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[News?] OS2L + LAN - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
June 13 2010 21:29 GMT
#21
RIP BW
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
June 13 2010 21:30 GMT
#22
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.


you need to go to a lan party bro. even if its just 2 ppl. and can you imagine TSL without lan latency or with massive lag? just look at how much the Stars Wars lagged, and they were in the same building.
Team[AoV]
DragoonPK
Profile Blog Joined July 2007
3259 Posts
June 13 2010 21:30 GMT
#23
This is crazy!!!!!!!!!!!
synapse
Profile Blog Joined January 2009
China13814 Posts
June 13 2010 21:31 GMT
#24
EPIC? Of course Korean Air comes to save the day...
:)
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
June 13 2010 21:31 GMT
#25
I blame piracy on the overpricing of video games. that leads me to blame this situation on Kotick
Team[AoV]
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 13 2010 21:31 GMT
#26
On June 14 2010 06:27 moopie wrote:
Show nested quote +
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.

And how do you figure? if there's LAN that only blizzard is allowed to use for official blizzard tournaments how the hell does that help the actual playerbase who have wanted LAN features to play with friends or at local LAN parties? this won't put an end to anything, other than showing that Blizzard did take the time to code LAN for sc2, but they don't trust the playerbase with it.

But remember "The technology just isn't there yet".... OH WAIT! lol can't wait for the piracy to kick in once this gets out, its just a waiting game now. :D
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Schnake
Profile Joined September 2003
Germany2819 Posts
June 13 2010 21:31 GMT
#27
On June 14 2010 06:29 fabiano wrote:
I predict there will be a torrent "Starcraft 2 Professional Edition" on Pirate Bay the day after Blizzard let the chinese touch it for the first time.

Just make LAN native to all editions, so there will be less piracy.

It won't matter if you can only use the pro edition with a special account and password provided to tourney hosts.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 13 2010 21:32 GMT
#28
That's some good news at least. I think it's nice having a Professional Edition for tournaments,
PanzerDragoon
Profile Joined March 2010
United States822 Posts
June 13 2010 21:32 GMT
#29
On June 14 2010 06:20 Tone_ wrote:
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.

If one pro edition were to get out on the web wouldn't that shitrape all of the no LAN anti piracy altogether though?

Special account and password.

You probably still need to go through blizzard servers before playing offline
PanzerDragoon
Profile Joined March 2010
United States822 Posts
June 13 2010 21:33 GMT
#30
On June 14 2010 06:27 moopie wrote:
Show nested quote +
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.

And how do you figure? if there's LAN that only blizzard is allowed to use for official blizzard tournaments how the hell does that help the actual playerbase who have wanted LAN features to play with friends or at local LAN parties? this won't put an end to anything, other than showing that Blizzard did take the time to code LAN for sc2, but they don't trust the playerbase with it.

Because LAN is dead in the same way splitscreen on consoles is dead. Its rarely used compared to the online alternative, EXCEPT in tournament structures.


This fixes the tournament thing.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
June 13 2010 21:34 GMT
#31
Here is blizzards choices


Allow LAN. All of China pirates the game, just like SC/BW

Don't allow LAN except for tourneys. A couple thousand people people "boycott" the game, but they still get sales from China.


Boy, tough decision
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 13 2010 21:35 GMT
#32
June 24th should be a good event can't wait for full details
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-13 21:36:34
June 13 2010 21:35 GMT
#33
Yeah, LAN is a necessity for tournaments. It's nice to have in general--especially if BNet2.0 continues to be as flaky as it was in the beta--but it's not really a necessity. And piracy is of course a big issue for Blizzard, so I can understand them not including it, even if it hurts the legitimate buyer's experience a bit.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
June 13 2010 21:35 GMT
#34
finally, a little ray of sunshine that i'll be able to play sc2 at my local lan.

so sick of all the new games coming out only to find you can't play them on LAN without some form of connection to the internet.

CMON CHINA. take one for the time, hack away.
my hair is a wookie, your argument is invalid
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 21:35 GMT
#35
On June 14 2010 06:32 PanzerDragoon wrote:
Show nested quote +
On June 14 2010 06:20 Tone_ wrote:
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.

If one pro edition were to get out on the web wouldn't that shitrape all of the no LAN anti piracy altogether though?

Special account and password.

You probably still need to go through blizzard servers before playing offline


yes. IF all this is true then they implemented something like this.

anyway... to everyone who's supporting the idea of getting a cracked version of this:

shame on you!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Vei
Profile Joined March 2010
United States2845 Posts
June 13 2010 21:38 GMT
#36
On June 14 2010 06:31 Schnake wrote:
Show nested quote +
On June 14 2010 06:29 fabiano wrote:
I predict there will be a torrent "Starcraft 2 Professional Edition" on Pirate Bay the day after Blizzard let the chinese touch it for the first time.

Just make LAN native to all editions, so there will be less piracy.

It won't matter if you can only use the pro edition with a special account and password provided to tourney hosts.

password'd things can usually be cracked
www.justin.tv/veisc2 ~ 720p + commentary
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-06-13 21:44:10
June 13 2010 21:40 GMT
#37
How does LAN automatically mean Piracy. Single player and Galaxe Editor will be functional in offline mode, - still a good enough reason to download the game. LAN doesn't mean dozens if not hundreds of pirated servers which is what happened with SCBW after PvPGN leaked everywhere.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 13 2010 21:40 GMT
#38
On June 14 2010 06:31 Lightswarm wrote:
I blame piracy on the overpricing of video games. that leads me to blame this situation on Kotick


Starcraft 1 was $65 if you go by 2009 dollars.
Crixus
Profile Joined April 2010
Canada110 Posts
June 13 2010 21:41 GMT
#39
maybe this is blizzard's way of giving us lan w/out activision interference

only for official in the pirate capital of the world huh...
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 21:43 GMT
#40
On June 14 2010 06:38 Vei wrote:
Show nested quote +
On June 14 2010 06:31 Schnake wrote:
On June 14 2010 06:29 fabiano wrote:
I predict there will be a torrent "Starcraft 2 Professional Edition" on Pirate Bay the day after Blizzard let the chinese touch it for the first time.

Just make LAN native to all editions, so there will be less piracy.

It won't matter if you can only use the pro edition with a special account and password provided to tourney hosts.

password'd things can usually be cracked


If they make the encryption right, then it would be nearly impossible. see skype.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Prev 1 2 3 4 5 16 17 18 Next All
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