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[News?] OS2L + LAN - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 18 Next All
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
June 13 2010 23:17 GMT
#101
This is fucking ridiculous, who in the hell at Blizzard are making these decisions?
https://x.com/CaptainWaffless
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 13 2010 23:17 GMT
#102
Seriously stop bitching about LAN. It's not gonna happen, get over it. This is good news. LAN is now available for the most crucial situation; offline tournaments. Hopefully, if this news is legit.
solistus
Profile Joined April 2010
United States172 Posts
June 13 2010 23:19 GMT
#103
If this is true, I wonder how long it'll be before Blizzard officially confirms this Professional Edition exists. One of the beta forum Blizz reps said they are planning to address the various concerns about b.net 2.0 features in the near future; perhaps they will make the announcement at that time as a response to concerns about LAN and tournament features? A Pro Edition with cross-region support, LAN and tournament organizing tools built in would make a lot of sense as a way to address these issues at least for the pro community, gain more market control over the eSports industry their games tend to create and avoid changing the retail game's functionality at all. I also wonder if Blizz reps on-site will be required to take advantage of some or all of the Pro Edition-only features, thus giving Blizz absolute control over events and tournaments, or if that's just optional for large, high profile events like this one seems to be.
Units don't counter units. Strategies counter strategies.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
June 13 2010 23:24 GMT
#104
On June 14 2010 06:17 Carnivorous Sheep wrote:
4. There will be a "Starcraft 2 Professional Edition" that will only be provided to tournament organizers, which will include LAN functionality.

thank god, now i am much less worried about esports
brood war for life, brood war forever
ataryens
Profile Joined June 2010
Iran213 Posts
June 13 2010 23:25 GMT
#105
On June 14 2010 07:42 awu25 wrote:
Show nested quote +
On June 14 2010 07:25 Inori wrote:
This is hilarious.
Instead of implementing a literally must-have features of a multi-player game, they are going to milk big money for the priviledge of using it.
How greedy can you get.

businesses are made to make money
if you were working for blizzard, you probably wouldn't mind cause you'd be getting a pretty big bonus


The shareholders of a business would want the business to make money on the long term, however, some, like the CEO of a business, want to max their bonuses based on short term profits/revenues. If Activision Blizzard continue this way, tthey will make alot of money on the short term and go out of business in 10-15 years. But Bobby wont be working there anymore then.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
Last Edited: 2010-06-13 23:29:02
June 13 2010 23:28 GMT
#106
On June 14 2010 08:17 captainwaffles wrote:
This is fucking ridiculous, who in the hell at Blizzard are making these decisions?

Its not blizzard anymore just Activision hiding behind a mask.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 23:28 GMT
#107
On June 14 2010 08:25 ataryens wrote:
Show nested quote +
On June 14 2010 07:42 awu25 wrote:
On June 14 2010 07:25 Inori wrote:
This is hilarious.
Instead of implementing a literally must-have features of a multi-player game, they are going to milk big money for the priviledge of using it.
How greedy can you get.

businesses are made to make money
if you were working for blizzard, you probably wouldn't mind cause you'd be getting a pretty big bonus


The shareholders of a business would want the business to make money on the long term, however, some, like the CEO of a business, want to max their bonuses based on short term profits/revenues. If Activision Blizzard continue this way, tthey will make alot of money on the short term and go out of business in 10-15 years. But Bobby wont be working there anymore then.


This is only true if they only control and get money out of the esports scene. but if they also invest in it and promote it then we have a longterm success and sc2 esport will grow even larger than bw did.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
ckw
Profile Blog Joined February 2010
United States1018 Posts
June 13 2010 23:34 GMT
#108
Wonder what you need to do/who you need to be to be recognized as a "tourney organizer".
Being weak is a choice.
Crueger
Profile Joined May 2009
Sweden73 Posts
June 13 2010 23:35 GMT
#109
On June 14 2010 08:34 ckw wrote:
Wonder what you need to do/who you need to be to be recognized as a "tourney organizer".


Organize a tournament? : )
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-06-13 23:41:27
June 13 2010 23:39 GMT
#110
On June 14 2010 06:20 Ideas wrote:
i want LAN too though


What he said!


On June 14 2010 07:59 r33k wrote:
Show nested quote +
On June 14 2010 07:34 opticalza wrote:
Well the professional edition will no doubt be leaked and cracked, which should make lan partys possible.

Good news on the OSL2, exciting stuff.

All our hopes lie on China...


Come on China!! don't let us down!!
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
June 13 2010 23:45 GMT
#111
On June 14 2010 07:57 Batch wrote:
I foresee that the LAN-solution will be a local Battlenet 2.0 proxy server which will let the players create games with each other without the need of game packets going through Battlenet 2.0 servers. The special client will be the the usual client pointing towards a local Battlenet 2.0 server instead of the US, EU or Asian servers. To avoid any pirated versions from getting out this solution would only be provided to authorized tournaments and handled by Blizzard staff only. Maybe Blizzard would have a plug-and-play server to avoid the need of installing the server software in a unsecure environment.

At least this is how I would have solved it if I worked for Blizzard.


i was just thinking of the same. but it's only a matter of time when it will leak, i mean, it's 2010. i really think that blizzard will have a very, very difficult time fighting piracy after they get LAN into play.

As for the other rumors, even when i don't have a PC to run SC2 from, i believe these rumors are fantastic for Kennigit (ESPORTS).

