Will you start on insane right away to have a real challenge? Or will you complete the campain on normal or hard first and then try it again on insane?
Single player difficulty
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Enox
Germany1667 Posts
Will you start on insane right away to have a real challenge? Or will you complete the campain on normal or hard first and then try it again on insane? | ||
Endymion
United States3701 Posts
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Sworn
Canada920 Posts
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Medzo
United States627 Posts
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moopie
12605 Posts
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mufin
United States616 Posts
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Zaru
Austria93 Posts
Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. | ||
araged
Czech Republic189 Posts
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Polar_Nada
United States1548 Posts
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Jocoma
Denmark100 Posts
I'm still "just" a silver/gold level player so I've got a lot of improvements to make ![]() Insanely looking forward to it though. The first time in pretty much the last decade I've looked more forward to the singleplayer than the multiplayer in what seems to be an obvious high level competitive game. 3,5 days to go! | ||
Zerksys
United States569 Posts
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Ploppytheman
United States248 Posts
On July 23 2010 16:58 Zaru wrote: Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different. Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc. The campaign AI will cheat by default, it will not rely on any resource gathering. Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. | ||
Zaru
Austria93 Posts
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MavercK
Australia2181 Posts
On July 23 2010 17:23 Ploppytheman wrote: Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. | ||
sOvrn
United States678 Posts
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Zaru
Austria93 Posts
Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI. I can't be SURE, since I haven't played the campaign. But think: The campaign will not be like melee games. You will sometimes defend positions, escort stuff, walk around without having any base at all, or have multiple main bases etc. This means, melee AI is absolutely worthless for the campaign. The AI behaviour for every single campaign map has to be specifically triggered. Otherwise the AI would not be able to comprehend where to attack and what to send. The tech tree is limited for like half of the campaign, too. | ||
FuRRie
Belgium815 Posts
After that i'll do a run on hard possibly | ||
HeIios
Sweden2523 Posts
Repeating missions over and over again disrupts the flow of the game, and thus make it boring for me. So in two words: Hard mode | ||
DaCruise
Denmark2457 Posts
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Piski
Finland3461 Posts
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Zaru
Austria93 Posts
Difficulty settings in Warcraft 3 were literally just triggers in the map that removed units on the map and set various resource/unit factors based on how easy your difficulty level is. Sure we're 8 years later but the concept is the same. | ||
Baksteen
Netherlands438 Posts
On July 23 2010 17:24 Zaru wrote: The highest difficulty level is called "Brutal", btw. Do you have any link for that? Does it contain more info on the campaign? ![]() | ||
Mike941
United States98 Posts
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Jyvblamo
Canada13788 Posts
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Zaru
Austria93 Posts
On July 23 2010 17:36 Mike941 wrote: Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard. Pretty much all Zerg missions in Sc+BW were cakewalks with an army of guardians. They just one-shotted anything with every round, out of range from base defenses. The AI was unable to send reliable anti-air waves. | ||
Ploppytheman
United States248 Posts
On July 23 2010 17:26 MavercK wrote: you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple? did you even play starcraft 1 campaign? campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you. sc1 is ez ive beaten it 3x over. also l2r. | ||
MavercK
Australia2181 Posts
On July 23 2010 17:41 Ploppytheman wrote: sc1 is ez ive beaten it 3x over. also l2r. you were doubting the campaign is based on triggers and kept comparing it to melee ai? i believe i read your post perfectly fine. | ||
Zaru
Austria93 Posts
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Ploppytheman
United States248 Posts
On July 23 2010 17:46 MavercK wrote: you were doubting the campaign is based on triggers and kept comparing it to melee ai? i believe i read your post perfectly fine. i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy. | ||
MavercK
Australia2181 Posts
all of those things are in the editor and it's the best way to do singleplayer type missions because you want the player to experience the mission the way you designed it. creating an ai like multiplayer or the "cracked ai" wouldn't work for campaign ever. it's the same way every RTS has designed it's singleplayer missions for... forever really. harder difficulties will simply increase the amount of units you face in either waves or defenses. maybe increase their stats or make them attack sooner, etc etc etc. | ||
Greggle
United States1131 Posts
I can put off playing the hardest difficulty until after I know my main man makes it out alive, | ||
writer22816
United States5775 Posts
On July 23 2010 17:33 DaCruise wrote: If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal. I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions. | ||
HubertFelix
France631 Posts
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serenidite
Korea (South)505 Posts
i could care less about the gameplay | ||
Nexic
United States729 Posts
On July 23 2010 17:51 Ploppytheman wrote: Pretty funny you would tell someone to l2r when your posting is incomprehensible O_oi said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy. I'll likely play it on hard. | ||
Xiphiass
Latvia144 Posts
INTO OVERDRIVE. | ||
Tropics
United Kingdom1132 Posts
ill probably only play it once and i want achievements | ||
nttea
Sweden4353 Posts
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MasterFischer
Denmark836 Posts
Eventually lower it for each mission as I see fit if it gets too long or stale.. which it probaly won't... | ||
Thereisnosaurus
Australia1822 Posts
All the AI's from the beta were predictable and had pretty poor decision making. difference is in a melee game you're on equal footing with the AI, in a campaign game there are often three or four enemies, often two races and you have limited units and expansions, if the original campaign is any indication... | ||
ShadowDrgn
United States2497 Posts
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Whalecore
Norway1110 Posts
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eNbee
Belgium487 Posts
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LuCiD37
United States150 Posts
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Waltchelg
United States66 Posts
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scBane
Netherlands35 Posts
Then I can replay on brutal when I am bored or wanna play the campaign again! | ||
scBane
