Its kind of like hunters in s8 of WoW, they were overpowered but no one played them. (sorry for non wow players, basically hunters were awesome but no one rolled one cause they were boring).
Races of top 100 players - Page 3
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Surrealz
United States449 Posts
Its kind of like hunters in s8 of WoW, they were overpowered but no one played them. (sorry for non wow players, basically hunters were awesome but no one rolled one cause they were boring). | ||
FatkiddsLag
United States413 Posts
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peachsncream
United States289 Posts
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invasmani
United States3 Posts
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Thoreezhea1
United States532 Posts
for starcraft 3 do you think there will be 4 races?????? lol | ||
Pking
Sweden142 Posts
Edit: nm. Read invasmani's post above. Apparently protoss is the most played race. | ||
Tookie22
United States187 Posts
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Ossian
Sweden88 Posts
what it shows is probably more like; how fun is the race to play in terms of, do you feel like you have many options to vary your gameplay and in this regard zerg DOES do the worst no questions asked... | ||
schiznak
Australia258 Posts
On July 17 2010 10:01 professorjoak wrote: Congrats to dayvie for crushing his way into #21 with random race and only 43 games played. That's awesome. I was skeptical back when they released the alpha battle reports how well David Kim would do versus the top players, and it's great to see he's doing just fantastic. I played him on the ladder in a zvz, he did a nydus roach queen push, it was cool, i had never seen it before | ||
CruelZeratul
Germany4588 Posts
On July 17 2010 10:01 arnold(soTa) wrote: I do not understand how anyone could claim that terran macro is more straightforward than protoss... warpgates? no scv building? dont have to return to base to mule.... no annoying addons messing up ctrlgroups. Not saying P is OP, that is another debate. But you have to return to base to Chronoboost and most of the time to warp in more units (and if u got proxy Pylons u have to return to them). Doing rallypoints to the front and just klick your buildings and produce something seems more straight forward to me than warpgating to a Pylon somewhere on the map. | ||
FatkiddsLag
United States413 Posts
On July 18 2010 01:13 invasmani wrote: I quickly parsed the csv file at starcraftrankings (which says that it has 98%+ of the players in US/EU Silver+ and above) and found that there are 1062 Protoss, 889 Terran, 834 Zerg, and 425 Random players, for anyone who's interested. these numbers cant be right because there are over 3500 players in the known diamond leagues alone. | ||
MrMotionPicture
United States4327 Posts
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Cofo
United States1388 Posts
On July 17 2010 09:47 superman. wrote: Protoss can chronoboost probes, put gates anywhere, not build units in battles, and then boom, 13 zealots warping in... I believe protoss is by far easier to macro than terran. Sure, you can do that, but if you do then you'll still be 1 production cycle behind than if you had macroed in battle. It's exactly the same as terran macro except the wait time is after production instead of before it. They're a lot more similar than you might think. | ||
Telcontar
United Kingdom16710 Posts
imho zerg is the hardest race to master since its a reactionary race where it rewards you for the on the spot thinking. its mechanics are quite foreign compared to the other races and you have so much to focus on like spawn larvae, spreading creep, overlord positioning and when to macro/build army. i dont think i'll ever fully grasp playing it. | ||
Nerchio
Poland2633 Posts
Playing zerg i find it quite hard to play vs Protoss, and lately it's not that hard against terran after u find some kind of strategic build. Right now i find Terran a little bit 'too able' to switch between different paths of tech. From tank you can go into cloak banshee in less than 2 minutes then turn into mass viking and MMM... that's quite funny. | ||
invasmani
United States3 Posts
On July 18 2010 01:39 FatkiddsLag wrote: these numbers cant be right because there are over 3500 players in the known diamond leagues alone. You're right, it appears the file I was using was incomplete. My mistake. | ||
Klive5ive
United Kingdom6056 Posts
No, the maps are fucking dreadful. These stats are completely pointless without map stats. As soon as Blizzard lets the community off its leash the maps will be bigger, more defensive and cheese will become more difficult. Once that happens we'll see how good the balance is. | ||
Ossian
Sweden88 Posts
On July 18 2010 01:55 Klive5ive wrote: The maps are dreadful. No, the maps are fucking dreadful. These stats are completely pointless without map stats. As soon as Blizzard lets the community off its leash the maps will be bigger, more defensive and cheese will become more difficult. Once that happens we'll see how good the balance is. yeah I can see zerg would do a lot better in those kinds of maps | ||
allowicious
United States972 Posts
On July 18 2010 01:07 FatkiddsLag wrote: actually according to the blizzard executives that were on the best buy live chat, terran is the most played race I wouldn't be surprised if this is the way they want it. Since the first set of the trilogy is "Wings of Liberty," the majority of newcomers will be blasting through the campaign as Terran, and then try to go online with whatever basic knowledge they have with Terran. I'm not saying Terran is OP, but I do feel Blizzard is not as willing to nerf Terran as they are with Protoss and Zerg. I think they are trying to make it as "friendly" as possibly for new people learning the game, so the new players won't be completely discouraged when going online for the first time. I'm sure when the other two expansions are released, things will balance out much better (in terms of racial balance and gameplay balance). | ||
kawazu
United States111 Posts
As others have said, Protoss has the easiest macro mechanic. If you screw up and aren't prepared for something, you can usually warp in something to help you because the gateway units are so versatile. You can use chrono boost pretty frequently, so if you use it needlessly it's not a huge deal. Terran macro requires you to constantly be building units and it requires a little forethought as to what you will need to build. OC abilities are very useful but you really need to control when you use them. Zerg probably has the most intensive macro mechanics. You are forced to constantly use the queens spawn larva, which is aggravating. More importantly, your unit production interferes with your drone production which makes Zerg play more complicated. | ||
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