I am not good with quotes
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
June 13 2010 23:57 GMT
#112
you guys sure are raging hardcore over some rumors.
http://www.teamliquid.net/video/streams/Trowabarton756
Disastorm
Profile Joined January 2008
United States922 Posts
June 13 2010 23:59 GMT
#113
On June 14 2010 08:45 s.a.y wrote:
Show nested quote +
On June 14 2010 07:57 Batch wrote:
I foresee that the LAN-solution will be a local Battlenet 2.0 proxy server which will let the players create games with each other without the need of game packets going through Battlenet 2.0 servers. The special client will be the the usual client pointing towards a local Battlenet 2.0 server instead of the US, EU or Asian servers. To avoid any pirated versions from getting out this solution would only be provided to authorized tournaments and handled by Blizzard staff only. Maybe Blizzard would have a plug-and-play server to avoid the need of installing the server software in a unsecure environment.

At least this is how I would have solved it if I worked for Blizzard.


i was just thinking of the same. but it's only a matter of time when it will leak, i mean, it's 2010. i really think that blizzard will have a very, very difficult time fighting piracy after they get LAN into play.

As for the other rumors, even when i don't have a PC to run SC2 from, i believe these rumors are fantastic for Kennigit (ESPORTS).


I think this is unlikely. I think it would be more dangerous to have the entire battle.net 2.0 server code floating around somewhere as opposed to just LAN code floating around somewhere.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
TheYango
Profile Joined September 2008
United States47024 Posts
June 14 2010 00:05 GMT
#114
On June 14 2010 07:34 shalafi wrote:
Show nested quote +
On June 14 2010 07:28 Go0g3n wrote:
On June 14 2010 07:24 Hikari wrote:
Starcraft 2: Wings of Liberty Standard Edition
Starcraft 2: Wings of Liberty Premium Edition (with chatrooms)
Starcraft 2: Wings of Liberty Professional Edition (with LAN support)
Starcraft 2: Wings of Liberty Ultimate Edition (with lan+chatroom + bonus map pack + cross realm play)

(this is a joke)


Starcraft 2: Wings of Liberty Game Of The Year Collector's Ultimate Edition - $500


It may look like a joke, but the most expensive version SC2 as of now would be:

5 (gateways, there may be more, right now we know Russia,south America, north America, Asia, Europe ) x 3 (expansions) x $60 = $900
(And I'm not counting them as the $100 version)

Aren't the Russian and SA localizations only for that reduced-cost subscription version?
Moderator
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
June 14 2010 00:07 GMT
#115
If this turns out to be true, how would Activision expect us to believe that the reason behind not including LAN is that "that functionality's not there"?
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
June 14 2010 00:10 GMT
#116
On June 14 2010 08:59 Disastorm wrote:
Show nested quote +
On June 14 2010 08:45 s.a.y wrote:
On June 14 2010 07:57 Batch wrote:
I foresee that the LAN-solution will be a local Battlenet 2.0 proxy server which will let the players create games with each other without the need of game packets going through Battlenet 2.0 servers. The special client will be the the usual client pointing towards a local Battlenet 2.0 server instead of the US, EU or Asian servers. To avoid any pirated versions from getting out this solution would only be provided to authorized tournaments and handled by Blizzard staff only. Maybe Blizzard would have a plug-and-play server to avoid the need of installing the server software in a unsecure environment.

At least this is how I would have solved it if I worked for Blizzard.


i was just thinking of the same. but it's only a matter of time when it will leak, i mean, it's 2010. i really think that blizzard will have a very, very difficult time fighting piracy after they get LAN into play.

As for the other rumors, even when i don't have a PC to run SC2 from, i believe these rumors are fantastic for Kennigit (ESPORTS).


I think this is unlikely. I think it would be more dangerous to have the entire battle.net 2.0 server code floating around somewhere as opposed to just LAN code floating around somewhere.


yes, but at the same time it would be quite easy to shut down bnet 2.0 servers outside of china, while it would be almost impossible to fight against a leaked LAN module (that would be implemented in some kind of a launcher, iccup style).
I am not good with quotes
Uninstall
Profile Joined April 2010
Canada79 Posts
June 14 2010 00:14 GMT
#117
Why are all of you complaining about this. There will rarely be any tournament which have all the players together locally in one room. And as for recreationally what is wrong with playing over battle net?
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
June 14 2010 00:20 GMT
#118
On June 14 2010 09:14 Uninstall wrote:
Why are all of you complaining about this. There will rarely be any tournament which have all the players together locally in one room. And as for recreationally what is wrong with playing over battle net?

You are completely wrong about tournaments.

As for the second point, I live in a house with four other university students. Quite often the latency to B-net gets really high in the evenings, so this would be the perfect time to practice with a RL friend offline. The reason Blizzard give about region lock - high latency - is the reason why I demand to have LAN as an option.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 14 2010 00:20 GMT
#119
This is so stupid. You have to be top ranked in the world to have LAN function. Lol.
dew
Profile Joined March 2010
United States59 Posts
June 14 2010 00:24 GMT
#120
On June 14 2010 07:57 Redmark wrote:
I'm going to say this again, pirates should stop thinking that Blizzard's failures somehow justifies their piracy. If you think that piracy's right either way and you were going to pirate the game in the first place, fine. "This game doesn't have feature X so it's okay for me to pirate it kekekeke" is not, and it should be obvious why.

It's still piracy either way, but Blizzard's business model and their public attitude is, essentially, asking for it. I'm buying the game either way, but if an alternative means of playing multiplayer arises outside of Battle.net 2.0 and their ridiculous policies, who can say what people would do?

You guys realize that playing on iCCup is piracy just the same as this, right?
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