Netherlands35 Posts
On July 23 2010 20:02 eNbee wrote: I'll go for hard, I want to see how the story unfolds and I don't want it to take forever, insane is for when my internet is down ![]() You can't play sc2 offline, not even singleplayer. You need an active internet connection all the time afaik. //sorry for doublepost | ||
sikyon
Canada1045 Posts
On July 23 2010 20:05 scBane wrote: You can't play sc2 offline, not even singleplayer. You need an active internet connection all the time afaik. //sorry for doublepost Blizz has indicated that they may move to a ``must activate online first`` policy instead of constantly requiring an internet connection | ||
FrogOfWar
Germany1406 Posts
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Zaru
Austria93 Posts
On July 23 2010 20:15 sikyon wrote: Blizz has indicated that they may move to a ``must activate online first`` policy instead of constantly requiring an internet connection Indicated? It's simple Authenticate to Battle.net, play campaign online with achievements etc. while staying online or Authenticate to Battle.net, play campaign offline without achievements and no required connection until next time you start the game | ||
MrRey
183 Posts
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luckySe7en
148 Posts
need to finish the campaign in 3 days. med school starting =P | ||
Incarna
United States1 Post
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SpavaM
Croatia175 Posts
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BzzY
United Kingdom18 Posts
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carwashguy
United States175 Posts
On July 23 2010 20:44 SpavaM wrote: Normal because I got into the beta in late phase 1 and I want to start laddering asap :/ Yeah, me too. I just want to ease through single player, watch the cool movies, engage a little in the story, and then only play battlenet from then on. | ||
DaCruise
Denmark2457 Posts
On July 23 2010 18:47 writer22816 wrote: I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions. The gap in WC3 between normal and hard was huge. When trying WC3 TFT on hard I actually had to read a carefully written guide to complete some of the missions that otherwise were close to impossible for me. | ||
Tekin
2711 Posts
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Klapdout
United States282 Posts
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DemiSe
883 Posts
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Holy_AT
Austria978 Posts
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FecalFrown
215 Posts
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Toobz
United States88 Posts
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moopie
12605 Posts
On July 24 2010 00:14 Toobz wrote: Has it been confirmed that the campaign mode will be strictly Terran? Or will there be a Zerg and Protoss campaign as well in WoL? Will we have to wait for the next installments to play the Zerg and Protoss campaigns? The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online). | ||
Kisra
United Kingdom466 Posts
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TzTz
Germany511 Posts
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Graven
United States314 Posts
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Abenson
Canada4122 Posts
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Dexy205
United Kingdom12 Posts
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Chairman Ray
United States11903 Posts
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Spidermonkey
United States251 Posts
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Capnstank
Canada47 Posts
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789
United States959 Posts
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SkullOne
United States52 Posts
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starcat
66 Posts
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Eschaton
United States1245 Posts
On July 24 2010 00:15 moopie wrote: The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online). A Protoss mini-campaign to introduce players to them for online play, but none for Zerg? It's a Jedi mind trick, please ignore the unfinished Zerg race. | ||
AStev
United States24 Posts
http://us.battle.net/sc2/en/blog/39343 My guess on the content of each: Tactical Command - basic Terran counters img 1 img 2 img 3 Path of Ascension - basic Protoss counters For the Swarm - basic Zerg counters Covert Ops - Ghosts & Ravens Psionic Assault - Sentries and High Templar Infestation - Queens & Infestors Harbinger of Death - Protoss micro img 1 img 2 img 3 Opening Gambit - Zerg openings (fast pools, fast expands)? Rush Defense - Terran defense (wall-offs, etc)? | ||
FabledIntegral
United States9232 Posts
Think of SC1 AI in custom matches where there was no boost. It's timing attacks were incredibly inefficient. How much more fun would it have been if the timing attacks they had contained about 33% more units? Marginally better, but still better. Although if it's anything like SC1 campaign, it'll just be harder with not too much cheating involved. SC1 campaign the enemy started with around ~70,000 minerals and ~70,000 vespene gas each mission. It just never spent them because of its scripts. So insane would actually spend the money given to the AI faster, and I guess take advantage of faster build times. | ||
BlackMagister
United States5834 Posts
On July 23 2010 16:38 Enox wrote: So, I looked for a thread about this but couldnt find one. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133498 I had to check my post history to find it though. | ||
andrewlt
United States7702 Posts
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teamsolid
Canada3668 Posts
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rezoacken
Canada2719 Posts
The problem I have with the insane difficulty is that it might make for very long games or abuse some strategies. If you can change the difficulty in the middle of the campaign I might begin as insane and then switch to hard if I find it annoying. | ||
Half
United States2554 Posts
Authenticate to Battle.net, play campaign offline without achievements and no required connection until next time you start the game Authentication isn't required for guess mode, only on the initial install. | ||
Kletus
Canada580 Posts
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njAl
Norway156 Posts
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Yuka
United States133 Posts
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Trion
Canada291 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=133498 And yes the highest difficulty is brutal. | ||
AStev
United States24 Posts
On July 24 2010 03:37 njAl wrote: if theres achievemtns for each difficoulty ill rather struggle with it on insane rather than having to re do it on insane a second time, if theres no achievements, ill probably do it on medium/hard. Since we know there's a small handful of missions that will be locked out based on the player's choices during the campaign, I know I'm gonna be playing the campaign through a second time anyway. (Plus, this way I can try out alternate researches and mercenaries, etc) So I figure I'll do it on Normal the first time around, to really absorb the story, etc. Then do it on Insane (Brutal? whatever the hardest is) to take alternate paths and try and get the achievements. | ||
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