• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2080 users

An open letter on "balance" and maps - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 27 2010 15:37 GMT
#161
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 17:18 GMT
#162
On August 28 2010 00:37 Nightbiscuit wrote:
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.


Large distances are good. I'd say a good metric is the time of static defense to go up, which means you should be able to put down cannons/crawlers when you see units leave a base and have them up or almost up in time for the attack. This is REALLY important for zerg.

Close naturals favor zerg most of all for many reasons, T because of tanks, and not P much at all cept vs air harass.

Ramps should be standard ramps when from main to natural. Ramps around the map - it varies, but avoid having them be essential ramps if they're small. That's very T bias.

Chokes in the middle are fine as long as there's alternate open attack paths. You just don't want Destination syndrome where it's all chokes =P

Reaper-proof cliffs/ledges are SO important to take into consideration. Other things to take into consideration are stalker blinkable areas, colossus abusable areas, and any place that can be dropped on is a recipe for tank abuse (the middle ledges on LT for example). Mains should not have more than 1 cliff-walkable backdoor IMO. Maps like LT with a ton of cliff for reapers to abuse are just too... abusable.

Cliffs near 3rds are fine, as long as there's an alternative 3rd for zergs. Cliffs over natural should be at least accessible from the main, and preferably not be big enough to drop tanks in range of the natural without being in range from below. Thin cliffs which are still accessible by the defender are fine.

Lastly, NO DESTRUCTIBLE ROCKS TO THE MAIN! It's very very very protoss favored and anti zerg. It promotes cheese and really adds nothing to play. Don't have them!
Half man, half bear, half pig.
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
Classic vs PercivalLIVE!
Ryung 1198
CranKy Ducklings259
CranKy Ducklings SOOP223
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1198
Lowko334
SortOf 118
SpeCial 112
StarCraft: Brood War
Britney 62802
Calm 6825
Sea 3374
Jaedong 2572
Horang2 1591
Mini 523
Soma 419
Stork 371
Hyuk 352
BeSt 337
[ Show more ]
Light 322
Larva 293
Snow 248
Rush 240
Last 194
actioN 190
ggaemo 186
Hyun 98
Pusan 94
Soulkey 93
hero 78
Dewaltoss 78
Sacsri 78
Mind 75
ToSsGirL 68
Sharp 61
Backho 52
sSak 38
Killer 37
IntoTheRainbow 34
[sc1f]eonzerg 30
sorry 28
zelot 27
Hm[arnc] 26
soO 24
scan(afreeca) 22
Shinee 16
HiyA 15
Movie 15
yabsab 13
Shine 8
Icarus 7
Terrorterran 4
Dota 2
Gorgc4708
qojqva574
Counter-Strike
olofmeister1510
byalli533
Super Smash Bros
Mew2King107
Other Games
singsing1640
B2W.Neo741
hiko385
Mlord259
DeMusliM202
Pyrionflax173
XaKoH 169
Trikslyr127
KnowMe127
Liquid`VortiX57
RotterdaM54
QueenE53
Liquid`LucifroN42
NotJumperer1
Organizations
Dota 2
PGL Dota 2 - Main Stream12376
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1446
• Jankos1233
Upcoming Events
Replay Cast
11h 8m
The PondCast
21h 8m
KCM Race Survival
21h 8m
WardiTV Map Contest Tou…
22h 8m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 2h
CranKy Ducklings
1d 11h
Escore
1d 21h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.