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Golden Age of Gaming - Page 6

Forum Index > SC2 General
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Denarius Jay
Profile Joined May 2010
42 Posts
July 27 2010 22:09 GMT
#101
What? How can anyone say PC gaming is dead when one of the biggest games to ever grace the PC is dominating sales right now? And as long as WoW and CS is around, PC gaming will always be alive. "Golden Age" is relative IMO, for me the Golden Age is when n64/ps1 came out, and shortly after sc1 followed by half life and quake 2/3, that to me was the big gaming era/lan party era - but probably completely different for anyone else.

State thy biding - Stalker
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-07-27 22:32:35
July 27 2010 22:22 GMT
#102
On July 28 2010 02:03 Eloderung wrote:

Not even IdrA has enough APM (Ants Per Minute) to defeat Sim Ant, a game released during the climax of the Golden Age of Gaming. Current day games simply cannot compare to the complexity and depth of games released in the early 90s.



Major Props to you good sir, because Sim Ant is one of the greatest games ever made. Ever. Came on a 3 1/2 Floppy Disk, and was more challenging to beat than the original Starcraft.

Edit: Also, everyone should check out DarkMatter_'s post on page 2. Very well done. All of them. +100 respect points

Oh, and for those people talking about how games just seemed better and bring up SimCIty 2000. Seriously? The guy that made it, has only made complete bombshells since (except the sims). Those people saying that games only seemed better and using SimCity 2000 as an example, fail. Just like Spore did, since it, just like the majority of games today, just aren't even close to being as good as older, well-designed games.

They used to have to design a game well because of limited technology and resources. Innovation was the name of the game. That's why we had Ninjas with Yo-Yo's, Plumbers who eat Flowers and Mushrooms, and Robot Ninja Cats in our games. Now that they aren't as limited, some developers feel they no longer have to design something as well as they used to, if they can spice it up with fancy graphics and particle effects and marketing campaigns. Graphical Production has taken over from Innovation as the new name of the game, which is unfortunate.

Blizzard themselves would say GAMEPLAY FIRST, which unfortunately, is no longer the stigma for most developers. They go for graphics first, making the game look awesome regardless of how it plays.

Sim. Ant. RULES!
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
thesighter
Profile Joined July 2010
United States347 Posts
Last Edited: 2010-07-27 22:32:41
July 27 2010 22:27 GMT
#103
The golden age of gaming was the 90s. Games during the 2000s are all based off of predecessors from the 90s, and are in general inferior. Games today have much better graphics, but they lack soul and imagination (poor atmosphere/storyline). The industry, ala Kotick, is now dominated by huge conglomerates. The 90s were defined by independent studios who invented and innovated entirely new genres of games.

Many "genres" of games got their start in the 90s, or were heavily popularized during that time. Examples: fighting game (street fighter), first person shooter (doom), survival horror (resident evil), RPG (too many to list), etc. Most importantly, the RTS genre got its start during the 90s (Dune 2, Warcraft, Starcraft, C&C). The two thing that I miss the most from the 90s are arcades (fighting games, light gun shooters) and graphical adventure games.

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