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[D] Planetary Fortress, badly designed? - Page 2

Forum Index > SC2 General
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freestalker
Profile Joined March 2010
469 Posts
Last Edited: 2010-06-03 11:01:19
June 03 2010 10:59 GMT
#21
ah nevermind.
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 03 2010 11:03 GMT
#22
Terran floats minerals when going mech anyway, its not really a big hit
HubertFelix
Profile Joined April 2010
France631 Posts
June 03 2010 11:10 GMT
#23
The AI auto attacking the planetary fortress is a known issue since the beginning of the beta. I hope more known players will abuse this, so maybe blizzard will see this issue.

Attacking a terran camping at is planetary fortress is very problematic with zergling or ultralisks. Terran will just say "you must drop!", they are right it's the only way to make a good attack if the terran has a planetary fortress.

It is not 100% gamebreaker but it's not normal that one structure disable every possibility to attack with melee units without drop.
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 03 2010 11:16 GMT
#24
How many banelings to kill a fortress?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 03 2010 11:20 GMT
#25
On June 03 2010 19:51 MorroW wrote:
Show nested quote +
On June 03 2010 19:47 Shikyo wrote:
On June 03 2010 19:46 Shikyo wrote:
On June 03 2010 19:33 cArn- wrote:
550/150 is not an investment already ?

No if it's as powerful as a 2000/1000 ground army.


On June 03 2010 19:43 MorroW wrote:
i think it sux :p
edit: just read overseer dont work at it, so many rumors. i dont even use the PF. just dont attack it and go expand instead, its not hard at all

just because z is a 1a2a3a race doesnt mean u have to play like one, go for drops nydus or even destroy the backdoors like that map was. i think ur just a stupid gamer if u have problem with the PF

its a huge investment and if he goes for it u can just play defensive instead, theres nothing that forces the zerg to attack the front like that lol

and if ur worried about terran defending expoes with it, just stop it before its done. takes huge time to build up a PF base

Mech terran can just wait with planetary fortresses until the map mines out.

well guess what PF takes about a minute to build or so and thats when u attack. he cant have PF's all over the map man. u just need some better timing

1 swarm and 2 lurker stop 5000 marines in sc1 with 1a2a3a and this is same situation with the PF. strike before or get around it

Are you suggesting to "timing attack" a set-up mech terran while he's building something equivalent to one Siege tank? It's like telling Zerg to timing attack at 8 tanks, before terran gets his 9. tank. And no, minerals really don't count as a cost in mech.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 03 2010 11:25 GMT
#26
Well, with 2 overseers you can shut a planetary fortress down for a whole minute, or 2 minutes if they stockpile to 150 energy. So idk why people aren't doing that more. Also broodlords outrange missle turrets, so planetary + turrets can't defend against broodlords.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
ghen
Profile Blog Joined March 2010
United States1356 Posts
June 03 2010 11:26 GMT
#27
On June 03 2010 20:25 slowmanrunning wrote:
Well, with 2 overseers you can shut a planetary fortress down for a whole minute, or 2 minutes if they stockpile to 150 energy. So idk why people aren't doing that more. Also broodlords outrange missle turrets, so planetary + turrets can't defend against broodlords.


It doesn't get corrupted by overseers. read the previous posts.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 03 2010 11:31 GMT
#28
On June 03 2010 20:25 slowmanrunning wrote:
Well, with 2 overseers you can shut a planetary fortress down for a whole minute, or 2 minutes if they stockpile to 150 energy. So idk why people aren't doing that more. Also broodlords outrange missle turrets, so planetary + turrets can't defend against broodlords.

The mech build gets a million billion vikings so broodlords can only do so much, and the corrupt thing doesn't work according to patch notes. Maybe there's a mistake there though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HubertFelix
Profile Joined April 2010
France631 Posts
June 03 2010 11:32 GMT
#29
I don't like those exeptions for spells. The corruption not working on the planetary fortress and the thor's stun or mind control not working on ultralisks (it's obvious that blizzard designed frenzy for ultralisks).

This is idiot because it's the main purpose of those spells, stun & mind control to counter big units and corruption to disable important buildings. If blizzard is afraid of the imbalance of those spell they shouldn't put them in the game.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-06-03 11:35:02
June 03 2010 11:34 GMT
#30
On June 03 2010 20:32 HubertFelix wrote:
I don't like those exeptions for spells. The corruption not working on the planetary fortress and the thor's stun or mind control not working on ultralisks (it's obvious that blizzard designed frenzy for ultralisks).

This is idiot because it's the main purpose of those spells, stun & mind control to counter big units and corruption to disable important buildings. If blizzard is afraid of the imbalance of those spell they shouldn't put them in the game.

It's not an exception. Read the post I linked, please. The new ability Contaminate (Overseer) IS NOT THE SAME as the old version of Corruption (Corruptor). It doesn't disable any buildings, this isn't an exception for planetary fortress.
I'm going to sleep, let me get some of that carpet.
lololol
Profile Joined February 2006
5198 Posts
June 03 2010 11:35 GMT
#31
On June 03 2010 20:25 slowmanrunning wrote:
Well, with 2 overseers you can shut a planetary fortress down for a whole minute, or 2 minutes if they stockpile to 150 energy. So idk why people aren't doing that more. Also broodlords outrange missle turrets, so planetary + turrets can't defend against broodlords.


