Battle.net 2.0 Concerns - StarCraft Legacy - Page 3
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rotinegg
United States1719 Posts
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Gifted
United States17 Posts
On June 12 2010 04:11 Madkipz wrote: The tournaments that you are suggesting are the ones that the StarCraft Community specifically look forward to and follow. Blizzard has plans for Tournaments that would give divisions meaning as it would only include the top 8 for divisions and the division champions for leagues. This is a way for everyone across all skill levels to feel the thrill of hardcore competition. Do I think it will be vitally successful? Who's to say, but I agree with some reason or goal to be achievable for people to strive for in this current system, since it's essentially built from scratch with this tournament setup in mind. wait what? there has been multiple turnaments during the beta uptime. WHAT ARE YOU SMOKEING, just because blizzard wants a piece of the turnament cake does not mean it should come at the cost of chat channels, cross realm accounts and Lan. A solid foundation for gamers and hardcore pros to play on is better than an unstreamed community event, held by blizzard. People are up in arms because they where initially presented with a bnet 2.0 that had chat channels and expected it to be in the finished product, infact Dustin claimed they could implement it within a day or two. Your basically saying: Blizzard have said they will implement it eventually. What you forget is that your oppinion in the matter counts for shit. Rather than stand stubbornly on your own you should as a consumer follow the hardcore communty, you need to thread the bridge towards a greater divine where your voice is one of thousands so the matter builds up vocal support rather than simply being something the "hardcore elitists want." As a consumer, if you want a perfect game you will have to complain or they will keep half assing it untill the world riots in disbelief. Even if this feature was implemented already tournaments such that you are refering to would still exist, it wouldn't replace them of course... at least to the limited information we were provided about them at Blizzcon. I'm also curious as to the comment from Dustin that said chat channels could be implemented in 1 to 2 days, I'll say I've followed Dustin's activities over the years more than a lot of the community and don't recollect that at all. Until you provide a source I find no reason to discuss it, I hope you understand. ^_^ On June 12 2010 07:35 Dionyseus wrote: I would be completely fine regarding this as well. In investigating ways to resolve this though, you will find confusion when you implement other games into the process, which would involve duplicates anyway (Remember, WoW, D3, etc) I think this was one of the reasons they decided to move forward with that mentality as well.I haven't finished reading the article but what I've read so far appears well written, however I just came across something I strongly disagree with and it's your solution to the identifier problem. I hate the idea of allowing your character name to be copied by whoever, not only does it destroy the feeling of uniqueness but it makes things confusing when you aren't sure who exactly it is that you are playing against, or even who the players are in a replay. The solution I support is one in which there's just a unique character name, no identifier. It solves all the problems listed above. Yes I realize that this creates the problem of not being able to call yourself Superman once someone has taken the name, but that's a finder's keepers looser's weepers situation which I find fair, if you badly want to name your character Superman then you should get the name before anyone else does. I would have provided that suggestion to Blizzard, but if you do the work to investigate WHY they came to the decision to allow anyone to be "Darth Vader", then you realize they placed a lot of value into that decision. We at SC:L wanted to find an identity solution that would allow the community concerns regarding privacy/personal identity to be solved (account is unique and not real.id) while Blizzard's projected goals were met. (Anyone could choose a non-unique character name) It's one of those "try to find a solution with all the objectives met" situations that lead us to that suggestion. | ||
telfire
United States415 Posts
And all this talk about us being 0.1% of community... the threads about bnet 2.0 have like 200,000 views. That's still a lot even if it's non-unique viewers. Also, we're the ones who keep buying blizzard products for years to come; not the guy who buys it once and then goes back to xbox. Thanks for proving my point and demonstrating how unrealistic the mindset of you guys really is. 200,000 is about 0.02% of the community, assuming that 200,000 is actually 200,000 (more like 25k tops) and assuming Bliz sells 10 million copies (I honestly believe they'll sell twice that, easy). You got me, I was wrong. The group of people crying about chat is not even remotely close to the 0.1% I guesstimated. Edit: Ok, these numbers are wrong... my bad. It's still a very small fraction of the community, and I'm not saying that makes it irrelevant, but it certainly isn't anywhere near as important as most people are making it out to be. | ||
One.two
Canada116 Posts
