• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:32
CET 22:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2224 users

SC2 Ladder Analysis: Part 2 - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 Next All
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
December 08 2010 01:12 GMT
#381
Excalibur, can you explain something real quick to me?

I started a Smurf for fun purposes, and after my placements, I was immediately placed against Diamond players. I am now at 35-5 in Platinum, easily beating 2.6k+ players. Is my non-promotion a result of my MMR shooting up too fast and my moving average lagging behind?
secret - never again
orotoss
Profile Joined September 2010
United States298 Posts
December 08 2010 01:39 GMT
#382
Is it better to only play when you have at least 20 or so bonus points? Or does it not matter?

It seems like your MMR isn't affected at all by bonus points but your ladder rating is. If you are always playing people of roughly equal mmr (regardless of their ladder points in relation to yours), isn't it better to maximize the amount of ladder points you could earn from the win? Wouldn't this make your wins more efficient in terms of how they reflect your ladder ranking?

For example, player A and player B are of equal mmr. They are both rank 50th in diamond. Player A plays 10 games a day and always keeps his bonus pool empty, while player B only plays a game if he has at least 20 points. They both maintain an exactly 50% win ratio. Since they both have the same mmr, they will both be playing similarly ranked players, and will therefore be earning and losing similar amounts for wins/losses, but player B will get free bonus points added for wins. Won't player B end up with more points because his wins are making more points? Even though player A is winning more games total, he is also losing more games total. They both end up with the same mmr, but player B has more ladder points, and is ranked higher.

I feel like I am missing something.
BLARRGHGHH
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
December 08 2010 13:09 GMT
#383
Hello Ortoss,

I was wondering the same thing and his part 1 explained it to me, or at least I feel I understand... Excalibur correct me if im wrong.

You have 2 ratings on your account, your ladder rating(displayed) and your matchmaking rating. If both of you have a 50% win rate, assuming you both started with the same match making rate, then in long run you will end up at the same point.

This is because your display rating and matchmaking rating eventually coverage. So in your example, yes he is gaining more points so just say he's at 2000 points displayed but 1800 match making. You for i.e would be at 1600 displayed but 1800 match making as well.

How they converge is that he will gain less if he wins because his 2000 displayed is much greater than his 1800 match making while you will gain a lot more when you win to get closer to your match making. Vice versa for losing as well - you will lose less then he does against the same opponent so that your displayed rating gets as close to your match making rating.

Your matchmaking rating is not affected by bonus pool.

So in theory, in the long run, you will eventually have the same amount of points assuming you use all your bonus pool .
Lunatick
Profile Joined December 2010
United States1 Post
December 11 2010 07:59 GMT
#384
A little information to stir the pot, or maybe just to add a little confusion.
I'm a 1000 Plat player in 1v1 with a win ratio of 59% percent.
Last 15 matches have all been vs diamond and I won 12/15.
Last match was against a 2000 diamond and was considered "even"
Two matches before that one was against a 600 diamond and he was "slightly favored"
After looking at the Platinum world wide rankings, I couldn't find a single one that was over a 59% win ratio.
Will I get promoted as soon as I hit that magical 60% win mark? I guess we will see....

Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-12-14 00:41:01
December 14 2010 00:40 GMT
#385
I have given up on getting promoted from silver at this point. I am constantly beating top gold players and some plat players, but in silver i am stuck for eternity. My sc2sig.com chart looks like this:
[image loading]

hopefully the ladder reset can shake things up.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
Last Edited: 2010-12-16 01:01:24
December 16 2010 01:00 GMT
#386
On December 14 2010 09:40 Ghad wrote:
I have given up on getting promoted from silver at this point. I am constantly beating top gold players and some plat players, but in silver i am stuck for eternity. My sc2sig.com chart looks like this:
[image loading]

hopefully the ladder reset can shake things up.

I'm having the exact same problem as you. I am exclusively facing mainly top gold and a few mid plat players and I'm in silver and I have a 60% win rate. It's getting kinda lame. It feels like my MMR is way lower than what it's supposed to be.
neo_rtr
Profile Joined October 2010
Sweden70 Posts
Last Edited: 2010-12-21 07:46:58
December 21 2010 07:30 GMT
#387
I entered silver. Nr2 then nr14 or somenthing then nr 9, now back in bronz.
just poor play. But it was much faster to get domoted then promoted

EDIT: To mention that the day i was promoted a new division must have been created as all the people on it where new promotions.
May be there is a sortage of divisions and when one must wait for them before one is promoted
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
December 21 2010 07:51 GMT
#388
This makes sense. I get promoted quickly because I play fewer games but win more often, but if I played a lot in the short period of time I would be still behind the needed calculations in order to formulate a solid lead.
Die tomorrow - Live today
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 27 2010 20:30 GMT
#389
hey can someone answer this question for me? if you are exactly evenly matched with someone. same division modifier same mmr everything is the same lets say. if you win / lose how much points do you win / lose before bonus pool is factored in?
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 12 2011 12:47 GMT
#390
After a match finishes, the system needs to update the MMR and sigma for both players. Displayed rating will be discussed later in this post. Whenever a match finishes the winner’s MMR increases and the loser’s decreases. More interesting is what happens to the sigmas. If the match finished as expected with the MMR favored player winning (and remember, the loading screen “favored” display is NOT this) then both players' sigmas will decrease.


