Ah, my TeamLiquid community, I think we are on the verge of a Golden Age of Gaming. For the first time, I'm feeling like as if everyone within my city will at least know the name of Starcraft and I have a feeling that most of them will at least play Starcraft II in one way or another.
A couple of months ago, I've had conversations with a couple of teachers (yup, teachers) in my school about Starcraft II, speculating how huge its going to be. I've had similar conversations with other students, and each time I talk about it, I get this feeling as if everything is going to be united together and its going to be good.
So what have you noticed about your community ever since Starcraft II was announced?
Everyone in my high school knows what it is and most of them will be buying. Since I played BW I am probably the best in the school, but hey no big deal.
Edit: I used facebook thingy to find friends and about 35 of them were in the beta.
Basically just noticed a whole bunch of my friends who havent played RTS games before being interested in SC2, and preparing to play it Can't wait to have a bunch more peeps to share the game with
On July 27 2010 10:53 Jyvblamo wrote: It first hit me when my CS prof asked how many people in the lecture were in Beta and around 20% of the people raised their hands.
It's awesome.
CS = ? For some reason all I can think of is Counter-strike
The golden age of gaming was 92-2004. sorry. You missed it. The last half decade has been a veritable dark age. Maybe we'll see a revival :D. Probably not.
CS = ? For some reason all I can think of is Counter-strike
On July 27 2010 10:53 Jyvblamo wrote: It first hit me when my CS prof asked how many people in the lecture were in Beta and around 20% of the people raised their hands.
Don't you love it when people just discover that really cool game called "Starcraft Two" and they're so excited about these really intense strategies like PF everywhere cuz its good versus roaches....
You hear them and smile, because you know that they're discovering what you've know for years, and if you talk to them about it they'll treat you like ur an ass that doesn't know anything
i've been playing starcraft for 12 years. i've try to tell my parents about the game a million times but my words just fell to deaf ears. now that there are freaking sc2 advertisements everywhere, my dad actually asked ME if i was going to buy the game or not. i was like, :are you freaking kidding i've been playing this game almost every day for 12 years. of course im gonna buy the game!!" and he's like "ohhhhhhhhh so that's the game you've been playing? you know the sequel's coming out soon" --__--''
On July 27 2010 10:53 Jyvblamo wrote: It first hit me when my CS prof asked how many people in the lecture were in Beta and around 20% of the people raised their hands.
It's awesome.
I wish my classmates were that cool. None of the friends I asked were that interested, and yes i'm a CS major too. I did manage to find a few online friends I played Empire Earth 2 with years ago and got them interested.
On July 27 2010 10:55 Half wrote: The golden age of gaming was 92-2004. sorry. You missed it. The last half decade has been a veritable dark age. Maybe we'll see a revival :D. Probably not.
This. The golden age of gaming is long gone. The fact that gaming is becoming so popular and widespread in mainstream society is great for the prospects of e-sports, but the quality of gaming, as a whole, is absolutely atrocious compared to the 90s.
On July 27 2010 10:55 Half wrote: The golden age of gaming was 92-2004. sorry. You missed it. The last half decade has been a veritable dark age. Maybe we'll see a revival :D. Probably not.
CS = ? For some reason all I can think of is Counter-strike
Computer Science.
The decline revolves around PC gaming, not gaming in general. I would even say '94-'01, with the true peak around '96-'99.
So many genres are now EXTINCT. As in, disctinct genres, not the present day 'mesh-mash' of the remaining genres and calling it new.
I blame 3D graphics cards, the tech bubble that burst and the subsequent rationalisation of the whole industry where small developers were swallowed up by big, and profit driven corporations. It was once upon a time when PC games, with the combo of keyboard and mouse offer possibilities not available at consoles. Nowadays most 'PC games' can be easily ported to any console with 10 buttons, that's how games are 'designed' now. PC gaming is dead.
On July 27 2010 10:55 Half wrote: The golden age of gaming was 92-2004. sorry. You missed it. The last half decade has been a veritable dark age. Maybe we'll see a revival :D. Probably not.
