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Battle.net 2.0 Concerns - StarCraft Legacy

Forum Index > SC2 General
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LordofAscension
Profile Blog Joined September 2006
United States589 Posts
June 10 2010 05:03 GMT
#1
As many of you know by now SC:L has written a wall-of-text regarding Battle.net. You may not find many new complaints, but hopefully you'll find a different take on the whole situation. We're offering suggestions and we present a broader overall theme regarding Blizzard/community communication.

Please keep in mind that the article isn't a complete discussion of everything and our suggested solutions are just one of many ways Blizzard could improve B.net. As always we enjoy constructive criticism and we appreciate the opportunity to present this to you. Keep in mind that we came across a few sections that we briefly addressed but saved the majority of discussion for separate editorials.

[image loading]

http://sclegacy.com/articles/730-battlenet-20-concerns

I'm very interested to see what everyone here thinks!

<3

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Rigid.BoT
Profile Joined June 2010
United States33 Posts
June 10 2010 05:07 GMT
#2
Repping SC:Legacy ftw!
NonY's #1 Fan
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-10 05:14:13
June 10 2010 05:10 GMT
#3
Specifically guys, I think the vast majority of TL could benefit from reading these wise words of wisdom....


Within the community, the restricted discussion is most readily apparent across the various fan sites and community boards. We've all observed the flavor of the week posts, where Poster A finds an imbalanced, missing, or incomplete feature and the entire community works itself up into a frenzy; Posters B through Z agree, or "/sign", and we all sit around congratulating ourselves on our amazing deductive abilities while subsequently faulting Blizzard for their lack of intelligence. Rarely, does anything constructive result from this process and all too often does it repeat itself. While nuggets of important information can likely be found in these posts, the manner in which they are created and the cycle they perpetuate does not help the community and does not help the development of StarCraft II. As a community, we need to be more respectful of Blizzard and each other. We need to demand more from each other. We have the knowledge and the ability to be helpful toward impacting the success of our beloved game positively. But this outcome entails focusing on explanations and solutions. Feedback on many of the issues important to us needs to be more than pointing out the flaws. Being able to convey our thoughts maturely and constructively demonstrates to Blizzard that, aside for our extensive experience, there are other reasons why we deserve to be taken seriously. Remember, our demographic isn't the only target-audience. For the vast majority of us, a sale is already assured. There's a sense of misplaced entitlement in the community. While we have a vested interest in the game and experience, we aren't "owed" anything. We have to do our best to stay relevant for the journey; it is the only way to positively affect real change. While the community's issue stems from our limited experience with an unfinished product coupled with our desire to be both relevant and have a game worthy of our treasured history, Blizzard's issue with groupthink is slightly different and bit more complicated.

Blizzard's problem is twofold. Firstly, they have tasked themselves with following up a universally adored game and reinventing the entire online gaming experience in the process. This has led to expectations that cannot be met. Without adequate communication to the fan base, the result is disappointment in various shades. To be fair, during the development of StarCraft II Blizzard has been the most open and transparent that they have ever been regarding one of their games. We have been granted Q&A Batches, Battle Reports, and fan site press events. These were incredible, and they helped energize the base. However, Battle.net - the platform upon which the entire system had to run - was kept secret. Obviously, there are many reasons why Blizzard chose to do this. The issue is that Blizzard has promised to revolutionize every aspect of the online RTS experience and failed to account for their limited experiences in many of the areas required for a polished online experience. Their product remains unfinished and flawed. Without engaging the community, with all of our various talents and experiences, in an open dialogue they relied exclusively on their in-house tunnel vision. This isn't to say that there isn't great debate and discussion in-house regarding the various aspects of the game or the service, but rather that there is no outside dissent. This is readily apparent when you read or watch any of the various interviews with the game designers, producers, or officers. They seem woefully out of touch with what the community is really interested in. The exclusion of chat channels is just one example.

The expectations were set high with StarCraft

Time and time again we see a developer or a producer ask us if the feature is something we really want. Either our thunderous outcry is being communicated inadequately or the decision-makers inside Blizzard are too insulated. Blizzard's isolated stance in conjunction with the tightly controlled message exemplifies groupthink, and this brings us to the second issue regarding the phenomenon: Blizzard is perhaps a victim of its own success. In many regards, they looked on a very high-level at what they have produced in the past and used that as their basis to move forward. To some extent they must feel that they know what is best, and it is evident from some of the interviews that they are in fact "telling" us what we want. A certain amount of "we know what you want" is noticeable. Realistically, while Blizzard has its own vision and desires for Battle.net 2.0 they can't possibly tell what we want. Now, granted that they aren't catering Battle.net just to us, but our concerns should probably still be addressed. It's just good business.

When people have spent years of their lives working on something very specific, tunnel vision is inevitable. Sometimes that works; look at many of the other products Blizzard has created without outside consultation. However, for many of the things that Blizzard and the community want to accomplish with StarCraft II, an open dialogue is important. This is where Blizzard has missed the proverbial bus. Despite the fact that our feedback could be communicated more effectively, they haven't yet figured out how to best receive and evaluate it.

Traditionally, Blizzard Entertainment has developed games quietly. They were characterized as a disengaged, aloof developer, yet they planned, implemented, and supported games reliably. Marketing and public relations has always been a component of Blizzard, but fan sites have largely been excluded from this. Up until the creation of Blizzard's RTS Community Team in the summer of 2007, community sites were largely ignored by the Public Relations department. In the decade preceding the announcement of the sequel, with the exception of the Sandlot Tournament, we were a dismissed demographic. The PR team judged us to be a superfluous extension of their success. We were never engaged despite our best efforts while general gaming publications and traditional news outlets were granted access to which we had traditionally been shut out of. It is only in recent years that we've been recognized as an important part of the overall target market.



Please try to think of Developers as legit human beings and realize that they're capable of making mistakes in design or bad decisions, completely unrelated to their desire to make a profit.

