• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:13
CEST 00:13
KST 07:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2317
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BSL Season 23 20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8281 users

The Official Thread of Overused Terms for Casters - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
vesicular
Profile Blog Joined March 2010
United States1311 Posts
Last Edited: 2010-07-15 17:54:05
July 15 2010 17:52 GMT
#121
On July 16 2010 02:39 SichuanPanda wrote: how can saying 'it looks like X player is getting Y unit' be said too often? Unless the player is actually making that unit it can only possibly LOOK like they are getting it (building a Dark Shrine for example and then not getting DTs it looks like they are going DTs).


That's not the problem really. The problem is calling something that's about to happen before you actually know that it is. For example Lets say an SCV is moving to build something. Caster says "Looks like X is going to build an Armory here". There are two outcomes to this:

a) He builds a Barracks instead and the caster has to say "oh, nope it's actually a barracks". So the caster looks like an idiot and doesn't help the quality of the cast.

b) He builds the Armory. Then the caster says something like "yup, there it is". There's nothing to say because you knew already what he would be doing before he did it. The follow up is useless filler.

What should be done is say something like "X has an SCV moving to position lets see what goes, down...oh a Y!!" And then the color commentator can talk about how that may affect the game later.

If a Dark Shrine is down, it's fine to say that they have the option of going DT if they want. But in so many casts I hear commentators act as if they *know* what will happen and then it doesn't or they then have nothing useful to say after it does, instead of just reacting to what is actually happening in the game.
STX Fighting!
koppik
Profile Joined April 2010
United States676 Posts
July 15 2010 17:57 GMT
#122
Keeping their language fresh is probably lower on the list of things casters need to worry about.

1. Knowing the game
2. Being excited about the match
3. Phrasing things clearly
4. Keeping the commentary fresh
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 15 2010 18:18 GMT
#123
On July 16 2010 02:45 jamesr12 wrote:
so basicaly you dont want the commenators to talk at all?


I know this was a sarcastic post but it hits on an interesting point. SC2 video broadcasts are, of course, more analogous to televised sports broadcasts than radio sports broadcasts.

In radio broadcasting you need a commentator to touch on everything that is happening because the audience has no other way of knowing what's going on, but in televised sports broadcasting the broadcasters often discuss outside-the-game stuff as much as they touch on the action unless some in-depth explanation is required.

The problem SC2 broadcasters are generally running into is that they focus entirely on what's happening in the game. As much as we all love SC/SC2, there simply aren't twenty solid minutes of interesting things to say about most twenty minute games, so we end up with a lot of the unsatisfying redundancy that this thread is about.

Commentators need to free up their commentary and work on their banter. It's a difficult balance to strike and one that will only be perfected with time, so we'll all need to be patient
kryto
Profile Joined May 2010
United States53 Posts
July 15 2010 18:22 GMT
#124
On July 15 2010 18:10 Tachion wrote:
"He really should have...."
"He really should be getting..."

That stuff is cool for post game analysis but I don't like it when strategies are critiqued during the cast. There's more subtle ways to go about it like.

"This fast expand is going to be in trouble if he moves those zerglings out."

instead of "oh no he really shouldn't be fast expanding, those zerglings are going to do a ton of damage."

maybe it makes no difference, just a little pet peeve


This over and over! Commentators aren't there to tell you how bad the other guy is gonna lose, they need to work to keep up the suspense. "He's going CC before barracks, this is an incredible risk early but could really pay off if he can hold off this rush!" Instead of "Oh well he's gonna lose now." And then he loses. Much less intense and exciting that way.
kryto
Profile Joined May 2010
United States53 Posts
July 15 2010 18:23 GMT
#125
On July 16 2010 02:52 vesicular wrote:
Show nested quote +
On July 16 2010 02:39 SichuanPanda wrote: how can saying 'it looks like X player is getting Y unit' be said too often? Unless the player is actually making that unit it can only possibly LOOK like they are getting it (building a Dark Shrine for example and then not getting DTs it looks like they are going DTs).


