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Binding shift and control to mouse side buttons - Page 3

Forum Index > SC2 General
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FALAPARK
Profile Joined January 2010
United States224 Posts
Last Edited: 2010-08-07 11:31:11
August 07 2010 10:25 GMT
#41
i think for competitive play this kind of things should be banned. the game is already easy itself so why make it easier by allowing these stupid mice that only newbies can benefit from !
Vessel
Profile Joined June 2010
United States214 Posts
August 07 2010 10:32 GMT
#42
i think that for competitive games as long as it doesnt breach the "one key, one action" rull then it wont and shouldnt be banned. he still has to do two things to bind a group to a key, click his mouse button with his thumb, then press a number. im sure there are mice(mouses?) out there that dont follow this path, but as long as one key does one action its fine.
ZealEngine
Profile Joined August 2010
10 Posts
August 07 2010 10:36 GMT
#43
Macros and remapping keys should always be allowed. This game is supposed to be about strategy, not who has wasted more years of their life developing muscle memory for some ass backwards key bindings. The only people who think otherwise are the very people who HAVE wasted years of their life developing muscle memory for ass backwards key bindings.
archwaykitten
Profile Joined May 2010
90 Posts
Last Edited: 2010-08-07 10:41:04
August 07 2010 10:39 GMT
#44
I agree 100 percent, ZealEngine.
Tom the Legend
Profile Joined February 2010
United Kingdom38 Posts
August 07 2010 10:48 GMT
#45
in answer to the question would it be allowed in tornaments, i dont think it would. that is more events than online.
for exampe mlg.
http://www.mlgpro.com/content/page/310499/SC2-Rules-and-Settings
i think number 8 shows that it is not allowed.
though in online tornament they wouldn't be able to tell.
"Intelligence is the ability to adapt to change." - Stephen Hawking
GreenFantastic
Profile Joined March 2010
Canada78 Posts
August 07 2010 10:57 GMT
#46
On July 26 2010 00:51 Daewon wrote:

Most progamers use the bone beneath the pinky finger to hit Ctrl and Shift. Personally I can't do it, just seems akward and unpleasent.


Why didn't I ever think of that?
I bought a keyboard from goodwill because there were no gaps inbetween the f keys. Makes the swing from shift +f8 possible.
Chill-leader Set plz
Batch
Profile Joined May 2010
Sweden692 Posts
August 07 2010 11:05 GMT
#47
On August 07 2010 19:48 Tom the Legend wrote:
in answer to the question would it be allowed in tornaments, i dont think it would. that is more events than online.
for exampe mlg.
http://www.mlgpro.com/content/page/310499/SC2-Rules-and-Settings
i think number 8 shows that it is not allowed.
though in online tornament they wouldn't be able to tell.

Those rules where there to make the live tournaments as smooth as possible. They didn't want everyone to change the settings each time they sat down at a tournament computer.

I think it is silly to whine about people using other bindings than yourself. As long as there is no more than one action per key then I think it's fine.
Robstickle
Profile Joined April 2010
Great Britain406 Posts
August 07 2010 11:11 GMT
#48
He's basically just moved the shift command to his mouse, why would that be considered cheating? The only possible benefit this could give you is you finding it slightly easier to hit 'shift' which is the whole reason people tend to rearrange their controls in games anyway, it's not he's set up a macro to make all queens vomit onto the nearest hatchery or something similarly stupid.
WAAA
Profile Blog Joined February 2010
New Zealand291 Posts
August 07 2010 11:25 GMT
#49
On August 07 2010 19:36 ZealEngine wrote:
Macros and remapping keys should always be allowed. This game is supposed to be about strategy, not who has wasted more years of their life developing muscle memory for some ass backwards key bindings. The only people who think otherwise are the very people who HAVE wasted years of their life developing muscle memory for ass backwards key bindings.


Agree with key remapping but not about macros. I think most people that can string two brain cells together would agree that key remapping is absoutely fine aslong as its one for one.
FALAPARK
Profile Joined January 2010
United States224 Posts
August 07 2010 11:33 GMT
#50
On August 07 2010 19:36 ZealEngine wrote:
Macros and remapping keys should always be allowed. This game is supposed to be about strategy, not who has wasted more years of their life developing muscle memory for some ass backwards key bindings. The only people who think otherwise are the very people who HAVE wasted years of their life developing muscle memory for ass backwards key bindings.


yea u right but this should'nt be allow in competitive games otherwise there would be no purpose on practicing..... i think what u just said only fits to newbies not to the higher rank players.
NoNoNoNoNyoron
Profile Joined April 2010
United States78 Posts
August 07 2010 11:50 GMT
#51
On August 07 2010 19:36 ZealEngine wrote:
Macros and remapping keys should always be allowed. This game is supposed to be about strategy, not who has wasted more years of their life developing muscle memory for some ass backwards key bindings. The only people who think otherwise are the very people who HAVE wasted years of their life developing muscle memory for ass backwards key bindings.

