• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1949 users

An open letter on "balance" and maps - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 27 2010 15:37 GMT
#161
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 17:18 GMT
#162
On August 28 2010 00:37 Nightbiscuit wrote:
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.


Large distances are good. I'd say a good metric is the time of static defense to go up, which means you should be able to put down cannons/crawlers when you see units leave a base and have them up or almost up in time for the attack. This is REALLY important for zerg.

Close naturals favor zerg most of all for many reasons, T because of tanks, and not P much at all cept vs air harass.

Ramps should be standard ramps when from main to natural. Ramps around the map - it varies, but avoid having them be essential ramps if they're small. That's very T bias.

Chokes in the middle are fine as long as there's alternate open attack paths. You just don't want Destination syndrome where it's all chokes =P

Reaper-proof cliffs/ledges are SO important to take into consideration. Other things to take into consideration are stalker blinkable areas, colossus abusable areas, and any place that can be dropped on is a recipe for tank abuse (the middle ledges on LT for example). Mains should not have more than 1 cliff-walkable backdoor IMO. Maps like LT with a ton of cliff for reapers to abuse are just too... abusable.

Cliffs near 3rds are fine, as long as there's an alternative 3rd for zergs. Cliffs over natural should be at least accessible from the main, and preferably not be big enough to drop tanks in range of the natural without being in range from below. Thin cliffs which are still accessible by the defender are fine.

Lastly, NO DESTRUCTIBLE ROCKS TO THE MAIN! It's very very very protoss favored and anti zerg. It promotes cheese and really adds nothing to play. Don't have them!
Half man, half bear, half pig.
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
mouzStarbuck 41
StarCraft: Brood War
Mind 203
Zeus 145
Soma 106
Dewaltoss 80
Hm[arnc] 51
Backho 42
Sacsri 18
League of Legends
JimRising 508
Heroes of the Storm
Trikslyr32
Other Games
summit1g9352
singsing675
Happy239
crisheroes144
monkeys_forever129
amsayoshi43
Organizations
Counter-Strike
PGL6733
Other Games
gamesdonequick700
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 49
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1614
• Stunt473
Upcoming Events
RSL Revival
42m
Clem vs Rogue
Bunny vs Lambo
IPSL
6h 42m
Dewalt vs nOmaD
Ret vs Cross
BSL
6h 42m
Artosis vs Sterling
eOnzErG vs TBD
BSL
9h 42m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
13h 27m
GSL
22h 42m
Cure vs herO
SHIN vs Maru
IPSL
1d 6h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 9h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 23h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.