An extreme case for example -- if you let a high diamond player use a 500W/500L silver account (i.e. solid silver), would the diamond player be able to get the account into diamond by massing 20-30 games in a day or two, or would he need to win a couple of games a day for a week or month?
SC2 Ladder Analysis: Part 2 - Page 18
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zzaaxxsscd
United States626 Posts
An extreme case for example -- if you let a high diamond player use a 500W/500L silver account (i.e. solid silver), would the diamond player be able to get the account into diamond by massing 20-30 games in a day or two, or would he need to win a couple of games a day for a week or month? | ||
Tomo009
Australia96 Posts
On October 29 2010 22:03 zzaaxxsscd wrote: Any idea if this moving average is only based on X number of games, or if it has a time component too? An extreme case for example -- if you let a high diamond player use a 500W/500L silver account (i.e. solid silver), would the diamond player be able to get the account into diamond by massing 20-30 games in a day or two, or would he need to win a couple of games a day for a week or month? I reallllly hope it is based on a smallish number of games or i'm gonna be stuck in bronze forever. | ||
Excalibur_Z
United States12224 Posts
On October 29 2010 22:03 zzaaxxsscd wrote: Any idea if this moving average is only based on X number of games, or if it has a time component too? An extreme case for example -- if you let a high diamond player use a 500W/500L silver account (i.e. solid silver), would the diamond player be able to get the account into diamond by massing 20-30 games in a day or two, or would he need to win a couple of games a day for a week or month? It has to be just games played, otherwise it would be biased one way or the other toward or against people who don't have the opportunity to play often. | ||
Excalibur_Z
United States12224 Posts
On October 29 2010 17:43 Micksterzone wrote: I'm wondering, how do u know you sigma? as without knowing it, you cannot know ur approx. MMR ive been stuck at top of the leage for the last 20 games and want a promotion :p i wanna know if its coz my MMR is bad, or if im close....... or what :D Yeah, you don't really know what your sigma is. We did hear that sigma stays relatively large, too large to be used as a confidence factor for promotion. That was when it was confirmed that sigma did not play a direct role in promotion. | ||
zyk
7 Posts
I wanted to share my latest experience (in 4v4): - I was promoted twice in the first 22 games (from bronze to gold). - I was promoted from gold to diamond without passing through platinum. I went 0-5 in the "qualification games" (bronze league) and now i'm 20-15 (promoted to diamond just now). Just a little more information... | ||
Heyoka
Katowice25012 Posts
Here is a spreadsheet with my opponent's info. I have usernames and map recorded as well if you also want those. I got promoted to diamond after the last game there. I kept about 80% of my points when promoted (from 314 to 250). My other teams are: 2 plat 2v2s (8-4, 9-5), 1 bronze 3v3 (5-2) 1 plat 3v3 (5-0), and about 10 4v4s (split between diamond plat and silver - about 150 games between them). Tell me if you want any more info! | ||
vanick
United States53 Posts
On October 29 2010 22:03 zzaaxxsscd wrote: Any idea if this moving average is only based on X number of games, or if it has a time component too? An extreme case for example -- if you let a high diamond player use a 500W/500L silver account (i.e. solid silver), would the diamond player be able to get the account into diamond by massing 20-30 games in a day or two, or would he need to win a couple of games a day for a week or month? We don't know exactly how the moving average is computed. We do know your more recent games count more than your older ones. I would expect that it only looks at the last N games, where N is some reasonable number (so if you were 500/500 it wouldn't really work against you if you started playing at diamond level). | ||
ribboo
Sweden1842 Posts
Blizzard should show MMR Is there actually a point where points stabilize? They're obviously not very reliable at 1500~ diamond. Is it better at 1,7-1,8k? 2k? Or should you really never mention your points, cuz they don't really matter? | ||
Excalibur_Z
United States12224 Posts
On November 06 2010 10:30 ribboo wrote: Gotta say, after going from "high" plat, to "mid" diamond, I've realized how little points really matter. People love to say they're a 800+, 1300+, 1500+ diamond player. Well, I was matched up by everything from 600-1600 diamond players before promotion and pretty much won/lost against both high and low players. Blizzard should show MMR Is there actually a point where points stabilize? They're obviously not very reliable at 1500~ diamond. Is it better at 1,7-1,8k? 2k? Or should you really never mention your points, cuz they don't really matter? I was trying to think of situations where they would matter, but I'm really falling short here. See a guy at 500 Diamond? Maybe he has 1000 bonus pool left over. If he's used all his bonus pool, maybe he got promoted from a lower league and lost a lot of points during the promotion. Maybe he's just that bad (however, win ratio should corroborate this). Generally speaking, though, because the max total bonus pool increases at a steady rate, points beyond that level are harder to come by so although you may not stabilize, you would at least slow your rise in points. For example, if the bonus pool total is 1300 and you have over 1300, you know that at the very least you're keeping up. Players in the top top top end who have 2700+ points you would expect to be quite good because that's 1400+ points that they've earned beyond the bonus pool max. | ||