Their ability is not the same as corruption was. It does not stop attacking, so it's useless to cast it on defensive buildings.
I'll call Nada.
Travin
Profile Blog Joined June 2004
Sweden672 Posts
Last Edited: 2010-06-03 11:36:47
June 03 2010 11:35 GMT
#32
550 minerals + 150 gas equals 4.6 photon cannons. 4.6 photon cannons have 1380 hp (almost the same as a pf), have detection, can shoot air and do 92 dmg (not counting armor).
If I was able to buy photon cannons instead of pf's to protect my natruals or as extra static defence I would be very happy. (not to mention the ridicliously long building time of a pf if you just intend to use it as a static defence)
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2010-06-03 11:47:22
June 03 2010 11:41 GMT
#33
On June 03 2010 19:46 Shikyo wrote:
Show nested quote +
On June 03 2010 19:33 cArn- wrote:
550/150 is not an investment already ?

No if it's as powerful as a 2000/1000 ground army.


This is irrelevant, it is as powerful as a ground army ONLY if it gets repaired by SCVs, and this is the main reason it is so strong in some situations. So the investment is actually even higher than what I said.

This said, it's a static defense, while the said army is mobile, which is the downpart of that. Plus, it does nothing against air.

Honestly it might be strong in some cases, but it's as good as it should be.

Edit : and yeah, Travin point is solid. If PF is not fine, nor are cannons.
Twitter : http://twitter.com/CARNDARAK
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-06-03 11:45:44
June 03 2010 11:45 GMT
#34
On June 03 2010 20:35 Travin wrote:
550 minerals + 150 gas equals 4.6 photon cannons. 4.6 photon cannons have 1380 hp (almost the same as a pf), have detection, can shoot air and do 92 dmg (not counting armor).
If I was able to buy photon cannons instead of pf's to protect my natruals or as extra static defence I would be very happy. (not to mention the ridicliously long building time of a pf if you just intend to use it as a static defence)

Cannons do not splash, can be killed one at a time (pf remains 100% dps until dead) and can't be repaired faster than you can kill them
beach beers buds beezies b-b-b-baaanelings
moopie
Profile Joined July 2009
12605 Posts
June 03 2010 11:47 GMT
#35
On June 03 2010 20:45 Butigroove wrote:
Show nested quote +
On June 03 2010 20:35 Travin wrote:
550 minerals + 150 gas equals 4.6 photon cannons. 4.6 photon cannons have 1380 hp (almost the same as a pf), have detection, can shoot air and do 92 dmg (not counting armor).
If I was able to buy photon cannons instead of pf's to protect my natruals or as extra static defence I would be very happy. (not to mention the ridicliously long building time of a pf if you just intend to use it as a static defence)

Cannons do not splash, can be killed one at a time (pf remains 100% dps until dead) and can't be repaired faster than you can kill them


They can also be built one at a time, for smaller investments, and they can be arranged in ways that make them easier to defend (such as behind simcities).
I'm going to sleep, let me get some of that carpet.
Travin
Profile Blog Joined June 2004
Sweden672 Posts
June 03 2010 12:05 GMT
#36
On June 03 2010 20:47 moopie wrote:
Show nested quote +
On June 03 2010 20:45 Butigroove wrote:
On June 03 2010 20:35 Travin wrote:
550 minerals + 150 gas equals 4.6 photon cannons. 4.6 photon cannons have 1380 hp (almost the same as a pf), have detection, can shoot air and do 92 dmg (not counting armor).
If I was able to buy photon cannons instead of pf's to protect my natruals or as extra static defence I would be very happy. (not to mention the ridicliously long building time of a pf if you just intend to use it as a static defence)

Cannons do not splash, can be killed one at a time (pf remains 100% dps until dead) and can't be repaired faster than you can kill them


They can also be built one at a time, for smaller investments, and they can be arranged in ways that make them easier to defend (such as behind simcities).


not to mention their shield regens for free
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
June 03 2010 12:06 GMT
#37
I think the raw strenght of the PF is fine.

What i hate and think of as incredibly wrong is that it makes any smallscale harass downright impossible.

Nvm the fucking target priority issues.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-06-03 12:08:34
June 03 2010 12:08 GMT
#38
On June 03 2010 21:06 Velr wrote:
I think the raw strenght of the PF is fine.

What i hate and think of as incredibly wrong is that it makes any smallscale harass downright impossible.

Nvm the fucking target priority issues.


As opposed to if instead of a PF the terran would have had a couple of tanks behind a rax/supply wall? Either way in the lategame a small z force won't be achieving much in a frontal assault.
I'm going to sleep, let me get some of that carpet.
ZergTurd
Profile Joined June 2010
83 Posts
June 03 2010 12:14 GMT
#39
So one player uses it to his advantage in a creative manner and right away you cry foul and want changes done? Come on.

If he spent the 550/150 to get it he *should* be getting something good out of it right? It's not like it's an impenetrable defense either.. it doesn't hit air for one.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 03 2010 12:18 GMT
#40
Fix the targeting priority first imo. I'm not convinced it's a problem if the targeting priority makes sense.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
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