• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:36
CEST 10:36
KST 17:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1638 users

An open letter on "balance" and maps - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
Aborash
Profile Joined June 2009
65 Posts
Last Edited: 2010-08-27 02:55:27
August 27 2010 02:53 GMT
#141
On August 03 2010 06:42 iCCup.Raelcun wrote:

I loled nice one, but anyways the problem with statistics is you can make them suit whatever purpose you like as I said. If you see that terran is winning a majority on every map there are two conclusions:

1) Terran is fucking imba
2) The maps are bad

and people are just as likely to come to both conclusions which causes ragestorms while people argue about it endlessly.


On August 03 2010 06:08 iCCup.Raelcun wrote:

The balance in Starcraft 2 seems good, but the maps suck




Hi Raelcun:

You seem pretty confident on your words, and to be honest, If you got a clear idea of how must be a perfect balanced map, why not just try to make one, invite some good players, same level, and make a tourney or something to try to prove your words?

I'm not saying you're wrong, but If you see the problem so clear, I bet you can design or tell someone to build a map following your instructions, that seems pretty balance, and as a commentator, I also bet you know tons of good players that gladly join the tournament if you ask them.

IMHO that will be more practical than create another balance teorycraft thread, and people will quit arguing endlessly, just my two cents.
SmoKe93
Profile Joined July 2010
Germany162 Posts
August 27 2010 03:00 GMT
#142
On August 03 2010 06:26 Catch]22 wrote:
....
+ Show Spoiler +
Idra won the final vs Tester


and tester plays protoss, sorry to burst your bubble :/
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 03:04 GMT
#143
I actually disagree. I think some of the problems with the game are map independent. I do believe further balance is necessary and actually that more balanced maps will illuminate the true balance issues in the game.

That being said, the maps REALLY REALLY SUCK. I can't argue with that. Every map is completely horrible for zerg which is why zerg never can win anything ever without being 3x better than the T or P player.

Just do your best to promote play on the iccup maps and aim for very neutral maps. These will show best what the real balance issues are.
Half man, half bear, half pig.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-08-27 03:44:54
August 27 2010 03:06 GMT
#144
On August 27 2010 11:53 Aborash wrote:
Show nested quote +
On August 03 2010 06:42 iCCup.Raelcun wrote:

I loled nice one, but anyways the problem with statistics is you can make them suit whatever purpose you like as I said. If you see that terran is winning a majority on every map there are two conclusions:

1) Terran is fucking imba
2) The maps are bad

and people are just as likely to come to both conclusions which causes ragestorms while people argue about it endlessly.


Show nested quote +
On August 03 2010 06:08 iCCup.Raelcun wrote:

The balance in Starcraft 2 seems good, but the maps suck




Hi Raelcun:

You seem pretty confident on your words, and to be honest, If you got a clear idea of how must be a perfect balanced map, why not just try to make one, invite some good players, same level, and make a tourney or something to try to prove your words?

I'm not saying you're wrong, but If you see the problem so clear, I bet you can design or tell someone to build a map following your instructions, that seems pretty balance, and as a commentator, I also bet you know tons of good players that gladly join the tournament if you ask them.

IMHO that will be more practical than create another balance teorycraft thread, and people will quit arguing endlessly, just my two cents.


You know the guy casts like a bazillion hours a week? There is sort of a custom map thing. Search TL for IMS.

On August 27 2010 12:04 Floophead_III wrote:
I actually disagree. I think some of the problems with the game are map independent. I do believe further balance is necessary and actually that more balanced maps will illuminate the true balance issues in the game.

That being said, the maps REALLY REALLY SUCK. I can't argue with that. Every map is completely horrible for zerg which is why zerg never can win anything ever without being 3x better than the T or P player.

Just do your best to promote play on the iccup maps and aim for very neutral maps. These will show best what the real balance issues are.


I believe there is small issues with the game balance here or there. Nothing crazy and game breaking like has been accused lately. In that same token I believe there is a very large problem with the maps. Metal is the closest to being balanced but the middle is totally screwed against the ole' tank/sensor tower but other than that it's not bad.

Fixing the map pool will be a major step in the right direction. Can you imagine BW if we were still playing on LT?? . While I am sure our current map pool is not perfect by any means it is steps in the right direction. It would be different if blizz was making a bunch of new maps non stop. But they are not. Thus the community has to step up.

This is the thing about SC. As much control as Blizz (read: activision) takes away from us we will still find new and innovative ways to move the community forward. Others are doing it in their own way. Day9 is helping the average gamer how to become a more solid player. HDH is helping introduce a wide variety of new fans to the game and make it understandable via Youtube. Gosucoaching is helping bring a new, useful and viable business into e-sports. We are doing it through helping regulate and promote ultra competitive play in ways such as this. With Starcraft 2 the community really showed up and force and was 10x more successful at promoting Starcraft 2 than Blizzard imo. If it had not happened like it did I strongly believe Starcraft 2 would have been a much smaller success than it is now.

