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Battle.net 2.0 Concerns - StarCraft Legacy - Page 2

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Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 11 2010 07:28 GMT
#21
Blizzard cried for a more constructive way of bringing up issues, and this article sure fulfills that. Thanks!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 11 2010 08:51 GMT
#22
On June 11 2010 16:09 telfire wrote:
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.


Yet the B.NET and SCII team are different and work independently, so it's not a question of what comes first, it's that the gameplay team did well, and the b.net team didn't and might interfere with gameplay.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Mithrandror
Profile Joined May 2010
Belgium85 Posts
June 11 2010 09:22 GMT
#23
Regarding chat channels:

"One of the biggest features that I'd like to see get in as soon as possible that won't be in there for launch is Groups. Groups is a concept of creating an entity like a map-making community so they can chat with each other and hang out. I don't have a date on that yet. It's past the tournament patch but its definitely one of the earlier features we'd like to see. Whether it happens in the patch or it happens in Expansion One, I don't know yet."

WTF NERDRAGEEEEUH!!!
you really want chatrooms?
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2010-06-11 09:37:42
June 11 2010 09:31 GMT
#24
On June 11 2010 16:09 telfire wrote:
While I understand that these are features a lot of people want, no one seems to understand that MOST people do not care about these features. That doesn't mean you should be ignored but it does mean they have more pressing concerns they should deal with first. No matter what order they choose to do things in people are going to complain.

Personally I'm quite glad gameplay comes first to them. Gameplay is more important than Battle.net by a massively wide margin, absolutely no question. If you disagree with that statement, fine, don't buy the game. Most people buy a game for the game itself, not social networking features. And make no mistake, the things people want -- chatting and clans -- are just as much "social networking" as the Facebook integration (which for the record probably didn't take a single developer more than 1 day to implement).

Bottom line: Stuff takes time to make, Blizzard can either use that time and wait to release the game a few more years, or they can release it now and continue to work on it over the next few years. Personally I prefer the ladder. People seem to think there's some mystical 3rd option of get the fairies to use their pixie dust and magically add these features to Battle.net, but that simply isn't reality. Stuff takes time. End of story.

We waited 10 years, and I'm not waiting 10 more because something like 0.1% of the people who are going to buy it want chat. You will get your chat and clans. It just isn't their first priority, and I agree with that decision.


First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet. Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.
imbecile
Profile Joined October 2009
563 Posts
June 11 2010 10:07 GMT
#25
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-11 15:12:43
June 11 2010 15:09 GMT
#26
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
Gifted
Profile Joined November 2009
United States17 Posts
Last Edited: 2010-06-11 18:26:51
June 11 2010 18:08 GMT
#27
[Important note: For people who don't know who me, I am one of the key contributers to the research and content of this article.]

On June 11 2010 19:07 imbecile wrote:
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
It sounds like your suggestion is very much aligned to what we suggested in our article. The only thing that truly is different at points is terminology, as we decided for example to use the idea of "Character.Account" which would "feel ok" across multiple games, not just StarCraft II, because it's the terminology they've used so far.. (Which is what the scope of the decision needs to expand on)


On June 12 2010 00:09 telfire wrote:
Show nested quote +
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Show nested quote +
Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Show nested quote +
Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
To further build up upon your point is some interesting things to consider.

First, Dustin Browder's quote from our article existed MONTHS ago, so months ago they knew they didn't have the adequate resources to put features (such as Chat Channels in this example)
Dustin Browder: It's not gonna happen with the launch, it's just a production issue and we don't have the time to do it at this point. We disappointed our fans, that is a huge bummer, right, and that is never a goal we intentionally pursue, but it's not gonna happen for launch at this point. We simply got too much polish left to do on the rest of the game to also get that in. And we certainly hear that from some of the players but a lot of players are also enjoying Battle.Net quite a bit at this point. So, we surely hear the people's need for additional features that we don't have and we definitely keep working on those down the road. We've got what we've got for launch at this point and it doesn't include chat channels.

Source: http://sclegacy.com/articles/730-battlenet-20-concerns#When Will Chatrooms Arrive?

