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An open letter on "balance" and maps - Page 2

Forum Index > SC2 General
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SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
Last Edited: 2010-08-02 21:49:45
August 02 2010 21:48 GMT
#21
Very well written post, I really hope it gets brought to the attention of Blizzard. Even BW wasn't perfectly balanced until the mapmakers figured out the strengths and weaknesses of all the races. I think that a lot of the maps in this map pool at least have the potential to be balanced, if they received minor changes (i.e. make it so that a Thor can't reach the natural hatchery on LT if it gets dropped on the cliff; make the naturals on Metalopolis nestled further back, disallowing so many angles of attack; etc).

Agreed about the new maps as well. I laughed when I saw Delta Quadrant's potential for the most evil reaper play to ever exist.
Bird up
DannyJ
Profile Joined March 2010
United States5110 Posts
August 02 2010 21:48 GMT
#22
From the second i played beta i thought hte compact size of terran bio balls could really be a frustration in many maps. Not sure if that's true or not but it did cross my mind.
silencesc
Profile Joined July 2010
United States464 Posts
August 02 2010 21:51 GMT
#23
I definitely agree with this, Blizzard made the terran expansion first, so I would assume that the maps are made to favor terran (big high ground bases and chokes). That isn't to say that terran is imba, just that the maps are. WE NEED NEW ONES COMMUNITY!!
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
jtgizmo
Profile Joined April 2010
Congo161 Posts
August 02 2010 21:54 GMT
#24
On August 03 2010 06:25 Ryuu314 wrote:
Personally, I think Zerg does okay in some of the wide-open maps, while Protoss gets the short stick. For example, the new map, Delta Quadrant and Desert Oasis are next to unplayable for Protoss in a PvZ because all-in speedlings are just too ridiculously powerful. It is impossible for Protoss to expand against any competent Zerg who just keeps sending in speedlings into the mineral line. Protoss is forced to defend (usually unsuccessfully) while Zerg can mass expand everywhere.

I really don't care about having large macro maps anymore. I just want non-bullshit maps that aren't horribly imbalanced.



That is simply not true, Desert Oasis is one of the best maps for Protoss...havent played other one as i opted out of it, didnt like it
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 02 2010 21:54 GMT
#25
I still believe races are imbalanced.

You cannot get rid of chokes ramps xel nagas, these are important features of the game.

races have to be revised.
Its grack
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-02 22:21:25
August 02 2010 21:59 GMT
#26
Choke points are what make Protoss stronger.

In PvZ, tight choke points in front of the natural make it relatively easy to fast expand through blocking it with buildings and deploying cannons, since Zergs early units include Banelings, Roaches and Zerglings, which make busting the wall difficult.

In PvT, and PvP, a single force-fieldable choke-point in front of the natural would be PERFECT for Protoss since you could fast expand and use Force Field to keep them at bay, but not a single map allows this, which I think is the primary cause of the general volativity of two matchups. Some maps have 2FF chokes, like Blistering Sands (Lost Temple is about 3FFs), but then they have those damned destructible rocks, too.

It really all boils down to ease of expansion and it has a dramatic effect because a fully saturated expansions gives you 100% more income...that's nothing to laugh at. Protoss only EVER have an easy time expanding in PvZ, and only when there's a tight choke in front of the natural, which isn't common. In PvT you can't expand without full knowledge of what the Terran's build is (Hallucination, Observers, Void Rays, whatever it is, it takes time to discover their intent and respond and half the time you see they've already got an expansion going) and in PvP I dare say expanding is literally impossible. He who expands first, loses.

I can't think of a map, besides Desert Oasis (natural is miles away from the ramp) where Zerg has trouble expanding in ZvP, and there definitely isn't a map on this earth that Terrans have trouble expanding in, in PvT. Hello Bunkers and the strength of Bio against Gateway.

Can't make any claims on ZvT, but I presume that Zerg have a hell of a time in that matchup, because Terran harassment makes short work of their economy because Hellions can bust in through the many wide entrances we see in front of naturals.

Compare how easy it is to expand in SC2, compared to what you'd see in the enormous maps in BW. Its obvious many of the balancing problems can be diluted when map size is enlarged. If both sides can safely expand, then the first guy to get the next expansion is only going to give them a 50% increase, not a 100% increase.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 02 2010 21:59 GMT
#27
On August 03 2010 06:54 bokeevboke wrote:
I still believe races are imbalanced.

You cannot get rid of chokes ramps xel nagas, these are important features of the game.


We aren't getting rid of them, just getting less of them. And you really don't need Watch Towers in EVERY map anyway...only where they would be useful.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
Last Edited: 2010-08-02 22:07:08
August 02 2010 22:04 GMT
#28
On August 03 2010 06:24 alphafuzard wrote:
Show nested quote +
On August 03 2010 06:16 Takkara wrote:
I'm surprised someone had to write this! Haha. It's pretty clear that the game will explode with more depth and undiscovered "overpowered" strategies once the maps get a bit more technical and large. It looks like Blizzard doesn't want large technical maps for the official ladder, but I can't wait to see some great large maps in tournaments.

the current maps are just as "technical and large" as the majority of brood war pro maps
that is not the problem imo

what i don't like is the patterns in maps that blizzard has forced upon the community. the game has been balanced around these gimmicky, mediocre maps, and now the patterns that they follow have consequently become the standard


I don't see how these maps even come close in the technical level to some of the BW pro maps (i.e sin chupung ryeong, heartbreak ridge, match point). LT, Metalopolis, and Steppes (the most popular sc2 maps) are all pretty straightforward.