Because frankly, if the reason behind this was a higher up decision coming from corporate suits, which I highly doubt it is, their is nothing in the world that you can do that will make them listen to you. You might as well just stop caring now. In all likelihoods thought, it was not.

Corporate boards rarely concern themselves in such specific details of design anyway. I don't think they even get the difference between group chat and chat channels.
Too Busy to Troll!
One.two
Profile Joined April 2010
Canada116 Posts
June 10 2010 05:11 GMT
#4
I like the custom game browser image in there... great stuff :D
SC2 Editor tutorials: http://www.youtube.com/onetwosc
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
June 10 2010 22:03 GMT
#5
Thanks for the feedback guys! We have some more stuff in the works but we knew we had to push this one out ASAP.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 10 2010 22:08 GMT
#6
On June 11 2010 07:03 LordofAscension wrote:
Thanks for the feedback guys! We have some more stuff in the works but we knew we had to push this one out ASAP.

~LoA


I thought this was a great article. You guys poured hours of effort into this and it shows. I feel like your work has been drowned alittle bit in all the other critisim of BNET 0.2. Do you think that we will ever hear Blizzards "comprehensive address" of BNET issues that Bashiok talked about?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 10 2010 23:34 GMT
#7
read the whole thing, displays the concerns very well and potential fixes... I just felt that all of what was mentioned had already been discussed very vocally and i'm not sure it needed that full write up - you can find most of that information on TL.net threads if not all of it.

The only benefit I can see from it is that the site is extremely well known and you may have some links to Blizzard that means someone from there may actually read it and take note..

We have already in response to the communities outcrys heard that Blizzard will be making an announcement, I am pretty sure that they were talking in relation to all of the things you have written about.

I dont want to sound negative about an extremely well written article and something that has obviously taken time. I hope the fact that the concerns are all there easy to identify with potential fixes will mean that Blizzard will take notice. In fact I think it may even be worth posting them a transcript via recorded delivery.
opticalza
Profile Joined May 2010
New Zealand188 Posts
June 10 2010 23:36 GMT
#8
The article is very well thought out, and you can see that a large amount of time was put into researching and constructing the article. I hope that blizzard do take notice of it, because it is definitely one of the better articles on the issues of bnet 2.0 avaliable.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 10 2010 23:36 GMT
#9
No offense meant, but it's already posted and discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014&currentpage=109

Probably best to keep things all together. If this deserves it's own thread also, then this link can serve as a "cross-post" of the conversation that happened regarding it.
Gee gee gee gee baby baby baby
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
June 10 2010 23:40 GMT
#10
Someone read my posts, yay!

I liked the article, it was well-written and managed to harbor considerably less rage than mine.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 10 2010 23:43 GMT
#11
So.. we get one of these threads per user (maybe more not sure). Why not make one official general thread about b.net 2 with a main post updated with the latest developments and be done with it..
There are three types of people in the universe: those who can count, and those who cant.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 10 2010 23:47 GMT
#12
On June 11 2010 08:36 Takkara wrote:
No offense meant, but it's already posted and discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014&currentpage=109

Probably best to keep things all together. If this deserves it's own thread also, then this link can serve as a "cross-post" of the conversation that happened regarding it.


this post talks a lot more then just about chat rooms and cross relam play. This article is also much longer and also better written.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 10 2010 23:56 GMT
#13
On June 11 2010 08:36 Takkara wrote:
No offense meant, but it's already posted and discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014&currentpage=109

Probably best to keep things all together. If this deserves it's own thread also, then this link can serve as a "cross-post" of the conversation that happened regarding it.


Starcraft Legacy's work wasnt really getting the recognition it deserved in that thread. I included it there so that people looking for info could find related material.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
eelix
Profile Joined April 2010
Australia36 Posts
June 10 2010 23:57 GMT
#14
Personally I think it is great to have such a comprehensive and clear written article on another well known fan site particularly it being an editorial. The more vocal people are in putting their concerns in constructive ways the more likely action will be taken.

Well done, nice article.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 11 2010 00:00 GMT
#15
On June 11 2010 08:56 Archerofaiur wrote:
Show nested quote +
On June 11 2010 08:36 Takkara wrote:
No offense meant, but it's already posted and discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014&currentpage=109

Probably best to keep things all together. If this deserves it's own thread also, then this link can serve as a "cross-post" of the conversation that happened regarding it.


Starcraft Legacy's work wasnt really getting the recognition it deserved in that thread. I included it there so that people looking for info could find related material.


Fair enough. I liked the article. My in-depth response I won't cross-post, but I feel that it's definitely a more moderate response. A good starting point for civil conversation. Although to be honest, at this point it just feels that until Blizzard does or says something else, I don't think we can be any more clear about what we want.
Gee gee gee gee baby baby baby
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
June 11 2010 05:25 GMT
#16
Thanks for the feedback so far guys!

<3

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
June 11 2010 06:02 GMT
#17
I have read the editorial, and its better than the dumb "constructive" crap you see in the actual Blizzard forum. The article understood the conflict. I like the research and detail of each conflict and how they evolved to what it is now. I like how the editorial talks about how Blizzard is fulfilling their 3 main design goals when it comes to Bnet. The concerns of Bnet are falling through the cracks of these main goals, and the product you see before you will meet them nonetheless. Overall, I loved the editorial, it was a well mannered rant that had feasible suggestions that Blizzard can look up on. Personally, I can understand that Blizzard does not want to see Bnet go "out of control", as they want to keep things confined and under a watchful eye as it seems. However, the missing links are there, and we can only wait and see if this will be a hit or a miss. E-sports will def. feel this in the years to come.
Whats worse...US Poltics or SC2 Balance Talks...
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 11 2010 06:23 GMT
#18
This is pretty much a perfect response. It highlights the problems, shows why it's a problem, and possible solutions.
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-11 07:25:53
June 11 2010 07:09 GMT
#19
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 11 2010 07:19 GMT
#20
Maybe you could have a custom map called something like "chat 1" (for example) with maximum player slots, the only altering to the game would be the ability to stretch the chat window in the lobby.

