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Analysis: Which Gas should I get first? - Page 2

Forum Index > SC2 General
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Lennon
Profile Joined February 2010
United Kingdom2275 Posts
August 14 2010 13:10 GMT
#21
On August 14 2010 21:59 Sfydjklm wrote:
if u dont find 100 gas useful you either dont have ur mins saturated or u play terran!


Because Terran mech isn't gas heavy.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
August 14 2010 13:45 GMT
#22
In that screenshot, its pretty obvious that one geyser is further away.

Still though, it may be worth mentioning that in that particular case, your worker has to travel more distance to the geyser (from the mineral line) meaning more time/less minerals than if you had chosen the closer one. Its almost negligible, but talk about decisions! lol

(But i guess gas is better than minerals anyway)
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
dham
Profile Joined August 2010
4 Posts
August 14 2010 13:59 GMT
#23
thank you very much for this analysis.
carwashguy
Profile Joined June 2009
United States175 Posts
August 14 2010 14:11 GMT
#24
On August 14 2010 22:45 Knee_of_Justice wrote:
In that screenshot, its pretty obvious that one geyser is further away.

Yeah, but you never know with this 3D stuff.
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2010-08-14 14:18:23
August 14 2010 14:17 GMT
#25
i think the main concern shudnt be that difference of 4 gas/min though.. on cases where the gases are on the left and right of the mineral field (rather than on one side only), you can trick zergs in terms of their scouting information acquired by them sacrificing an overlord.. the zergs will need to scout how many refineries have you built inorder to react (banshees or just marauders).. so usually the gas that i will take will be the closest to the edge or direction that is most highly probable that the zerg will scout with their OL, since the first gas is definitely a must to get, and shud try to hide the 2nd gas as much as possible
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
peachsncream
Profile Joined April 2010
United States289 Posts
August 14 2010 14:19 GMT
#26
You couldn't tell one was farther apart from just looking at it the first time you played ? Really makes no difference though imo
I Micro I Micro - PLZLEAVEDUCK
Alphaes
Profile Joined April 2010
United States651 Posts
August 14 2010 14:19 GMT
#27
Map: Kulas Ravine

NorthEast:
- Top Geyser: 112 gas/min
- Time Between: 2.0 seconds
- Bottom Geyser: 104 gas/min
- Time Between: 2.2 seconds

NorthWest:
- Top Geyser: 112 gas/min
- Time Between: 2.0 seconds
- Bottom Geyser: 108 gas/min
- Time Between: 2.1 seconds

SouthEast:
- Top Geyser: 108 gas/min
- Time Between: 2.1 seconds
- Bottom Geyser: 112 gas/min
- Time Between: 2.0 seconds

SouthWest:
- Top Geyser: 104 gas/min
- Time Between: 2.2 seconds
- Bottom Geyser: 112 gas/min
- Time Between: 2.0 seconds


This one seemed a bit strange. Three different collection rates?
What this
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 14 2010 14:24 GMT
#28
Ummm I looked at all of this, but I really don't care in-game about which gas to go first. Maybe I will do that thing on Scrap Station to stop Void Rays though
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 14 2010 14:28 GMT
#29
Well I often go with 1 geyser for quite a long time so this is helpful, thanks!

