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On August 14 2010 21:59 Sfydjklm wrote: if u dont find 100 gas useful you either dont have ur mins saturated or u play terran!
Because Terran mech isn't gas heavy.
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In that screenshot, its pretty obvious that one geyser is further away.
Still though, it may be worth mentioning that in that particular case, your worker has to travel more distance to the geyser (from the mineral line) meaning more time/less minerals than if you had chosen the closer one. Its almost negligible, but talk about decisions! lol
(But i guess gas is better than minerals anyway)
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thank you very much for this analysis.
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On August 14 2010 22:45 Knee_of_Justice wrote: In that screenshot, its pretty obvious that one geyser is further away. Yeah, but you never know with this 3D stuff.
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i think the main concern shudnt be that difference of 4 gas/min though.. on cases where the gases are on the left and right of the mineral field (rather than on one side only), you can trick zergs in terms of their scouting information acquired by them sacrificing an overlord.. the zergs will need to scout how many refineries have you built inorder to react (banshees or just marauders).. so usually the gas that i will take will be the closest to the edge or direction that is most highly probable that the zerg will scout with their OL, since the first gas is definitely a must to get, and shud try to hide the 2nd gas as much as possible
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You couldn't tell one was farther apart from just looking at it the first time you played ? Really makes no difference though imo
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Map: Kulas Ravine
NorthEast: - Top Geyser: 112 gas/min - Time Between: 2.0 seconds - Bottom Geyser: 104 gas/min - Time Between: 2.2 seconds
NorthWest: - Top Geyser: 112 gas/min - Time Between: 2.0 seconds - Bottom Geyser: 108 gas/min - Time Between: 2.1 seconds
SouthEast: - Top Geyser: 108 gas/min - Time Between: 2.1 seconds - Bottom Geyser: 112 gas/min - Time Between: 2.0 seconds
SouthWest: - Top Geyser: 104 gas/min - Time Between: 2.2 seconds - Bottom Geyser: 112 gas/min - Time Between: 2.0 seconds
This one seemed a bit strange. Three different collection rates?
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Ummm I looked at all of this, but I really don't care in-game about which gas to go first. Maybe I will do that thing on Scrap Station to stop Void Rays though
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Well I often go with 1 geyser for quite a long time so this is helpful, thanks!
Blisting: spawn top get bottom and reverse Kulas: North get top south get bottom Meta: Get the geyser closer to the direction you spawn (NSWE) Delta: North get bottom, south nobody cares.
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While it is obvious that worker "clippage" is inefficient due to lost time in harvesting gas, there is nothing wrong about worker waiting. If a gas source is of the "perfect" distance to a CC/nex/hatch (ie. no waiting or clippage), and another causes some worker waiting, they have the exact same harvesting rate. There is no lost/wasted time or inefficiency, that you seem to imply in your OP.
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i been thinking about this during phase 2 and then forgets about it. Thx for the reminder and the cool analysis. Keep it up!
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I just pick whichever closest patch to either geyser has 2 drones.
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On August 14 2010 23:38 Vinnesta wrote: While it is obvious that worker "clippage" is inefficient due to lost time in harvesting gas, there is nothing wrong about worker waiting. If a gas source is of the "perfect" distance to a CC/nex/hatch (ie. no waiting or clippage), and another causes some worker waiting, they have the exact same harvesting rate. There is no lost/wasted time or inefficiency, that you seem to imply in your OP.
It is true that 3 Workers on a gas with Worker Waiting will Yield the exact same amount of gas if the 3 Workers have no Clippage or Worker Waiting.
But, if you look at it objectively, if your worker is waiting, he isn't being used at that particular point in time, meaning he is slightly "wasted". Thats all I meant. But yeah, you are right.
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Awesome! Those who think this is meaningless clearly aren't aware of the builds where this becomes useful. In warpgate rush in pvp for example, this could mean an extra stalker or sentry in the early stages of a warp in. Very often in high level play one unit can make all the difference. Great post!
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Awesome thinking Baby cakes
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On August 14 2010 23:19 Alphaes wrote:Show nested quote +Map: Kulas Ravine
NorthEast: - Top Geyser: 112 gas/min - Time Between: 2.0 seconds - Bottom Geyser: 104 gas/min - Time Between: 2.2 seconds
NorthWest: - Top Geyser: 112 gas/min - Time Between: 2.0 seconds - Bottom Geyser: 108 gas/min - Time Between: 2.1 seconds
SouthEast: - Top Geyser: 108 gas/min - Time Between: 2.1 seconds - Bottom Geyser: 112 gas/min - Time Between: 2.0 seconds
SouthWest: - Top Geyser: 104 gas/min - Time Between: 2.2 seconds - Bottom Geyser: 112 gas/min - Time Between: 2.0 seconds This one seemed a bit strange. Three different collection rates?
I also found it strange, but double checked, and thats what it is. I am bamboozled/shellshocked/dumbfounded
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i pick gas carefully on maps where it really matters like scrap station. but even though this is really interesting, i don't think it's something i will obsess over in game. i doubt i'll ever watch a replay of a game i lost and think "if only i had picked the more efficient geyser then i would have won that game"
still, for the day when my more important mechanics are more solid and i have time to start worrying about the fine details, then i will start memorizing which gas is the best for each position in each map.
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Wow I feel sorry for anyone spawning on the west location of metalopolis. They should fix that.
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You sir, are a gentleman and a scholar. No longer will I lose sleep over my choices in extractor positioning.
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Thanks to this guide.. i've finally found the courage to become a pro gas harvester
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