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On July 21 2010 23:00 Robinsa wrote:Wow, the guy gets a news article in an e-sport that I follow. Ive pretty much never seen a "gamer interview "in the newspapers before (I have, but not that many) and they pick a guy Ive never even heard of lol.. Well good luck kid. But dont start aiming for the fame of Yo Hwan before youve atleast played on a professional level for a year! 
is this kid actually serious? lol...
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On July 21 2010 12:02 setzer wrote:Show nested quote +On July 21 2010 00:19 HuK wrote: I almost always keep up to date with most threads on TL.net, and have the whole time since this first came out until now; I debated posting or not but since there has been so many issues I will.
"HuK all-ins 5gate every game"
Not really true, I use to when my computer couldn't handle 100+ supply but now that it doesn't I expand PvZ 90+%, PvT I do whats necessary (can't really FE) but almost always start off 1gate - robo, and PvP I rarely ever do this 4-5 warpgate cheese strategy most people do. I find it funny how many people consider me a "cheesy all-in" player when the truth is I rarely do either. Then again most of you don't even keep up avidly with most happenings in the scene.
SPOILER SPOILER SPOILER DOWN BELOW + Show Spoiler +I love how you write this after going 9gate 2base on BS and 6gate on Steppes of War during Day9's tournament. You are not really fooling many people when you say things like this and then proceed to do all the things people accuse you of. You are a talented player and can be one of the top NA SC2 players but I don't see why you constrain yourself to this style of play instead of improving upon other areas.
Setzer, as one of the most accomplished and talented esports figures in the world, what would you do against idra?
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On July 21 2010 23:27 Precipice wrote: Setzer, as one of the most accomplished and talented esports figures in the world, what would you do against idra?
Drag it into a long macro war, duh!
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8748 Posts
On July 21 2010 14:00 lu_cid wrote:Show nested quote +On July 21 2010 13:47 virgozero wrote: One thing I do want to say that I am not sure if HuK had in mind but :
A 4 Warp Gate is the ideal amount because it is 100% efficient. The flaw here is that it ASSUMES the player is also 100% efficient at making units. Meaning right when the cool down goes off the player makes units. That does not happen in real life. In a pratical game people have to micro, forcefields, split units, etc etc. During this time the player cannot make units and thus minerals gets stored.
When the player does go back and macro, he would have excess minerals. This is where the 5th and 6th warpgate may come into play. To compensate for the lack of 100% efficient macro.
I know guys will be like, HAHA NOOB U CAN'T MACRO WHILE YOU MICRO.
Guess what, none of us can. There are times where you just need those careful micro and not everyone is Flash or Jaedong with 500apm.
Just my 2 cents. AGAIN THIS IS MY PROPOSAL AS TO WHY THIS MAY BE USEFUL not necessarily what HuK had in his mind please understand that ! Nah, 4 gates is good to continuously pump units along with probes, huk was cutting probes. His play was pretty all-inish. I always see people saying things like this and I'm baffled every time. You can get 30 Probes mining on 8 mineral patches and 2 gas geysers and then make nothing but Pylons and units from your Warp Gates and you won't be able to constantly use 4 Warp Gates.
5 Warp Gates is giving you a huuuge amount of leeway on your macro timing. It's not something a serious player should ever do. 6 Warp Gates is just absurd.
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Lets see, is he Korean? Nope. Ouch. Sorry, only koreans can become the emperor in a computer game.
He can be a Grr... tough =D
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On July 22 2010 00:27 Liquid`Tyler wrote:Show nested quote +On July 21 2010 14:00 lu_cid wrote:On July 21 2010 13:47 virgozero wrote: One thing I do want to say that I am not sure if HuK had in mind but :
A 4 Warp Gate is the ideal amount because it is 100% efficient. The flaw here is that it ASSUMES the player is also 100% efficient at making units. Meaning right when the cool down goes off the player makes units. That does not happen in real life. In a pratical game people have to micro, forcefields, split units, etc etc. During this time the player cannot make units and thus minerals gets stored.
When the player does go back and macro, he would have excess minerals. This is where the 5th and 6th warpgate may come into play. To compensate for the lack of 100% efficient macro.