On June 13 2010 10:18 telfire wrote: Thanks for proving my point and demonstrating how unrealistic the mindset of you guys really is. 200,000 is about 0.02% of the community, assuming that 200,000 is actually 200,000 (more like 25k tops) and assuming Bliz sells 10 million copies (I honestly believe they'll sell twice that, easy). You got me, I was wrong. The group of people crying about chat is not even remotely close to the 0.1% I guesstimated. What's unrealistic? We know what we're getting on release and we're suggesting what we'd like in the upcoming year... clearly people thought things would "clear up" by the beta end, but it's that time now and bnet has some great features and then some average ones. Joining custom games in parties now? Great! Popularity system? Could use some work. As an avid map-maker it's a pretty big issue for myself... and custom games = sc2's life (unless esports kicks in; but a bit hard considering the CURRENT system). I'm just going to clarify what I said. Let's say it does sell (a bit high if you ask me) 10 million copies before the first expansion. Let's say your minimal estimate of 25,000 people on that thread is true. 25,000/10,000,000 = 0.0025. Times it by 100 for a percent value. We are left with 0.25%. This is 2.5x what you estimated originally. No idea where you got 0.02% from. So 0.25% of people (likely a VERY low estimate). Regardless of this number, we want to see the best. When has Blizzard ever disappointed us? In my time of playing all their games, I haven't been disappointed... In fact quite the opposite. Everything always got remedied eventually. They know how to make damn good games and we don't want to see any less. The people like us are the ones who will buy each expansion. Honestly, I haven't seen anything like this happening to a game before. The countless letters, posts, writeups, articles, etc. that are pages long of just constructive criticism to a game simply for the love of it. That's pretty powerful imo. Edit: and personally, I really just would like to see some changes to the publishing system/custom game list. Chat channels etc. are extra in my books. | ||
telfire
United States415 Posts
Also, it seems a bit odd to be continuing to "make suggestions" at this point (considering those suggestions are the same ones voiced repeatedly, we all have seen them, if you think Bliz hasn't you're crazy). Blizzard has made clear statements to nearly every problem anyone has cited with Battle.net (with the exception of LAN, and I will say no LAN is a real shame, but nothing to boycott an amazing game over). They said they are going to fix it. So why are people still complaining about it? Everything they can do, they've done. They let us know they're working on the stuff. A lot of people will cite a lack of communication, but I would have to beg to differ. There's been TONS of communication coming from Bliz as compared to almost any other large company in the world. Almost every question has been answered, perhaps vaguely but most likely because they themselves are still a bit vague on details. Things like this don't just materialize, they start with planning. One of the many things people don't realize or think about is how extremely difficult it is for a corporation to communicate to people. This case is a perfect example of why. A ton of people get offended at the tiniest of things, and no one considers all the variables. I'm also surprised you "haven't seen anything like this happening to a game before". If you ever looked at Blizzard forums, you'd realize it happens every single day, over the tiniest of things, constantly, for nearly every single change they ever make to anything. A lot of people naturally hate change. As I stated before, I too want to see chat, I just don't have unrealistic expectations as to when it should be implemented, and unlike almost everyone I've seen, I actually think about the physical limitations of this world when I set my expectations for a company. You're right, my math was quite a bit off, my apologies, but my point stands. It's a small fraction of the community as a whole and I think most of the people who are talking about it grossly overestimate the amount of people who even give a crap. I've played every Blizzard game, and the chat rooms are almost always either dead silent or filled with spam. Meaningful conversation is a rarity. I realize private/clan chat rooms would definitely be an exception to this, and I do think chat should be added eventually, I just recognize that it's not a top priority or nearly as big a deal as people make it out to be. It's not as simple as "chat should be added". You have to weigh it against what they would spend their time on instead. Chat or tournaments? Chat or a stable network that doesn't crash all the time? | ||
junemermaid
United States981 Posts
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One.two
Canada116 Posts
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Gifted
United States17 Posts
On June 13 2010 11:24 telfire wrote: Part of the reason we wrote this article was to provide awareness to those who haven't been following the issues step by step, (thus why we did the research to catch them up) and enable Blizzard to see a polished version of suggestions that have been pulled from the community or among ourselves that would at least give them a clean way to see the feedback if it was missed. Unrealistic is the widespread expectation that chat and other minor features should be implemented before release, and the generally selfish attitude of almost every post I've seen about Battle.net 2. If you're truly just making suggestions, that's fine I guess, but that is certainly not the tone of the majority of posts. Also, it seems a bit odd to be continuing to "make suggestions" at this point (considering those suggestions are the same ones voiced repeatedly, we all have seen them, if you think Bliz hasn't you're crazy). Blizzard has made clear statements to nearly every problem anyone has cited with Battle.net (with the exception of LAN, and I will say no LAN is a real shame, but nothing to boycott an amazing game over). They said they are going to fix it. So why are people still complaining about it? Everything they can do, they've done. They let us know they're