That's not the problem really. The problem is calling something that's about to happen before you actually know that it is. For example Lets say an SCV is moving to build something. Caster says "Looks like X is going to build an Armory here". There are two outcomes to this:

a) He builds a Barracks instead and the caster has to say "oh, nope it's actually a barracks". So the caster looks like an idiot and doesn't help the quality of the cast.

b) He builds the Armory. Then the caster says something like "yup, there it is". There's nothing to say because you knew already what he would be doing before he did it. The follow up is useless filler.

What should be done is say something like "X has an SCV moving to position lets see what goes, down...oh a Y!!" And then the color commentator can talk about how that may affect the game later.

If a Dark Shrine is down, it's fine to say that they have the option of going DT if they want. But in so many casts I hear commentators act as if they *know* what will happen and then it doesn't or they then have nothing useful to say after it does, instead of just reacting to what is actually happening in the game.


I am a huge fan of this as well. Take this to heart, casters!!! It is so painful hearing "And now obviously he will... oh, I guess I have no idea what i'm talking about..." *Glares at Day9 >
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
July 15 2010 18:24 GMT
#126
"going for a fast (insert building/unit here)"
Kakisho
Profile Joined January 2010
United States240 Posts
July 15 2010 18:25 GMT
#127
Sssssssseee Yuh!

-Day9
Cold wind, chilling.
Thenas
Profile Joined May 2010
Sweden107 Posts
July 15 2010 18:32 GMT
#128
One Day[9] frequently use is "let us divine" as he picks questions, probably the most overused thing he does with the exception of him going "hmm" and rubs his chin as someone suggested something worth exploring or him switching to a view of him drinking water.

Don't mind it to much but after 100+ episodes of "let us divine" it's getting a lil dull still love his casts though.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 15 2010 18:38 GMT
#129
i don't really mind those lines that much at all. They seem pretty normal for casting and wouldn't be noticed by me when used in every video.
Kill the Deathball
PeekabooTheJew
Profile Joined July 2010
3 Posts
July 15 2010 18:41 GMT
#130
Here is unit X being a hero.

Oh this hero [unit].

Man this guy is really being a hero all by himself.

HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO.

Two things: 1) Every unit that survives 5 seconds longer than the rest isn't a hero 2) Heroes usually survive the battle (aka, don't die 5 SECONDS LATER).

hero hero hero hero hero hero.
Sluggy
Profile Joined June 2010
United States128 Posts
July 15 2010 18:44 GMT
#131
"He's just going to macro up here" ----> AWFUL PLEASE STOP SAYING THIS

"Let us divine..." ----> I love day[9] but this one drives me crazy ^^
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2010-07-15 18:49:52
July 15 2010 18:46 GMT
#132
I just don't like when casters say "everything is going standard" or "not much is going on." It comes off like you either don't know what to talk about or don't care what's going on. There's always something to talk about and the caster should always make it sound like it's interesting.

Also, you have to talk about the game, but I can't stand just getting a report of what's happening, like "he's putting his cybernetics core down now," or "playerX's zerglings are headed across the map." It's not like you're casting for blind people; Talk about why stuff is happening, what impact it might have, what the player is hoping to accomplish.
Bluerain
Profile Joined April 2010
United States348 Posts
July 15 2010 18:49 GMT
#133
"materialize" - gretorp

Ideas
Profile Blog Joined April 2008
United States8179 Posts
Last Edited: 2010-07-15 18:52:03
July 15 2010 18:50 GMT
#134
not a specific phrase but i hate how most commentators just tell me exactly what im seeing without any real analysis or anything. im not blind i can see what's going on. this isnt the radio. dont just say what's happening on screen, it makes me want to kill myself.

also it's so funny becuase most sc2 casters just love to say unit names and list all their abilities and stats. I ALREADY KNOW THIS STFU

although i havent really watched any SC2 commentary since i stopped watching day9 a few months ago and i only watched a few HDH games, so maybe the masses of commentators have gotten better but for some reason i doubt it (i mean most BW commentators never got better so...)
Free Palestine
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-07-15 18:58:07
July 15 2010 18:53 GMT
#135
On July 16 2010 02:57 koppik wrote:
Keeping their language fresh is probably lower on the list of things casters need to worry about.