Orrrr

If only Blizzard could implement open games that were free to join throughout gameplay, then chat channels could be as chill as walking around a town going to starcraft related bars or something hahaha

just an idea?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 11 2010 07:28 GMT
#21
Blizzard cried for a more constructive way of bringing up issues, and this article sure fulfills that. Thanks!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 11 2010 08:51 GMT
#22
On June 11 2010 16:09 telfire wrote:
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.


Yet the B.NET and SCII team are different and work independently, so it's not a question of what comes first, it's that the gameplay team did well, and the b.net team didn't and might interfere with gameplay.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Mithrandror
Profile Joined May 2010
Belgium85 Posts
June 11 2010 09:22 GMT
#23
Regarding chat channels:

"One of the biggest features that I'd like to see get in as soon as possible that won't be in there for launch is Groups. Groups is a concept of creating an entity like a map-making community so they can chat with each other and hang out. I don't have a date on that yet. It's past the tournament patch but its definitely one of the earlier features we'd like to see. Whether it happens in the patch or it happens in Expansion One, I don't know yet."

WTF NERDRAGEEEEUH!!!
you really want chatrooms?
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2010-06-11 09:37:42
June 11 2010 09:31 GMT
#24
On June 11 2010 16:09 telfire wrote:
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.


First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet. Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.
imbecile
Profile Joined October 2009
563 Posts
June 11 2010 10:07 GMT
#25
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-11 15:12:43
June 11 2010 15:09 GMT
#26
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
Gifted
Profile Joined November 2009
United States17 Posts
Last Edited: 2010-06-11 18:26:51
June 11 2010 18:08 GMT
#27
[Important note: For people who don't know who me, I am one of the key contributers to the research and content of this article.]

On June 11 2010 19:07 imbecile wrote:
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
It sounds like your suggestion is very much aligned to what we suggested in our article. The only thing that truly is different at points is terminology, as we decided for example to use the idea of "Character.Account" which would "feel ok" across multiple games, not just StarCraft II, because it's the terminology they've used so far.. (Which is what the scope of the decision needs to expand on)


On June 12 2010 00:09 telfire wrote:
Show nested quote +
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Show nested quote +
Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Show nested quote +
Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
To further build up upon your point is some interesting things to consider.

First, Dustin Browder's quote from our article existed MONTHS ago, so months ago they knew they didn't have the adequate resources to put features (such as Chat Channels in this example)
Dustin Browder: It's not gonna happen with the launch, it's just a production issue and we don't have the time to do it at this point. We disappointed our fans, that is a huge bummer, right, and that is never a goal we intentionally pursue, but it's not gonna happen for launch at this point. We simply got too much polish left to do on the rest of the game to also get that in. And we certainly hear that from some of the players but a lot of players are also enjoying Battle.Net quite a bit at this point. So, we surely hear the people's need for additional features that we don't have and we definitely keep working on those down the road. We've got what we've got for launch at this point and it doesn't include chat channels.

Source: http://sclegacy.com/articles/730-battlenet-20-concerns#When Will Chatrooms Arrive?

Ultimately what I think is a fundamental flaw in the community mindset is one simple point. We have to be realistic with time, it is not a resource we can pull out of nowhere. Trying to rage and bring up a concern about battle.net will not enable it to be created any faster as the process will still take the same amount of time regardless. What it WILL do is ensure that Blizzard can recognize their current choices in priority and possibly change them to reorder what features are planned at what times.

For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions. If Blizzard came out with a poll asking "Would you rather have group/chat first, or would you rather have tournaments?", then suddenly the community is feeling the same pressure and decisions that Blizzard has to identify. Blizzard isn't HOLDING chat channels back, it's merely handling priorities.

Not insulting the community at all, but do you think the majority of people who cry out "chat channels" (For example) realize that by doing so could prioritize chat higher than tournaments, which gives potential worth to e-sports, divisions and whatnot? (EDIT: And regarding that, which do you think people would give a higher priority if given the chance... the ability to build the game play and put "worth" to the top of a division, or the ability to chat with people randomly which is achievable by communities such as SC:L and TL.net, friends list and IM chat for now. Both features are definitely coming, the question is, which would you rather have first?)

Some thoughts to consider overall, I'd be interested in seeing more responses.
Content Staff, StarCraft: Legacy
One.two
Profile Joined April 2010
Canada116 Posts
June 11 2010 18:20 GMT
#28
You know... during the beta they changed Bnet rather rapidly...the home-page would change often; they managed to switch to non-identifier names relatively fast. I think the new bnet platform allows them to do things like that (I'm guessing atleast) in a rather quick fashion. So perhaps it is not too far off to see things being mentioned.


And all this talk about us being 0.1% of community... the threads about bnet 2.0 have like 200,000 views. That's still a lot even if it's non-unique viewers. Also, we're the ones who keep buying blizzard products for years to come; not the guy who buys it once and then goes back to xbox.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 11 2010 18:54 GMT
#29
Ok, I apologize for short-changing this article and being bone-headed. When Archer linked it in the other thread, I thought he had linked the entire article. It sounded good but it was short on content. I regret not following the link.

This is honestly the best article on this issue that I've seen, period. This is amazing work. If I had any complain at all it's that perhaps it's a little too impenetrable. Maybe each section should have sort of a 5-point bullet list of the key points of each subsection. This helps the TLDR crowd and makes it a little easier to search through later.

I'm still working through parts of it, but reading about information about the Tournament patch and other major issues and design milestones was really informative. Thanks a bunch for this article, and I apologize again earlier for shortchanging it.
Gee gee gee gee baby baby baby
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-11 19:38:48
June 11 2010 19:11 GMT
#30
For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions


wait what? there has been multiple turnaments during the beta uptime. WHAT ARE YOU SMOKEING, just because blizzard wants a piece of the turnament cake does not mean it should come at the cost of chat channels, cross realm accounts and Lan. A solid foundation for gamers and hardcore pros to play on is better than an unstreamed community event, held by blizzard.