This game is not formed around strategy as strategy is only a portion of the game. The ability to multitask can separate the good players from the professionals and also raises the skill ceiling of the game. By allowing macros, everyone would have perfect macromanagement and the game ceiling would collapse, as everyone would only have to focus on micro.
Neomu banjjak banjjak nooni booshuh
LittLeD
Profile Joined May 2010
Sweden7973 Posts
August 07 2010 11:54 GMT
#52
I've tried it (I have a similar mouse) and to be honest I think my controls get worse. So im sticking to what im used to, the keyboard
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
irocksu
Profile Joined April 2010
Germany39 Posts
August 07 2010 12:09 GMT
#53
Just play however you like best. Chances are you will never be good enough for real money tournaments. And if you are, well easy to adapt to the required skillsets, because then you have the micro/macro needed to be that good. All you need to learn is to use Ctrl/Shift instead of some mouse buttons.

Do you really think that Idra and White-rA would play 10x better if they would use more mouse buttons? No, they know how to play really solid and therefore they are good players.

There is a really funny story around APM70 in Warcraft 3. Perhaps you know him, he used to maphack and move his way up from an average player to the top players in no time. Well, after some time people found out about his cheating and blamed him. He got his account erazed by Blizzard. Eventually everybody know that he was a cheater. Then he stopped maphacking. While he maphacked he played so many games, that he got overall better, so he had this crisp timings and good micro/macro overall. He just knew what the other players would do because he had so much practise, he did not need the hacks anymore.

This is just a story, I do not agree or disagree with its content. I merely state it as an arguement.

The point here is not to cheat. Just do what you like, as long as you practise regularly. The change from one way to control your units to another is easy compared to getting good in micro and macro.

I would still agree that binding key sequences to some buttons is somewhat cheesy, like build 10 marines, same goes for binding storm or emp to mouse button 3. But I can neither prove some kid on Bnet did that nor do I care. If someone has better equipment than you its your fault for not buying the same not his. If some guy had 6 fingers on his left hand because he was born that way, you would not call that cheating, would you?
FuryX
Profile Joined April 2010
Australia495 Posts
August 07 2010 12:20 GMT
#54
cntrl really that hard to use O.o??

I guess FPS games are defiantly not something your good at ><.
ZealEngine
Profile Joined August 2010
10 Posts
August 07 2010 21:13 GMT
#55
This game is not formed around strategy as strategy is only a portion of the game. The ability to multitask can separate the good players from the professionals and also raises the skill ceiling of the game. By allowing macros, everyone would have perfect macromanagement and the game ceiling would collapse, as everyone would only have to focus on micro.


Explain to me how a dumb macro (thats a macro with no knowledge of the game state) can give you 'perfect macromanagement'? I dont think you people understand how these G15 keyboards work. The ONLY thing they can do is the exact same thing you could do already with practice/muscle memory. The final decisions, timings, and strategy are STILL up to you. The DECISION to train 10 marines is whats important, not how you actually train them (whether you have to click A once, or 10 times).

I think we have two crowds here - People who think we should reward/celebrate a meaningless skill like 'hotkey muscle memory', and people who think we should not.
Vessel
Profile Joined June 2010
United States214 Posts
August 07 2010 21:29 GMT
#56
On August 08 2010 06:13 ZealEngine wrote:
Show nested quote +
This game is not formed around strategy as strategy is only a portion of the game. The ability to multitask can separate the good players from the professionals and also raises the skill ceiling of the game. By allowing macros, everyone would have perfect macromanagement and the game ceiling would collapse, as everyone would only have to focus on micro.


Explain to me how a dumb macro (thats a macro with no knowledge of the game state) can give you 'perfect macromanagement'? I dont think you people understand how these G15 keyboards work. The ONLY thing they can do is the exact same thing you could do already with practice/muscle memory. The final decisions, timings, and strategy are STILL up to you. The DECISION to train 10 marines is whats important, not how you actually train them (whether you have to click A once, or 10 times).

I think we have two crowds here - People who think we should reward/celebrate a meaningless skill like 'hotkey muscle memory', and people who think we should not.



if you have 2 people of equal skill level and one of them has to press a 10 times to train ten marines at ten different barracks, and the other person presses one button on his keyboard and all ten of his barracks produce 1 marine, then he is at an advantage because it happens faster. one key one action. you can remap the keys all you want, but one key should never let you do 10 things.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
August 07 2010 21:33 GMT
#57
On August 08 2010 06:29 Vessel wrote:
Show nested quote +
On August 08 2010 06:13 ZealEngine wrote:
This game is not formed around strategy as strategy is only a portion of the game. The ability to multitask can separate the good players from the professionals and also raises the skill ceiling of the game. By allowing macros, everyone would have perfect macromanagement and the game ceiling would collapse, as everyone would only have to focus on micro.