Ultimately what I think is a fundamental flaw in the community mindset is one simple point. We have to be realistic with time, it is not a resource we can pull out of nowhere. Trying to rage and bring up a concern about battle.net will not enable it to be created any faster as the process will still take the same amount of time regardless. What it WILL do is ensure that Blizzard can recognize their current choices in priority and possibly change them to reorder what features are planned at what times.

For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions. If Blizzard came out with a poll asking "Would you rather have group/chat first, or would you rather have tournaments?", then suddenly the community is feeling the same pressure and decisions that Blizzard has to identify. Blizzard isn't HOLDING chat channels back, it's merely handling priorities.

Not insulting the community at all, but do you think the majority of people who cry out "chat channels" (For example) realize that by doing so could prioritize chat higher than tournaments, which gives potential worth to e-sports, divisions and whatnot? (EDIT: And regarding that, which do you think people would give a higher priority if given the chance... the ability to build the game play and put "worth" to the top of a division, or the ability to chat with people randomly which is achievable by communities such as SC:L and TL.net, friends list and IM chat for now. Both features are definitely coming, the question is, which would you rather have first?)

Some thoughts to consider overall, I'd be interested in seeing more responses.
Content Staff, StarCraft: Legacy
One.two
Profile Joined April 2010
Canada116 Posts
June 11 2010 18:20 GMT
#28
You know... during the beta they changed Bnet rather rapidly...the home-page would change often; they managed to switch to non-identifier names relatively fast. I think the new bnet platform allows them to do things like that (I'm guessing atleast) in a rather quick fashion. So perhaps it is not too far off to see things being mentioned.


And all this talk about us being 0.1% of community... the threads about bnet 2.0 have like 200,000 views. That's still a lot even if it's non-unique viewers. Also, we're the ones who keep buying blizzard products for years to come; not the guy who buys it once and then goes back to xbox.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 11 2010 18:54 GMT
#29
Ok, I apologize for short-changing this article and being bone-headed. When Archer linked it in the other thread, I thought he had linked the entire article. It sounded good but it was short on content. I regret not following the link.

This is honestly the best article on this issue that I've seen, period. This is amazing work. If I had any complain at all it's that perhaps it's a little too impenetrable. Maybe each section should have sort of a 5-point bullet list of the key points of each subsection. This helps the TLDR crowd and makes it a little easier to search through later.

I'm still working through parts of it, but reading about information about the Tournament patch and other major issues and design milestones was really informative. Thanks a bunch for this article, and I apologize again earlier for shortchanging it.
Gee gee gee gee baby baby baby
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-11 19:38:48
June 11 2010 19:11 GMT
#30
For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions


wait what? there has been multiple turnaments during the beta uptime. WHAT ARE YOU SMOKEING, just because blizzard wants a piece of the turnament cake does not mean it should come at the cost of chat channels, cross realm accounts and Lan. A solid foundation for gamers and hardcore pros to play on is better than an unstreamed community event, held by blizzard.



People are up in arms because they where initially presented with a bnet 2.0 that had chat channels and expected it to be in the finished product, infact Dustin claimed they could implement it within a day or two.

Your basically saying: Blizzard have said they will implement it eventually.

What you forget is that your oppinion in the matter counts for shit. Rather than stand stubbornly on your own you should as a consumer follow the hardcore communty, you need to thread the bridge towards a greater divine where your voice is one of thousands so the matter builds up vocal support rather than simply being something the "hardcore elitists want."

As a consumer, if you want a perfect game you will have to complain or they will keep half assing it untill the world riots in disbelief.
"Mudkip"
rockon1215
Profile Joined May 2009
United States612 Posts
June 11 2010 19:23 GMT
#31
I'm just kinda curious what the rest of TL thinks

Poll: Most missed B.Net feature?

Chat Rooms (19)
 
38%

LAN (13)
 
26%

Cross Realm Play (10)
 
20%

Viewing Replays as a Group (7)
 
14%

Other (Specify in post) (1)
 
2%

50 total votes

Your vote: Most missed B.Net feature?

(Vote): LAN
(Vote): Chat Rooms
(Vote): Cross Realm Play
(Vote): Viewing Replays as a Group
(Vote): Other (Specify in post)

Flash v Jaedong The finals that is ALWAYS meant to be
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 11 2010 19:35 GMT
#32
Where is the all of the above alternative? DOnt seperate the issues into favouritism. Chat channels will obviously win, followed by either lan or cross realm play.

