On June 14 2010 07:21 FarbrorAbavna wrote:
Just fired up kulas ravine in the map tester and played around with the ultras, confirming what I've been seeing when using ultras while playing when the beta was up. Ultras do indeed attack over one row, not more than one though, of lings so no need to have them not collide with light units. What would happen if they didnt collide with light units, well hydras are light so think about that(yes of course you could make an exception that ultras collide with hydras).
Most importantly though, how about...you not make ultras when you see that your terran opponent is going mech. If you insist on using ultras then you know that you are at somewhat of an disadvantage since mech is pretty efficient against ultras. This is not a flaw of the game it is a flaw of your decision making.
What would happen if you reduced the ultras size? well the splash from tanks would now start to hit other units close by and the role of the ultra as a tanking unit would severly diminish, basically it would be even less useful.
Regarding the day[9] daily #131, we could see that ultras dont just outright do nothing against mech. In other words you can get away with stubbornly hitting your head against a wall(figureatively speaking), but its nothing you actually would recommend to someone. We could also see that when the terran player is passive you abuse nydus worms and drops to great success(Hello Ultras!). Is it hard to use this playstyle? yes, quite alot for most people(myself included). Is it a flaw that it's hard, nope. You need to practice more or just use broodlords instead(with corruptors of course) together with some ground support.
Do the ultra actually need to be viable against everything and anything(except air if we are to be somewhat realistic)? No that would be silly. No unit is really viable against anything and everything. Is the Ultra perhaps less viable, it has a smaller window of use, than most other units? Yes. Is it too narrow though? I dont think so. I actually like it cos then you have an advantage off the bat when using your ultras, the so called element of surprise.
Just fired up kulas ravine in the map tester and played around with the ultras, confirming what I've been seeing when using ultras while playing when the beta was up. Ultras do indeed attack over one row, not more than one though, of lings so no need to have them not collide with light units. What would happen if they didnt collide with light units, well hydras are light so think about that(yes of course you could make an exception that ultras collide with hydras).
Most importantly though, how about...you not make ultras when you see that your terran opponent is going mech. If you insist on using ultras then you know that you are at somewhat of an disadvantage since mech is pretty efficient against ultras. This is not a flaw of the game it is a flaw of your decision making.
What would happen if you reduced the ultras size? well the splash from tanks would now start to hit other units close by and the role of the ultra as a tanking unit would severly diminish, basically it would be even less useful.
Regarding the day[9] daily #131, we could see that ultras dont just outright do nothing against mech. In other words you can get away with stubbornly hitting your head against a wall(figureatively speaking), but its nothing you actually would recommend to someone. We could also see that when the terran player is passive you abuse nydus worms and drops to great success(Hello Ultras!). Is it hard to use this playstyle? yes, quite alot for most people(myself included). Is it a flaw that it's hard, nope. You need to practice more or just use broodlords instead(with corruptors of course) together with some ground support.
Do the ultra actually need to be viable against everything and anything(except air if we are to be somewhat realistic)? No that would be silly. No unit is really viable against anything and everything. Is the Ultra perhaps less viable, it has a smaller window of use, than most other units? Yes. Is it too narrow though? I dont think so. I actually like it cos then you have an advantage off the bat when using your ultras, the so called element of surprise.
Did you seriously just say that the ultralisk is still a tanking unit? Roaches tank better than ultralisks in almost every situation. The problem with the ultralisk is that there is no reason to use them over brood lords. Also the fact that it needs to wander up to its target to finally attack it is a problem. Maybe if it gained some charge ability like the zelot it would be viable but the problem is right now if you continue to use it as a tanking unit, you loose so much money it almost hurts. Wander 4 ultralisks into a group of tanks and thors or even maurader tank you loose 2 of them before you even do single point of damage. The problem with ultralisks as a tanking unit is that they are FRAIL. They may have a lot of HP but they are frail old men trying to take on tanks and mauraders or thors. Send the same resource value of roaches in with your zerglings instead of ultralisks and you'll get much better results. Of course if you have that much gas then ultras COULD be effective because if you look at the math 300 minerals = 4 roaches for a total of 8 supply vs 1 single ultralisk for 4 supply, but come on 4 roaches costs 100 gas vs double that for an ultralisk.