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Single player difficulty - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 Next All
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:35 GMT
#21
To put an example:

Difficulty settings in Warcraft 3 were literally just triggers in the map that removed units on the map and set various resource/unit factors based on how easy your difficulty level is.

Sure we're 8 years later but the concept is the same.
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
July 23 2010 08:35 GMT
#22
On July 23 2010 17:24 Zaru wrote:
The highest difficulty level is called "Brutal", btw.


Do you have any link for that? Does it contain more info on the campaign?
Derp Derp Derp
Mike941
Profile Joined December 2008
United States98 Posts
July 23 2010 08:36 GMT
#23
Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 23 2010 08:38 GMT
#24
Crank the volume to 11, start campaign on hardest baby.
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:39 GMT
#25
On July 23 2010 17:36 Mike941 wrote:
Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard.

Pretty much all Zerg missions in Sc+BW were cakewalks with an army of guardians. They just one-shotted anything with every round, out of range from base defenses. The AI was unable to send reliable anti-air waves.
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 23 2010 08:41 GMT
#26
On July 23 2010 17:26 MavercK wrote:
Show nested quote +
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.
youtube.com/ploppytheman for GAIMEZ!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
July 23 2010 08:46 GMT
#27
On July 23 2010 17:41 Ploppytheman wrote:
Show nested quote +
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:49 GMT
#28
I'll lol so hard when some random "progamers" play the campaign and complain that their worker harrass doesn't damage the enemy's economy.
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 23 2010 08:51 GMT
#29
On July 23 2010 17:46 MavercK wrote:
Show nested quote +
On July 23 2010 17:41 Ploppytheman wrote:
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.


i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy.
youtube.com/ploppytheman for GAIMEZ!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
July 23 2010 09:06 GMT
#30
both of them will be run off triggers and wave attack type stuff
all of those things are in the editor and it's the best way to do singleplayer type missions because you want the player to experience the mission the way you designed it.
creating an ai like multiplayer or the "cracked ai" wouldn't work for campaign ever.

it's the same way every RTS has designed it's singleplayer missions for... forever really.
harder difficulties will simply increase the amount of units you face in either waves or defenses. maybe increase their stats or make them attack sooner, etc etc etc.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Greggle
Profile Joined June 2010
United States1131 Posts
July 23 2010 09:09 GMT
#31
Probably just normal or hard the first time so I can sit back, mess with the unique units and see what happens with good old Jim Raynor.

I can put off playing the hardest difficulty until after I know my main man makes it out alive,
Life is too short to take it seriously.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 23 2010 09:47 GMT
#32
On July 23 2010 17:33 DaCruise wrote:
If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal.


I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions.
8/4/12 never forget, never forgive.
HubertFelix
Profile Joined April 2010
France631 Posts
July 23 2010 09:53 GMT
#33
I'll start with the hardest, and maybe lower if it's impossible for me.
serenidite
Profile Blog Joined July 2010
Korea (South)505 Posts
July 23 2010 09:55 GMT
#34
..im only gonna play the campaign just to see how the whole story pans out
i could care less about the gameplay
" Never take life seriously. Nobody gets out alive anyway."
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-07-23 09:57:29
July 23 2010 09:56 GMT
#35
On July 23 2010 17:51 Ploppytheman wrote:
Show nested quote +
On July 23 2010 17:46 MavercK wrote:
On July 23 2010 17:41 Ploppytheman wrote:
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.


i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy.
Pretty funny you would tell someone to l2r when your posting is incomprehensible O_o

I'll likely play it on hard.
Xiphiass
Profile Joined July 2010
Latvia144 Posts
July 23 2010 10:12 GMT
#36
One above normal sounds like a plan.



INTO OVERDRIVE.
Is that you, John Wayne? Is this me?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
July 23 2010 10:17 GMT
#37
insane

ill probably only play it once and i want achievements
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 23 2010 10:23 GMT
#38
One step above normal is what difficulty i usually play games at when im not really into the mood of challenging myself, everytime i start things on normal i end up regretting it cause it's a snoozefest. Then again blizzard games are usually harder than most of the crap that gets released.... ill definitely turn it down to normal if i get the least bit frustrated im mostly playing the campaign for the story anyway.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 23 2010 10:30 GMT
#39
I'll start on Insane/Brutal

Eventually lower it for each mission as I see fit if it gets too long or stale.. which it probaly won't...

WHO is this who speaks to me as though I needed his advice?
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
July 23 2010 10:34 GMT
#40
All the AI's from the beta were predictable and had pretty poor decision making.


difference is in a melee game you're on equal footing with the AI, in a campaign game there are often three or four enemies, often two races and you have limited units and expansions, if the original campaign is any indication...
Poisonous Sheep counter Hydras
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