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Z v T: Current situation and comparison to BW - Page 65

Forum Index > SC2 General
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Risen
Profile Blog Joined March 2010
United States7927 Posts
September 21 2010 11:19 GMT
#1281
On September 04 2010 23:08 Cyuss wrote:
Even I'm just a gold player I'd like to give my comment about this as I think ballance should count for all players, not only Korean Pro players who obviously run fine with zerg.


Would like to take the time to point out that Korean Zergs are suffering just as much as the other regions in tournaments (not ladder)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Kyobi
Profile Joined October 2010
United States38 Posts
Last Edited: 2010-10-06 18:18:36
October 06 2010 18:17 GMT
#1282
I don't know if this was tested in beta or not. But I think that a lot of our tier 1 difficulties with terran would be lessened if overlords can generate creep before lair tech. We'd have more flexible placement of structures and we can get an early creep spread to fend off reapers and hellions.
ehalf
Profile Joined September 2010
408 Posts
October 06 2010 18:36 GMT
#1283
As starcraft II goes further, we can see that most of the weakness mentioned in the original thread are actually not as we thought ... Actually in mid game zerg shows more and more advantages now.
This is one of the great examples that no one can truly understand all aspects of this game. Each race has its down time while new 'imba' strategy emerges. However, at last, there is always a solution.
mols0n
Profile Joined May 2010
Canada388 Posts
October 06 2010 18:38 GMT
#1284
I use to have like a 80-90% win rate vs zerg, but within the last 2 week its like 30%
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 06 2010 19:02 GMT
#1285
@ehalf:
Ummm... what post are you reading?

I just took a look at the OP and nothing has changed from MasterAsias analysis.

Siege isn't quite as awesome due to the tank nerf, but everything else he points out is just as bad as ever.
As it turns out, marines don't actually cost any money -Jinro
kawazu
Profile Joined May 2010
United States111 Posts
October 06 2010 19:29 GMT
#1286
@OP You are right about terran being very easy to play, but I don't think that it's entirely the fault of balance exactly.

The unit design for terran is entirely straight forward with very few exceptions.
Marauders for instance are very good against everything on the ground. To the point that they are only really well countered from the air.

Vikings are very good against almost every flying unit in the game.

Thors are very good against almost all ground units due to their relatively fast attack speed and range.

It makes armies with just 2 unit types very hard to deal with because the terran army fits together so easily.
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