• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:28
CEST 04:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 699 users

Single player difficulty

Forum Index > SC2 General
Post a Reply
Normal
Enox
Profile Joined April 2010
Germany1667 Posts
July 23 2010 07:38 GMT
#1
So, I looked for a thread about this but couldnt find one. In which difficulty will you start the campain on tuesday? I guess there will be at least 4, maybe even 5.
Will you start on insane right away to have a real challenge? Or will you complete the campain on normal or hard first and then try it again on insane?



Poll: What difficulty will you choose for the campain?

Hard (260)
 
53%

Insane (129)
 
26%

Normal (93)
 
19%

Easy (11)
 
2%

493 total votes

Your vote: What difficulty will you choose for the campain?

(Vote): Easy
(Vote): Normal
(Vote): Hard
(Vote): Insane

If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 23 2010 07:41 GMT
#2
Insane is so dumb, the computer gets extra resources/has faster build times, it's like Blizzard saying "well we can't design a competent AI to beat you, so we are just going to give them cheats." Hard deff gets my vote.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Sworn
Profile Blog Joined January 2010
Canada920 Posts
July 23 2010 07:42 GMT
#3
Hard because I want a challenge but I don't want to spend forever waiting to see more storyline.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Medzo
Profile Blog Joined June 2009
United States627 Posts
July 23 2010 07:43 GMT
#4
My plan is to try insane at first. If its too much on any certain mission ill just lower it to hard and then return to insane for the next mission.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-07-23 07:46:05
July 23 2010 07:43 GMT
#5
Campaign difficulty will be a joke regardless (assuming it has it). All the AI's from the beta were predictable and had pretty poor decision making. The insane one got more resources so it seemed a bit more challenging, but then you realize it also does the same stupid shit. There's always the possibility that Blizz will work on improving them, but I wouldn't count on it. AI aside, I'm sure it will have interesting missions/scripted events.
I'm going to sleep, let me get some of that carpet.
mufin
Profile Joined May 2010
United States616 Posts
July 23 2010 07:52 GMT
#6
playing it on the easiest at the start so I can get through the story before anyone spoils it for me. Then i'll probably play through it again on insane when I need a break from laddering .
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 07:58 GMT
#7
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.
araged
Profile Joined April 2010
Czech Republic189 Posts
July 23 2010 08:01 GMT
#8
I'll enjoy the first playthrough like any other game - on normal. Game's are usually most balanced around this dif. and since almost noone bothers with advanced ai, the higher dif. usually just means that they are going to screw you one way or the other. When I've finished my first playthrough, I might pimp up the dif. for second. People will realize that your uber APM and build trees doesn't mean toss in a premade campaign.
heh?
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
July 23 2010 08:03 GMT
#9
heh if 1v1 insane computer if beatable, i would like to try the insane campaign. if it does get too hard ill just check it to "hard" lol. i dunno if i wanna play through the campaign a few times just for the achievements.
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Jocoma
Profile Joined May 2010
Denmark100 Posts
July 23 2010 08:06 GMT
#10
I'm gonna go for normal and enjoy the lore-ry stuff and maybe try out hard and insane at some later point when I've improved my macro/micro on the multiplayer.

I'm still "just" a silver/gold level player so I've got a lot of improvements to make

Insanely looking forward to it though. The first time in pretty much the last decade I've looked more forward to the singleplayer than the multiplayer in what seems to be an obvious high level competitive game.

3,5 days to go!
Zerksys
Profile Blog Joined August 2009
United States569 Posts
July 23 2010 08:12 GMT
#11
Where's the very hard option? I was pretty sure the ai levels went, easy medium, hard, very hard, and in sane.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 23 2010 08:23 GMT
#12
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.
youtube.com/ploppytheman for GAIMEZ!!!
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:24 GMT
#13
The highest difficulty level is called "Brutal", btw.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-07-23 08:29:30
July 23 2010 08:26 GMT
#14
On July 23 2010 17:23 Ploppytheman wrote:
Show nested quote +
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sOvrn
Profile Joined April 2010
United States678 Posts
July 23 2010 08:28 GMT
#15
I've played SC and BW campaigns countless times. Since I'll probably play SC2 campaign the same amount of time (or even more, it just looks incredible) I'll start normal, then go to hard, then the last difficulty. ^_^
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Zaru
Profile Joined May 2010
Austria93 Posts
Last Edited: 2010-07-23 08:29:31
July 23 2010 08:28 GMT
#16

Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.