zerglingsfolife
United States1694 Posts
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Matrim
United Kingdom16 Posts
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Mitchlew
Australia428 Posts
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Karthane
United States1183 Posts
On November 10 2010 11:59 Mitchlew wrote: So since I am in silver league and have been beating diamond players does that mean the there is too much of a gap between the leagues and I'll be stuck in silver because of this bug? A friends tells me I should start throwing games to be able to get a promotion. Whats going on? From what i understand you should just keep playing. You will eventually hit a wall and when that happens the system will place you where it sees fit, which by the looks of it seems to be diamond. | ||
HungShark
United States134 Posts
After being number one in my platinum division for nearly a month (maintaining an average of 51%+ win ratio against Diamond players) I was finally promoted to Diamond today. After I got over the initial shock of it, I looked at the other players in my division. ALL of them were also just promoted to Diamond. My ENTIRE division is 100% full of recently promoted Diamonders. This also occurred after the 1.13 patch. I'm assuming that either the "bug" has finally been fixed, or Blizzard did a massive coupe to promote higher-level Platinum players to Diamond. | ||
Mitchlew
Australia428 Posts
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a176
Canada6688 Posts
Any insight is appreciated. | ||
Excalibur_Z
United States12224 Posts
On November 13 2010 15:27 a176 wrote: I've read through the various threads here on TL but I'm thinking I've missed something as I don't quite understand how the MMR system is working for team leagues. I've been treading through 4v4 random for a while now, trying to get from platinum into diamond. I've been #1 for a little while now and am approaching 60% winrate, but I don't get how the system rates you and rewards you when you're playing in a game with all different kinds of MMR-rated players. Its a bit frustrating because I got into diamond in 1v1 and 3v3 (dont play 2v2) pretty quickly, but seem to be stuck in platinum for 4v4. Any insight is appreciated. We think it just averages the MMRs of each player on the random team to get the team's MMR. It's unclear whether each player receives MMR gains or losses based on their individual MMR or averaged MMR for the team versus the opposing team's MMR (my guess would be the latter). Of course, the system is basically a black box already for arranged teams and solo play, and adding a random team layer to that is like putting that black box inside another black box. Arranged teams, of course, work just the same as solo play: each team has a separate MMR. | ||
a176
Canada6688 Posts
On November 13 2010 15:56 Excalibur_Z wrote: We think it just averages the MMRs of each player on the random team to get the team's MMR. It's unclear whether each player receives MMR gains or losses based on their individual MMR or averaged MMR for the team versus the opposing team's MMR (my guess would be the latter). Of course, the system is basically a black box already for arranged teams and solo play, and adding a random team layer to that is like putting that black box inside another black box. Arranged teams, of course, work just the same as solo play: each team has a separate MMR. Though so. Basically it becomes infinitely harder to increase MMR because of the way bnet [seemingly] matches you with players of all different mmrs. Great :| | ||
wunil
United States9 Posts
So, say a Silver player has 1000 MMR, he starts winning a bunch and starts playing against players with 1500 MMR. then eventually against players with 2000 MMR and then against 2500 MMR players he wins 50% of the time and it just happens that the Gold league's threshold is around 2400. Then the system will match him against a Silver player (Or a player above your league) and if he wins then the system is then confident and his MMR will rise to that a appropriate level. This is my theory on the promotion system anyways. (the numbers are for example purposes) | ||
neo_rtr
Sweden70 Posts
Forgot to mention this. I play toss. If i play in the morning (EU players GMT hours) then i go for multiple wins (PvP PvZ PvZ) If i play after 9pm ->1am i go for more PvZ (more losses) and PvT PvP is about 50%-50% or 60% wins 40% loss. Most of the time will get matched Vs Z i believe I am still in Bronze with 1,898 points. Won 380, lost 349 it says on the stats | ||
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