Bandwidth Usage
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freshiie22
Canada132 Posts
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Manaldski
229 Posts
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freshiie22
Canada132 Posts
On July 23 2010 07:25 Manaldski wrote: Very little, in 1v1 matches <4KB/s i think. thats a really small amount, do you have any proof | ||
iloahz
United States964 Posts
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snpnx
Germany454 Posts
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opticalza
New Zealand188 Posts
If you are truly concerned with how much data you're using, you can download a program called net limiter monitor. This displays all processes, and shows the transfer rate. It also logs this data, so you can look back to see how much you used over a period of time and so forth. | ||
Duckvillelol
Australia1238 Posts
I guess you can take that with a grain of salt comparing it to sc2. | ||
Deleted User 72834
247 Posts
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QuothTheRaven
United States5524 Posts
For downloading maps: A few megabytes at most, unless you download a ton of huge custom map projects. Most ladder maps should be less than a few megabytes, at least. For downloading patches: This one varies tremendously. If it's just a balance patch, it shouldn't be too large. If it's a "content" patch that adds new music / art assets, it could be very large. Some WoW patches are almost a gigabyte (in fact this is pretty common, since most WoW patches are content patches that add new zones, music, monsters, art assets, gear etc., which takes up a lot of size). One of the SC2 beta patches was 900mb iirc, and I think another one was 600mb. I'd expect not to see a patch this large anytime after release, though, since most of the music/art should ship with the game. Disclaimer: These are just my rough estimates, and are not based on any hard data. Bandwidth is virtually unlimited for me, and since I have an extremely fast connection capable of downloading hundreds of gigabytes a day with no cap, I don't worry about it. If you want accurate data and want to split hairs down to differences of a few megabytes, I'd suggest running a program that monitors the network usage of SC2.exe while you play a few ladder games, and check the map file sizes yourself. The freeware version of NetLimiter, for example, has a Network monitor that can keep track of transfer rates like this. | ||
Wihl
Sweden472 Posts
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SichuanPanda
Canada1542 Posts
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apm66
Canada943 Posts
On July 23 2010 08:46 SichuanPanda wrote: 256 KBPS DSL or better SHOULD provide smooth latency for SC2, however, that is of course if your ISP does not throttle. No, he's not talking about lag/speed, but how much bandwidth does SC2 eat. Because we all know that stupid Rogers has a bandwidth limit. But yea, I would guess very little as well. | ||
nttea
Sweden4353 Posts
On July 23 2010 08:46 SichuanPanda wrote: 256 KBPS DSL or better SHOULD provide smooth latency for SC2, however, that is of course if your ISP does not throttle. i think his concern is how much bandwidth he's going to use over a period of time, not the speed of his connection. Some people have caps for that i've heard :D anyway sc2 shouldn't use up that much bandwidth but don't take my word for it i have 24mbps DSL reaching 16 something. | ||
EZjijy
United States1039 Posts
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apm66
Canada943 Posts
On July 23 2010 08:53 nttea wrote: i think his concern is how much bandwidth he's going to use over a period of time, not the speed of his connection. Some people have caps for that i've heard :D anyway sc2 shouldn't use up that much bandwidth but don't take my word for it i have 24mbps DSL reaching 16 something. 24mbps? How much do you guys pay? I bet it definitely costs way less than what we pay for an 8mbps here in Canada...You guys are so lucky that you don't have a bandwidth limit! *jealous* | ||
Krissam
Denmark189 Posts
I might be wrong however, but I don't think it's something you'll have to worry about, unless, as mentioned earlier you play lots of custom maps. | ||
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Excalibur_Z
United States12235 Posts
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Trebis
United States182 Posts
The biggest pipe in the world doesn't matter for games if the latency is too high. | ||
Ichabod
United States1659 Posts
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DeCoup
Australia1933 Posts
On July 23 2010 07:26 freshiie22 wrote: thats a really small amount, do you have any proof Your average 30min game of SC2 has a replay size of <200kb. All the information needed for the game to take place can be contained within a replay file. I think you can take his word for it given this fact and his statement. | ||
byobong7
United States207 Posts
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Sanasante
United States321 Posts
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Nactive
Belgium45 Posts
But a voice chat like Ventrilo use's a lot of bandwidth (compared to SCII). Btw for wow I know that the bandwidth you use is different for what situation you are in. For example when my internet was capped I had no problem grinding, or leveling a char. But if I would go raiding I just dc'ed on boss-encounters because the bandwidth ski rocketed there. | ||
harky
98 Posts
As someone mentioned a replay file is all the information needed for the game to communicate and they're ~2-300k for 15 minute games. There is probably other information being transfered, but <2kbps down sounds about right. The amount of data being transfered is ridiculously low. WoW requires many, many times more depending on what is going on. Up to 20-30kbps. That's with mods that suck it up and in a raid and crap though, not normal operation. Normal for WoW is around 4-6kbps total. | ||
Santriell
Belgium151 Posts
Usually, for RTS: 1 hour of intensive play = 5 to 10mb. FPS: 20 to 30mb. MMO: 50mb | ||
bossltd
1 Post
It streamed at an average rate of 15.4 kilobits per second. and upload an average of 4 kilobits per second. | ||
TadH
Canada1846 Posts
On November 02 2010 06:38 bossltd wrote: I just played a 4v4 unlimited map to try to get the most bandwidth out of the game and using Bandwidth Monitor I calculated that if the 15 min game that i played lasted 1 hour the most you will use is 53.4375 megabytes/h + upload about 14 megabytes/h. It streamed at an average rate of 15.4 kilobits per second. and upload an average of 4 kilobits per second. you used your first post to reply to a 4 month old thread ![]() | ||
CyberPitz
United States428 Posts
This will let you, on the free version, view how much bandwidth you are using. | ||
megagoten
318 Posts
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muzzy
United States640 Posts
I can attest to the fact that SC2 doesn't tend to use more than 2-3kB/s, and also, I saw someone here on TL talking about playing on 56k Dialup, which maxes out around 5kB/s. He said he was able to play fine, albeit with higher latency, which has more to do with the analog connection than it does with his latency. | ||
Phayze
Canada2029 Posts
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