I can't be SURE, since I haven't played the campaign.

But think: The campaign will not be like melee games. You will sometimes defend positions, escort stuff, walk around without having any base at all, or have multiple main bases etc.

This means, melee AI is absolutely worthless for the campaign. The AI behaviour for every single campaign map has to be specifically triggered. Otherwise the AI would not be able to comprehend where to attack and what to send. The tech tree is limited for like half of the campaign, too.
FuRRie
Profile Joined February 2009
Belgium815 Posts
July 23 2010 08:29 GMT
#17
Normal or maybe even easy, just to get the storyline done.
After that i'll do a run on hard possibly
HeIios
Profile Joined May 2010
Sweden2523 Posts
July 23 2010 08:31 GMT
#18
I always play on the difficulty setting one step above normal. It makes the game more challenging but not insurmountable. If I go all out on "insane"/"brutal" I'm just not going to have as much fun.
Repeating missions over and over again disrupts the flow of the game, and thus make it boring for me.

So in two words: Hard mode
DaCruise
Profile Joined July 2010
Denmark2457 Posts
July 23 2010 08:33 GMT
#19
If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 23 2010 08:34 GMT
#20
Hard probably. I want to try insane sometimes but after release I have under a week to go through the campaign so I actually want to finish it before I leave
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:35 GMT
#21
To put an example:

Difficulty settings in Warcraft 3 were literally just triggers in the map that removed units on the map and set various resource/unit factors based on how easy your difficulty level is.

Sure we're 8 years later but the concept is the same.
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
July 23 2010 08:35 GMT
#22
On July 23 2010 17:24 Zaru wrote:
The highest difficulty level is called "Brutal", btw.


Do you have any link for that? Does it contain more info on the campaign?
Derp Derp Derp
Mike941
Profile Joined December 2008
United States98 Posts
July 23 2010 08:36 GMT
#23
Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 23 2010 08:38 GMT
#24
Crank the volume to 11, start campaign on hardest baby.
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:39 GMT
#25
On July 23 2010 17:36 Mike941 wrote:
Wheter or not the campaign mode's difficulty is a joke there will still be levels like level the zerg one's were you couldn't use flying units against toss, the one were u kill the overmind, and the last zerg level. All those levels were just fucking hard.

Pretty much all Zerg missions in Sc+BW were cakewalks with an army of guardians. They just one-shotted anything with every round, out of range from base defenses. The AI was unable to send reliable anti-air waves.
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 23 2010 08:41 GMT
#26
On July 23 2010 17:26 MavercK wrote:
Show nested quote +
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.
youtube.com/ploppytheman for GAIMEZ!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
July 23 2010 08:46 GMT
#27
On July 23 2010 17:41 Ploppytheman wrote:
Show nested quote +
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 08:49 GMT
#28
I'll lol so hard when some random "progamers" play the campaign and complain that their worker harrass doesn't damage the enemy's economy.
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 23 2010 08:51 GMT
#29
On July 23 2010 17:46 MavercK wrote:
Show nested quote +
On July 23 2010 17:41 Ploppytheman wrote:
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.


i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy.
youtube.com/ploppytheman for GAIMEZ!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
July 23 2010 09:06 GMT
#30
both of them will be run off triggers and wave attack type stuff
all of those things are in the editor and it's the best way to do singleplayer type missions because you want the player to experience the mission the way you designed it.
creating an ai like multiplayer or the "cracked ai" wouldn't work for campaign ever.

it's the same way every RTS has designed it's singleplayer missions for... forever really.
harder difficulties will simply increase the amount of units you face in either waves or defenses. maybe increase their stats or make them attack sooner, etc etc etc.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Greggle
Profile Joined June 2010
United States1131 Posts
July 23 2010 09:09 GMT
#31
Probably just normal or hard the first time so I can sit back, mess with the unique units and see what happens with good old Jim Raynor.