People are up in arms because they where initially presented with a bnet 2.0 that had chat channels and expected it to be in the finished product, infact Dustin claimed they could implement it within a day or two.

Your basically saying: Blizzard have said they will implement it eventually.

What you forget is that your oppinion in the matter counts for shit. Rather than stand stubbornly on your own you should as a consumer follow the hardcore communty, you need to thread the bridge towards a greater divine where your voice is one of thousands so the matter builds up vocal support rather than simply being something the "hardcore elitists want."

As a consumer, if you want a perfect game you will have to complain or they will keep half assing it untill the world riots in disbelief.
"Mudkip"
rockon1215
Profile Joined May 2009
United States612 Posts
June 11 2010 19:23 GMT
#31
I'm just kinda curious what the rest of TL thinks

Poll: Most missed B.Net feature?

Chat Rooms (19)
 
38%

LAN (13)
 
26%

Cross Realm Play (10)
 
20%

Viewing Replays as a Group (7)
 
14%

Other (Specify in post) (1)
 
2%

50 total votes

Your vote: Most missed B.Net feature?

(Vote): LAN
(Vote): Chat Rooms
(Vote): Cross Realm Play
(Vote): Viewing Replays as a Group
(Vote): Other (Specify in post)

Flash v Jaedong The finals that is ALWAYS meant to be
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 11 2010 19:35 GMT
#32
Where is the all of the above alternative? DOnt seperate the issues into favouritism. Chat channels will obviously win, followed by either lan or cross realm play.

If i viewed starcraft as a spectator, id like crossrealm play so the people who are actually SKILLED in sc2 get to play vs a larger pool of players unhindered by blizztard, if i wanted to participate it would also ease my burden should the turnament be held in a different gateway.

BUt mostly i would like a simple solution to add friends into my friendlist, rather than the email solution that exists today, that way i could easily build up a mass of 50+ friends and never have a care in the world. it would also be easier to arrange matches as people would be username based.

you didnt include that in your options: a more versatile friendlist, or perhaps someone would want an improved custom games list we all prioritise and i say a better way to add friends is better than chat channels, infact chat channels is the lowest on my entire priority because IRC exists and if your not skilled enough to find a sc2 related channel your probably not worth my time ;O

"elitism ghasp, yes i support the elite because without a top there would be no mountains to climb."
"Mudkip"
sword_siege
Profile Joined September 2002
United States624 Posts
Last Edited: 2010-06-11 20:10:26
June 11 2010 19:52 GMT
#33
On June 12 2010 03:08 Gifted wrote:
[Important note: For people who don't know who me, I am one of the key contributers to the research and content of this article.]

Show nested quote +
On June 11 2010 19:07 imbecile wrote:
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
It sounds like your suggestion is very much aligned to what we suggested in our article. The only thing that truly is different at points is terminology, as we decided for example to use the idea of "Character.Account" which would "feel ok" across multiple games, not just StarCraft II, because it's the terminology they've used so far.. (Which is what the scope of the decision needs to expand on)


Show nested quote +
On June 12 2010 00:09 telfire wrote:
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
To further build up upon your point is some interesting things to consider.

First, Dustin Browder's quote from our article existed MONTHS ago, so months ago they knew they didn't have the adequate resources to put features (such as Chat Channels in this example)
Show nested quote +
Dustin Browder: It's not gonna happen with the launch, it's just a production issue and we don't have the time to do it at this point. We disappointed our fans, that is a huge bummer, right, and that is never a goal we intentionally pursue, but it's not gonna happen for launch at this point. We simply got too much polish left to do on the rest of the game to also get that in. And we certainly hear that from some of the players but a lot of players are also enjoying Battle.Net quite a bit at this point. So, we surely hear the people's need for additional features that we don't have and we definitely keep working on those down the road. We've got what we've got for launch at this point and it doesn't include chat channels.

Source: http://sclegacy.com/articles/730-battlenet-20-concerns#When Will Chatrooms Arrive?

Ultimately what I think is a fundamental flaw in the community mindset is one simple point. We have to be realistic with time, it is not a resource we can pull out of nowhere. Trying to rage and bring up a concern about battle.net will not enable it to be created any faster as the process will still take the same amount of time regardless. What it WILL do is ensure that Blizzard can recognize their current choices in priority and possibly change them to reorder what features are planned at what times.

For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions. If Blizzard came out with a poll asking "Would you rather have group/chat first, or would you rather have tournaments?", then suddenly the community is feeling the same pressure and decisions that Blizzard has to identify. Blizzard isn't HOLDING chat channels back, it's merely handling priorities.

Not insulting the community at all, but do you think the majority of people who cry out "chat channels" (For example) realize that by doing so could prioritize chat higher than tournaments, which gives potential worth to e-sports, divisions and whatnot? (EDIT: And regarding that, which do you think people would give a higher priority if given the chance... the ability to build the game play and put "worth" to the top of a division, or the ability to chat with people randomly which is achievable by communities such as SC:L and TL.net, friends list and IM chat for now. Both features are definitely coming, the question is, which would you rather have first?)

Some thoughts to consider overall, I'd be interested in seeing more responses.



Great post Gifted. I think you make a great distinction between the petulant child whining for the impossible and the objective, mature adult contemplating suggestions, agreeing with them and then thoughtfully deciding where said suggestions (i.e. chat channel aka groups) fall into the overall project timeline.

Personally, I'm a big fan of the pro scene and I'd much rather see the pro league patch happen before chat channels. Not to say chat channels aren't important but I could live without them for six months as long as I get some awesome pro league matches commented by Day[9] of course.

Edit:

I'm also curious what the pro-league patch will be. Will it include live streaming with a few minute delay? Will it be similar to WaaaghTV? Will all replays be downloadable? Will tournaments be every 3 months? Exciting times if you ask me :-)
Dragonsven
Profile Joined April 2010
United States145 Posts
Last Edited: 2010-06-11 21:04:32
June 11 2010 21:04 GMT
#34
It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.