1. Knowing the game
2. Being excited about the match
3. Phrasing things clearly
4. Keeping the commentary fresh

I agree with this ranking of priorities. To some extent, I don't even care if people say "blunder" a lot. It's not even a cliche; it's a Starcraft-ism.

So who cares, really? Seems like a big to-do about nothing when we have HD and Husky saying things that are flat-out wrong in the middle of every cast. We just need casters who both love the game AND understand it!

Show nested quote +
On July 15 2010 17:38 itmeJP wrote:

THE LIST OF [SHOULD BE] UNMENTIONABLES:
  • It'll be interesting to see...
  • On the field...
  • Standard...
  • Deviation
  • Opting to...
  • What a blunder (thanks to Day[9] for making me do this, jerk!)
  • We are here on...
  • One thing to note...
  • It's the most normal thing in the world
  • Nothing out of the ordinary
  • This is awesome !
  • He really should have....
  • He really should be getting...
  • He'll know exaaactly what's coming/what's going on/what his opponent is up to
  • That was a cute/creative play...
  • terrible, terrible damage!
I think in one cast I said 'opt' about twenty times. Terrible!


So many of these are just completely trivial. Deviation? Seriously, who cares? A deviation is a deviation; it's not "overused". "He really should have..." is also not a cliche. There is nothing annoying about that. "We are here on..." is a way of introducing a map. Also not a big deal.

It's also silly how many people are just dropping random things that Day[9] specifically does, because he's Day[9]. These aren't cliches and they're not annoying; it's just who he is.
pro-MoMaN, pro-HuK, pro-Millenium
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
July 15 2010 18:55 GMT
#136
"In the grand scheme of things..." > djWHEAT
Skee
Profile Joined March 2010
Canada702 Posts
July 15 2010 18:56 GMT
#137
Panda bear guy, although it never gets old ;]
Rikerr
Profile Joined April 2010
United States69 Posts
July 15 2010 19:01 GMT
#138
"Actually" I think is used a bit much
We dont take kindly to folks that dont take kindley around here...
kajeus
Profile Joined May 2010
United States679 Posts
July 15 2010 19:04 GMT
#139
On July 16 2010 04:01 Rikerr wrote:
"Actually" I think is used a bit much

Only by HD, man... Only by HD.
pro-MoMaN, pro-HuK, pro-Millenium
Spidermonkey
Profile Joined April 2010
United States251 Posts
July 15 2010 19:08 GMT
#140
I think a distinctaion should be drawn between casting and educational shows. The Day9 Daily is about keeping you in suspense. Sean is suppose to be saying, well normally x doesn't work here because of y. He is suppose to know what is going on everywhere to educate us, we don't need to know how WhiteRa and IdrA had tea with the Queen last week. It's not the point.


Casting showmatches are different.
~ Richard Trahan
Prev 1 5 6 7 8 9 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 213
Nina 105
SteadfastSC 75
CosmosSc2 6
StarCraft: Brood War
Artosis 351
910 61
Bale 11
Super Smash Bros
PPMD50
Other Games
summit1g8384
Grubby2333
shahzam571
C9.Mang0230
PiGStarcraft171
Liquid`Ken8
Organizations
Dota 2
PGL Dota 2 - Main Stream28
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 80
• musti20045 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21381
Other Games
• imaqtpie869
• Shiphtur298
Upcoming Events
Replay Cast
48m
Afreeca Starleague
11h 48m
Soma vs Soulkey
INu's Battles
12h 48m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 1h
Patches Events
1d 17h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
3 days
OSC
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.