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[News?] OS2L + LAN - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
Sputty
Profile Joined April 2010
Canada161 Posts
June 13 2010 21:43 GMT
#41
BOOYA!
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-06-13 21:45:01
June 13 2010 21:44 GMT
#42
so this is an admittance that blizzard purposely took functionality out of SC2. Not like we needed one, we knew that a while ago.

good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed.
Sup
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 13 2010 21:46 GMT
#43
Wow thats actually awesome news if it proves to be true.

Good to know that WCG and all that it sounds like will have Lan which is awesome so no worries about latency or Bnet "shutting down" during wcg (not like blizzard would do it anyway ).

And for an OSL for sc2 this early would be awesome :D.
When I think of something else, something will go here
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
June 13 2010 21:48 GMT
#44
The thing will leak withing 24 hours, the Lan module will be extracted, the full-on working mode will pop withing days, - already been done to a couple of games.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 13 2010 21:48 GMT
#45
On June 14 2010 06:44 avilo wrote:
so this is an admittance that blizzard purposely took functionality out of SC2. Not like we needed one, we knew that a while ago.

good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed.


No shit, Sherlock. Of course they have had LAN play for years, how do you think they played the game internally before Battlenet 2 even existed?

Also a ton of hackers have tried to hack the game for months now. No luck so far.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 21:49 GMT
#46
On June 14 2010 06:44 avilo wrote:
so this is an admittance that blizzard purposely took functionality out of SC2. Not like we needed one, we knew that a while ago.

good stuff for OSL 2, bad stuff for the direction of bnet 2.0 and blizzard in terms of how they are trying to control their game and doing this stuff. sighs. They are just literally asking hackers to pirate their game now. And they will, because people are pissed.


They are not literally asking hackers to pirate their game.

They want to have a share of the esports scene, yes. but this also means that they will invest and promote esports. i find this very, very good.

this might be the best way to legimitate esports all over the world.

gj blizz

...if they dont screw up...


...and if this rumor is true at all...
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Initial_H.C.
Profile Blog Joined September 2008
Canada560 Posts
June 13 2010 21:49 GMT
#47
Nice, a worldwide preliminary!
NobleHelium
Profile Joined May 2010
United States82 Posts
June 13 2010 21:52 GMT
#48
I wouldn't be surprised if LAN were added to the regular edition of the game on the second expansion, when it may be expected that everyone intending to buy the game would have bought it already and would have no reason to pirate it.
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
June 13 2010 21:54 GMT
#49
korean air doing it big!
aka Sowelulol
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
June 13 2010 21:54 GMT
#50
I hope Day9 has already been contacted to cast OS2L for the english speaking audience.
infinite fun: http://dagobah.biz/flash/loituma.swf
seRapH
Profile Blog Joined April 2009
United States9808 Posts
June 13 2010 21:54 GMT
#51
sc2 professional edition will probably get leaked. then we'll have lan! :D
boomer hands
Eury
Profile Joined December 2008
Sweden1126 Posts
June 13 2010 21:55 GMT
#52
On June 14 2010 06:54 fishyjoes wrote:
I hope Day9 has already been contacted to cast OS2L for the english speaking audience.


I think Tasteless is a more likely choice, if any.
Corinthos *
Profile Blog Joined February 2006
Canada1842 Posts
June 13 2010 21:57 GMT
#53
Interesting news Carnivorous Sheep, thanks.

I'm happy they are going to introduce LAN suuport in some way, but I am also a bit confused at it. Would players have trouble playing/accommodating in these tournaments because they aren't used to the latency on LAN? *it may be very minimal* Players will still be practicing on battle.net before they participate in the tournaments.

This also doesn't help local, private or smaller runned tournaments.

* I don't know how comparable the latency on b.net is atm compared to lan (like playing on iccup) ** the latency atm is very good though
oBlade
Profile Blog Joined December 2008
United States6213 Posts
June 13 2010 21:58 GMT
#54
Sorry, but this reeks of 1999. You'll have perfect latency in your tournament games thanks to Blizzard releasing a professional edition with LAN functionality so tournaments aren't contingent on the reliability of Battle.net 2.0 and so you can have lots of people playing. Yet you won't get to practice in this environment, because there is no basic multiplayer version of LAN.