Remember the first cash prize Starcraft II tournaments (don't know if Blizzcon was but that really does not count since only they had access to it than) was the Hello Goodbye Tournament than HDH. But as a community we need to keep moving forward and pushing new boundaries. A map team is a small part of this but I have a feeling we will all look back and wonder how we played on maps like Steppes of War or Desert Oasis.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-27 03:55:02
August 27 2010 03:54 GMT
#145
I'm really worried this game is going to still be using shitty ladder maps in a year. Look at wc3, they're still using the ladder pool, god knows why.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Raz0r
Profile Joined September 2008
United States287 Posts
August 27 2010 04:02 GMT
#146
never liked the idea of watch towers, its just like scouting, only it gives less of a chance for the other player to be sneaky.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-08-27 04:05:18
August 27 2010 04:04 GMT
#147
On August 27 2010 13:02 Raz0r wrote:
never liked the idea of watch towers, its just like scouting, only it gives less of a chance for the other player to be sneaky.


I think on larger maps its a good idea. They present a unique twist to SC2 that I have come to love after hating it with a passion at first. It also makes map control even more important. One minor slip up and they might see your whole army moving in. I now know all the size of the watchtowers ranges and now always send out something to clear the watch tower of probes or w/e b4 my army gets there.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
andeh
Profile Blog Joined August 2009
United States904 Posts
August 27 2010 04:08 GMT
#148
Someone really needs to get the balls and run with some custom/iccup maps.

They aren't any worse then the crap we're already playing on.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 05:38 GMT
#149
On August 27 2010 12:06 iCCup.Diamond wrote:
Show nested quote +
On August 27 2010 11:53 Aborash wrote:
On August 03 2010 06:42 iCCup.Raelcun wrote:

I loled nice one, but anyways the problem with statistics is you can make them suit whatever purpose you like as I said. If you see that terran is winning a majority on every map there are two conclusions:

1) Terran is fucking imba
2) The maps are bad

and people are just as likely to come to both conclusions which causes ragestorms while people argue about it endlessly.


On August 03 2010 06:08 iCCup.Raelcun wrote:

The balance in Starcraft 2 seems good, but the maps suck




Hi Raelcun:

You seem pretty confident on your words, and to be honest, If you got a clear idea of how must be a perfect balanced map, why not just try to make one, invite some good players, same level, and make a tourney or something to try to prove your words?

I'm not saying you're wrong, but If you see the problem so clear, I bet you can design or tell someone to build a map following your instructions, that seems pretty balance, and as a commentator, I also bet you know tons of good players that gladly join the tournament if you ask them.

IMHO that will be more practical than create another balance teorycraft thread, and people will quit arguing endlessly, just my two cents.


You know the guy casts like a bazillion hours a week? There is sort of a custom map thing. Search TL for IMS.

Show nested quote +
On August 27 2010 12:04 Floophead_III wrote:
I actually disagree. I think some of the problems with the game are map independent. I do believe further balance is necessary and actually that more balanced maps will illuminate the true balance issues in the game.

That being said, the maps REALLY REALLY SUCK. I can't argue with that. Every map is completely horrible for zerg which is why zerg never can win anything ever without being 3x better than the T or P player.

Just do your best to promote play on the iccup maps and aim for very neutral maps. These will show best what the real balance issues are.


I believe there is small issues with the game balance here or there. Nothing crazy and game breaking like has been accused lately.


I don't know dude. I don't lose TvZ's anywhere, even on iccup maps in CGs. It's like a 90-95% winrate for me and I'm honestly not half as good as someone like Gretorp or Morrow. Maybe someone like Machine or Sheth could beat me consistently, but anyone below that skill level, doubtful.
Half man, half bear, half pig.
Dreadwolf
Profile Joined July 2010
Canada220 Posts
August 27 2010 05:50 GMT
#150
On August 03 2010 10:12 Rabiator wrote:
Terrans are the ones which suffer most from unsafe expansions, because they dont even have a cheap (~100 minerals) static defense to help defend against ground forces. Thus they are REQUIRED to sacrifice part of their army as base defense OR spend huge amounts of cash on a Planetary Fortresses which dont cover a whole lot of ground. The range of a PF is rather short with 7 (if you decide to upgrade) and that covers only slightly more ground (due to the size) than a Protoss / Zerg static ground defense IF the range is counted from the edge of the model and not the center!