If i viewed starcraft as a spectator, id like crossrealm play so the people who are actually SKILLED in sc2 get to play vs a larger pool of players unhindered by blizztard, if i wanted to participate it would also ease my burden should the turnament be held in a different gateway.

BUt mostly i would like a simple solution to add friends into my friendlist, rather than the email solution that exists today, that way i could easily build up a mass of 50+ friends and never have a care in the world. it would also be easier to arrange matches as people would be username based.

you didnt include that in your options: a more versatile friendlist, or perhaps someone would want an improved custom games list we all prioritise and i say a better way to add friends is better than chat channels, infact chat channels is the lowest on my entire priority because IRC exists and if your not skilled enough to find a sc2 related channel your probably not worth my time ;O

"elitism ghasp, yes i support the elite because without a top there would be no mountains to climb."
"Mudkip"
sword_siege
Profile Joined September 2002
United States624 Posts
Last Edited: 2010-06-11 20:10:26
June 11 2010 19:52 GMT
#33
On June 12 2010 03:08 Gifted wrote:
[Important note: For people who don't know who me, I am one of the key contributers to the research and content of this article.]

Show nested quote +
On June 11 2010 19:07 imbecile wrote:
I think the two most pressing problems are the ones of player ID/account management and crossplatform/connectivity. Because those are basic architechture decisions that are not easy to change after the fact. Chat channels, tournament systems and ladder modes, all this can be changed and added later relatively easy.

Here my take on it:

A player ID must provide ways to account for region, clan, public player short name, and unique qualifier. Something like [@region.][clan|]name[>qualifier]

The only parts that are required in the db are region (which can be 1,2,3 or e,u,a) and name. Qualifier is set, if name already exists. Clan is a separate key, and are created at clan creation, and can be assigned by a clan leader (the clan creator by default).

When using the IDs, several parts can be omitted usually, like region, which defaults to current, or the qualifier, if the clan/name combination is unique already in that region. Really great would be some kind of tab completion for names within a clan.

Every battle net account should be able to have multiple player IDs, for using different races and being in different regions. They might even chose to sell that, but please spare us from having multiple installs and pay full price for each. Smurfing can be limited by weighing the initial placement after the placement matches of additional IDs in an account by the placement of the other accounts.

I personally have no problem with localized leagues and divisions. That's how professional sport leagues are organized too. But there should exist a cross region champions league for which you need to qualify. And every league and division should have at least it's own chat channels (public and for members only) to get some sort of community, and maybe even rivalry within a league.

For connectivity: Since it is a client server protocol, and it won't change at this point anymore, Blizzard should really consider to offer a "Starcraft e-sport edition" server software package to interested parties like ESL and Kespa, or active clans and event organizers. Big support contracts connected to that optionally. Those act as proxies and cache to battle.net, but reduce lag for games within them and offer a degree of autonomy for the 3rd parties. Blizzard wouldn't want to concern itself anyway with day to day league and event management.

The small lan party would still be forced to their region connectivity, but that train has passed I think.
It sounds like your suggestion is very much aligned to what we suggested in our article. The only thing that truly is different at points is terminology, as we decided for example to use the idea of "Character.Account" which would "feel ok" across multiple games, not just StarCraft II, because it's the terminology they've used so far.. (Which is what the scope of the decision needs to expand on)


Show nested quote +
On June 12 2010 00:09 telfire wrote:
On June 11 2010 18:31 setzer wrote:
First, Blizzard has separate development teams for SC2 and Bnet. They work independently of each other and generally only Chris Sigaty and Dustin Browder communicate between each team. The same goes for their esport team.

Your point? Bliz still has to allocate their time and resources.

Second, we waited 12 years to get a good game AND a good platform, not a good game marred by a haphazard platform that noone enjoys playing on. There have been multiple polls where people that show over 90% of people dislike bnet and the direction Blizzard has gone with bnet.

You are severely, SEVERELY overestimating the amount of people who even care about this stuff. The polls are taken on hardcore gaming websites. That is not representative of the gaming community at ALL. It is representative of the hardcore gaming community, which is a tiny, tiny fraction of the entire gaming community. A fraction that has a tendency to wrongly think it's more important than everyone else.