Explain to me how a dumb macro (thats a macro with no knowledge of the game state) can give you 'perfect macromanagement'? I dont think you people understand how these G15 keyboards work. The ONLY thing they can do is the exact same thing you could do already with practice/muscle memory. The final decisions, timings, and strategy are STILL up to you. The DECISION to train 10 marines is whats important, not how you actually train them (whether you have to click A once, or 10 times).

I think we have two crowds here - People who think we should reward/celebrate a meaningless skill like 'hotkey muscle memory', and people who think we should not.



if you have 2 people of equal skill level and one of them has to press a 10 times to train ten marines at ten different barracks, and the other person presses one button on his keyboard and all ten of his barracks produce 1 marine, then he is at an advantage because it happens faster. one key one action. you can remap the keys all you want, but one key should never let you do 10 things.



exactly because one person can spend 200 dollars on a mouse and keyboard and another just uses whatever he can get cheapt shouldnt give the player with money and huge advantage.

As far as competive play, if blizz wanted this to be possible it be built into the game I am willing to bet it will not be allowed at any lan (read: everyone in one location) event
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
OTIX
Profile Joined July 2010
Sweden491 Posts
August 07 2010 21:38 GMT
#58
On July 26 2010 01:03 Euphemism wrote:
A lot of programmers rebind Ctrl to the Capslock spot instead - really helps with reducing RSI.

Just positioning my hand over the capslock and reaching for the numbers feels a lot better. Hm, something to consider.

I've done the same and it's really nice. A lot more ergonomic than reaching my pinky backwards to Ctrl.

Putting backspace on the mouse sounds good too. Gonna try that.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
August 07 2010 21:44 GMT
#59
On August 08 2010 06:13 ZealEngine wrote:
Show nested quote +
This game is not formed around strategy as strategy is only a portion of the game. The ability to multitask can separate the good players from the professionals and also raises the skill ceiling of the game. By allowing macros, everyone would have perfect macromanagement and the game ceiling would collapse, as everyone would only have to focus on micro.


Explain to me how a dumb macro (thats a macro with no knowledge of the game state) can give you 'perfect macromanagement'? I dont think you people understand how these G15 keyboards work. The ONLY thing they can do is the exact same thing you could do already with practice/muscle memory. The final decisions, timings, and strategy are STILL up to you. The DECISION to train 10 marines is whats important, not how you actually train them (whether you have to click A once, or 10 times).

I think we have two crowds here - People who think we should reward/celebrate a meaningless skill like 'hotkey muscle memory', and people who think we should not.



Macro's will never be allowed on pro level although for you go nuts do whatever gets you through your terrible games. The problem is leveling out that playing field for eveybody in that league, especially when money is involved. That's why baseball bats, Goalie Blockers, Golf Balls all have standards that have to be met. Your thoughts are skewed because your impression of a strategy game should be based only on intelligent decisions. BUT ITS NOT, it's a game that requires people to manually input tasks using hand eye coordination. Therefore standards have to be applied that disallows any sort of advantage, now that's not to say those standards change over time many RTS's implement ways to rebind keys however until that change is practically universal you will see restrictions when money is involved.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
ZealEngine
Profile Joined August 2010
10 Posts
Last Edited: 2010-08-07 22:12:56
August 07 2010 22:07 GMT
#60
exactly because one person can spend 200 dollars on a mouse and keyboard and another just uses whatever he can get cheapt shouldnt give the player with money and huge advantage.


Um what? I play on a 46 inch tv, so I guess that gives me a unfair advantage too? But I only have a Radeon 4800, so in the meantime I want you to stop using your 5850 because its not fair to me, ok? While were at it, do you wear glasses or do you have perfect eye sight? Because thats not 'fair' either.

You cant control external factors in a game like this (and you should never try to). The only meaningful thing you can do is make sure that the parts that MATTER cant be influenced by said external factors. For example - no matter how much money you spend on your rig, no matter how many macros you use, you still must have a comprehensive understanding of the timing/strategy/mechanics of the game, or you will still lose.

The solution to the whole macro/keybinding problem is to simply ensure that they cant do anything a human cant already do. And they cant.

*and your baseball/sports analogy is false. Standardizing bats is more like standardizing how many resources each player starts with. It makes sense, since resources are a key mechanic of the game. On the other hand, standardizing key bindings or how you hit those key bindings (which is all a macro is) is like standardizing the color of the socks all players must wear. Sure we could have such a silly requirement, but does it add anything meaningful to the game? That is the question.
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