[D] Planetary Fortress, badly designed? - Page 8
Forum Index > SC2 General |
Simplification
United States33 Posts
| ||
ckw
United States1018 Posts
| ||
arb
Noobville17921 Posts
On June 23 2010 09:41 Simplification wrote: PF are the most expensive structure in the game, sorry a control group of hydras/lings cant kill it... a PF+CC=3hatch +gas... get over it, Terran is very weak versus Zerg in the early and midgame... this is like me saying hydras are hard as .. to kill, nerf them, it is part of the game... get some mutas, do some drops, do something other than a-move. The Terran just sacrificed a 3rd in order to control their second... that is a lot of money to secure an expo (that is screwed by mutas), which makes the game a bit more interesting, hence it is a good thing... It's not about a control group of hydras or lings killing it, itst he fact that it + the scvs that repair it can hold off entire armies because of its splash. Dont even try to say that it being that expensive justifies it being able to kill a maxed army (with a little help for the terrans army) because scvs repair it and its splash is fucking giant | ||
PhiliBiRD
United States2643 Posts
| ||
sikyon
Canada1045 Posts
| ||
DeckOneBell
United States526 Posts
Attack priority I understand is a concern, individually targeting scv's while they repair the fortress might be a bit rough. | ||
xnub
Canada610 Posts
On June 23 2010 09:59 arb wrote: It's not about a control group of hydras or lings killing it, itst he fact that it + the scvs that repair it can hold off entire armies because of its splash. Dont even try to say that it being that expensive justifies it being able to kill a maxed army (with a little help for the terrans army) because scvs repair it and its splash is fucking giant Lol if you mean the terran army with a little help from the PF can hold of a max zerg lol not other way around. They are good they are not THAT good lol. | ||
cbkenned2009
United States55 Posts
In response to mutalisks, they aren't ideal building destroyers, and tbh vs 5 armor when PF is upgraded reduces their damage significantly further. | ||
Petshop
Canada73 Posts
I honestly think it's the easiest way to deal with PFs. Edit: Changed the word gas to Energy. | ||
Ocedic
United States1808 Posts
On June 23 2010 12:00 Petshop wrote: If you're a zerg that is worried about PFs, you can always use Overseers to corrupt the PF and it won't be able to attack for the duration of the fight. No research is required either and it doesn't cost too much energy. Overseers are also usually something that is commonly built vs ghosts and banshees. I honestly think it's the easiest way to deal with PFs. Edit: Changed the word gas to Energy. Incorrect. Contaminate only affects production; it does not shut down a building fully like corruption did. | ||
xnub
Canada610 Posts
On June 23 2010 12:00 Petshop wrote: If you're a zerg that is worried about PFs, you can always use Overseers to corrupt the PF and it won't be able to attack for the duration of the fight. No research is required either and it doesn't cost too much energy. Overseers are also usually something that is commonly built vs ghosts and banshees. I honestly think it's the easiest way to deal with PFs. Edit: Changed the word gas to Energy. After they move the ability from corruptors to overseers it no longer works on def buildings like PF. It will stop the workers but not the guns. | ||
PainUser
United States206 Posts
| ||
Petshop
Canada73 Posts
| ||
Rabiator
Germany3948 Posts
If you expect to be able to kill a unit / defensive structure with small or soft units it is your own fault when it goes badly. It is the same for siege tanks, but sadly the whining already has made Blizzard follow the logic and change the damage. Dont bring a sword to a gunfight and expect to have a chance of winning! | ||
Knee_of_Justice
United States388 Posts
I dont know if id call it overpowered, but it is incredibly intimidating. Maybe if there were a way to disable the gun separately from the CC itself... | ||
arb
Noobville17921 Posts
On June 23 2010 13:57 Rabiator wrote: To all those who whine about the PF being too strong:
If you expect to be able to kill a unit / defensive structure with small or soft units it is your own fault when it goes badly. It is the same for siege tanks, but sadly the whining already has made Blizzard follow the logic and change the damage. Dont bring a sword to a gunfight and expect to have a chance of winning! 1. they shouldnt be forced to get broodlords just to deal with 1 planetary fortress, colossus and tanks yeah i can see you having. 2. i believe someone discovered it has what 60 splash damage? 60 damage goes to 57 because of armor wooooow thats gonna help, not only will the one hydralisk get killed in 2 shots so will the 4-5 around it. 3. if its in your base then sure i can see this happening, but since the OP described it defending mining bases why wouldnt there be scvs to repair it? | ||
Orangu
Canada198 Posts
| ||
DooMDash
United States1015 Posts
| ||
raph
United States204 Posts
| ||
DooMDash
United States1015 Posts
It takes 2 Immortals, that end up both living, to take out a PF. Both un-upgraded. For toss they have colossus and forcefields ( FF to deal with repair ). With Z they have fungal growth ( to prevent repair ) and roachs or ultras. Excluding air of course. I mean, this argument to me is like "Oh your ultralisk took out my 200 Zerglings", IMBA! Just don't make units that get owned by specific units next time. ( BTW Ultralisks with maxed upgrades can kill almost 400 lings unupgraded, via unit tester, not that this has to do with anything ). | ||
| ||