Chat channels and clan channels are only two of the features Blizzard has decided to not implement. If these features are not the top priority of the bnet team, then what is? Their entire goal is to provide an enjoyable platform for all levels of players. They have completely failed this goal.

They haven't failed anything. The game isn't even out yet, and even when it's out it won't be finished. They have already stated that every major point is going to be addressed. They have already stated that they simply cannot do it by release; they have too much on their plate. What more do you want? What you're demanding is IMPOSSIBLE. Again, there's no fairies with pixie dust to make these features magically appear. They take time, planning, design, coding, testing, more coding, and more testing.

The bottom line is Blizzard has what they have. And that is a FANTASTIC game (almost no one argues that) wrapped in an extremely good network (some will argue that, but I and my friends have found it more than adequate; again the thing gamers actually care about is the GAME). At this point, there are less than 2 months to launch. It's too late for just about anything that doesn't already exist to exist by that point. They have already repeatedly acknowledged they regret that they disappointed the community, but there's absolutely nothing that can be done at this point except to work on it and get it out as soon as they can, which is what they are doing!

And yet the community keeps beating this dead horse, demanding the impossible, and insulting the company when all in all they've created the best RTS of all time. No one else has ever done a better job in the history of the entire world. Certainly not any of the people who are complaining the loudest.

Even having created the best video game of all time, they still have recognized things they didn't do quite perfectly, and apologized to the community for it, which is more than I've seen from literally any other video game company ever. And yet people keep complaining and chastising them. It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.
To further build up upon your point is some interesting things to consider.

First, Dustin Browder's quote from our article existed MONTHS ago, so months ago they knew they didn't have the adequate resources to put features (such as Chat Channels in this example)
Show nested quote +
Dustin Browder: It's not gonna happen with the launch, it's just a production issue and we don't have the time to do it at this point. We disappointed our fans, that is a huge bummer, right, and that is never a goal we intentionally pursue, but it's not gonna happen for launch at this point. We simply got too much polish left to do on the rest of the game to also get that in. And we certainly hear that from some of the players but a lot of players are also enjoying Battle.Net quite a bit at this point. So, we surely hear the people's need for additional features that we don't have and we definitely keep working on those down the road. We've got what we've got for launch at this point and it doesn't include chat channels.

Source: http://sclegacy.com/articles/730-battlenet-20-concerns#When Will Chatrooms Arrive?

Ultimately what I think is a fundamental flaw in the community mindset is one simple point. We have to be realistic with time, it is not a resource we can pull out of nowhere. Trying to rage and bring up a concern about battle.net will not enable it to be created any faster as the process will still take the same amount of time regardless. What it WILL do is ensure that Blizzard can recognize their current choices in priority and possibly change them to reorder what features are planned at what times.

For example, they stated that their first planned patch would be the tournament patch with Chatrooms following. (This information was presented on April 19th, which may have already shifted because of community awareness they brought forward). The community focuses on "We don't have chat channels, we need them!", but in doing so trade off tournaments, which is the entire reason we need to strive to be number one to eight in the divisions. If Blizzard came out with a poll asking "Would you rather have group/chat first, or would you rather have tournaments?", then suddenly the community is feeling the same pressure and decisions that Blizzard has to identify. Blizzard isn't HOLDING chat channels back, it's merely handling priorities.

Not insulting the community at all, but do you think the majority of people who cry out "chat channels" (For example) realize that by doing so could prioritize chat higher than tournaments, which gives potential worth to e-sports, divisions and whatnot? (EDIT: And regarding that, which do you think people would give a higher priority if given the chance... the ability to build the game play and put "worth" to the top of a division, or the ability to chat with people randomly which is achievable by communities such as SC:L and TL.net, friends list and IM chat for now. Both features are definitely coming, the question is, which would you rather have first?)

Some thoughts to consider overall, I'd be interested in seeing more responses.



Great post Gifted. I think you make a great distinction between the petulant child whining for the impossible and the objective, mature adult contemplating suggestions, agreeing with them and then thoughtfully deciding where said suggestions (i.e. chat channel aka groups) fall into the overall project timeline.

