Single player difficulty - Page 4
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Holy_AT
Austria978 Posts
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FecalFrown
215 Posts
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Toobz
United States88 Posts
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moopie
12605 Posts
On July 24 2010 00:14 Toobz wrote: Has it been confirmed that the campaign mode will be strictly Terran? Or will there be a Zerg and Protoss campaign as well in WoL? Will we have to wait for the next installments to play the Zerg and Protoss campaigns? The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online). | ||
Kisra
United Kingdom466 Posts
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TzTz
Germany511 Posts
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Graven
United States314 Posts
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Abenson
Canada4122 Posts
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Dexy205
United Kingdom12 Posts
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Chairman Ray
United States11903 Posts
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Spidermonkey
United States251 Posts
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Capnstank
Canada47 Posts
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789
United States959 Posts
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SkullOne
United States52 Posts
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starcat
66 Posts
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Eschaton
United States1245 Posts
On July 24 2010 00:15 moopie wrote: The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online). A Protoss mini-campaign to introduce players to them for online play, but none for Zerg? It's a Jedi mind trick, please ignore the unfinished Zerg race. | ||
AStev
United States24 Posts
http://us.battle.net/sc2/en/blog/39343 My guess on the content of each: Tactical Command - basic Terran counters img 1 img 2 img 3 Path of Ascension - basic Protoss counters For the Swarm - basic Zerg counters Covert Ops - Ghosts & Ravens Psionic Assault - Sentries and High Templar Infestation - Queens & Infestors Harbinger of Death - Protoss micro img 1 img 2 img 3 Opening Gambit - Zerg openings (fast pools, fast expands)? Rush Defense - Terran defense (wall-offs, etc)? | ||
FabledIntegral
United States9232 Posts
Think of SC1 AI in custom matches where there was no boost. It's timing attacks were incredibly inefficient. How much more fun would it have been if the timing attacks they had contained about 33% more units? Marginally better, but still better. Although if it's anything like SC1 campaign, it'll just be harder with not too much cheating involved. SC1 campaign the enemy started with around ~70,000 minerals and ~70,000 vespene gas each mission. It just never spent them because of its scripts. So insane would actually spend the money given to the AI faster, and I guess take advantage of faster build times. | ||
BlackMagister
United States5834 Posts
On July 23 2010 16:38 Enox wrote: So, I looked for a thread about this but couldnt find one. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133498 I had to check my post history to find it though. | ||
andrewlt
United States7702 Posts
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