Yeah, including features you already had in your past two RTS's. What an impossible standard we set, guys.
Fair and balanced.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 11 2010 21:09 GMT
#35
Man... I really shouldn't have read that. I'm disillusioned as I was when I first learned I was going to get reamed for wanting to play SC2 competatively. It feels like the time the girl I had a crush on in 3rd grade moved away never to be seen again.

Overall it was a great read. It had everything included in it. GJ sclegacy.

The cross realm is by far the biggest issue with me. I wanted to pre-order the game, but until I know where I need to order it in order to play on KOR servers I have to wait. The chat and stuff doesn't even matter to me. That's what vent is for. :D
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 11 2010 22:35 GMT
#36
I haven't finished reading the article but what I've read so far appears well written, however I just came across something I strongly disagree with and it's your solution to the identifier problem. I hate the idea of allowing your character name to be copied by whoever, not only does it destroy the feeling of uniqueness but it makes things confusing when you aren't sure who exactly it is that you are playing against, or even who the players are in a replay.

The solution I support is one in which there's just a unique character name, no identifier. It solves all the problems listed above. Yes I realize that this creates the problem of not being able to call yourself Superman once someone has taken the name, but that's a finder's keepers looser's weepers situation which I find fair, if you badly want to name your character Superman then you should get the name before anyone else does.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-11 22:41:30
June 11 2010 22:40 GMT
#37
+ Show Spoiler +
On June 12 2010 04:23 rockon1215 wrote:
I'm just kinda curious what the rest of TL thinks

Poll: Most missed B.Net feature?

Chat Rooms (19)
 
38%

LAN (13)
 
26%

Cross Realm Play (10)
 
20%

Viewing Replays as a Group (7)
 
14%

Other (Specify in post) (1)
 
2%

50 total votes

Your vote: Most missed B.Net feature?

(Vote): LAN
(Vote): Chat Rooms
(Vote): Cross Realm Play
(Vote): Viewing Replays as a Group
(Vote): Other (Specify in post)



I personally miss chat rooms alot but cross realm play and LAN latency is where the game is at. Starcraft 2 will be "ok" without chat channels but it wont without cross realm play or LAN will make it harder to play for tournaments etc.

Edit: broke the format, putting poll in spoilers
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
anImaru
Profile Blog Joined June 2008
United States106 Posts
June 11 2010 23:41 GMT
#38
But how would cross realm play get implemented? The current gateway system wouldn't work. Blizzard got rid of LAN partially to deal with 3rd party platforms connecting bootlegged copies through LAN and if you still have the current gateway system these companies can just create a gateway like iCCup to get around the lack of LAN instead.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
Last Edited: 2010-06-12 02:31:23
June 12 2010 02:30 GMT
#39
Thanks again for all the feedback. We have a few more articles in the works that deal with some specific subjects that were just large for this article.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-12 02:36:33
June 12 2010 02:36 GMT
#40
On June 12 2010 08:41 anImaru wrote:
But how would cross realm play get implemented? The current gateway system wouldn't work. Blizzard got rid of LAN partially to deal with 3rd party platforms connecting bootlegged copies through LAN and if you still have the current gateway system these companies can just create a gateway like iCCup to get around the lack of LAN instead.


cross realm is easy, you can do it now by buying THE US or ASIA VERSION of the game and to everyones suprise you may have a slight delay but its playable, many notable people have switched over servers using battleping and multiple accounts. THere is nothing preventing people from transfering but money, and it should be a gateway feature that lets you opt into the other servers rather than the current solution of buying multiple copies.
"Mudkip"
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-06-12 03:08:20
June 12 2010 03:07 GMT
#41
wow this is pretty awesome; the criticism feels truly "constructive" with suggestions outlining how to go about fixing problems that are currently infesting bnet 2.0.
Translator
Gifted
Profile Joined November 2009
United States17 Posts
June 13 2010 00:53 GMT
#42
On June 12 2010 04:11 Madkipz wrote:
Show nested quote +
For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions


wait what? there has been multiple turnaments during the beta uptime. WHAT ARE YOU SMOKEING, just because blizzard wants a piece of the turnament cake does not mean it should come at the cost of chat channels, cross realm accounts and Lan. A solid foundation for gamers and hardcore pros to play on is better than an unstreamed community event, held by blizzard.

People are up in arms because they where initially presented with a bnet 2.0 that had chat channels and expected it to be in the finished product, infact Dustin claimed they could implement it within a day or two.

Your basically saying: Blizzard have said they will implement it eventually.

What you forget is that your oppinion in the matter counts for shit. Rather than stand stubbornly on your own you should as a consumer follow the hardcore communty, you need to thread the bridge towards a greater divine where your voice is one of thousands so the matter builds up vocal support rather than simply being something the "hardcore elitists want."

As a consumer, if you want a perfect game you will have to complain or they will keep half assing it untill the world riots in disbelief.
The tournaments that you are suggesting are the ones that the StarCraft Community specifically look forward to and follow. Blizzard has plans for Tournaments that would give divisions meaning as it would only include the top 8 for divisions and the division champions for leagues. This is a way for everyone across all skill levels to feel the thrill of hardcore competition. Do I think it will be vitally successful? Who's to say, but I agree with some reason or goal to be achievable for people to strive for in this current system, since it's essentially built from scratch with this tournament setup in mind.

Even if this feature was implemented already tournaments such that you are refering to would still exist, it wouldn't replace them of course... at least to the limited information we were provided about them at Blizzcon. I'm also curious as to the comment from Dustin that said chat channels could be implemented in 1 to 2 days, I'll say I've followed Dustin's activities over the years more than a lot of the community and don't recollect that at all. Until you provide a source I find no reason to discuss it, I hope you understand. ^_^

On June 12 2010 07:35 Dionyseus wrote:
I haven't finished reading the article but what I've read so far appears well written, however I just came across something I strongly disagree with and it's your solution to the identifier problem. I hate the idea of allowing your character name to be copied by whoever, not only does it destroy the feeling of uniqueness but it makes things confusing when you aren't sure who exactly it is that you are playing against, or even who the players are in a replay.