I can put off playing the hardest difficulty until after I know my main man makes it out alive,
Life is too short to take it seriously.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 23 2010 09:47 GMT
#32
On July 23 2010 17:33 DaCruise wrote:
If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal.


I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions.
8/4/12 never forget, never forgive.
HubertFelix
Profile Joined April 2010
France631 Posts
July 23 2010 09:53 GMT
#33
I'll start with the hardest, and maybe lower if it's impossible for me.
serenidite
Profile Blog Joined July 2010
Korea (South)505 Posts
July 23 2010 09:55 GMT
#34
..im only gonna play the campaign just to see how the whole story pans out
i could care less about the gameplay
" Never take life seriously. Nobody gets out alive anyway."
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-07-23 09:57:29
July 23 2010 09:56 GMT
#35
On July 23 2010 17:51 Ploppytheman wrote:
Show nested quote +
On July 23 2010 17:46 MavercK wrote:
On July 23 2010 17:41 Ploppytheman wrote:
On July 23 2010 17:26 MavercK wrote:
On July 23 2010 17:23 Ploppytheman wrote:
On July 23 2010 16:58 Zaru wrote:
Why do people relate the melee AI to the campaign difficulty? Those things are COMPLETELY different.

Campaign difficulty is switched by triggers. Particular units are removed/added, waves of units get bigger or smaller, etc.

The campaign AI will cheat by default, it will not rely on any resource gathering.


Are you sure? I would be very glad if this is the case (but doubtful) and will play insane if this is true. Did a blue post this or how do you know? I'm not very good (300 ELO diamond) but playing ANY single player that is easy feels like work to me, but I figured insane would be like the crack multiplayer where they get 2x resources. I never tried blizzard's AI.


you expect every singleplayer missions to be a straight up 1v1 melee match on maps like lost temple?
did you even play starcraft 1 campaign?

campaign missions are more like having you start as normal with nothing. a 5 minute no rush timer and with the AI player having 4-6 expansions and a full tech tree. who just barrels down on you the moment you switch that trigger that tells him to beat the living shit out of you.


sc1 is ez ive beaten it 3x over. also l2r.


you were doubting the campaign is based on triggers and kept comparing it to melee ai?
i believe i read your post perfectly fine.


i said it like crack AI. sc1 had no difficulty. so i was wonder if it be better AI or jus 2x resorces like teh crack insane. it like more stuff vs more stratergy.
Pretty funny you would tell someone to l2r when your posting is incomprehensible O_o

I'll likely play it on hard.
Xiphiass
Profile Joined July 2010
Latvia144 Posts
July 23 2010 10:12 GMT
#36
One above normal sounds like a plan.



INTO OVERDRIVE.
Is that you, John Wayne? Is this me?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
July 23 2010 10:17 GMT
#37
insane

ill probably only play it once and i want achievements
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 23 2010 10:23 GMT
#38
One step above normal is what difficulty i usually play games at when im not really into the mood of challenging myself, everytime i start things on normal i end up regretting it cause it's a snoozefest. Then again blizzard games are usually harder than most of the crap that gets released.... ill definitely turn it down to normal if i get the least bit frustrated im mostly playing the campaign for the story anyway.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 23 2010 10:30 GMT
#39
I'll start on Insane/Brutal

Eventually lower it for each mission as I see fit if it gets too long or stale.. which it probaly won't...