working on the stuff. I don't know if you were directly stating that to the article itself or generally to some of the people in this thread, but to stop providing feedback, especially constructive feedback, to the developers, would not help the circumstance at all. There is an old phrase that can be applied to development as a whole: "Good is the enemy of Great". Even recently regarding some of these issues Xordiah was on the forums requesting feedback and having a good discussion with the community to find out ways they'd fix the custom game interface. The exchange was mutual, she directed the conversation and made it clear that they were seeking ideas and ways to work on things and felt it was a viable tool to see what they could pull. This shows that they are definitely evaluating functionality and good polished ideas can become a valuable asset. The ultimate goal I personally see is if one feature is implemented that has nothing to do with our suggestions but was spring boarded off discussion regarding that article.. then I feel it was a success to pour all that work into it. Hell, even the opportunity to have discourse regarding the article existed internally (which I heard that it has) then I deem that a success in itself. While I can understand your feelings that providing suggestions at this time could be futile, I'm sure you can respect that I hold a view that it is not futile. Battle.net in particular will continue being refined as they provide content patches, the "final" version is not going to be for years and years, if ever. On June 13 2010 11:24 telfire wrote:I realize private/clan chat rooms would definitely be an exception to this, and I do think chat should be added eventually, I just recognize that it's not a top priority or nearly as big a deal as people make it out to be. It's not as simple as "chat should be added". You have to weigh it against what they would spend their time on instead. Chat or tournaments? Chat or a stable network that doesn't crash all the time? When you say "it's not as big of a deal as people make it out to be" I can see your point. As you can notice in one of my previous posts, I elude to the theory that if a person who complains about chat channels finally gets it so that chat channels comes before tournaments, but later realizes they would rather have tournaments... is this something they would truly be happy with? I understand the response to this would be mixed, but I think that the average person doesn't realize that to gain progress in one feature, it will ultimately pull resources from another one. | ||
v3chr0
United States856 Posts
On June 10 2010 14:03 LordofAscension wrote: As many of you know by now SC:L has written a wall-of-text regarding Battle.net. You may not find many new complaints, but hopefully you'll find a different take on the whole situation. We're offering suggestions and we present a broader overall theme regarding Blizzard/community communication. Please keep in mind that the article isn't a complete discussion of everything and our suggested solutions are just one of many ways Blizzard could improve B.net. As always we enjoy constructive criticism and we appreciate the opportunity to present this to you. Keep in mind that we came across a few sections that we briefly addressed but saved the majority of discussion for separate editorials. ![]() http://sclegacy.com/articles/730-battlenet-20-concerns I'm very interested to see what everyone here thinks! <3 ~LoA Awesome find, and "hell it's about time" somebody compiled all this into a really organized and thorough report. | ||
telfire
United States415 Posts
When you say "it's not as big of a deal as people make it out to be" I can see your point. As you can notice in one of my previous posts, I elude to the theory that if a person who complains about chat channels finally gets it so that chat channels comes before tournaments, but later realizes they would rather have tournaments... is this something they would truly be happy with? I understand the response to this would be mixed, but I think that the average person doesn't realize that to gain progress in one feature, it will ultimately pull resources from another one. I think we're on the same page here. This is exactly the problem I have with the majority of the community's reaction. The one liners and the people who don't put any constructive thought into it at all, and simply insult the company and expect the impossible. The original article seems to have a constructive tone overall I suppose. I just don't like the general attitude towards Blizzard in the discussion that surrounds it. I really don't find it fair at all; they're doing everything they can. I honestly think the only truly wrong decision they have made is lack of LAN, and while I'm disappointed with that, and I know others are disappointed about other things, these are silly reasons to hate the game or the company or boycott them, which are things a lot of people are talking about and a large part of why I'm not too agreeable with the Battle.net 2 hating crowd. | ||
StarStruck
25339 Posts
I would get straight to the point though. As a beat writer you should never beat around the bush. That and your article is way too wordy. I would tone it down a bit. On the bright side, you give the developers something easier for them to look at. | ||
LordofAscension
United States589 Posts