The solution I support is one in which there's just a unique character name, no identifier. It solves all the problems listed above. Yes I realize that this creates the problem of not being able to call yourself Superman once someone has taken the name, but that's a finder's keepers looser's weepers situation which I find fair, if you badly want to name your character Superman then you should get the name before anyone else does.
I would be completely fine regarding this as well. In investigating ways to resolve this though, you will find confusion when you implement other games into the process, which would involve duplicates anyway (Remember, WoW, D3, etc) I think this was one of the reasons they decided to move forward with that mentality as well.

I would have provided that suggestion to Blizzard, but if you do the work to investigate WHY they came to the decision to allow anyone to be "Darth Vader", then you realize they placed a lot of value into that decision. We at SC:L wanted to find an identity solution that would allow the community concerns regarding privacy/personal identity to be solved (account is unique and not real.id) while Blizzard's projected goals were met. (Anyone could choose a non-unique character name)

It's one of those "try to find a solution with all the objectives met" situations that lead us to that suggestion.
Content Staff, StarCraft: Legacy
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-13 02:28:08
June 13 2010 01:18 GMT
#43
And all this talk about us being 0.1% of community... the threads about bnet 2.0 have like 200,000 views. That's still a lot even if it's non-unique viewers. Also, we're the ones who keep buying blizzard products for years to come; not the guy who buys it once and then goes back to xbox.


Thanks for proving my point and demonstrating how unrealistic the mindset of you guys really is.

200,000 is about 0.02% of the community, assuming that 200,000 is actually 200,000 (more like 25k tops) and assuming Bliz sells 10 million copies (I honestly believe they'll sell twice that, easy).

You got me, I was wrong. The group of people crying about chat is not even remotely close to the 0.1% I guesstimated.

Edit: Ok, these numbers are wrong... my bad. It's still a very small fraction of the community, and I'm not saying that makes it irrelevant, but it certainly isn't anywhere near as important as most people are making it out to be.
One.two
Profile Joined April 2010
Canada116 Posts
Last Edited: 2010-06-13 02:09:17
June 13 2010 01:57 GMT
#44
On June 13 2010 10:18 telfire wrote:
Show nested quote +
And all this talk about us being 0.1% of community... the threads about bnet 2.0 have like 200,000 views. That's still a lot even if it's non-unique viewers. Also, we're the ones who keep buying blizzard products for years to come; not the guy who buys it once and then goes back to xbox.


Thanks for proving my point and demonstrating how unrealistic the mindset of you guys really is.

200,000 is about 0.02% of the community, assuming that 200,000 is actually 200,000 (more like 25k tops) and assuming Bliz sells 10 million copies (I honestly believe they'll sell twice that, easy).

You got me, I was wrong. The group of people crying about chat is not even remotely close to the 0.1% I guesstimated.



What's unrealistic? We know what we're getting on release and we're suggesting what we'd like in the upcoming year... clearly people thought things would "clear up" by the beta end, but it's that time now and bnet has some great features and then some average ones. Joining custom games in parties now? Great! Popularity system? Could use some work. As an avid map-maker it's a pretty big issue for myself... and custom games = sc2's life (unless esports kicks in; but a bit hard considering the CURRENT system).

I'm just going to clarify what I said.

Let's say it does sell (a bit high if you ask me) 10 million copies before the first expansion. Let's say your minimal estimate of 25,000 people on that thread is true. 25,000/10,000,000 = 0.0025. Times it by 100 for a percent value. We are left with 0.25%. This is 2.5x what you estimated originally. No idea where you got 0.02% from.

So 0.25% of people (likely a VERY low estimate). Regardless of this number, we want to see the best. When has Blizzard ever disappointed us? In my time of playing all their games, I haven't been disappointed... In fact quite the opposite. Everything always got remedied eventually. They know how to make damn good games and we don't want to see any less. The people like us are the ones who will buy each expansion.

Honestly, I haven't seen anything like this happening to a game before. The countless letters, posts, writeups, articles, etc. that are pages long of just constructive criticism to a game simply for the love of it. That's pretty powerful imo.


Edit: and personally, I really just would like to see some changes to the publishing system/custom game list. Chat channels etc. are extra in my books.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-13 02:37:54
June 13 2010 02:24 GMT
#45
Unrealistic is the widespread expectation that chat and other minor features should be implemented before release, and the generally selfish attitude of almost every post I've seen about Battle.net 2. If you're truly just making suggestions, that's fine I guess, but that is certainly not the tone of the majority of posts.

Also, it seems a bit odd to be continuing to "make suggestions" at this point (considering those suggestions are the same ones voiced repeatedly, we all have seen them, if you think Bliz hasn't you're crazy). Blizzard has made clear statements to nearly every problem anyone has cited with Battle.net (with the exception of LAN, and I will say no LAN is a real shame, but nothing to boycott an amazing game over). They said they are going to fix it. So why are people still complaining about it? Everything they can do, they've done. They let us know they're working on the stuff.

A lot of people will cite a lack of communication, but I would have to beg to differ. There's been TONS of communication coming from Bliz as compared to almost any other large company in the world. Almost every question has been answered, perhaps vaguely but most likely because they themselves are still a bit vague on details. Things like this don't just materialize, they start with planning. One of the many things people don't realize or think about is how extremely difficult it is for a corporation to communicate to people. This case is a perfect example of why. A ton of people get offended at the tiniest of things, and no one considers all the variables.

I'm also surprised you "haven't seen anything like this happening to a game before". If you ever looked at Blizzard forums, you'd realize it happens every single day, over the tiniest of things, constantly, for nearly every single change they ever make to anything. A lot of people naturally hate change.

As I stated before, I too want to see chat, I just don't have unrealistic expectations as to when it should be implemented, and unlike almost everyone I've seen, I actually think about the physical limitations of this world when I set my expectations for a company.

You're right, my math was quite a bit off, my apologies, but my point stands. It's a small fraction of the community as a whole and I think most of the people who are talking about it grossly overestimate the amount of people who even give a crap. I've played every Blizzard game, and the chat rooms are almost always either dead silent or filled with spam. Meaningful conversation is a rarity.

