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Active: 19074 users

Hotkeys for inventory items?

Forum Index > SC2 General
Post a Reply
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-07 15:06:25
July 07 2010 14:56 GMT
#1
Woah, has this been here before?
[image loading]

If not... well this is a pretty neat feature. One of the major flaws in WC3 was that you could manage clickable/active items by keyboard, you had to manually click on them to activate.

Too bad you're not allowed to change them from the default key(?)
¯\_(ツ)_/¯
Tripal
Profile Joined April 2010
Finland92 Posts
July 07 2010 14:59 GMT
#2
Yes it has been there before.
Lite.wasalreadytaken
Profile Joined May 2010
Canada42 Posts
July 07 2010 14:59 GMT
#3
I am guessing that it is for the single player campaign.
"A witty saying proves nothing." - Voltaire
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
July 07 2010 14:59 GMT
#4
What is exactly inventory item in sc2? Can anyone give me example. Thanks.
Reality hits you hard bro.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 07 2010 15:01 GMT
#5
On July 07 2010 23:59 Mesha wrote:
What is exactly inventory item in sc2? Can anyone give me example. Thanks.

Hero units, campaign
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
July 07 2010 15:02 GMT
#6
On July 07 2010 23:59 Mesha wrote:
What is exactly inventory item in sc2? Can anyone give me example. Thanks.


The hydralisk can carry makeup in its purse, on use the makeup gives the hydralisk 1+ armor.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-07 15:03:31
July 07 2010 15:02 GMT
#7
On July 07 2010 23:59 Tripal wrote:
Yes it has been there before.
Ah, damn. Right.

On July 07 2010 23:59 Mesha wrote:
What is exactly inventory item in sc2? Can anyone give me example. Thanks.
Custom games can have heroes/units with inventories. And it's not just the normal 6 slot like in warcraft 3... but literally unlimited number of slots. Here's an example:
[image loading]
You can have normal slots too without an model/rpg-ish style.
¯\_(ツ)_/¯
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-07-07 16:39:47
July 07 2010 15:06 GMT
#8
Remember special items that workers could carry in sc1 and BW? Maybe referencing that sort of thing.

Edit: fixed typo
Accer
Profile Joined May 2010
Korea (South)319 Posts
July 07 2010 15:09 GMT
#9
I actually didn't know that there were going to be hero units in the campaign, to hear that there will be makes me even more excited to play through it. I never really liked hero units in multi-player (in WC3 of course) but loved them in the single player mode, much better to play as a character then some nameless general, in my opinion anyway.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
July 07 2010 15:49 GMT
#10
On July 07 2010 23:56 cocosoft wrote:
One of the major flaws in WC3 was that you could manage clickable/active items by keyboard, you had to manually click on them to activate.


This confused me.
In WC3, you could use the numpad to activate items.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 07 2010 17:48 GMT
#11
On July 08 2010 00:49 Fantistic wrote:
Show nested quote +
On July 07 2010 23:56 cocosoft wrote:
One of the major flaws in WC3 was that you could manage clickable/active items by keyboard, you had to manually click on them to activate.


This confused me.
In WC3, you could use the numpad to activate items.
No.
¯\_(ツ)_/¯
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 07 2010 17:51 GMT
#12
On July 08 2010 02:48 cocosoft wrote:
Show nested quote +
On July 08 2010 00:49 Fantistic wrote:
On July 07 2010 23:56 cocosoft wrote:
One of the major flaws in WC3 was that you could manage clickable/active items by keyboard, you had to manually click on them to activate.


This confused me.
In WC3, you could use the numpad to activate items.
No.

uh ..yeah you can
Artillery spawned from the forges of Hell
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2010-07-07 18:04:28
July 07 2010 17:52 GMT
#13
One of the major flaws in WC3 was that you could manage clickable/active items by keyboard


not true.... you can activate the num block and 124578 will be the inventory. Also wc3 has a custom keys file you can modify legaly.

edit2: sry cocosoft
Inputting special characters into chat should no longer cause the game to crash.
Merua
Profile Joined June 2010
United States83 Posts
July 07 2010 17:53 GMT
#14
lmao yeah u could coco :p
Merua.265 Diamond -6xx
galefrost
Profile Joined May 2010
United States38 Posts
July 07 2010 17:54 GMT
#15
I'm almost certain that the left six keys on the numpad (1, 2, 4, 5, 7, 8) corresponded to the inventory slots of the unit you had selected. I remember trying to use this in DotA, but mostly failing because the keys were so out of the way compared to other hotkeys. It looks the big difference is that since the inventory is no longer in a 2x3 grid, there's no reason to correspond the key bindings by location anymore, so they can just start from 0 and count up.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 07 2010 18:00 GMT
#16
On July 08 2010 02:51 arb wrote:
Show nested quote +
On July 08 2010 02:48 cocosoft wrote:
On July 08 2010 00:49 Fantistic wrote:
On July 07 2010 23:56 cocosoft wrote:
One of the major flaws in WC3 was that you could manage clickable/active items by keyboard, you had to manually click on them to activate.


This confused me.
In WC3, you could use the numpad to activate items.
No.

uh ..yeah you can

Ok sorry Fantistic appearently it is possible.


On July 08 2010 02:52 green.at wrote:
edit: wow cocosoft .... good post. people like you are needed here. pls post something in the strategy forum.
:/
¯\_(ツ)_/¯
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
July 07 2010 18:08 GMT
#17
Hey, np.
I never used the numpad in WC3 though because it's just too far away from the other hotkeys.
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