On June 14 2010 02:09 StarStruck wrote: So you rehashed all the important info you found and put it in one place. I would get straight to the point though. As a beat writer you should never beat around the bush. That and your article is way too wordy. I would tone it down a bit. On the bright side, you give the developers something easier for them to look at. To each their own I suppose. We actually did cut quite a bit out to use as material for seperate editorials at a later date. We wanted to push out as much as we could as quickly as we could to maximize whatever (if any) impact we could produce. But yes - if you read the article you'll note that we said we pulled the complaints from the community as a whole... that was more or less the point. The difference between what we did and what 98% of the other posts on the matter have done is that we did it constructively and offered viable suggestions. Our first draft pushed 20k words and we still had things we wanted to cover - so yes, it is a wall of text but hopefully a productive and worthwhile one. We definitely considered the length - it was either split it up into 10+ editorials or do a giant one now and some of the other stuff later. We opted to get it all out there. ~LoA | ||
Gifted
United States17 Posts
But back to StarStruck, you should have seen the unedited version... LoA alludes to it but ultimately it was dramatically more wordy than it is now. And to reduce it further would take some of the elaboration of the article. While some may view it as a disadvantage, I (or maybe "we" but I'd rather speak for myself on this point) feel that much of the reason why the majority of people can agree with this article is that it addresses the points in ways that many different people can perceive their thoughts in it. While some people may view it as "we are speaking words the community has already said", I also view it simultaneously as "We are part of the community, and we say a message alongside others". No matter the case, it's merely the perception a person places on the angle. Many of these suggestions put in there are from the community, but just as many have actually been put in from our own staff discussions. No matter the origin, the staff at SC:L feels that each one is a good enough suggestion to springboard constructive conversation from. | ||
us.insurgency
United States330 Posts
On June 11 2010 16:09 telfire wrote: While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain. Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement). Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story. We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision. thats the point they have been working on bnet 2.0 for 10 years and it sucks. They have had plenty of time and it looks like they dont care to change it. Who cares about gameplay if it lags and doesnt work carrectly. | ||
UnderWorld_Dream
Canada219 Posts
I like the respect shown in your text very good job! | ||
teamsolid
Canada3668 Posts
Perhaps a corporate license version of the game can be created by Blizzard, and it could be sold to organizers and companies running major tournaments. This version of the game could include the LAN functionality while disabling Battle.net functionality and features in all forms. The risk of software pirates getting ahold of this corporate license version and duplicating it is valid. However, they would be prevented from interacting with the mainstream of users. There is very little a user can do with a LAN-only game. If a LAN-based option continues to be excluded, there may be adverse affects to the development of e-sports. The Achilles heel with the direction of Battle.net 2.0 is Blizzard's responsibility to deliver dependable service for tournament play. If this is possible, then the removal of LAN can be justified. The results are currently looking grim, and they are leading to speculation that the competitive scene will suffer. Time will tell the effectiveness of Battle.net. Recently, players have been reporting very positive experiences with Battle.net 2.0 in LAN-like settings, using the "always connected" experience. Further optimization is planned for beta patches, release, and beyond. I'm glad that Blizzard has done exactly this.. with the "pro" version of SC2 being handed out to tournament organizers. At least the E-Sports side of the SCII team seems to know what they're doing. | ||
Goritos
2 Posts
Blizzard wants to deliver a solid product that allows as many players to access the game. The juxtaposition I put the multiplayer game with sc is the arena aspect or to some extent BG pvp aspect in Wow. I think through Wow it has come to conclusions regarding competitive play but the high level players ( probably the same figures being discussed, in the .25 percent range) have expressed their views in many different venues. Single player or pve encounters can mess up a multiplayer game pretty significantly. To my knowledge single player only units exist to only kill the computer while at the same time pve gear in Wow can be used to carry over to the multiplayer aspect which has HUGELY affected the arena scene. The WoW community ( or at least the gladiators/high level pvp players) have been signaling to this for two expansions now with no changes to pvp only aspect not being affected by the pve aspect. The e sport tournaments for Wow still feature this imbalanced gear as seen on their tournament realms. The changes come very slowly or not at all. The nature of this beta with only multiplayer being considered is already a step in the right direction for Blizzard. They know their game will be carried on for years in this aspect of the game. I dont know if this comparison if good enough to say how blizzard will handle the top tier player's feedback but hopefully it will be better than they did with Wow. I figure that the way blizzard's designers handle the community with one game might carry over into their other products unfortunately with catering to the larger player base as a whole rather than worrying about the top .25 percent of their audience. | ||
shinigami
Canada423 Posts
To sum up my feelings, I agree they have screwed up with B.Net 2.0, but I also agree that, given time, everything will be fixed. | ||
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