I know guys will be like, HAHA NOOB U CAN'T MACRO WHILE YOU MICRO.
Guess what, none of us can. There are times where you just need those careful micro and not everyone is Flash or Jaedong with 500apm.
Just my 2 cents. AGAIN THIS IS MY PROPOSAL AS TO WHY THIS MAY BE USEFUL not necessarily what HuK had in his mind please understand that ! Nah, 4 gates is good to continuously pump units along with probes, huk was cutting probes. His play was pretty all-inish. I always see people saying things like this and I'm baffled every time. You can get 30 Probes mining on 8 mineral patches and 2 gas geysers and then make nothing but Pylons and units from your Warp Gates and you won't be able to constantly use 4 Warp Gates. 5 Warp Gates is giving you a huuuge amount of leeway on your macro timing. It's not something a serious player should ever do. 6 Warp Gates is just absurd.
Nony/Tyler (youll always be nony to me) is right again. Go into a build order tester get to max saturation build 4 warpgates, and macro you will see.
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On July 22 2010 00:27 Liquid`Tyler wrote:Show nested quote +On July 21 2010 14:00 lu_cid wrote:On July 21 2010 13:47 virgozero wrote: One thing I do want to say that I am not sure if HuK had in mind but :
A 4 Warp Gate is the ideal amount because it is 100% efficient. The flaw here is that it ASSUMES the player is also 100% efficient at making units. Meaning right when the cool down goes off the player makes units. That does not happen in real life. In a pratical game people have to micro, forcefields, split units, etc etc. During this time the player cannot make units and thus minerals gets stored.
When the player does go back and macro, he would have excess minerals. This is where the 5th and 6th warpgate may come into play. To compensate for the lack of 100% efficient macro.
I know guys will be like, HAHA NOOB U CAN'T MACRO WHILE YOU MICRO.
Guess what, none of us can. There are times where you just need those careful micro and not everyone is Flash or Jaedong with 500apm.
Just my 2 cents. AGAIN THIS IS MY PROPOSAL AS TO WHY THIS MAY BE USEFUL not necessarily what HuK had in his mind please understand that ! Nah, 4 gates is good to continuously pump units along with probes, huk was cutting probes. His play was pretty all-inish. I always see people saying things like this and I'm baffled every time. You can get 30 Probes mining on 8 mineral patches and 2 gas geysers and then make nothing but Pylons and units from your Warp Gates and you won't be able to constantly use 4 Warp Gates. 5 Warp Gates is giving you a huuuge amount of leeway on your macro timing. It's not something a serious player should ever do. 6 Warp Gates is just absurd.
Ah yes, the power of 6 gating on one base on steppes.
On July 21 2010 22:22 jamesr12 wrote: Lim Yo Hwan would upgrade thermal lance
Don't listen to EVERYTHING day9 says. The thermal lance would have made a slight difference in that the colossi would get 1 extra shot off, but still would be immobile while shooting when there are 12 corruptors in its face. The game was lost when he went 6 gate while IdrA took his 3rd, and then a 4th, and then a 5th while Huk was on 2. Thermal lance would have made a slight difference but he wouldn't have won the game.
Huk is a player who has the ability to win games, showmatches, tournaments even (albeit the type of tournaments where your opponent faces you once and doesn't have a BO3 or BO5 to adjust). but his playstyle is super all-in, or an expand so you can go even more all-in type.
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I'm sure HuK knows that you can't support constant production on that many gateways. I always thought he built more gateways to reinforce his army constantly mid-battle and never being stuck waiting for warpgate cooldown, the only limiting factor being your ressources.
For example, with 3 gates you can warp in 3 units every cooldown. However, there is a time after the warp ins where you have the minerals to warp in 1 or 2 more units, but you can't because your warpgates are on cooldown. With 5 gateways, you can always get units as soon as the ressources are available.
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On July 22 2010 00:37 ZlaSHeR wrote:Show nested quote +On July 22 2010 00:27 Liquid`Tyler wrote:On July 21 2010 14:00 lu_cid wrote:On July 21 2010 13:47 virgozero wrote: One thing I do want to say that I am not sure if HuK had in mind but :
A 4 Warp Gate is the ideal amount because it is 100% efficient. The flaw here is that it ASSUMES the player is also 100% efficient at making units. Meaning right when the cool down goes off the player makes units. That does not happen in real life. In a pratical game people have to micro, forcefields, split units, etc etc. During this time the player cannot make units and thus minerals gets stored.