I think that if Blizzard wants maps that are easier to understand, they should really only need them in the lower leagues. They should at least allow for more interesting maps in Diamond.
Bird up
Kvz
Profile Joined March 2010
United States463 Posts
August 02 2010 22:12 GMT
#29
these wide open expansions and 2 pathways into mains and expos are just ridiculous. it doesnt make anything simple and doesnt make anything interesting. it just makes it a PAIN to defend for races and it makes it hell against all in strats where you have to defend at chokes. all this 'lol you built static defense at your natural, ill just break in from the other choke' is kind of ridiculous.

NrG.Kvz
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
August 02 2010 22:18 GMT
#30
The main problem with maps is that most people play ladder, which only includes poorly-designed Blizzard maps, or practice for ladder/tournaments on the same maps. To get a map into the ladder pool we need Blizzard to put it there. Unfortunately, they probably plan on charging users for new maps, so it will be even more complicated.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 02 2010 22:20 GMT
#31
as a protoss player i dislike having to build 23 gateways to wall of my natural...seriously wtf at xel naga caverns..I really like delta quadrant though, that map really opens up play for new build orders.
hi
Reuental
Profile Joined July 2009
United States457 Posts
August 02 2010 22:24 GMT
#32
I guarantee that we will have half of these maps in the ladder 4 years from now. Blizz did a horrible job with updating the map pool on the latter in WC3 and I expect is to be the same in SC2. I pray to god I am wrong. Because the always changing map pool in Brood War made things SO MUCH more interesting.
I'm a Crab made of men.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 02 2010 22:25 GMT
#33
Yea I really hope that in a months time we won't still be playing this horrible horrible map pool.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2010-08-02 22:40:42
August 02 2010 22:26 GMT
#34
I'm not sure what is with ur crusade to prove to every1 that Zerg is somehow balanced with the other races now since u somehow have not seen any of the statistics about the top placements of players in each region nor the statistics on what people feel about in the different race match ups. In every tournament u see these days there r almost no Z players that make it far at all except for maybe IdrA and MaMoN or something as they usually always end up gettin roflstomped by some Terran like last night from "Silver".

Yes, of course the maps are clearly favored, especially in maps like Kulas Ravine etc. And yes, the reason for this map problem is that the race itself is too powerful and creates these map issues. If the thor's or siege tanks weren't so freakin powerful, people wouldn't be dropping them all over the place where Zerg has such extreme difficulty defending ie: cliffs behind the expos on Kulas and LT.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 02 2010 22:26 GMT
#35
On August 03 2010 07:25 Numy wrote:
Yea I really hope that in a months time we won't still be playing this horrible horrible map pool.


A month? Unless a map gets pulled due to massive imbalance, I can't imagine the map pool changing in just a month. Most of these maps made it all the way through Beta, there's no way they'd change them so fast after release.
Gee gee gee gee baby baby baby
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 02 2010 22:27 GMT
#36
On August 03 2010 07:18 xtfftc wrote:
The main problem with maps is that most people play ladder, which only includes poorly-designed Blizzard maps, or practice for ladder/tournaments on the same maps. To get a map into the ladder pool we need Blizzard to put it there. Unfortunately, they probably plan on charging users for new maps, so it will be even more complicated.


thats why the iccup mapmaker league thingy is so needed, and it needs to get out to the masses so they know how to find the maps and then it will skyrocket from there.
"Mudkip"
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 02 2010 22:28 GMT
#37
On August 03 2010 07:18 xtfftc wrote:
The main problem with maps is that most people play ladder, which only includes poorly-designed Blizzard maps, or practice for ladder/tournaments on the same maps. To get a map into the ladder pool we need Blizzard to put it there. Unfortunately, they probably plan on charging users for new maps, so it will be even more complicated.


I highly doubt that they'll charge users for new ladder maps. Not only has there been no mention of it in the past, but if they actually did decide to charge for it, the amount of backlash they would receive from the community would be so large that they'd basically be forced to make it free. Maps are much easier to design in SC2 than they are in other games (with regards to the tools they provide you).
Bird up
hefty
Profile Joined January 2005
Denmark555 Posts
August 02 2010 22:30 GMT
#38
I'm not really sure what you are trying to accomplish here. You want blizzard to make zerg/protoss favored maps? I mean, the game is still evolving and as you said noone really knows how to make a balanced map, or a zerg/protoss favored one for that matter.

Blizzard's map makers are doing the best they can to cmoe up with some good and balanced maps, I´m sure. They might not always succeed, but there'll be new maps, and if they can't get it right the community will.

So really.. what is the message to Blizzard again?
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
August 02 2010 22:31 GMT
#39
Don't really agree with this at all. OP your logic is flawed.

Let me come at it from a different angle.

"The maps are the maps. The reason Terran are winning more often than not on these maps is because Terran are too strong."

Let me also address the part of your post where you call on SC2 mapmakers to make more Protoss and Zerg favoured maps. Not that there is anything wrong with this idea, but this idea will take time and quite frankly SC2 needs care and attention from Blizzard not a bunch of amateur map makers.

What you should be doing rather than making topics like this is writing "An Open Letter to Blizzard" with the explicit instruction of 2 words. The first one being nerf and the second one being Terran.
Europe Server Diamond Player: ID=Necrosjef Code=957
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-08-02 22:36:29
August 02 2010 22:35 GMT
#40
Blizzard have shown to be far worse at making maps than these "amateur map makers". One of the most dynamic things about a good RTS is that maps change the game. BW without custom maps is horribly imbalanced.

So his actual message is "Let people who can make better maps use them on ladder."
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