Even if you're on a team, you'll still be connecting through Battle.net 2.0. Suppose the professional edition does get released to professional team houses (not indicated). That means players who aren't members of such teams don't even get fair practice conditions. It depends how big you think the difference between Battle.net 2.0 latency and LAN latency is, I guess, but it still seems like a backwards step to me, to say nothing of regular LAN parties.

That said, at least they're doing this much. Great news about OS2L. Region-locking here probably means each region will have an apportioned number of players from the qualifying stages. This is counter-intuitive because it wouldn't be strictly based on merit. It's a disease in WCG that feels out of place in a Starleague.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 13 2010 21:59 GMT
#55
On June 14 2010 06:55 Eury wrote:
Show nested quote +
On June 14 2010 06:54 fishyjoes wrote:
I hope Day9 has already been contacted to cast OS2L for the english speaking audience.


I think Tasteless is a more likely choice, if any.

More likely, but I hope they both get to cast it, together is better! ^_^
Great news though, <3 Artosis
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
huameng
Profile Blog Joined April 2007
United States1133 Posts
June 13 2010 22:03 GMT
#56
I am very happy that Blizzard's ESPORTS team seems to actually be doing some good for ESPORTS. I hope the bnet team has something just as good in store

Also day9+tasteless+artosis casting trifecta? :O I really doubt that will happen, but a kid can dream.
skating
Therapist.
Profile Joined January 2009
United States207 Posts
June 13 2010 22:04 GMT
#57
So this pretty much says MAJOR TOURNAMENTS ONLY. No little LAN event can be run without Blizzard stuff. That's pretty funny.
ataryens
Profile Joined June 2010
Iran213 Posts
June 13 2010 22:06 GMT
#58
On June 14 2010 06:33 PanzerDragoon wrote:
Show nested quote +
On June 14 2010 06:27 moopie wrote:
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.

And how do you figure? if there's LAN that only blizzard is allowed to use for official blizzard tournaments how the hell does that help the actual playerbase who have wanted LAN features to play with friends or at local LAN parties? this won't put an end to anything, other than showing that Blizzard did take the time to code LAN for sc2, but they don't trust the playerbase with it.

Because LAN is dead in the same way splitscreen on consoles is dead. Its rarely used compared to the online alternative, EXCEPT in tournament structures.


This fixes the tournament thing.


LAN is dead? Split screen and consoles are dead? Do you have some hard data to back that up or , and i dont want to be rude, you are just ignorant enough to generalize based on your own life.
shalafi
Profile Joined July 2008
394 Posts
June 13 2010 22:07 GMT
#59
Aren't this super-wild guesses?

How is the tone of the article? Are they just speculating?
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-06-13 22:25:46
June 13 2010 22:09 GMT
#60
On June 14 2010 06:33 PanzerDragoon wrote:
Show nested quote +
On June 14 2010 06:27 moopie wrote:
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.

And how do you figure? if there's LAN that only blizzard is allowed to use for official blizzard tournaments how the hell does that help the actual playerbase who have wanted LAN features to play with friends or at local LAN parties? this won't put an end to anything, other than showing that Blizzard did take the time to code LAN for sc2, but they don't trust the playerbase with it.

Because LAN is dead in the same way splitscreen on consoles is dead. Its rarely used compared to the online alternative, EXCEPT in tournament structures.


This fixes the tournament thing.

I take it you've never ever been to a LAN party or any small tournament. This doesn't "fix" the tournament thing, this "fixes" Blizzard's tournaments (that didn't really need fixing, see below). Which for the forseeable future will be WCG, a starleague or 2 (through GOM and possibly OGN/MBC), and that's about it. If you think that 100% of the playerbase who wanted LAN or used it for bw (some still do) did so for WCG than you are pretty clueless. Requiring Blizzard individuals to 'oversee' a LAN tournament means that 99.9% of tournaments that would use LAN can't.

A Blizzard run tournament doesn't even need LAN technically since they can just set up a local private server for it. The community (who can't run private servers without breaking the law) needs LAN.

I have a feeling you have no idea what the real issue here is based on you calling the desire for LAN "crybabying" or saying that LAN is dead. I give up.
I'm going to sleep, let me get some of that carpet.
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