Personally, I'm a big fan of the pro scene and I'd much rather see the pro league patch happen before chat channels. Not to say chat channels aren't important but I could live without them for six months as long as I get some awesome pro league matches commented by Day[9] of course.

Edit:

I'm also curious what the pro-league patch will be. Will it include live streaming with a few minute delay? Will it be similar to WaaaghTV? Will all replays be downloadable? Will tournaments be every 3 months? Exciting times if you ask me :-)
Dragonsven
Profile Joined April 2010
United States145 Posts
Last Edited: 2010-06-11 21:04:32
June 11 2010 21:04 GMT
#34
It would suck to be the best in the world at something. Everyone holds you to impossible, ridiculous, insane standards.


Yeah, including features you already had in your past two RTS's. What an impossible standard we set, guys.
Fair and balanced.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 11 2010 21:09 GMT
#35
Man... I really shouldn't have read that. I'm disillusioned as I was when I first learned I was going to get reamed for wanting to play SC2 competatively. It feels like the time the girl I had a crush on in 3rd grade moved away never to be seen again.

Overall it was a great read. It had everything included in it. GJ sclegacy.

The cross realm is by far the biggest issue with me. I wanted to pre-order the game, but until I know where I need to order it in order to play on KOR servers I have to wait. The chat and stuff doesn't even matter to me. That's what vent is for. :D
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 11 2010 22:35 GMT
#36
I haven't finished reading the article but what I've read so far appears well written, however I just came across something I strongly disagree with and it's your solution to the identifier problem. I hate the idea of allowing your character name to be copied by whoever, not only does it destroy the feeling of uniqueness but it makes things confusing when you aren't sure who exactly it is that you are playing against, or even who the players are in a replay.

The solution I support is one in which there's just a unique character name, no identifier. It solves all the problems listed above. Yes I realize that this creates the problem of not being able to call yourself Superman once someone has taken the name, but that's a finder's keepers looser's weepers situation which I find fair, if you badly want to name your character Superman then you should get the name before anyone else does.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-11 22:41:30
June 11 2010 22:40 GMT
#37
+ Show Spoiler +
On June 12 2010 04:23 rockon1215 wrote:
I'm just kinda curious what the rest of TL thinks

Poll: Most missed B.Net feature?

Chat Rooms (19)
 
38%

LAN (13)
 
26%

Cross Realm Play (10)
 
20%

Viewing Replays as a Group (7)
 
14%

Other (Specify in post) (1)
 
2%

50 total votes

Your vote: Most missed B.Net feature?

(Vote): LAN
(Vote): Chat Rooms
(Vote): Cross Realm Play
(Vote): Viewing Replays as a Group
(Vote): Other (Specify in post)



I personally miss chat rooms alot but cross realm play and LAN latency is where the game is at. Starcraft 2 will be "ok" without chat channels but it wont without cross realm play or LAN will make it harder to play for tournaments etc.

Edit: broke the format, putting poll in spoilers
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
anImaru
Profile Blog Joined June 2008
United States106 Posts
June 11 2010 23:41 GMT
#38
But how would cross realm play get implemented? The current gateway system wouldn't work. Blizzard got rid of LAN partially to deal with 3rd party platforms connecting bootlegged copies through LAN and if you still have the current gateway system these companies can just create a gateway like iCCup to get around the lack of LAN instead.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
Last Edited: 2010-06-12 02:31:23
June 12 2010 02:30 GMT
#39
Thanks again for all the feedback. We have a few more articles in the works that deal with some specific subjects that were just large for this article.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-12 02:36:33
June 12 2010 02:36 GMT
#40
On June 12 2010 08:41 anImaru wrote:
But how would cross realm play get implemented? The current gateway system wouldn't work. Blizzard got rid of LAN partially to deal with 3rd party platforms connecting bootlegged copies through LAN and if you still have the current gateway system these companies can just create a gateway like iCCup to get around the lack of LAN instead.


cross realm is easy, you can do it now by buying THE US or ASIA VERSION of the game and to everyones suprise you may have a slight delay but its playable, many notable people have switched over servers using battleping and multiple accounts. THere is nothing preventing people from transfering but money, and it should be a gateway feature that lets you opt into the other servers rather than the current solution of buying multiple copies.
"Mudkip"
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