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Zerg scouting flaw - Page 9

Forum Index > SC2 General
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yomi
Profile Blog Joined June 2004
United States773 Posts
August 17 2010 22:02 GMT
#161
I'm glad you had that last option so I could be honest.
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
August 17 2010 22:12 GMT
#162
Zerg scouting is fine, and I think Z needs buffing ( but not in this department ).
www.youtube.com/gryffes - Random Gaming Videos.
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2010-08-17 22:14:05
August 17 2010 22:13 GMT
#163
zerg has the best scouting in the game imo. fast units, changeling, OLs. yea, sure, walling in stops scouting but that's more of a problem with zerg not being able to break a good wall despite having a considerably larger army until tier 2 than having weak scouting in tier 1, imo at least.
WCH
Profile Joined June 2010
Canada239 Posts
August 17 2010 22:15 GMT
#164
Zering scouting is fine, your just doing it wrong. Sending your overlord way too early, sometimes you don't even need to know what hes doing as zerg, Its the same old same old. Hellions, mmm push, tanks, banshees, drops
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
August 17 2010 22:17 GMT
#165
On August 14 2010 11:40 hadoken5 wrote:


EDIT 1: A lot of players are saying don't send your overlord from the front. I never ever do that. I usuall send my overlord(s) to the side of his base. I do that because I'm a DECENT zerg player. Now if I were facing a DECENT Terran player, then he would know this and would place his anti-air forces on the side ESPECIALLY if he is doing a cheesy build! More and more players are doing this!
EDIT 2: Go look at Chocobo's post on page 4. I think he answers many of your questions, even if they are just recapping my points
EDIT 3: Another possible solution to this is to have overseers available from an evo chamber. Not too imba imo because they are still pretty expensive early game.


EDIT 4; another possible solution is for me to stop QQing instead of trying to break zerg by over-buffing something that doesn't need to be buffed in the first place
www.rsgaming.com
Rakanishu2
Profile Joined May 2009
United States475 Posts
August 17 2010 22:17 GMT
#166
On August 14 2010 11:56 Linden wrote:
suggestion: make it possible to get overseers with evo chamber instead of lair


Great idea
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
FJ
Profile Joined April 2010
United Kingdom321 Posts
August 17 2010 22:20 GMT
#167
It;s quite possible to send in the overlord and get enough information to win. But try not to be scouting and reacting. Try to be in the leading position where you enemy scouts and reacts to you.
Disregard females, acquire vespene gas.
Ballistixz
Profile Joined January 2010
United States1269 Posts
August 17 2010 22:44 GMT
#168
On August 18 2010 07:15 WCH wrote:
Zering scouting is fine, your just doing it wrong. Sending your overlord way too early, sometimes you don't even need to know what hes doing as zerg, Its the same old same old. Hellions, mmm push, tanks, banshees, drops



no thats not how it works. if a terran walls off u wont have an idea on what he is doing and if u dont scout then u will just be making stupid wild guesses. if u see he has a factory with a tech lab at his wall and u take a wild guess and say that he is mmm pushing and u try to prepare for that mmm push that will never come and he techs to banshees then u will get owned hard by just 1 banshee.

its important for zerg to get as early of a scout in as possible against terran because terran can tech fast. but usually u wont get a scout in unless u send ur 10 drone in and usually all u will see is 1 barack and maybe 1 or 2 gas before his first marine kills ur drone scout. and after that it will be impossible to scout him without a overlord.
yakitate304
Profile Joined April 2009
United States655 Posts
August 17 2010 22:47 GMT
#169
I kind of like the idea of the Overseer being unlocked once you get an Evo Chamber, but I think that might actually be a little bit unfair just comparing the detection tech patterns of the three races...


Zerg:
Spawning Pool --> Evo Chamber --> Spore Colonies (semi-mobile) & Overseers (mobile)



Terran:
Barracks --> Orbital Command --> Scan
Barracks --> Engineering Bay --> Missile Turret (immobile)
Barracks --> Factory --> Starport --> Tech Lab --> Raven (mobile)


Protoss:
Forge --> Photon Cannon (immobile)
Gateway --> CyCore --> Robo Facility --> Observers (mobile, cloaked)

(Am I forgetting any? I left out Fungal/EMP but they are also detectors in a sense)



In my opinion, even as a (bad) Zerg player who feels that the race needs a little kick in the pants, giving the Zerg 100% detection capabilities after only two mineral-only buildings in a tech pattern is a little unfair.

Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 17 2010 22:51 GMT
#170
On August 18 2010 07:47 yakitate304 wrote:
(bad) Zerg player who feels that the race needs a little kick in the pants, giving the Zerg 100% detection capabilities after only two mineral-only buildings in a tech pattern is a little unfair.
BW was super "unfair" that way and it didn't really harm anything
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-08-17 23:09:07
August 17 2010 23:05 GMT
#171
On August 14 2010 12:03 Sentient wrote:
Show nested quote +
On August 14 2010 11:56 Linden wrote:
suggestion: make it possible to get overseers with evo chamber instead of lair

Excellent idea.


Mind: blown.