Blisting:
spawn top get bottom and reverse
Kulas: North get top south get bottom
Meta: Get the geyser closer to the direction you spawn (NSWE)
Delta: North get bottom, south nobody cares.
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
August 14 2010 14:38 GMT
#30
While it is obvious that worker "clippage" is inefficient due to lost time in harvesting gas, there is nothing wrong about worker waiting. If a gas source is of the "perfect" distance to a CC/nex/hatch (ie. no waiting or clippage), and another causes some worker waiting, they have the exact same harvesting rate. There is no lost/wasted time or inefficiency, that you seem to imply in your OP.
Same difference is not an oxymoron!
jamesltl
Profile Joined July 2010
Malaysia159 Posts
August 14 2010 16:28 GMT
#31
i been thinking about this during phase 2 and then forgets about it. Thx for the reminder and the cool analysis.
Keep it up!
CellaWerra - "Holy Check"
dotFX
Profile Joined May 2010
United States131 Posts
August 14 2010 16:33 GMT
#32
I just pick whichever closest patch to either geyser has 2 drones.
Democracy is an Illusion
deViation-
Profile Joined July 2010
Canada85 Posts
August 14 2010 17:07 GMT
#33
On August 14 2010 23:38 Vinnesta wrote:
While it is obvious that worker "clippage" is inefficient due to lost time in harvesting gas, there is nothing wrong about worker waiting. If a gas source is of the "perfect" distance to a CC/nex/hatch (ie. no waiting or clippage), and another causes some worker waiting, they have the exact same harvesting rate. There is no lost/wasted time or inefficiency, that you seem to imply in your OP.


It is true that 3 Workers on a gas with Worker Waiting will Yield the exact same amount of gas if the 3 Workers have no Clippage or Worker Waiting.

But, if you look at it objectively, if your worker is waiting, he isn't being used at that particular point in time, meaning he is slightly "wasted". Thats all I meant. But yeah, you are right.
"The answers you seek, lie within."
Protein
Profile Joined August 2010
United States132 Posts
August 14 2010 17:14 GMT
#34
Awesome! Those who think this is meaningless clearly aren't aware of the builds where this becomes useful. In warpgate rush in pvp for example, this could mean an extra stalker or sentry in the early stages of a warp in. Very often in high level play one unit can make all the difference. Great post!
Butterfly-Go
Profile Joined June 2010
United States36 Posts
August 14 2010 17:15 GMT
#35
Awesome thinking Baby cakes
fly like a butterfly sting like a butterfly
deViation-
Profile Joined July 2010
Canada85 Posts
August 14 2010 17:18 GMT
#36
On August 14 2010 23:19 Alphaes wrote:
Show nested quote +
Map: Kulas Ravine

NorthEast:
- Top Geyser: 112 gas/min
- Time Between: 2.0 seconds
- Bottom Geyser: 104 gas/min
- Time Between: 2.2 seconds

NorthWest:
- Top Geyser: 112 gas/min
- Time Between: 2.0 seconds
- Bottom Geyser: 108 gas/min
- Time Between: 2.1 seconds

SouthEast:
- Top Geyser: 108 gas/min
- Time Between: 2.1 seconds
- Bottom Geyser: 112 gas/min
- Time Between: 2.0 seconds

SouthWest:
- Top Geyser: 104 gas/min
- Time Between: 2.2 seconds
- Bottom Geyser: 112 gas/min
- Time Between: 2.0 seconds


This one seemed a bit strange. Three different collection rates?


I also found it strange, but double checked, and thats what it is. I am bamboozled/shellshocked/dumbfounded
"The answers you seek, lie within."
universalwill
Profile Blog Joined August 2010
United States654 Posts
August 14 2010 17:27 GMT
#37
i pick gas carefully on maps where it really matters like scrap station. but even though this is really interesting, i don't think it's something i will obsess over in game. i doubt i'll ever watch a replay of a game i lost and think "if only i had picked the more efficient geyser then i would have won that game"

still, for the day when my more important mechanics are more solid and i have time to start worrying about the fine details, then i will start memorizing which gas is the best for each position in each map.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
August 14 2010 17:29 GMT
#38
Wow I feel sorry for anyone spawning on the west location of metalopolis. They should fix that.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Crazyspoon
Profile Joined July 2010
United States50 Posts
August 14 2010 17:35 GMT
#39
You sir, are a gentleman and a scholar. No longer will I lose sleep over my choices in extractor positioning.
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
August 14 2010 17:35 GMT
#40
Thanks to this guide.. i've finally found the courage to become a pro gas harvester
A battle between gods is just so damn beautiful
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