When the player does go back and macro, he would have excess minerals. This is where the 5th and 6th warpgate may come into play. To compensate for the lack of 100% efficient macro.
I know guys will be like, HAHA NOOB U CAN'T MACRO WHILE YOU MICRO.
Guess what, none of us can. There are times where you just need those careful micro and not everyone is Flash or Jaedong with 500apm.
Just my 2 cents. AGAIN THIS IS MY PROPOSAL AS TO WHY THIS MAY BE USEFUL not necessarily what HuK had in his mind please understand that ! Nah, 4 gates is good to continuously pump units along with probes, huk was cutting probes. His play was pretty all-inish. I always see people saying things like this and I'm baffled every time. You can get 30 Probes mining on 8 mineral patches and 2 gas geysers and then make nothing but Pylons and units from your Warp Gates and you won't be able to constantly use 4 Warp Gates. 5 Warp Gates is giving you a huuuge amount of leeway on your macro timing. It's not something a serious player should ever do. 6 Warp Gates is just absurd. Ah yes, the power of 6 gating on one base on steppes. Show nested quote +On July 21 2010 22:22 jamesr12 wrote: Lim Yo Hwan would upgrade thermal lance Don't listen to EVERYTHING day9 says. The thermal lance would have made a slight difference in that the colossi would get 1 extra shot off, but still would be immobile while shooting when there are 12 corruptors in its face. The game was lost when he went 6 gate while IdrA took his 3rd, and then a 4th, and then a 5th while Huk was on 2. Thermal lance would have made a slight difference but he wouldn't have won the game. Huk is a player who has the ability to win games, showmatches, tournaments even (albeit the type of tournaments where your opponent faces you once and doesn't have a BO3 or BO5 to adjust). but his playstyle is super all-in, or an expand so you can go even more all-in type.
He had a window early where if he had chronoed out the thermal lance, he may of had a chance. Before there were to many corruptors. I am not saying he would have won, but he would have had a chance.
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Well, I think it's great that he set himself such a difficult goal, after all he didn't say he's going to be the next Lim, but he wants to be. Too few people out there have enough ambition for stuff like that and even if he is not that great of a player at the moment, it will be interesting to see how much he can improve in the next months / years.
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On July 21 2010 23:29 Back wrote:Show nested quote +On July 21 2010 23:27 Precipice wrote: Setzer, as one of the most accomplished and talented esports figures in the world, what would you do against idra? Drag it into a long macro war, duh!
+ Show Spoiler + 6 Warpgates AND a forge? Really? He probably would have done much better with just a normal fast 4 warpgate. Idra really was powering and spending 550/100 extra on infrastructure is really not a good idea when z is massing drones. I'd personally make a bunch of stalkers sentries and colossus btw. ;p Worked for tester time and time again. Just need to hit the timing before ultras, and preferably NOT make almost nothing but slow zealots and colossus without range and immortals vs corruptors :p. Also 16 nexus I think is kinda ehhhhhhhhh against Z now because 2x queen and 2x hatch makes way more workers than you do.
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I've been a fan of Huk since I first saw him play early in beta and he whomped me on the ladder! He definitely doesn't always do the same thing. I've observed probably 50+ games of his during the time I idled with vT gaming and he switches it up on the regular. 3-4 warp gates is just our early game viable transition to defend/attack without doing some wierd robo build too early or stargate tech that won't really be very viable. It's just safe is all.
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On July 21 2010 23:00 Robinsa wrote:Wow, the guy gets a news article in an e-sport that I follow. Ive pretty much never seen a "gamer interview "in the newspapers before (I have, but not that many) and they pick a guy Ive never even heard of lol.. Well good luck kid. But dont start aiming for the fame of Yo Hwan before youve atleast played on a professional level for a year! 
Just because you've never heard of him doesn't mean no one else has.