WHO is this who speaks to me as though I needed his advice?
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
July 23 2010 10:34 GMT
#40
All the AI's from the beta were predictable and had pretty poor decision making.


difference is in a melee game you're on equal footing with the AI, in a campaign game there are often three or four enemies, often two races and you have limited units and expansions, if the original campaign is any indication...
Poisonous Sheep counter Hydras
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 23 2010 10:42 GMT
#41
Definitely playing on brutal. Normal difficulty is going to be easier than most RTS titles; no one here should be playing on less than hard if he wants any sort of challenge, seriously.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Whalecore
Profile Joined March 2009
Norway1110 Posts
July 23 2010 10:57 GMT
#42
Hard, no doubt. It'll probably be challenging enough. WC3 campaign was really hard on higher difficulty, at least when I was 12!
Playgu
eNbee
Profile Joined July 2010
Belgium487 Posts
July 23 2010 11:02 GMT
#43
I'll go for hard, I want to see how the story unfolds and I don't want it to take forever, insane is for when my internet is down
hmmmm
LuCiD37
Profile Joined July 2010
United States150 Posts
July 23 2010 11:04 GMT
#44
I guess when I'm too drunk to play multiplayer and have to resort to the campaign- I will choose insane. Like a previous poster said, the insane AI for the campaign will be different than the insane AI for custom games- as the campaign is largely based on events and triggers, whereas a custom game is a straightforward melee. If that doesn't go well- which after all this downtime from SC2- it may very well not go well- then I will lower the difficulty. But I feel like I'd rather stretch myself and see if I can manage the hardest, then settle for something easier and then try to return to the campaign later. I want to play the campaign once and have no reason to go back :D
Waltchelg
Profile Joined April 2010
United States66 Posts
Last Edited: 2010-07-23 11:04:48
July 23 2010 11:04 GMT
#45
I'll be playing on normal. I'm gonna only be playing for the story and I kinda want to start laddering :x
Elite Muffin Crew / No Talent member
scBane
Profile Joined May 2010
Netherlands35 Posts
July 23 2010 11:05 GMT
#46
I´m gonna play one difficulty below brutal, so I guess that will be hard then?

Then I can replay on brutal when I am bored or wanna play the campaign again!
scBane
Profile Joined May 2010
Netherlands35 Posts
Last Edited: 2010-07-23 11:06:29
July 23 2010 11:05 GMT
#47
On July 23 2010 20:02 eNbee wrote:
I'll go for hard, I want to see how the story unfolds and I don't want it to take forever, insane is for when my internet is down


You can't play sc2 offline, not even singleplayer. You need an active internet connection all the time afaik.

//sorry for doublepost
sikyon
Profile Joined June 2010
Canada1045 Posts
July 23 2010 11:15 GMT
#48
On July 23 2010 20:05 scBane wrote:
Show nested quote +
On July 23 2010 20:02 eNbee wrote:
I'll go for hard, I want to see how the story unfolds and I don't want it to take forever, insane is for when my internet is down


You can't play sc2 offline, not even singleplayer. You need an active internet connection all the time afaik.

//sorry for doublepost


Blizz has indicated that they may move to a ``must activate online first`` policy instead of constantly requiring an internet connection
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
July 23 2010 11:18 GMT
#49
If the melee AI we know from the Beta is any indication of what they mean by hard, it appears recommendable to play on "hard" at least, because the "very hard" AI isn't very hard at all.
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 11:21 GMT
#50
On July 23 2010 20:15 sikyon wrote:
Show nested quote +
On July 23 2010 20:05 scBane wrote:
On July 23 2010 20:02 eNbee wrote:
I'll go for hard, I want to see how the story unfolds and I don't want it to take forever, insane is for when my internet is down


You can't play sc2 offline, not even singleplayer. You need an active internet connection all the time afaik.

//sorry for doublepost


Blizz has indicated that they may move to a ``must activate online first`` policy instead of constantly requiring an internet connection

Indicated?

