Difficulty settings in Warcraft 3 were literally just triggers in the map that removed units on the map and set various resource/unit factors based on how easy your difficulty level is.
Sure we're 8 years later but the concept is the same.
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Zaru
Austria93 Posts
Difficulty settings in Warcraft 3 were literally just triggers in the map that removed units on the map and set various resource/unit factors based on how easy your difficulty level is. Sure we're 8 years later but the concept is the same. | ||
Baksteen
Netherlands438 Posts
On July 23 2010 17:24 Zaru wrote: The highest difficulty level is called "Brutal", btw. Do you have any link for that? Does it contain more info on the campaign? ![]() | ||
Mike941
United States98 Posts
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Jyvblamo
Canada13788 Posts
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Zaru
Austria93 Posts
On July 23 2010 17:36 Mike941 wrote: Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard. Pretty much all Zerg missions in Sc+BW were cakewalks with an army of guardians. They just one-shotted anything with every round, out of range from base defenses. The AI was unable to send reliable anti-air waves. | ||
Ploppytheman
United States248 Posts
On July 23 2010 17:26 MavercK wrote: Show nested quote + On July 23 2010 17:23 Ploppytheman wrote: On July 23 2010 16:58 Zaru wrote: Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different. Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. sc1 is ez ive beaten it 3x over. also l2r. | ||
MavercK
Australia2181 Posts
On July 23 2010 17:41 Ploppytheman wrote: Show nested quote + On July 23 2010 17:26 MavercK wrote: On July 23 2010 17:23 Ploppytheman wrote: On July 23 2010 16:58 Zaru wrote: Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different. Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. sc1 is ez ive beaten it 3x over. also l2r. you were doubting the campaign is based on triggers and kept comparing it to melee ai? i believe i read your post perfectly fine. | ||
Zaru
Austria93 Posts
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Ploppytheman
United States248 Posts
On July 23 2010 17:46 MavercK wrote: Show nested quote + On July 23 2010 17:41 Ploppytheman wrote: On July 23 2010 17:26 MavercK wrote: On July 23 2010 17:23 Ploppytheman wrote: On July 23 2010 16:58 Zaru wrote: Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different. Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. sc1 is ez ive beaten it 3x over. also l2r. you were doubting the campaign is based on triggers and kept comparing it to melee ai? i believe i read your post perfectly fine. i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy. | ||
MavercK
Australia2181 Posts
all of those things are in the editor and it's the best way to do singleplayer type missions because you want the player to experience the mission the way you designed it. creating an ai like multiplayer or the "cracked ai" wouldn't work for campaign ever. it's the same way every RTS has designed it's singleplayer missions for... forever really. harder difficulties will simply increase the amount of units you face in either waves or defenses. maybe increase their stats or make them attack sooner, etc etc etc. | ||
Greggle
United States1131 Posts
I can put off playing the hardest difficulty until after I know my main man makes it out alive, | ||
writer22816
United States5775 Posts
On July 23 2010 17:33 DaCruise wrote: If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal. I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions. | ||
HubertFelix
France631 Posts
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serenidite
Korea (South)505 Posts
i could care less about the gameplay | ||
Nexic
United States729 Posts
On July 23 2010 17:51 Ploppytheman wrote: Pretty funny you would tell someone to l2r when your posting is incomprehensible O_oShow nested quote + On July 23 2010 17:46 MavercK wrote: On July 23 2010 17:41 Ploppytheman wrote: On July 23 2010 17:26 MavercK wrote: On July 23 2010 17:23 Ploppytheman wrote: On July 23 2010 16:58 Zaru wrote: Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different. Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. sc1 is ez ive beaten it 3x over. also l2r. you were doubting the campaign is based on triggers and kept comparing it to melee ai? i believe i read your post perfectly fine. i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy. I'll likely play it on hard. | ||
Xiphiass
Latvia144 Posts
INTO OVERDRIVE. | ||
Tropics
United Kingdom1132 Posts
ill probably only play it once and i want achievements | ||
nttea
Sweden4353 Posts
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MasterFischer
Denmark836 Posts
Eventually lower it for each mission as I see fit if it gets too long or stale.. which it probaly won't... | ||
Thereisnosaurus
Australia1822 Posts
All the AI's from the beta were predictable and had pretty poor decision making. difference is in a melee game you're on equal footing with the AI, in a campaign game there are often three or four enemies, often two races and you have limited units and expansions, if the original campaign is any indication... | ||
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