Some people have brought up the detection issue... if the detection is really going to be that big of an issue, make it so that the detection is only unlocked once zerg's make a lair.
the UMP says YER OUT
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 17 2010 23:27 GMT
#172
I am in love with the tier 1 Overseer idea. Would be so helpful to Zerg without really 'breaking' any balance.
Red Bull is the new Mountain Dew.
hadoken5
Profile Joined May 2010
Canada519 Posts
August 18 2010 00:18 GMT
#173
On August 18 2010 07:51 MamiyaOtaru wrote:
Show nested quote +
On August 18 2010 07:47 yakitate304 wrote:
(bad) Zerg player who feels that the race needs a little kick in the pants, giving the Zerg 100% detection capabilities after only two mineral-only buildings in a tech pattern is a little unfair.
BW was super "unfair" that way and it didn't really harm anything


How many times do I have to say it is because Zerg wasn't so "reactionary" in BW? Siege tanks didn't destroy a 200/200 army in 5 seconds in BW. Zerg in general was stronger, allowing it to make its own decisions.
XazXio
Profile Blog Joined April 2010
United States356 Posts
August 18 2010 00:22 GMT
#174
On August 14 2010 11:54 TofuD wrote:
Legit suggestions:
Boost unupgraded OL speed
Make OL speed upgrade T1


Not so legit but might still work:
Give changeling to OL (Though I doubt that would fix anything.)
Restore burrow to being a cheap and quick upgrade at 50/50. (allow for early drone to burrow scout?)


then build a proxy hatch in your base and kill you with spinecrawler and lings :3
How does food become poo?
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-08-18 00:26:47
August 18 2010 00:26 GMT
#175
I think making OverSeers come from an Evo Chamber would be a worth while fix.
https://liquipedia.net/starcraft2/Monitor
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
August 18 2010 14:15 GMT
#176
On August 18 2010 07:01 moopie wrote:
Show nested quote +
On August 18 2010 06:51 Darkstar_X wrote:
This same timing exists against Protoss too, after wall off before observer. Having the option to use overlords at all seems better than no chance at all.

Tosses can go for hallucinated phoenix (or phoenix I suppose, though that's of less use). People usually see its research as unnecesary, but I have found it to be of great use (before combat as well), especially so if you don't let your opponent kill your hallucinated scouting unit, so he might not be aware of it.



50-100 + 100-100 for a scout with a limited time frame seems like a hell of an expense for something that has little early game use. I can't even see when you'd use it. vs T, that's better used for warps and a quick robo, which will probalby be out around the same time and you'll have that tech forever. vs Z, the gas can be better spent as well, and i'd rather save my mana for FF.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Cloak
Profile Joined October 2009
United States816 Posts
August 18 2010 14:32 GMT
#177
The only scouting change that's needed is 50 gas observers (being sniped so easily) and Off-creep Ling Speed = Peon Speed. Or you can buff Zealot speed to be > Peon speed. Tired of T1 gasless units shutting down scouting eons before the chrono'd Stalker. Race asymmetry is cute and all, but this is player asymmetry. Information is way too important in this game to have it imbalanced.
The more you know, the less you understand.
ubiquitousnewt
Profile Joined August 2010
9 Posts
Last Edited: 2010-09-03 09:20:21
September 03 2010 05:24 GMT
#178
On August 18 2010 07:13 taintmachine wrote:
zerg has the best scouting in the game imo.


...I like a good laugh as much as the next guy...but, really? C'mon. Terran has *scan* for crying out loud, and the protoss have an invisible flying snoop. Zerg gets...at best a burrowed 35hp unit with a 1x1 sight range & no cloak detection, big, fat, poorly armored blimp like critters that're slower than molasses in january, and changelings that fool absolutely no one.

Zerg's got pretty much no base scouting post wall-in, but pre-mutas. I am *so* tired of having to either build for what I think the Terran might throw at me, or try for some hair-raising "just in time" defense. Why the lowly zerg get this handicap that basically forces us to guess, I do not know...and no, "just expand" while he's back there teching to god knows what isn't necessarily the solution.

I'll tell you what'd solve all this scouting malarky; dump changeling, and bring the old flying queen parasite ability back on overseers...and don't give medivacs a bloody cure for an expansion or two either, let the Terrans learn what it's like to sac a unit here and there, instead of just healing or patching up every single one.

Spawn broodling would be nice while you're at it too, and chucking the patheticness that is infestors in favor of a defiler return, long as I'm living in complete fantasy land that involves actual balance fixes without waiting for the expansion in two years...
KillerPlague
Profile Joined June 2010
United States1386 Posts
September 03 2010 05:32 GMT
#179
just wondering, but why do other races have an advantage over zerg in scouting? you say that zerg are reactionary, but they really aren't any more so than other races. things like mutalisks or burrowed banelings force other races to get anti air or detection before then can push out. each race has its own way of forcing the other back. a good zerg should be able to account for any thing the opponent can throw at him regardless of scouting.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-09-03 08:26:38
September 03 2010 05:55 GMT
#180
On August 14 2010 14:57 Chocobo wrote:
I know there's fifty zillion "my stuff is underpowered, make it stronger and nerf everyone else" idiots in every single game out there, and the wait-and-see attitude is almost always a smart one. But I think sometimes it's just pretty clear that one race needs some help... zerg consistently wins less and ranks lower across the board. (IdrA is some kind of magical superbeing, I'm not certain he actually exists)


guys! I just realized the horrible truth! Idra is a Terran agent, put among the Zerg ranks to make Zerg not seem up! It's so obvious, he was Terran in bw and noone can be this good with Zerg, his Terran allies obviously throw him some games so that Zerg will have one legit pro?!

+ Show Spoiler +


OT: if you had some more experience you could perhaps see that the units you saw, was too few, due to the extra investment into starport/banshee. And shouldn't you make queens instead of going panicden, which is the equivalent of panicturrets, both fail.
♞ Against the Wind - Bob Seger ♞
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