It's simple

Authenticate to Battle.net, play campaign online with achievements etc. while staying online

or

Authenticate to Battle.net, play campaign offline without achievements and no required connection until next time you start the game
MrRey
Profile Blog Joined February 2009
183 Posts
July 23 2010 11:37 GMT
#51
Normal. Cause hell, i'm just normal.
luckySe7en
Profile Blog Joined July 2010
148 Posts
July 23 2010 11:38 GMT
#52
normal.

need to finish the campaign in 3 days. med school starting =P
Incarna
Profile Joined July 2010
United States1 Post
July 23 2010 11:39 GMT
#53
Hard for sure. Insane is..nuts. I can't handle it.
SpavaM
Profile Blog Joined September 2009
Croatia175 Posts
July 23 2010 11:44 GMT
#54
Normal because I got into the beta in late phase 1 and I want to start laddering asap :/
aka imagiNe... "What if Nydus worms could make my coffee, play 2v2 and close threads for me? That would be grand." - riptide
BzzY
Profile Joined June 2010
United Kingdom18 Posts
July 23 2010 11:48 GMT
#55
Definately hard, offers enough of a challenge and isnt insane :D
carwashguy
Profile Joined June 2009
United States175 Posts
July 23 2010 13:40 GMT
#56
On July 23 2010 20:44 SpavaM wrote:
Normal because I got into the beta in late phase 1 and I want to start laddering asap :/


Yeah, me too. I just want to ease through single player, watch the cool movies, engage a little in the story, and then only play battlenet from then on.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
July 23 2010 14:54 GMT
#57
On July 23 2010 18:47 writer22816 wrote:
Show nested quote +
On July 23 2010 17:33 DaCruise wrote:
If "hard" means its about the same diff as hard in WC3 then I will prolly start at normal.


I would personally start at hard actually if that were the case. The Normal campaign in WC3 was so easy, there was no sense of accomplishment in beating the missions.


The gap in WC3 between normal and hard was huge. When trying WC3 TFT on hard I actually had to read a carefully written guide to complete some of the missions that otherwise were close to impossible for me.
Tekin
Profile Blog Joined April 2008
2711 Posts
July 23 2010 14:55 GMT
#58
Normal cause I wanna know how the story is gonna be :D.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Klapdout
Profile Joined August 2007
United States282 Posts
July 23 2010 15:04 GMT
#59
Insane I'd like a challenge more than anything else, and with how easy sc/wc3 was I'm definitely going with insane. Plus I doubt I will replay the campaign until just before the next expansion so i want to play it on the hardest setting.
DemiSe
Profile Blog Joined May 2010
883 Posts
July 23 2010 15:11 GMT
#60
Insane because I want a challange and I didn't find sc/wc3 campaigns difficult @ the hardest level.
Let's See Who's Stronger, Your Tricks, Or My Skills.
Holy_AT
Profile Joined July 2010
Austria978 Posts
July 23 2010 15:11 GMT
#61
I will try the campaign on normal or hard but not insane at the first time because I want to enjoy the story and the feeling on the game, I will try the insane setting when I play it a second time.
FecalFrown
Profile Joined June 2010
215 Posts
July 23 2010 15:12 GMT
#62
Hard, definitely. I want to play the campaign where I can beat most missions on the first try, but can be caught by surprise from time to time and lose.
Toobz
Profile Joined May 2010
United States88 Posts
July 23 2010 15:14 GMT
#63
Has it been confirmed that the campaign mode will be strictly Terran? Or will there be a Zerg and Protoss campaign as well in WoL? Will we have to wait for the next installments to play the Zerg and Protoss campaigns?
Its pretty alright
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-07-23 15:20:42
July 23 2010 15:15 GMT
#64
On July 24 2010 00:14 Toobz wrote:
Has it been confirmed that the campaign mode will be strictly Terran? Or will there be a Zerg and Protoss campaign as well in WoL? Will we have to wait for the next installments to play the Zerg and Protoss campaigns?