I realize private/clan chat rooms would definitely be an exception to this, and I do think chat should be added eventually, I just recognize that it's not a top priority or nearly as big a deal as people make it out to be. It's not as simple as "chat should be added". You have to weigh it against what they would spend their time on instead. Chat or tournaments? Chat or a stable network that doesn't crash all the time?
junemermaid
Profile Joined September 2006
United States981 Posts
June 13 2010 02:36 GMT
#46
Well written LoA. Always liked your editorials.
the UMP says YER OUT
One.two
Profile Joined April 2010
Canada116 Posts
June 13 2010 05:21 GMT
#47
True enough Telfire... but I mean I haven't seen anything like this in the sense of the overwhelming article/post train it's spawned. Sure there's always stuff that people want/whine about on the forums for every Blizz game... but this one really spawned a HUGE outcry of people posting and 80 page threads etc.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Gifted
Profile Joined November 2009
United States17 Posts
June 13 2010 07:05 GMT
#48
On June 13 2010 11:24 telfire wrote:
Unrealistic is the widespread expectation that chat and other minor features should be implemented before release, and the generally selfish attitude of almost every post I've seen about Battle.net 2. If you're truly just making suggestions, that's fine I guess, but that is certainly not the tone of the majority of posts.

Also, it seems a bit odd to be continuing to "make suggestions" at this point (considering those suggestions are the same ones voiced repeatedly, we all have seen them, if you think Bliz hasn't you're crazy). Blizzard has made clear statements to nearly every problem anyone has cited with Battle.net (with the exception of LAN, and I will say no LAN is a real shame, but nothing to boycott an amazing game over). They said they are going to fix it. So why are people still complaining about it? Everything they can do, they've done. They let us know they're working on the stuff.
Part of the reason we wrote this article was to provide awareness to those who haven't been following the issues step by step, (thus why we did the research to catch them up) and enable Blizzard to see a polished version of suggestions that have been pulled from the community or among ourselves that would at least give them a clean way to see the feedback if it was missed.

I don't know if you were directly stating that to the article itself or generally to some of the people in this thread, but to stop providing feedback, especially constructive feedback, to the developers, would not help the circumstance at all. There is an old phrase that can be applied to development as a whole: "Good is the enemy of Great".

Even recently regarding some of these issues Xordiah was on the forums requesting feedback and having a good discussion with the community to find out ways they'd fix the custom game interface. The exchange was mutual, she directed the conversation and made it clear that they were seeking ideas and ways to work on things and felt it was a viable tool to see what they could pull. This shows that they are definitely evaluating functionality and good polished ideas can become a valuable asset. The ultimate goal I personally see is if one feature is implemented that has nothing to do with our suggestions but was spring boarded off discussion regarding that article.. then I feel it was a success to pour all that work into it. Hell, even the opportunity to have discourse regarding the article existed internally (which I heard that it has) then I deem that a success in itself.

While I can understand your feelings that providing suggestions at this time could be futile, I'm sure you can respect that I hold a view that it is not futile. Battle.net in particular will continue being refined as they provide content patches, the "final" version is not going to be for years and years, if ever.

On June 13 2010 11:24 telfire wrote:I realize private/clan chat rooms would definitely be an exception to this, and I do think chat should be added eventually, I just recognize that it's not a top priority or nearly as big a deal as people make it out to be. It's not as simple as "chat should be added". You have to weigh it against what they would spend their time on instead. Chat or tournaments? Chat or a stable network that doesn't crash all the time?
When you say "it's not as big of a deal as people make it out to be" I can see your point. As you can notice in one of my previous posts, I elude to the theory that if a person who complains about chat channels finally gets it so that chat channels comes before tournaments, but later realizes they would rather have tournaments... is this something they would truly be happy with? I understand the response to this would be mixed, but I think that the average person doesn't realize that to gain progress in one feature, it will ultimately pull resources from another one.
Content Staff, StarCraft: Legacy
v3chr0
Profile Blog Joined April 2010
United States856 Posts
June 13 2010 07:28 GMT
#49
+ Show Spoiler +
On June 10 2010 14:03 LordofAscension wrote:
As many of you know by now SC:L has written a wall-of-text regarding Battle.net. You may not find many new complaints, but hopefully you'll find a different take on the whole situation. We're offering suggestions and we present a broader overall theme regarding Blizzard/community communication.

Please keep in mind that the article isn't a complete discussion of everything and our suggested solutions are just one of many ways Blizzard could improve B.net. As always we enjoy constructive criticism and we appreciate the opportunity to present this to you. Keep in mind that we came across a few sections that we briefly addressed but saved the majority of discussion for separate editorials.

[image loading]

http://sclegacy.com/articles/730-battlenet-20-concerns

I'm very interested to see what everyone here thinks!

<3

~LoA


Awesome find, and "hell it's about time" somebody compiled all this into a really organized and thorough report.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-13 16:03:13
June 13 2010 15:59 GMT
#50
When you say "it's not as big of a deal as people make it out to be" I can see your point. As you can notice in one of my previous posts, I elude to the theory that if a person who complains about chat channels finally gets it so that chat channels comes before tournaments, but later realizes they would rather have tournaments... is this something they would truly be happy with? I understand the response to this would be mixed, but I think that the average person doesn't realize that to gain progress in one feature, it will ultimately pull resources from another one.


I think we're on the same page here. This is exactly the problem I have with the majority of the community's reaction. The one liners and the people who don't put any constructive thought into it at all, and simply insult the company and expect the impossible. The original article seems to have a constructive tone overall I suppose. I just don't like the general attitude towards Blizzard in the discussion that surrounds it. I really don't find it fair at all; they're doing everything they can.

I honestly think the only truly wrong decision they have made is lack of LAN, and while I'm disappointed with that, and I know others are disappointed about other things, these are silly reasons to hate the game or the company or boycott them, which are things a lot of people are talking about and a large part of why I'm not too agreeable with the Battle.net 2 hating crowd.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-06-13 17:16:21
June 13 2010 17:09 GMT
#51
So you rehashed all the important info you found and put it in one place.