I'm not sure I completely agree with this part, in a Bayes model what also needs to be taken into account is your mmr speed. Say we consider your current mmr/match, that is, the ammount of mmr you gain per match averagely. Say you just started out, you have an mmr of 1, but you're friggin pro so you win your first 50 matches non stop. So your mmr per match is constantly increasing.

Even if you're matched to someone with a lower mmr and you beat that player, your sigma would still increase because your mmr speed again increased due to that match.

The precise phrasing lies, I believe, in mmr-accelleration. If in a Bayes-based system, if your mmr accelates due to a match result, that is, it increases more than it increased last match, then your sigma should also increase, if your accelaration decreases however then it should shrink.

In practice though, it comes down to that almost every time your mmr decellarates, it's because of a match that has an expected result. But take for instance this hypothetical situation:

Say you have a 50 player pool, you have one player who is orders of magnitude above all others, each player faces each other player 1 time, while all the other palyers have around a 50/50 win/loss ratio at the end, this one player won all his 49 matches straight. At the end, this system will have given him a huge mmr, but also a huge sigma. There simply aren't any players near his level to compare him with for the system and give him a small sigma. So even though most likely after the first couple of matches he kept winning against players whom the system expected him tow in against, he would still increase his sigma.

I believe the microsfot trueskill page also says something like this. Basically for the sigma to decrease after an expected result, both players mmr must be relatively similar. (microsoft says their absolute difference must lie within the sigma of the stronger player), while the mmai matches you continually against players who have somewhat of a similar mmr, in the hypothetical situation that there is one godlike player who is heaps and bounds above all other players, this can't happen. So even though he wins every single match, and is expected to win every single match by the system, with each win his mmr and sigma increases. Which makes sense from a mathematical perspective, as in such a situation there is no way to determine just how much better he is than everyone else, only that he is better.
Workers and town centres are the ultimate counter to turtles.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2011 13:12 GMT
#391
On December 28 2010 05:30 JiYan wrote:
hey can someone answer this question for me? if you are exactly evenly matched with someone. same division modifier same mmr everything is the same lets say. if you win / lose how much points do you win / lose before bonus pool is factored in?


Seems like it's 12 or 13. I think the 'Teams Even' range is 10-15 points. I believe slightly favored will reward an upset with 16-18, and favored with 19+. I suspect it works differently if the confidence in one or both players is low, however.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
January 12 2011 13:24 GMT
#392
I have a friend in bronze that doesnt play alot in 1v1 ladder and got something like 66% win rate and lately havet 15 wins in 16 games 5-7 of them against favoured gold league players and he doesnt get promoted. why is that?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
whojohnisgalt
Profile Joined December 2010
93 Posts
January 14 2011 09:23 GMT
#393
he needs to play more games until he starts winning 50% and the system is more sure of where he should be.
-AtRi-
Profile Joined December 2010
123 Posts
January 24 2011 19:56 GMT
#394
how do we know when our moving average passes the threshhold, and we should be promoted?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 25 2011 06:32 GMT
#395
On January 25 2011 04:56 0AtRi0 wrote:
how do we know when our moving average passes the threshhold, and we should be promoted?


You don't. It's kept hidden. Furthermore a game is only counted toward promotion (wording could be clearer there) if it's against an active player by Blizzard's definition. You just have to keep playing and winning games. Unfortunately due to the nature of the random matchmaking system, you don't really know when you're going to get promoted because of the various factors involved in deciding that promotion which are hidden from the player's view.
Moderator
-AtRi-
Profile Joined December 2010
123 Posts
January 25 2011 17:00 GMT
#396
ahhh to many variables >.< lawl
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-02-08 15:25:40
February 08 2011 15:25 GMT
#397
On November 13 2010 15:27 a176 wrote:
I've read through the various threads here on TL but I'm thinking I've missed something as I don't quite understand how the MMR system is working for team leagues. I've been treading through 4v4 random for a while now, trying to get from platinum into diamond. I've been #1 for a little while now and am approaching 60% winrate, but I don't get how the system rates you and rewards you when you're playing in a game with all different kinds of MMR-rated players. Its a bit frustrating because I got into diamond in 1v1 and 3v3 (dont play 2v2) pretty quickly, but seem to be stuck in platinum for 4v4.

Any insight is appreciated.