This. The golden age of gaming is long gone. The fact that gaming is becoming so popular and widespread in mainstream society is great for the prospects of e-sports, but the quality of gaming, as a whole, is absolutely atrocious compared to the 90s.
I agree although 2004 seems a little bit late. I would pit the end of the golden age of consoles/computers near 2000, with the handheld market making it a few years longer, maybe it made it to 2004.
The problem isn't that the quality itself is bad it's just games as a whole 15 years ago had something like 10-15 people working on them, if that. The low number of people meant that each person had something to add to the team and each person was allowed, encouraged even, to be creative with their work. These days you have games just being created by giant 50+ teams. Each person has a very narrow view of what they're working on and the game as a whole has a more corporate attitude, it needs it to coordinate that many people. Its just something deep inside gaming died because of it.
The content of the game would be better with a small team but lets face it. Who's going to buy a game they perceive as low-quality.
On July 27 2010 10:55 Half wrote: The golden age of gaming was 92-2004. sorry. You missed it. The last half decade has been a veritable dark age. Maybe we'll see a revival :D. Probably not.
CS = ? For some reason all I can think of is Counter-strike
Computer Science.
The decline revolves around PC gaming, not gaming in general. I would even say '94-'01, with the true peak around '96-'99.
So many genres are now EXTINCT. As in, disctinct genres, not the present day 'mesh-mash' of the remaining genres and calling it new.
I blame 3D graphics cards, the tech bubble that burst and the subsequent rationalisation of the whole industry where small developers were swallowed up by big, and profit driven corporations. It was once upon a time when PC games, with the combo of keyboard and mouse offer possibilities not available at consoles. Nowadays most 'PC games' can be easily ported to any console with 10 buttons, that's how games are 'designed' now. PC gaming is dead.
I like to say PC gaming will never die, but PC games died years ago.
I agree although 2004 seems a little bit late. I would pit the end of the golden age of consoles/computers near 2000, with the handheld market making it a few years longer, maybe it made it to 2004.
I originally put in 2002, but then I realized that the advent of high rez 3d brought a bunch of very innovative or competitive titles for the PC like ut2k3, WC3 or Vampires Masquerades, games I thoroughly enjoyed
I guess 04 is really late, at that point it was in heavy decline, but still not the current "dark age" so to speak. I can count the genuinely good games made in the apst five years on one hands and still make a sandwich with that hand.
The problem isn't that the quality itself is bad it's just games as a whole 15 years ago had something like 10-15 people working on them, if that. The low number of people meant that each person had something to add to the team and each person was allowed, encouraged even, to be creative with their work. These days you have games just being created by giant 50+ teams. Each person has a very narrow view of what they're working on and the game as a whole has a more corporate attitude, it needs it to coordinate that many people. Its just something deep inside gaming died because of it
I disagree. The issue is drive to expand the game industry by focusing on accessibility above all else.
BTW, to those who think we're entering a new golden era of gaming, I think you all need to look outside of SC2. SC2 will be a good game and everything but it doesn't represent what is in store for the future of the gaming industry within the next 5 years.
The standard of gaming is going to be something like this within the next 5 years:
The problem isn't that the quality itself is bad it's just games as a whole 15 years ago had something like 10-15 people working on them, if that. The low number of people meant that each person had something to add to the team and each person was allowed, encouraged even, to be creative with their work. These days you have games just being created by giant 50+ teams. Each person has a very narrow view of what they're working on and the game as a whole has a more corporate attitude, it needs it to coordinate that many people. Its just something deep inside gaming died because of it
I disagree. The issue is drive to expand the game industry by focusing on accessibility above all else.
Good point, but isn't one of the big underlying causes of that the fact that modern games are created by large groups working under a corporate concerned purely by profit rather than a small team that comes to their Manager/CEO, who him/herself was frequently a gamer/programmer, with a good idea and a direction?
Wasn't it MW2, or was it another game, that had half of its programming team fired because they refused to turn the game into a yearly release.
On July 27 2010 11:27 DarkMatter_ wrote: BTW, to those who think we're entering a new golden era of gaming, I think you all need to look outside of SC2. SC2 will be a good game and everything but it doesn't represent what is in store for the future of the gaming industry within the next 5 years.