I tend to see the situation from an other angle, terran have cheap defense (bunker) that can be
salvaged when its time to push or when the battle front move elsewhere, so its practicly free.
PF is a bitch to deal with you know it will kill allot of ground unit if you try to destroy it, hell some terran use them a pure defense beside a normal command centre because its so damn efficient at destroying anything on the ground that isnt a seige tank or an upgraded collosi. Also unlike other static defense it can even hit more than 1 units.

On August 03 2010 10:12 Rabiator wrote:
Large main bases give you space to use Nydus worms or Warp Prisms to make "warp drops", its just that those races have apparently become too lazy to use these tactics. Small and tight bases really really hurt Terrans, because they need LOTS of buildings (more than any other race) and their army is immobile. Just imagine a Thor trying to get through a crowded base to defend against Mutas. Almost impossible unless you use a Medivac, which is relatively easily shot down.


Well drops are different for other races. Zerg and protoss dropship dont actually bolster the army you drop in, medevac do. Lets say i make i make 2 warp prism, that 400 minerals thats not shooting down stuff, thats quite alot. After a drop take place terran can use the medevac has part of their regular army, for zerg its just food for protoss its an expensive pylon that actualy take food not give it.

Also, zerg and protoss are much more vulnerable to a counter attack. In a recent game i played, im protoss facing a terran. After we both expand, i see his drop coming because of my observer - sweet i move my army to welcome them, i win the skirmish with ease. i clearly have an avantage now, so i counter attack. When i get there there is 2 tank behind a wall raining down fire so i cannot break in. If your safer from counterattack its much easier to actually do drops like that.

Also, consider what you are dropping. Terrans have the best units for the job i think. Stim make realy good drops, hit and run bio to snipe stuff, Hellions make good drops too when upgraded
and they are fast so you can save some of them sometime, and they just eat mineral line in seconds, and if the other player make em run away in one group, that bunch em up and you can still fry a ton of em. Protoss have templar drop, very good in the mineral line, zerg, i dont know, i dont think i ever got dropped even once by a zerg, I did saw a baneling drop on a stream tho that was sweet. Consider cost now, marine, hellion and marauder are prety cheap.

Also consider the target, terran can fly allot of buildings, this can sometime help, i will admit not often but it can be helpfull. If once in a while your not losing a command center because you your army was out of position by just lifting it, well that prety nice, those are expensive!

I think zerg/protoss avoid to do drop for economic reason, they need all the units we they get to fight the cost effective terran army, spending money on fluff will get you overrun.
Dreadwolf
Profile Joined July 2010
Canada220 Posts
August 27 2010 06:04 GMT
#151
On August 04 2010 13:20 Rabiator wrote:
I am sorry, but you cant really compare the Marauder drop with a Warp Prism or Nydus worm. The Protoss and Zerg versions are both "reinforcable" and thus offer the possibility of a basewipe if the defending forces take too long. The Nydus worm especially offers the possibility to retreat instantly and not lose anything except the worm. Protoss might get several rounds of warp-ins if they manage to find a hidden corner in a large base and get a pretty sizeable force going and if you intercept the warp-prism before it can do the drop the Protoss only loses the warp-prism.


That is true warp-in and nydus are in theory way stronger, except for one thing. terran have built in map hack. Sensor tower in your base will cover it and getting sneaky on the terran is quite hard when he see that something move in the fog of war. An other thing that favor terran drops, is scan. You can see where are the static defense and where is the army is, easier to get a good drop spot.

Observer can do that too but sometime they run into things like turrets or ravens or even ghost, man i hate when ghost emp and kill my obs because they can see the blurry trail!
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-08-27 06:21:21
August 27 2010 06:16 GMT
#152
All of the Blizzard maps are completely terrible, I agree. I don't know how much of an impact it will actually have on the balance of the game, but regardless of that I think that it does completely change the way the game is played, for the worse. All of the maps encourage one (two maximum) base play, and discourage early teching and early expanding.

Look at the differences between, say, Fighting Spirit, and Metalopolis.

First of all, on FS, the starting locations are in the actual corners, making the distance between mains a maximum distance. On Metalopolis (and LT) the starting locations are on a diagonal that makes them a lot closer to each other in terms of both ground and flying distance.

Expansions are so much easier to defend on FS as well, and your natural is actually able to be defended because of how tucked away it is, making fast expansion builds a lot easier to pull off. Metalopolis on the other hand, the natural is completely wide open, there's no way to defend it from any kind of early push if you are fast expanding.

Then take the third expansions on Fighting Spirit. They are a bit more in the open, but they are up on high ground and any attackers going into it are going to be fighting on low ground to kill it (with the miss % in BW, this makes it a lot easier to defend). The only safe third expansion on Metalopolis, while to give it credit is further away from your opponent generally than closer, has two huge ramps on either side of it, completely separate from each other. There's no way that you can easily defend it unless you have a dominating control of the map already.