The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online).
I'm going to sleep, let me get some of that carpet.
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
July 23 2010 15:15 GMT
#65
I'll be starting on the highest difficulty. I want to take my time with the campaign, having as much fun as possible. I recently replayed SC and BW's campaigns and had a blast doing them, especially in Brood War where it got tougher, having to plan out a path to break terran bases (Oh god, I hate fighting Terran in the campaign) and expand to keep resources coming in. The highest difficulty should force this kind of strategic thinking.
:D
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 23 2010 15:27 GMT
#66
Start on hard. If it should be too easy maybe go to very hard (which for melee AI was the next step before final, which then was insane).
Graven
Profile Joined June 2010
United States314 Posts
July 23 2010 15:30 GMT
#67
Normal first...then I'll go back and do it on Hard later on. Insane and Easy are a waste of time.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
July 23 2010 15:30 GMT
#68
As a Starcraft enthusiast who doesn't play Sc that much, I probably won't be able to handle hard, but my pride won't let me play it on normal/easy >.<
Dexy205
Profile Joined April 2010
United Kingdom12 Posts
July 23 2010 15:58 GMT
#69
I just really want to know what happens so i'm going to do it on normal then just go online. Also the insane AI is useful as you have to act really quick so it is challenging.
"Sir we're surrounded." "Good we can attack in every direction!!"
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 23 2010 16:04 GMT
#70
The campaign is made for casual gamers so the hardest difficulty is meant to give those people are challenge. For us, I think it'll just be 2 tries a mission. First try to learn the map, second try to beat it.
Spidermonkey
Profile Joined April 2010
United States251 Posts
July 23 2010 16:05 GMT
#71
I don't care about difficulty, I just want to see the story.
~ Richard Trahan
Capnstank
Profile Joined June 2010
Canada47 Posts
July 23 2010 16:48 GMT
#72
Assuming they code it like SC/SC:BW it will be designed regardless for the player to win. As I feel I'm a competent player I'll go Insane first. I was able to beat SC:BW before I actually *knew* how to play the game, I'm sure this will be no different.
789
Profile Joined October 2009
United States959 Posts
July 23 2010 18:03 GMT
#73
I'll probably start off on the highest difficulty, but I assume I'll get to the point where I just want to breeze through it on lower difficulty for the story like alot of others will do. It probably depends on what kind of rate I'm getting through the campaign on the hardest.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
SkullOne
Profile Joined April 2010
United States52 Posts
July 23 2010 18:08 GMT
#74
I'll start on normal because I want the story quickly. I'll go back for the challenge after that if I don't spend too much time on B.net.
I dont need no stinking quote
starcat
Profile Joined July 2010
66 Posts
July 23 2010 18:13 GMT
#75
Hard
Eschaton
Profile Joined May 2010
United States1245 Posts
July 23 2010 18:15 GMT
#76
On July 24 2010 00:15 moopie wrote:
Show nested quote +
On July 24 2010 00:14 Toobz wrote:
Has it been confirmed that the campaign mode will be strictly Terran? Or will there be a Zerg and Protoss campaign as well in WoL? Will we have to wait for the next installments to play the Zerg and Protoss campaigns?

The main campaign will be terran. Toss will have a mini campaign (I'm guessing to get casuals see and use the units before going online).


A Protoss mini-campaign to introduce players to them for online play, but none for Zerg? It's a Jedi mind trick, please ignore the unfinished Zerg race.
AStev
Profile Joined July 2010
United States24 Posts
July 23 2010 18:16 GMT
#77
FWIW, the Challenge Missions look cool, might be a nice different taste for those who want to try out other races (ie Zerg) without going straight to multiplayer:
http://us.battle.net/sc2/en/blog/39343

My guess on the content of each:
Tactical Command - basic Terran counters img 1 img 2 img 3
Path of Ascension - basic Protoss counters
For the Swarm - basic Zerg counters

Covert Ops - Ghosts & Ravens
Psionic Assault - Sentries and High Templar
Infestation - Queens & Infestors

Harbinger of Death - Protoss micro img 1 img 2 img 3
Opening Gambit - Zerg openings (fast pools, fast expands)?
Rush Defense - Terran defense (wall-offs, etc)?

FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 23 2010 18:18 GMT
#78
Insane - I want the AI to get an extra boost, because in the standard form it's just not good enough.

