for Zerg to evolve a bit more? The game isn't that old so not every viable option could have been explored by the zerg, because not even the Terran pros have gone through every viable strategy. It's not like every pro who plays Terra is just that much slower then a Zerg pro.
RIP GOMTV. RIP PROLEAGUE.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 15 2010 22:03 GMT
#436
Just saw dimage 1a'ing his army into a T army. The T army had 20 supply more, but dimaga destroyed it (by just 1a'ing). Then you get responses like: yes but the T went bio and dimaga had banelings!
raph
Profile Joined May 2010
United States204 Posts
August 15 2010 22:05 GMT
#437
two queens dont beat two banshees, and if you think 5 roaches losing to 1 thor is fair youre nuts, wasting 5 larvae has a much bigger impact on zerg than terran wasting time off one of their many factories
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
August 15 2010 22:06 GMT
#438
On August 16 2010 07:03 Dente wrote:
Just saw dimage 1a'ing his army into a T army. The T army had 20 supply more, but dimaga destroyed it (by just 1a'ing). Then you get responses like: yes but the T went bio and dimaga had banelings!

See this is a good point!, Zerg loves to complain about mech but terran doesn't have many other options since Bio gets destroyed by any Zerg with half a brain.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2010-08-15 22:08:07
August 15 2010 22:07 GMT
#439
On August 16 2010 07:05 raph wrote:
two queens dont beat two banshees, and if you think 5 roaches losing to 1 thor is fair youre nuts, wasting 5 larvae has a much bigger impact on zerg than terran wasting time off one of their many factories


How does two queens not beat two banshees?

And I agree, roach vs thor is awful.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
August 15 2010 22:08 GMT
#440
On August 16 2010 07:07 KissBlade wrote:
Show nested quote +
On August 16 2010 07:05 raph wrote:
two queens dont beat two banshees, and if you think 5 roaches losing to 1 thor is fair youre nuts, wasting 5 larvae has a much bigger impact on zerg than terran wasting time off one of their many factories


How does two queens not beat two banshees?

Maybe the Zerg player doesn't know what transfuse does? dunno
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Prev 1 20 21 22 23 24 65 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .94
StarCraft: Brood War
Calm 2832
Mini 599
ggaemo 138
Soulkey 88
910 32
Sexy 18
NaDa 8
Dota 2
monkeys_forever271
Counter-Strike
Coldzera 1605
Super Smash Bros
C9.Mang0157
Heroes of the Storm
Liquid`Hasu362
Other Games
summit1g10864
Grubby3234
FrodaN1085
shahzam436
B2W.Neo422
Sick89
ToD72
Trikslyr58
Mew2King44
ROOTCatZ30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 41
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1121
League of Legends
• Doublelift1675
Other Games
• imaqtpie1196
• Scarra711
• Shiphtur281
Upcoming Events
PiGosaur Cup
2h 49m
Replay Cast
11h 49m
Kung Fu Cup
13h 49m
Replay Cast
1d 2h
The PondCast
1d 12h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.