I tried using examples of a generally good BW map compared to a generally good SC2 map, and I think I'm barely even scratching the surface of the differences between how they are played on. I won't even get into the fact that the vast majority of SC2 maps on ladder currently have either a breakable 2nd entrance to the main, or a completely wide open natural that is impossible to defend early on.

I worry that the way BNet 2.0 is set up and the direction that Blizzard is headed with it, that better maps that custom mapmakers will eventually make (like how all good BW maps come out of professional Korean mapmakers) will never see the light of day in competitive play, let alone on an actual ladder.
0neder
Profile Joined July 2009
United States3733 Posts
August 27 2010 06:19 GMT
#153
Even based on the few ICCup custom maps they've showcased, it seems more balance maps equals more brood-war like maps, with more open areas for zerg, and a little bit larger.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
August 27 2010 06:22 GMT
#154
Yea I can agree to this to a certain extent, I think blizz should use all the iccup maps BW -> sc2 port maps , they all bring amazing gameplay like fighting spirit, python, heartbreak ridge, ect.
AKA: TelecoM[WHITE] Protoss fighting
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 27 2010 06:35 GMT
#155
Sadly Raelcun complains only about the map features and not about the size of the maps ...

Zerg map = LARGE-HUGE map with a big center where you can outflank the enemy and actually use your mobility advantage. I have seen one Korean Zerg use a Nydus worm to simply go around the Terran army camped in the middle of the map on Metalopolis (he did NOT put the worm into the Terrans base, simply somewhere secret behind his army). This will force Terrans to use more "Bunker and Turret play" when they advance, just like we have seen in BW. Protoss probably need to be accompanied by a Warp Prism probably to have a mobile reinforcement pylon for their army (plus Warp Prisms to ferry the slow Immortals and Colossi to the front); also a defensive Mothership will be used to call back the army when their base is threatened.
If you cant say what you're meaning, you can never mean what you're saying.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 27 2010 06:52 GMT
#156
Well, thanks to this thread, I've started making an island map slightly favoring protoss. I think a lot of people are missing the point of this thread. He's saying that we aren't sure how to make well balanced maps yet, so we need more radically different maps to play and examine.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 27 2010 07:15 GMT
#157
On August 27 2010 15:52 TedJustice wrote:
Well, thanks to this thread, I've started making an island map slightly favoring protoss. I think a lot of people are missing the point of this thread. He's saying that we aren't sure how to make well balanced maps yet, so we need more radically different maps to play and examine.

People have downvoted Desert Oasis because it is radically different and because you need to have special builds for this map ... so good luck with your suggestion.
If you cant say what you're meaning, you can never mean what you're saying.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 27 2010 15:09 GMT
#158
On August 27 2010 16:15 Rabiator wrote:
Show nested quote +
On August 27 2010 15:52 TedJustice wrote:
Well, thanks to this thread, I've started making an island map slightly favoring protoss. I think a lot of people are missing the point of this thread. He's saying that we aren't sure how to make well balanced maps yet, so we need more radically different maps to play and examine.

People have downvoted Desert Oasis because it is radically different and because you need to have special builds for this map ... so good luck with your suggestion.


Bad example. DO is one of the dumbest maps ever. It's a perfect storm of bad ideas that migth be fine if not all grouped together in one map. Open nat, long run distance, short air distance, unusable 3rd bases, watchtowers that are easier than sin to control, etc...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
JamieDukes
Profile Joined August 2010
Russian Federation82 Posts
August 27 2010 15:16 GMT
#159
they need to add some maps with new structures like health fountains to help zerg
))))
SmoKim
Profile Joined March 2010
Denmark10305 Posts
August 27 2010 15:23 GMT
#160
if you send this to Blizzard(hope you do) remember to say that your from ICCUP, and not just "herro im copper, fix T plz)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 104
ProTech69
StarCraft: Brood War
firebathero 1216
actioN 1083
PianO 186
Leta 145
Dewaltoss 84
soO 62
Sharp 51
sorry 38
Noble 34
NaDa 14
[ Show more ]
Sacsri 10
Nal_rA 1
Dota 2
XcaliburYe1148
BananaSlamJamma275
NeuroSwarm123
Counter-Strike
olofmeister874
Stewie2K648
shoxiejesuss315
allub254
Super Smash Bros
Mew2King34
Other Games
ceh9510
XaKoH 191
Pyrionflax135
SortOf122
Trikslyr25
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick443
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• OhrlRock 47
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1045
• Jankos580
Upcoming Events
LiuLi Cup
2h 24m
OSC
10h 24m
RSL Revival
1d 1h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 4h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.