Some data for you. After 4-5 months, I have finally been put into diamond 4v4 random at 302-274 wins. This after losing a good 5 or 6 games in a row.

link to profile on sc2ranks if you want pretty graphs, http://sc2ranks.com/us/414315/aone
starleague forever
SeakayKu
Profile Joined October 2010
United States128 Posts
February 08 2011 16:00 GMT
#398
since game came out i've been thinking that the only explanation to promotion early/late might be the actual game points you got per time when game is finished

this is just a wild guess and i got some critisms...
but the more i think about it, the more it makes sense to me...
for 1, it explains a few promotions to masters with only 40-30 records
their points per time is really high
for 2, it explains a few players who did not get promoted even going 50-10 to masters
their points per time is really low

i do not think bnet looks into each game's statistics very closely, but to record and relate to a single game by it's points per time is very simple

let's say for excal's explanation
diamond mmr 2600 sigma 100 vs platinmum mmr 2200 sigma 200
and there is an upset mmr 2200 guy wins
so new stats be
diamond mmr 2400 sigma 150 and platinmum mmr 2400 sigma 180

and now since the platinmum guy reached the assumed diamond threshold mmr 2300
then there would be a check on the statistics of the game, this game in particular, that got the platinum's player's mmr above the threshold
you can see a player's game history statistics, and i think it may be a good indication, more/less on how well the player has been playing
compare the rate of economic spending, technology spending, and army spending, average APM, etc.

so to excal, if you haven't find solutions to your question, here is my thoughts
use it or discard it as you wish
It's an Art and I hope I can see beautifully fought matches.
Kenny
Profile Blog Joined October 2004
United States678 Posts
Last Edited: 2011-02-08 19:48:20
February 08 2011 19:46 GMT
#399
I'm currently experiencing the wrath of this hidden system! I pretty much only play 3k+ Diamond players and 2500+ Masters players with decent win/loss ratios. Obviously, this doesn't determine their MMR, but I can tell you something weird is going on here. Consistently I played against 5 Masters level, 2500 players. Towards the end of this set of games, I was actually slightly favored against them!? I know I read earlier in this thread that this system doesn't determine everything, but come on! If I'm constantly playing and beating players in a league above me, why doesn't it promote that? Also, relatively I have a low number of games played so you would think it could recognize that I have a higher win %, low number of games, and playing users in a league above me and winning. Anyways, below is the link to my profile so you can see what I'm talking about.

http://www.sc2ranks.com/us/2091925/NeckSlam

Edit - Does this mean I should lose games, based on earlier discussion in this thread?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 08 2011 20:59 GMT
#400
On February 09 2011 01:00 SeakayKu wrote:
since game came out i've been thinking that the only explanation to promotion early/late might be the actual game points you got per time when game is finished

this is just a wild guess and i got some critisms...
but the more i think about it, the more it makes sense to me...
for 1, it explains a few promotions to masters with only 40-30 records
their points per time is really high
for 2, it explains a few players who did not get promoted even going 50-10 to masters
their points per time is really low

i do not think bnet looks into each game's statistics very closely, but to record and relate to a single game by it's points per time is very simple

let's say for excal's explanation
diamond mmr 2600 sigma 100 vs platinmum mmr 2200 sigma 200
and there is an upset mmr 2200 guy wins
so new stats be
diamond mmr 2400 sigma 150 and platinmum mmr 2400 sigma 180

and now since the platinmum guy reached the assumed diamond threshold mmr 2300
then there would be a check on the statistics of the game, this game in particular, that got the platinum's player's mmr above the threshold
you can see a player's game history statistics, and i think it may be a good indication, more/less on how well the player has been playing
compare the rate of economic spending, technology spending, and army spending, average APM, etc.

so to excal, if you haven't find solutions to your question, here is my thoughts
use it or discard it as you wish


Nope, any in-game data is completely discarded because it's potentially exploitable. A truly unbiased system (which is the best kind of system) only cares about wins and losses and the quality of the players participating. You can find this confirmed on the official Battle.net forums, in the Multiplayer and E-Sports forum, in a sticky posted at the top called the Leagues and Ladders FAQ.
Moderator
Prev 1 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason170
ProTech158
UpATreeSC 153
StarCraft: Brood War
GuemChi 599
Shuttle 382
Dewaltoss 137
HiyA 6
Dota 2
Gorgc5032
febbydoto6
League of Legends
C9.Mang0164
Counter-Strike
Fnx 1637
fl0m1599
Coldzera 1471
Foxcn547
adren_tv89
Other Games
summit1g5504
Grubby3292
FrodaN1120
Beastyqt923
ToD466
Liquid`Hasu385
allub281
Fuzer 280
Harstem241
Mew2King46
Organizations
Other Games
BasetradeTV69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 46
• Eskiya23 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2721
League of Legends
• Jankos3368
• TFBlade1427
Other Games
• imaqtpie1865
• Shiphtur228
Upcoming Events
OSC
13h 28m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
1d 3h
The PondCast
1d 12h
OSC
1d 13h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.