• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:32
CEST 17:32
KST 00:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2002 users

An open letter on "balance" and maps - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 27 2010 15:37 GMT
#161
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 17:18 GMT
#162
On August 28 2010 00:37 Nightbiscuit wrote:
I haven't read anything in this thread besides the OP but here's what would make a balanced map:

- Fairly large. You don't want rush distance to be short like steppes of war but you don't want it to be huge like desert oasis.

- Natural expansions close to main ramp - This is important for Zerg early game because

- Make the choke between the middle section of the map and your natural expo wide.

- Fairly wide ramps will make it SLIGHTLY harder for Terrans to turtle

- Never put a choke in the middle.

- When creating main bases, you can separate cliff heights with ravines to make reapers less effective early on.

- No cliffs near natural or third expansion

- Destructible rocks in the back of your main allows for more aggresive play styles and favors, in my opinion, no race more than another.


Large distances are good. I'd say a good metric is the time of static defense to go up, which means you should be able to put down cannons/crawlers when you see units leave a base and have them up or almost up in time for the attack. This is REALLY important for zerg.

Close naturals favor zerg most of all for many reasons, T because of tanks, and not P much at all cept vs air harass.

Ramps should be standard ramps when from main to natural. Ramps around the map - it varies, but avoid having them be essential ramps if they're small. That's very T bias.

Chokes in the middle are fine as long as there's alternate open attack paths. You just don't want Destination syndrome where it's all chokes =P

Reaper-proof cliffs/ledges are SO important to take into consideration. Other things to take into consideration are stalker blinkable areas, colossus abusable areas, and any place that can be dropped on is a recipe for tank abuse (the middle ledges on LT for example). Mains should not have more than 1 cliff-walkable backdoor IMO. Maps like LT with a ton of cliff for reapers to abuse are just too... abusable.

Cliffs near 3rds are fine, as long as there's an alternative 3rd for zergs. Cliffs over natural should be at least accessible from the main, and preferably not be big enough to drop tanks in range of the natural without being in range from below. Thin cliffs which are still accessible by the defender are fine.

Lastly, NO DESTRUCTIBLE ROCKS TO THE MAIN! It's very very very protoss favored and anti zerg. It promotes cheese and really adds nothing to play. Don't have them!
Half man, half bear, half pig.
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1668
mouzHeroMarine 263
RotterdaM 185
StarCraft: Brood War
Sea 9799
Bisu 2434
Britney 1617
EffOrt 1245
Jaedong 1105
Soulkey 832
Mini 592
BeSt 589
Light 397
Hyuk 344
[ Show more ]
firebathero 279
Rush 229
Mong 84
Hyun 80
hero 78
scan(afreeca) 64
Backho 45
Sharp 42
Aegong 42
ToSsGirL 36
sorry 35
soO 26
910 18
Sexy 17
Rock 17
zelot 16
Terrorterran 13
GoRush 10
Dota 2
syndereN531
monkeys_forever179
Counter-Strike
byalli427
zeus336
edward74
Other Games
singsing2775
B2W.Neo1446
Liquid`RaSZi920
hiko877
Lowko381
Hui .359
crisheroes299
Trikslyr35
Organizations
Counter-Strike
PGL1536
Other Games
WardiTV408
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 84
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 50
• Michael_bg 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6286
Other Games
• WagamamaTV473
• Shiphtur236
Upcoming Events
Monday Night Weeklies
29m
Replay Cast
8h 29m
The PondCast
18h 29m
Kung Fu Cup
19h 29m
GSL
1d 17h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.