I would get straight to the point though. As a beat writer you should never beat around the bush. That and your article is way too wordy. I would tone it down a bit. On the bright side, you give the developers something easier for them to look at.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
June 13 2010 18:52 GMT
#52
On June 14 2010 02:09 StarStruck wrote:
So you rehashed all the important info you found and put it in one place.

I would get straight to the point though. As a beat writer you should never beat around the bush. That and your article is way too wordy. I would tone it down a bit. On the bright side, you give the developers something easier for them to look at.


To each their own I suppose. We actually did cut quite a bit out to use as material for seperate editorials at a later date. We wanted to push out as much as we could as quickly as we could to maximize whatever (if any) impact we could produce. But yes - if you read the article you'll note that we said we pulled the complaints from the community as a whole... that was more or less the point. The difference between what we did and what 98% of the other posts on the matter have done is that we did it constructively and offered viable suggestions. Our first draft pushed 20k words and we still had things we wanted to cover - so yes, it is a wall of text but hopefully a productive and worthwhile one.

We definitely considered the length - it was either split it up into 10+ editorials or do a giant one now and some of the other stuff later. We opted to get it all out there.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Gifted
Profile Joined November 2009
United States17 Posts
Last Edited: 2010-06-14 16:06:07
June 14 2010 15:55 GMT
#53
On another note, I'm happy to see one of our suggestions is in line with what Blizzard is doing (If the rumor is true) regarding Tournament Edition.

But back to StarStruck, you should have seen the unedited version... LoA alludes to it but ultimately it was dramatically more wordy than it is now. And to reduce it further would take some of the elaboration of the article. While some may view it as a disadvantage, I (or maybe "we" but I'd rather speak for myself on this point) feel that much of the reason why the majority of people can agree with this article is that it addresses the points in ways that many different people can perceive their thoughts in it.

While some people may view it as "we are speaking words the community has already said", I also view it simultaneously as "We are part of the community, and we say a message alongside others". No matter the case, it's merely the perception a person places on the angle. Many of these suggestions put in there are from the community, but just as many have actually been put in from our own staff discussions. No matter the origin, the staff at SC:L feels that each one is a good enough suggestion to springboard constructive conversation from.
Content Staff, StarCraft: Legacy
us.insurgency
Profile Joined March 2010
United States330 Posts
June 14 2010 17:25 GMT
#54
On June 11 2010 16:09 telfire wrote:
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.

thats the point they have been working on bnet 2.0 for 10 years and it sucks. They have had plenty of time and it looks like they dont care to change it. Who cares about gameplay if it lags and doesnt work carrectly.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
Last Edited: 2010-06-14 17:55:26
June 14 2010 17:47 GMT
#55
Nice editorial
I like the respect shown in your text

very good job!
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-06-14 18:33:26
June 14 2010 18:32 GMT
#56
Perhaps a corporate license version of the game can be created by Blizzard, and it could be sold to organizers and companies running major tournaments. This version of the game could include the LAN functionality while disabling Battle.net functionality and features in all forms. The risk of software pirates getting ahold of this corporate license version and duplicating it is valid. However, they would be prevented from interacting with the mainstream of users. There is very little a user can do with a LAN-only game. If a LAN-based option continues to be excluded, there may be adverse affects to the development of e-sports.

The Achilles heel with the direction of Battle.net 2.0 is Blizzard's responsibility to deliver dependable service for tournament play. If this is possible, then the removal of LAN can be justified. The results are currently looking grim, and they are leading to speculation that the competitive scene will suffer. Time will tell the effectiveness of Battle.net. Recently, players have been reporting very positive experiences with Battle.net 2.0 in LAN-like settings, using the "always connected" experience. Further optimization is planned for beta patches, release, and beyond.

I'm glad that Blizzard has done exactly this.. with the "pro" version of SC2 being handed out to tournament organizers. At least the E-Sports side of the SCII team seems to know what they're doing.
Goritos
Profile Joined June 2010
2 Posts
June 17 2010 08:16 GMT
#57
I am a new sc 2 player but I have played WoW for some time. I am always up to date on blizzard's adjustments to the game through their many posts and interactions with the community. I know that an MMO is vastly different than a RTS game but I digress.
Blizzard wants to deliver a solid product that allows as many players to access the game. The juxtaposition I put the multiplayer game with sc is the arena aspect or to some extent BG pvp aspect in Wow. I think through Wow it has come to conclusions regarding competitive play but the high level players ( probably the same figures being discussed, in the .25 percent range) have expressed their views in many different venues. Single player or pve encounters can mess up a multiplayer game pretty significantly. To my knowledge single player only units exist to only kill the computer while at the same time pve gear in Wow can be used to carry over to the multiplayer aspect which has HUGELY affected the arena scene. The WoW community ( or at least the gladiators/high level pvp players) have been signaling to this for two expansions now with no changes to pvp only aspect not being affected by the pve aspect. The e sport tournaments for Wow still feature this imbalanced gear as seen on their tournament realms. The changes come very slowly or not at all.

The nature of this beta with only multiplayer being considered is already a step in the right direction for Blizzard. They know their game will be carried on for years in this aspect of the game. I dont know if this comparison if good enough to say how blizzard will handle the top tier player's feedback but hopefully it will be better than they did with Wow. I figure that the way blizzard's designers handle the community with one game might carry over into their other products unfortunately with catering to the larger player base as a whole rather than worrying about the top .25 percent of their audience.
shinigami
Profile Blog Joined June 2004
Canada423 Posts
June 17 2010 19:06 GMT
#58
Wow, that was an incredibly long read; I liked the issues it covered, but I didn't like the eloquence covering it.

To sum up my feelings, I agree they have screwed up with B.Net 2.0, but I also agree that, given time, everything will be fixed.
I was thinking about joining a debate club, but I was talked out of it.
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