Think of SC1 AI in custom matches where there was no boost. It's timing attacks were incredibly inefficient. How much more fun would it have been if the timing attacks they had contained about 33% more units? Marginally better, but still better.

Although if it's anything like SC1 campaign, it'll just be harder with not too much cheating involved. SC1 campaign the enemy started with around ~70,000 minerals and ~70,000 vespene gas each mission. It just never spent them because of its scripts. So insane would actually spend the money given to the AI faster, and I guess take advantage of faster build times.
BlackMagister
Profile Joined October 2008
United States5834 Posts
July 23 2010 18:24 GMT
#79
On July 23 2010 16:38 Enox wrote:
So, I looked for a thread about this but couldnt find one.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=133498
I had to check my post history to find it though.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 23 2010 18:26 GMT
#80
Normal. I play the campaign for the story. If I want a challenge, that's what the ladder is for.
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 23 2010 18:26 GMT
#81
Definitely going insane, unless it's too hard for a few missions.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2010-07-23 18:28:26
July 23 2010 18:27 GMT
#82
Probably Hard on the first playthrough and then insane.

The problem I have with the insane difficulty is that it might make for very long games or abuse some strategies. If you can change the difficulty in the middle of the campaign I might begin as insane and then switch to hard if I find it annoying.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-07-23 18:34:50
July 23 2010 18:33 GMT
#83
Going for hard. I doubt Insane will be too hard or anything, but I want some freedom to explore the campaigns custom units and campaign upgrades, while insanes probably is going to force you to stick to the most optimal "builds" and unit combination, abusing OP stuff.


Authenticate to Battle.net, play campaign offline without achievements and no required connection until next time you start the game


Authentication isn't required for guess mode, only on the initial install.
Too Busy to Troll!
Kletus
Profile Blog Joined March 2008
Canada580 Posts
July 23 2010 18:33 GMT
#84
Brutal =).
Your resistance only serves to make my carapace harder.
njAl
Profile Joined July 2010
Norway156 Posts
July 23 2010 18:37 GMT
#85
if theres achievemtns for each difficoulty ill rather struggle with it on insane rather than having to re do it on insane a second time, if theres no achievements, ill probably do it on medium/hard.
=^.^=
Yuka
Profile Joined June 2010
United States133 Posts
July 23 2010 18:38 GMT
#86
Just going through on normal. I play campaign for the story, not the challenge. If I want competency I'll do league games (lol?)
Race? No, I'm equally bad with all of them.
Trion
Profile Joined June 2010
Canada291 Posts
July 23 2010 18:38 GMT
#87
There is a thread on this already with the same poll (+brutal).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=133498

And yes the highest difficulty is brutal.
AStev
Profile Joined July 2010
United States24 Posts
July 23 2010 18:42 GMT
#88
On July 24 2010 03:37 njAl wrote:
if theres achievemtns for each difficoulty ill rather struggle with it on insane rather than having to re do it on insane a second time, if theres no achievements, ill probably do it on medium/hard.


Since we know there's a small handful of missions that will be locked out based on the player's choices during the campaign, I know I'm gonna be playing the campaign through a second time anyway. (Plus, this way I can try out alternate researches and mercenaries, etc)

So I figure I'll do it on Normal the first time around, to really absorb the story, etc.

Then do it on Insane (Brutal? whatever the hardest is) to take alternate paths and try and get the achievements.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 224
Livibee 174
RuFF_SC2 127
ProTech72
ROOTCatZ 28
StarCraft: Brood War
Artosis 914
Noble 27
Icarus 6
LuMiX 2
Dota 2
monkeys_forever1049
Counter-Strike
tarik_tv7085
Fnx 1732
Stewie2K1173
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor94
Other Games
summit1g10260
fl0m463
ViBE260
Maynarde175
Organizations
Other Games
gamesdonequick50510
BasetradeTV118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH220
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo410
Upcoming Events
Wardi Open
8h 32m
Replay Cast
21h 32m
Sparkling Tuna Cup
1d 7h
WardiTV European League
1d 13h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 21h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.