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8748 Posts
On July 22 2010 00:37 ZlaSHeR wrote:Show nested quote +On July 22 2010 00:27 Liquid`Tyler wrote:On July 21 2010 14:00 lu_cid wrote:On July 21 2010 13:47 virgozero wrote: One thing I do want to say that I am not sure if HuK had in mind but :
A 4 Warp Gate is the ideal amount because it is 100% efficient. The flaw here is that it ASSUMES the player is also 100% efficient at making units. Meaning right when the cool down goes off the player makes units. That does not happen in real life. In a pratical game people have to micro, forcefields, split units, etc etc. During this time the player cannot make units and thus minerals gets stored.
When the player does go back and macro, he would have excess minerals. This is where the 5th and 6th warpgate may come into play. To compensate for the lack of 100% efficient macro.
I know guys will be like, HAHA NOOB U CAN'T MACRO WHILE YOU MICRO.
Guess what, none of us can. There are times where you just need those careful micro and not everyone is Flash or Jaedong with 500apm.
Just my 2 cents. AGAIN THIS IS MY PROPOSAL AS TO WHY THIS MAY BE USEFUL not necessarily what HuK had in his mind please understand that ! Nah, 4 gates is good to continuously pump units along with probes, huk was cutting probes. His play was pretty all-inish. I always see people saying things like this and I'm baffled every time. You can get 30 Probes mining on 8 mineral patches and 2 gas geysers and then make nothing but Pylons and units from your Warp Gates and you won't be able to constantly use 4 Warp Gates. 5 Warp Gates is giving you a huuuge amount of leeway on your macro timing. It's not something a serious player should ever do. 6 Warp Gates is just absurd. Ah yes, the power of 6 gating on one base on steppes. Show nested quote +On July 21 2010 22:22 jamesr12 wrote: Lim Yo Hwan would upgrade thermal lance Don't listen to EVERYTHING day9 says. The thermal lance would have made a slight difference in that the colossi would get 1 extra shot off, but still would be immobile while shooting when there are 12 corruptors in its face. The game was lost when he went 6 gate while IdrA took his 3rd, and then a 4th, and then a 5th while Huk was on 2. Thermal lance would have made a slight difference but he wouldn't have won the game. Huk is a player who has the ability to win games, showmatches, tournaments even (albeit the type of tournaments where your opponent faces you once and doesn't have a BO3 or BO5 to adjust). but his playstyle is super all-in, or an expand so you can go even more all-in type.
I wasn't listening to the commentary last night but I agree Thermal Lance wouldn't have made much of a difference. It makes a difference when there's a ton of Force Fields and good positioning, like in Tester vs IdrA on Scrap Station.
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I'm new to the SC community, but was he never really big in SC1? And now he's the number one ranked diamond player on the US servers? That's pretty nuts.
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Kwanro meets SCII Protoss, I approve
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On July 22 2010 02:38 sjschmidt93 wrote: I'm new to the SC community, but was he never really big in SC1? And now he's the number one ranked diamond player on the US servers? That's pretty nuts.
yeah its impressive but remember #1 ladder doesnt mean he is the best player, or even the best player on US server. He is very good though
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after Huk got those 5-6 colossus he danced around the middle of the map for at least a couple of minutes. pop'd by his gold killed a zergling, let a couple stalkers get picked off etc...
if he had gotten the thermal lance and pushed asap away he would have done a ton more damage before the corruptors got out. probably could have have taken out idras natural imo
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most of the ppl hating on huk would just lose 0-5 to him :D-)
but I duno if he is king of the beta material really, but I supposed they needed a protoss player that plays on the north american server, same with QXC for that matter..
ppl idolizing players in beta is just sad also :O) Like morrow said, who is good now is not necessarily going to be top player a few months into the beta.. game is really simple yet still evolving.. and when the game gets more standardized, then we can talk top players imo...
ofcourse there are some players that are just really good at adapting to changing gamestate and they will most likely be the better...
then there is badmannerkids like idra who are terrible esports ambassadors and I hope he continues to suck so we can get mannered ppl in the spotlight  like seriously.. being a certified progamer and still trolling TL forums is sad
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Not scouting that third expansion at 6 against Idra was killer. Granted, it's not an obvious move, but still, this is a tournament setting. If HuK found that expansion much earlier, his chances of winning would have been much better.
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